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Showing content with the highest reputation since 07/04/2021 in all areas

  1. still moving....wings and flaps are last of 3D before the fun of texturing/painting starts...beginning those now.
    5 points
  2. steady as she goes still. Working through flap mechanisms (the visible stuff) atm; however, its time for the Oshkosh airshow week, so no work for about 2 weeks. After though, I'll resume full time work on the Moo again. After flap mechanisms are complete is the nosegear 3D, then a final pass over all the 3d to look for any overlooked 3D "holes"...and once those are cleaned up, will start the texturing, hopefully by mid-August. -tkyler
    3 points
  3. V1.0 vs V2.0 Unlike my body, age has done better for the Moo. Work progressing heavily. -tk
    3 points
  4. The ELEC pumps usually stay on "all day" - you turn them on in the morning (before the first flight) and then shut them down in the evening (when leaving the aircraft). You need to have clearance from ground personell to turn them on, often the guy doing the outside check will knock on the plane skin and then give you a thumbs-up when all flight surfaces are clear (because they can move when turning on the ELEC HYD). You do need AC power to turn them, so you will need GPU or APU supplying the main AC buses. They are turned on very early in the preparation, because running them has th
    2 points
  5. A disclaimer before dive into the fuel system. There are a ton of different fuel system configurations on DC3s/C47s. Some have 3 tanks, some 4, others can take extra fuselage tanks, others have crossfeed valves, others don't. Here we are simulating one specific configuration, of a specific DC3 aircraft, as described below. Also, here, will not cover the parts related to the engine operation, like priming, mixture etc. 1. Description DC3's fuel system is not a complicated one, but because of the lack of automation, the pilot should always be aware of the fuel situation, like fuel rema
    2 points
  6. @ecallrI don't think there is any way the TBM could reach 260Kts IAS at FL300. The numbers you provide match my results fairly closely. Even the very poorly modeled TMB940 in MSFS can't do that...LOL! Bad example I know. Just couldn't resist.
    2 points
  7. When the airplane is very light, it will naturally have less rolling friction and will accelerate the most with idle thrust. Make sure that your throttle is fully at idle, though (sometimes hardware is not calibrated properly). N1 at idle thrust should be about 21%. A real 737 at idle thrust and light weight will easily accelerate to 60 or more knots... Cheers, Jan
    2 points
  8. I just checked - and you are right! All trim systems do not honor the limit (anymore), this must have happened when we moved the cockpit 3D to a new framework . Thanks for bringing this to my attention - I will put it on the list of stuff to fix! Cheers, Jan
    2 points
  9. make sure the throttles are "off the locks". See procedures/documentation. They defaul to "on the locks" and unless you explicitly take them off the locks, you won't get forward thrust. -tkyler
    2 points
  10. more 3D porn for the attentive. Nowadays, the 3D has to deliver excruciating detail, so its a big screenshot so nobody is getting faked out. Immersion is the name of the game! I'm getting close to wrapping up the cockpit geometry (texturing is another matter). After that I move to some details on the landing gear, then the wings...then FMOD sounds and the programming and texturing; however, with as much experience as I've had with this aircraft, I don't think the programming of the systems is the long straw. Its a relatively simple (but FAST!) aircraft and I have lots of legacy code from
    2 points
  11. ....for the crickets.
    2 points
  12. new quadrant in
    2 points
  13. I will yes. Quite a bit more progress on the cockpit. Finally some "downhill work" after messing about with the interior trim -tkyler
    2 points
  14. another peek of the business end of things.
    2 points
  15. A bit more progress on the cockpit. The window trim proved to be really difficult to get lined up where everything looks "proportionate" with all the reference pictures / angles. But with those out of the way, things are moving a bit quicker again. The panel shown here is th legacy panel, not the new one...so that also will get a "detail" makeover. -tkyler
    2 points
  16. working on it as we speak. Work on it IS in active rotation and its priority. -tkyler
    2 points
  17. Thanks for that info, I found a very very promising you tube video on the topic: (285) Easy way to add Dual Rotary Encoders with push button to Flight Simulator 2020, Prepar3d and X-Plane - YouTube I think you can easily use the same principle and zero code experience to wire up 4 rotary pushbutton encoders to wire up the Entegra displays, I'm also using two of these panels which I will try and get mounted into an enclosure: https://www.amazon.com/dp/B0987468N2?psc=1&ref=ppx_yo2_dt_b_product_details Looks like adding a few push buttons only to that same board wouldn't be too hard
    1 point
  18. Oh hi! I also thought that I am the only one who still uses the IXEG 737. I have also had this issue back in the day. However, it was not related to IXEG 737.
    1 point
  19. This subject is an Interesting nuance I never noticed before. Thanks for bringing that up.
    1 point
  20. Yes, and the blurry spot above it is the overpressure relief valve that opens to keep maximum differential pressure at 9.something psi, iirc.
    1 point
  21. Ok, I'm going to have to ask you to make a separate install of X-Plane only. No scenery. Then install the TBM only. No other plugins, other than what comes with the TBM. This won't have any effect on your activation and DRM for the TBM. Load the TBM at SCIP with Metal DISABLED and in windowed mode. There will be a runway and water. Make a flight and see if it crashes. If it does crash, post your log. If it doesn't crash, go into your settings and enable Metal. Reload X-Plane in windowed mode. Test and see if it crashes. If it crashes, post your
