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Showing content with the highest reputation on 01/12/2022 in Posts

  1. View File Hot Start Challenger 650 NetJets Livery This repaint is made for the payware Challenger 650 by Hotstart. This paint was taken from a variety of close-up photos of the aircraft. Installation: To install, just extract the liveries file to: .......\X-Plane 11\Aircraft\X-Aviation\CL650\liveries Optional if you want netjets specific extra's extract plugins folder content to: (WARNING IT WILL AFFECT ALL LIVERIES, BACKUP THE FOLDER OTHERWISE A FRESH REINSTALL WILL BE NEEDED TO REVERT) .......\X-Plane 11\Aircraft\X-Aviation\CL650\plugins Start the simulator and enjoy!! Side notes: If you have any issues missing the QS, on the FMS on the Tuning page 2 you can add the QS in Flight-ID If you want to use aspects of the livery in your paints you must credit this one or myself & John if your will be publicly downloaded. If you like the livery, feel free to leave some feedback and if you spot any errors, please do point them out! Matteo & John Submitter pilot_matt Submitted 01/11/2022 Category Hot Start Challenger 650 Livery For https://www.x-aviation.com/catalog/product_info.php/take-command-hot-start-challenger-650-p-212?osCsid=redmukm7he79lo2ou63juv11s1  
    3 points
  2. Note: this is already integrated directly on Simbrief (see above) so the link below now only exists as a backup. LINK HERE Note: aircraft name is clipped to 12 characters for custom airframes, sadly (limit does not apply to default profiles). Fixed by SimBrief Based on the already-accurate default CL60, with the following adjustments: equipment codes and extra flight plan remarks kindly provided by Graeme_77 here: OEW/BOW updated to match the Hot Start airframe without passengers (12,315 -> 12,556kg, includes two pilots) passenger weights updated to somewhat more closely match the randomized weights as simulated, going with 74+15kg so you can still carry 5 passengers+luggage and full fuel at MTOW if you are flying Kim Dotcom around (supposedly ~141kg or thereabouts), sorry, you will have to make adjustments, or just count him as two passengers see below for more information: Don't forget to add extra crew (anything above the two included in OEW) as passengers when planning your flight! Cheers, Tim
    2 points
  3. I'm hoping to have it out by midnight Friday 14th GMT+10. This will give everyone a weekend update and hopefully "peak enjoyment".
    2 points
  4. Might want to think about replacing or re-charging the cockpit fire extinguisher. No-go item
    2 points
  5. Please do not redistribute our cockpit object file, or any other files in the CL650. The obj files undergo constant changes through updates. Please, just post the self made vrconfig file, with instructions on how to implement it. I don't have any issues about vrconfig files being created, as long as there is a disclaimer stating that the file is not officially supported by X-Aviation, Hot Start or LES. If you want to modify the cockpit object file, please contact me directly, either though these forums or on discord, and I'm happy to work with you to help create one. If I have it in my blend file, I can export it with each update, so your one doesn't get overwritten. The very first update will have major changes to the cockpit object file.