    1 point
  22. I can see that the object of my interest even has smooth animation ;-)
    1 point
  23. I put it in some other thread but is probably more effective here: Keep up the good work, IXEG. Every time I rejoin Xplane, your aircraft is logging the hours. Thanks for that regards
    1 point
  24. Keep up the good work IXEG, every time I rejoin with Xplane, your aircraft is logging the hours. regards
    1 point
  25. The FLT/GRD switch is moved to GRD with the "after landing items" - as you leave the runway. The outflow valve will drive to "FULL OPEN" very fast, and this "dumps out" the small positive pressure in the cabin, resulting in a momentarily high cabin rate of climb (remember, more pressure -> cabin "descends", less pressure -> cabin "climbs"). Try to open the outflow valve when flying at 30.000 feet and see what happens with the cabin rate . PS: Are you aware of the folder "documentation" contained in the aircraft folder? There is a .pdf in there called: 3-Pilot Quick Referen
    1 point
  26. No - but try to open the sliding window after putting the FLT/GRD switch to FLT(with packs operating). Edit: To FLT, obviously.
    1 point
  27. The reason and explanation is in the post above yours . The reason for the "pressure bump" Hotdawg mentioned is that the outflow valve would be in the "far open" position, leaving a big hole in the aft lower section of the fuselage. As the plane rotates, air pushes against and into that hole, creating (uncomfortable) overpressure in the cabin. If you place the switch to FLT while still on the ground, this hole is almost closed, as the outflow valve is almost closed. Another benefit is that the cockpit sliding windows do not "rattle" in the guiding rails, they are pressed firmly
    1 point
  28. You place the FLT/GND switch to FLT during the after start flow and return it to GND during the after landing flow. In the FLT position the cabin is pressurized to about .2 psi or 200 feet below field elevation. If you forget an leave the switch in GND the cabin will still pressurize normally but you will get a pressure bump when the weight on wheels switch allows the outflow valve to close after takeoff.
    1 point
  29. Thank You very much. This great plane is all the more perfect thanks to Your support and assistance. ;-)
    1 point
  30. Hi @Thebestofalltime117! I am not expert at this stuff and did not want to step on anyone's toes but a quick look at the attached log.txt suggested a couple of issues at least... The is a problem with the video driver. I don't have any idea of what kind of video driver an integrated GPU uses but clearly there is a problem there that has nothing to do with XP or the TBM. Additionally, you have 12GB of RAM that is being shared between your CPU and GPU. That is not a good thing with an add-on like the TBM. Have you tried reducing the Texture setting a notch or two and seeing if the TBM
    1 point
  31. Thats the safety switch for the pilot's door. If the magnetos are turned on and the door is opened, the alarm sounds (to prevent you from going outside and being potentially decapitated from the prop )
    1 point
  32. The switch works, but does not connect the power ;-) There has to be some other variable (which I can't locate) that provides the current. Thank you very much for your help and I am counting on an update taking this into account. Have a nice day ;-)
    1 point
  33. Hmm, I am not an expert on how those variables work, but it seems strange to me that the blue GRD PWR AVAIL" lights up but the switch doesn´t work... I agree that it would be nice to be able to access this - and other options - in VR as well. The workaround I would suggest for now is to simply use the APU. There are no noise restrictions while flying in X-Plane and it can do everything that a GPU and ground air can do as well. I have placed the request for a programmable button/key into our list of enhancements again - it will probably be a quick addition, but I can not say whe
    1 point
  34. Thanks for reporting, that link should be fixed, as well as the liveries that were stuck in an approval queue on X-Pilot. Everything should be working now.
    1 point
  35. Quit your background browser, Spotify and discord if you want some actual perf gains.
    1 point
  36. https://forums.x-plane.org/index.php?/forums/topic/198589-ffa320-iae-mod-master-repaint-forum/
    1 point
  37. I guess i will go with CMD button press again..the flashing lights will anyway be right in front of me ..not much of an issue..and all my joystick buttons are already assigned! ha ha thanks sir
    1 point
  38. where do we get liveries for this engine?
    1 point
  39. You only need to install the Navigraph data for the IXEG 737 correctly and it should work. There is nothing else to it. Maybe try to run the installer that comes with Navigraph data again, paying close attention to the options? I think you need to pick the correct data format and also the correct installation path. Which specific procedure is missing? You say a lot of them...that sounds like something went wrong with the installation, I think. Cheers, Jan
    1 point
  40. Any update on the citation? Very interested!
    1 point
  41. Hello,I recently purchased the SR22. You guys did an amazing job and incredible level of detail/functionality. It behaves almost exactly like my real 22!I recently took off the CAPS safety pin and unlike the airplane keys, they simply disappeared. So does the placard once it's removed. I know it's a minor thing but how do I get those both back in place?Side comment: I usually fly my real 22 at 10,500' 55% 11.3 gph. That gives me around 2,400 rpm. On the sim I can't quite set it like that. I'm now flying it at 55% with 12.5 gph and 2640rpm. If i drop the mixture the rpm's drop quite dramaticall
    1 point
  42. Version 1.1