    2 points
  6. Hello, Thank you for bringing this to our attention. I have reproduced this behaviour on my system and will log for fixing. Kind regards,
    2 points
  7. Can anybody tell me what this yellow "arc" showing on my left wing is (Flight controls). Thanks
    1 point
  8. Doesn't look like there is one yet. Use case: programmatically bind joystick hat switch to trims (seated) or walking mode movements (when walking). Right now I'll probably try to go with a condition where trim is operative vs. not, but the requested dataref would make this easier maybe? Regards, Tim
    1 point
  9. A few pilots are having issues with AUX TANK HEAVY messages. This is totally understandable as (A) we didn't tell you how to work the refuelling system and (B) Good grief - never let a pilot near a refuelling truck! The docs will be reviewed to see if something better can be written, in the mean time... Refuelling - Easy Method Tell the fueller how much fuel you want. He's going to say "I'll start up the pumps". Wait for him to go downstairs, then only switch the L WING and R WING shut off valve (SOV) on. Check the OP lights (OPen) indicate. The fuel values are pressure operated, no refuel pump pressure, no valves open. The open setting on the switch can also "time out" and the valves won't open even when pressure is applied, so watch the panel until the valves indicate open. The wing tanks will fill, the HL (high level = full) lights will indicate and the fueller will tell you he's done. If you don't have enough fuel, tell him to keep pumping, and this time open the TAIL and AUX valves together (always together - note the white line on the panel between TAIL---AUX indicating they work together. Again, watch the panel until the valves indicate OP. If you don't have all the open lights on, the fuel balance between aux and tail will be incorrect. When the fueller finishes this time and you have enough fuel, close the SOVs and switch the fuel switch off. You cannot defuel in the simulation, it's virtually impossible in the real world outside of maintenance operations. If you want to help the fueller out, you can work the pump yourself using the menu Challenger 650 \ Ground Services \ Refuel \ Refuel Truck. It's fairly simple, like a fancy gas pump! The pump symbol at the top left of the display indicates the pump is running. Start and Finish are the only buttons you need for basic operation. But I've still got AUX TANK HEAVY when refuelling on the ground! Did you land or start refuelling with a significant amount of fuel in the aux tank? You may need to balance the aux and tail fuel when refuelling to keep the aircraft in trim. To do this, ask the fueler to start the pump, on the refuelling panel switch only the TAIL SOV to open and then press and hold the override button. With this button you have great power, but also great responsibility - be very careful! Refuel with the override button pressed until the AUX TANK HEAVY message disappears, then resume normal fuelling if required.
    1 point
  10. The Challenger 650 does not have FADEC, but there are engine controls and mechanical systems in place that affect how your lever position controls the engine. The most common issue seen reported with the simulation is the engines are not making "full power", or rather not achieving the rating on the N1 EICAS display. The reason for this is the engine has an N2 limit which varies based on total air temperature, which depends on aircraft speed and temperature. The TAT is shown on the PFD left side datablock, Don't climb at too low an indicated airspeed or mach, and keep an eye on the TAT. This chart shows what's going on, and will also included in the Operations Reference Document when possible. Keep i mind the chart shows Corrected N2, but gives you an idea of what is actually going on.
    1 point
  11. What does this system do? Can't seem to find an explanation of this
    1 point
  12. Thanks for the feedback. Yes the avionics are non-volatile so a power down of the simulated systems is needed, even after a sim restart.
    1 point
  13. Looks like there's a free standby ASI with the oxygen instead of I'm guessing a flow indicator.
    1 point
  14. I have all the configurations to make all the other 3 position switches work correctly on my other computer - @Wavecourage I will send them to you tomorrow - they will require more OBJ file edits, but it's only 5 or 6 of them and I'll post each line that needs changing so it's just a quick copy/paste exercise. Regarding direction of the hotspots see: PRESET_PSI 180.0000 Best, James
    1 point
  15. Know your all focusing on the CL650, but just want to confirm that Navigraph will be in the TBM900 soon? I.e still on the roadmap for updates. Just bought the TBM today and was a bit surprised that Navigraph was not supported on the MFD. (My bad really for not researching it)
    1 point
  16. Hello, This is a known issue and is slated for fix. Thanks
    1 point
  17. We do not need further reports of this, as it's been discussed above already. This topic is locked for the time being.
    1 point
  18. This plane does that - so usually about a minute out, you get the TOD 'ding' followed by the VPATH notification with the pink VPATH diamond. At the same time, the thrust reduces and the plane pitches down to follow the path (again, honouring any ALT and SPD restrictions). I'm pretty sure you could fly it almost down to the threshold like this, although I don't think it will land itself!
    1 point
  19. Yes. That's how it happened on the TBM too. The community helped Goran and Toto a lot.
    1 point
  20. Hi! I'm not familiar with the plugin itself, but I believe this is due to the aircraft using a fully custom electrical system, and therefore not setting the expected data refs to indicate the avionics are powered. This has been logged and is being worked on
    1 point
  21. The issue here is the ATS system is in speed mode, and the target speed is 127 kts, so it has made a power reduction. Being aware of the flight mode annunciators or “FMAs” is key to flying a complex aircraft. It doesn’t matter what buttons are pressed on the panel, only the modes showing in the FMA strip and ATS panel. In this case you can see LNV1 and PITCH, with ALTS armed and ATS SPEED. The reason this particular issue has occurred is with LNV1 armed before takeoff, at 400ft the aircraft swaps from TO/TO to LNV1 and PTCH, but the vertical change from TO to PTCH results in a more subtle change on the ATS panel from “N1 TO” to “SPEED”, when the adjusts the thrust to follow the speed target. It’s more obvious in a real jet where the thrust levers move, but Airbus pilots with detent levers are conditioned to be aware of that thrust mode annunciator at all times, it’s the only proper way to tell what the automation is trying to do, so very similar to sim hardware in that regard. For takeoff we recommend speed be selected to 200 kts, or the departure speed limit if more limiting. Keep an eye on the ATS panel and you’ll see it swap to N1 mode when using TO or FLC, and SPEED mode when using VS, PTCH or ALT.
    1 point
  22. Hi Coop. Great, that worked. Much appreciated. Cheers
    1 point
  23. Wonder if the one they modelled it after was also bad, hopefully not on the actual aircraft haha
    1 point
  24. In non-persistent mode there’s no FBO to tell how many pax there are so you use the X-Plane weight & balance interface to set the payload (and only payload, don’t touch fuel!). In real life you don’t magic people into existence by typing into the FMS so you don’t in this simulation either.
    1 point
  25. With the approval to distribute, the attached OBJ file has been modified to be used to help allow for Yoke Manipulation. Please note the DISCLAIMER, the file is not officially supported by X-Aviation, Hot Start or LES. I have also included the VR config file that you can adjust to your liking if needed. If you are unfamiliar with how to use the file, download the obj file and drop it into the CL650 object folder and overwrite. You can then drop the VR config txt file into the CL650 aircraft file and you'll be all set. CL650_cockpit.obj CL650_vrconfig.txt
    1 point
  26. Hi Goran, No problem. I was unaware I could not redistribute the OBJ file as I figured it was only an OBJ file and not the whole plane or information. I only distributed the OBJ file to help any VR users on a quick fix (before an update) to allow for yoke manipulation. I didn't add any files, I only made some wording changes to allow for a proper VR config file to be created so as to not have a crash when loading the plane. I ran into that issue a few times. I don't normally post anything, but I saw some frustration among VR users and figured I could quickly help for the short time being when I figured it out myself. If in the future I need to make some changes and want to help fellow VR users, I will reach out to you directly before considering distribution. I understand there will be updates and I'm sure all the kinks will be worked out. I have several of your products and the VR work is very nice after some time. If in the future you guys need any beta testers for VR in an aircraft, please let me know and I will be glad to help as best I can. Have a great one!