    20 downloads

    This is a livery for the default Baron B58 (by Laminar Research) for X-Plane 11. It was painted from scratch using the free and open-source raster graphics GIMP. The fuselage and wing files were modified; the cockpit file stayed the same. 2 generated icons are also included with the livery. This is our first attempt in creating a livery, and we hope you enjoy it. If you have any questions, comments, or suggestions, don't hesitate to contact us. Happy flying! To install, simply download the file and unzip to X-Plane 11 -> Aircraft -> Laminar Research -> Baron B58 -> Live
    1 point
  43. Our version models the "start locks" feature of these Garrett engines, which is the default setting when you load the MU2. When the start-locks are on, the aircraft will not provide any thrust when advancing the throttles....you will observe about 105% on the RPM gauges but no significant torque on the torque gauges with start locks engaged (the 106% RPM limit is the fuel governor keeping the engine from overspeeding with the prop pitch being 'flat', (i.e providing very resistance) The nominal procedure is to first move the power levers fully to the reverse position, which causes the p
    1 point
  44. Yay, thank god this project isn't dead. Was scared when the Threshold link was removed. Wonder why...?
    1 point
  45. Version 1.0.0

    78 downloads

    ITX-D Lights Controls, gives you the control of X-Plane night lighting in a very intuitive way. By dragging the sliders you will be able to achieve the result you want, live. Also includes a custom lights.txt file with bigger light coverage. FPS impact in most cases will be one, or very minor. REQUIREMENTS: FlyWithLua INSTALLATION: Unzip the downloaded file into X-Plane 11 folder. Will request to overwrite the default lights.txt file. Note: In case of an update, the updater would like to overwrite the file with the default one. Don't allow to do it, or after update, re-install this u
    1 point
  46. Version 1.0.0

    218 downloads

    VIP TAG Aviation (UK) livery for the IXEG 737 Classic based on the 737-300 (G-TGPG). Model: 737-3Y0 (W) Construction number: 24464 Line number: 1753 Built: 1989 Delivered: 2017-02-07 Enjoy.
    1 point
  47. Here's a 3D cockpit for this plane https://forums.x-plane.org/index.php?/files/file/47993-dc-10-3d-cockpit/
    1 point
  48. 57 downloads

    This is a high resolution (4096 = X-Plane 10 only) livery for the default Cessna 172. (*!) ATTENTION !! To benefit the effect of the normal-files its vital to download and install my SAR livery for this bird FIRST ( following the instructions carefully) Then, just place this Skyhawk C-GCAG folder the liveries folder. Have fun Leen "Flybike"de Jager http://www.flybike-paints.nl
    1 point
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