    1 point
  27. In order for the test to be completed successfully, cowl anti-ice needs to be on.
    1 point
  28. “That's understandable. If the product doesn't suit the kind of simulation you are interested in then it's great there are other addons that suit your needs better. Simulation isn't a game of "collect them all" - some products fit some people, others don't, and it's great to have variety. Regarding the failure system, some of the testers and consultants have been working on training scenarios, including handling notes and extracts from the abnormal procedures for the aircraft. The intention is to develop this over the life of the product to use the failure system to train sim pilots on Challenger 650 operation, just like real life pilots are trained at recurrent simulator visits“ …Graeme_77….I’ve probably failed to express myself correctly. Please accept my apologies for that. The fact that you had “testers and consultants “ that helped HOT START develop this add on “by the book” it is simply no doubt!….Anyway look at “BlackBird_GR “ answer. That is what I ( tried..) to get. I only asked some ( legal..) way to give us customers a way to put our hands on some sort of FCOM/Manuals/QRH. I’m an Airline Pilot and I don’t care flying a single engine approach or dealing with loss of Hydraulic system simply “guessing “ or trying to “figure out” the solution. The only approach I have to the so called “abnormal/emergency scenarios “ is through the study-interpretation of the books/manuals. And I don’t care if such books are current or experied. I simply need something to rely on when dealing with an Emergency…..anyway BlackBird_GR has already answers and sorted out the whole tread.So it is no point discuss this thread any further. Anyway please understand that I allow myself to criticize you only because I know you’re the best decelopers for XPlane so far. Rest assured thanks for this amazing add on please keep updating this amazing aircraft:-)
    1 point
  29. Thanks for your quick reply. Sad they are gone, but in this case I just can’t await the release of XP12 and the according update of the Classic 737.
    1 point
  30. Here's my latest profile. It includes the bindings listed above as well as all of the MCP functions and applicable annunciator lights. A couple notes: The "Auto Pilot" button is only mapped to engage the autopilot. You must map a different button for the disconnects. The "REV" button on the FCP is mapped to VNAV as I find this to be more useful than mapping it to backcourse. None of the toggle switches below the FCP have been mapped. Bravo-CL650-fixed.json
    1 point
  31. Is this the new "my ashtray is full, i need to buy a new car"? Bloody throwaway society...
    1 point
  32. Here's another screen showing a bit later - this is after I put myself in a 2500fpm VS descent. As you can see it's got the 5000' restriction on the PFD but no sign of it in the VNAV window. I'm also going way too fast I realise!
    1 point
  33. Good evening. I have some trouble with the FPL recall function. My Simbrief ID is entered in thje user settings. But there are a few questions I have about the "out of jet pocedures". 1) I can just use my browser and set up the flight, without the sim runnung, or do I have to use th flight planning room? 2) Must the page shown in the screenshot be open, Guess not, but one time it worked this was the case, on the return trip the browser was closed, it did not work. 3) fin number vs dep/ARR. If I have multiple flights starting from one Airport I have to use DEP/ARR, because I always use the same fin number (650), right? I have encountered these scenarios: 1) Sucsessful FPL download 2) FPL download rejected ( Pilot ID not changed or deleted from the settings 3) Request pending disapears, no other MSG, FPL not loaded Thank you.
    1 point
  34. That's understandable. If the product doesn't suit the kind of simulation you are interested in then it's great there are other addons that suit your needs better. Simulation isn't a game of "collect them all" - some products fit some people, others don't, and it's great to have variety. Regarding the failure system, some of the testers and consultants have been working on training scenarios, including handling notes and extracts from the abnormal procedures for the aircraft. The intention is to develop this over the life of the product to use the failure system to train sim pilots on Challenger 650 operation, just like real life pilots are trained at recurrent simulator visits.
    1 point
  35. Is there any way to adjust the volume level of the voices that come with the Challenger 650 (i.e. Jenny and specifically the copilot)? For some reason they are significantly louder than anything else in my game and changing the various mixer levels within X-Plane doesn't seem to do anything. Thanks!
    1 point
  36. Hi, during a cold-weather start up, you can start the aircraft APU at -40°C, ensuring that you have a minimum of 22 V for your APU showing on your DC electrical page. You can also start your engines at -40°C, when you do this, you will likely have a very high oil pressure during the start and obviously a low oil temperature. You do not want to increase the thrust until you have oil pressure in the green! The engine oil temperatures must be in the green for takeoff. There is a note for oil pressure that after cold start you might see 156 psi, 130 psi at idle for 10 minutes maximum. It also states that engines must remain at idle until oil pressure returns to within the normal range. Another cold-weather consideration is before the first flight of the day when the airplane is called soaked and an ambient temperature of -30 or below for more than eight hours, the engines must be motored for 60 seconds, and fan rotation (N1) must be verified, before the engine start is initiated. Thrust reversers must be actuated until deploy install cycles are less than five seconds. So to summarize you can start if the temperature is -40°C, you must have 22 V or greater for the APU to start, once you start the engines, as mentioned you were going to have a high oil pressure, low oil temperature, You should not increase the Thrust of either engine and (remain at idle) until the oil pressure returns to normal. As far as takeoff, the oil pressure and the oil temperature all have to be in the green. Hope that helps, Rob
    1 point
  37. Just a note to my fellow VR users - I'm nearly finished creating a vr config file that makes VR even better. Also fixes the 3 position switches and makes then snap back to center again. PM me if you would like it when finished and I will send a link...
    1 point
  38. I had the same problem and I don't know what happened either
    1 point
  39. I put together a little write up here (for people that come across this thread via a search)
    1 point
  40. Nothing anyone has suggested has worked for me, thanks for trying to help. I wish a DEVELOPER OF THIS AIRCRAFT would actually respond to this thread and try to help me out...I understand it is the weekend, but it is very frustrating when there is a bug that I have tested to try to get around a million different ways and still have nothing. It also is very sad to see only the community trying to help each other out on this and no devs have tried helping.
    1 point
  41. Adding screenshots of the above mentioned dark refueling panel. I dont use any Shaders or similar plugins.
    1 point
  42. Have any, and are any devs going to comment and help those with this issue out? I spent $120 on a module that I had very high hopes for and I can't even move it anywhere without having an issue. I have talked to countless people that had a NWS issue and none of them have had this problem to this extent. I have reinstalled and tried everything possible from recalibrating my joystick, and doing everything that @amyinorbit instructed and still got nothing. I really wish someone who worked on this plane could provide further guidance because this product is very useless to me if I can't move it from the ramp area.
    1 point
  43. If you bind CL650/checklist/prev_checklist you can go back in the checklists and find Quick Turn Checklist. It doesn't have custom audio implemented yet, that's a known issue.
    1 point
  44. Thanks for posting these. All issues are known and will be fixed soon.
    1 point
  45. DAT/1FANSER2PDC 1: FANSER Primary: CPDLC-DCL and en route clearances. 2: PDC Secondary (will be used if primary is not available) SUR/260B Compliance with RTCA DO-260B (Minimum Operational Performance Standards for 1090 MHz Extended Squitter Automatic Dependent Surveillance – Broadcast (ADS-B) and Traffic Information Services – Broadcast (TIS-B)) RSP180 Aircraft is authorized for Required Surveillance Performance RSP180
    1 point
  46. Hi Chroode, Here's the buttons
    1 point
  47. The aircraft developer can't really create a workaround for that, that's an issue within the driver. I'm dev on the FJS Q400 and the "fix" we have is more of a placebo, it works in some cases but makes things worse in others. I know it's not a satisfying answer, I'm sorry for that, but until AMD decides to do something about it there's not much for the team to do.
    1 point
  48. Honeycomb Alpha? Saitek Switch Panels? In both cases make sure the avionics switch is on. Please let me know if this helps.
    1 point
  49. Before this turns into another FS vs XP thread, I'll say we've got the FS2020 SDK, and we know what is going into it. And that's where our information will stop. All I want to say about this is that FS2020 is a flight sim. X-Plane is a flight sim. Both have lived and grown alongside each other for the better part of 2-3 decades. MSFS development has stopped once or twice in those 20-30 years, but it has never had an effect on X-Plane to the extent of "Laminar will go out of business." Use whatever you want to use. It's up to Laminar and the X-Plane developers to keep people interested in X-Plane to the point where the community will show enough interest in it to keep using it. We all have our own, individual preferences. And rightly so. Let the products speak for themselves.
    1 point
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