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  1. Captains, Mark your calendars! This Friday, September 15th, we're releasing the IXEG 737 Classic Plus! This is a next era re-brand for what the IXEG 737 Classic has become after many months of labor. The primary goal in this endeavor was to bring full X-Plane 12 compatibility to this amazing aircraft, squeeze in a few new features, and set the stage for improvements in the future. To us, it's a rebirth of a classic, tailored for X-Plane 12. Truly, stepping into the cockpit feels so good in the new X-Plane 12 environment! A Special Note on Pricing: For our customers who acquired the IXEG 737 Classic on or after February 7th, 2022, this update is for free for you to honor our promise of a free update at the time you made the purchase. As for our dedicated pilots who've been with us since the beginning and purchased the IXEG 737 Classic on or before February 6th, 2022, the upgrade to the Classic Plus version will be available at a nominal fee of $14.95 USD. We believe this price point offers tremendous value, and you'll have 60 days to take advantage of this upgrade offer once the product is released. The IXEG 737 Classic Plus doesn't just bring new features; it rejuvenates the entire flying experience, making this aircraft feel brand new. Here's a quick rundown of what's been brewing over the past 9 months: Fixes & Enhancements (from the XP11 version): Engine Bleed Configuration: Now accurately impacts Takeoff N1. FMS PERF Page: Resets to blank entries post-landing and deceleration below 60kts. Code Optimization: Streamlined and revamped for quicker future updates. Brand New Features for the XP12 Version: Wingflex: Experience the subtle flex of the 737's sturdy wing in our 3D model. 3D Cabin: Dive into a fully detailed cabin, complete with operational galleys (Fancy a cup of coffee?). Moving Cabin Doors: Open and close each cabin door, influencing differential pressure just like the cockpit windows. Loading Stations Concept: Assign weights to specific seat rows and cargo holds for accurate physical effects on the aircraft. Cockpit & Cabin Lighting: Updated for XP12's lighting engine, including interactive cabin lights. X-Plane GUI Integration: Set up your load and fuel seamlessly. GUI Enhancements: A fresh look for the IXEG interface, now VR-accessible. Hide Yoke: With default XP12 key assignment. FOV Slider: Added to preferences for a tailored viewing experience. Cockpit Windows: Upgraded to XP12 tech, showcasing rain and ice effects. Outside Lighting: Balanced for an immersive XP12 photometric experience. Aerodynamics & Engine Tuning: Optimized for XP12's advanced modeling. To our loyal customers transitioning from the X-Plane 11 version, we've poured countless hours into this upgrade, ensuring it's worth every penny. We're confident you'll find the enhancements enjoyable, and with the help of full X-Plane 12 compatibility, transformative! We can't wait for you to take to the skies with the IXEG 737 Classic Plus this Friday. Clear skies and happy flying! IXEG and X-Aviation
    36 points
  2. And just a heads-up from my side: I will be away flying DLH507 from Friday afternoon to Saturday morning, landing around 8:45Z in EDDF. I won´t be able to man the forums and give technical advice and log problems until later that afternoon, plus I have a family outing planned on Saturday night to celebrate my 53rd birthday that I spent here in Sao Paulo, away from my family. So give us a chance to catch up with everything over the weekend, I will certainly try to get through the backlog on Sunday. There are bound to be some problems and issues that slipped by me and my testflights, but as Tom already said, we are going to be on deck in the days and week after the launch and the plan is to have a very short turnaround time on critical fixes. I am excited to hear what you guys think! Cheers, Jan
    13 points
  3. Hi everyone! Thanks for everyone´s support and feedback for our initial launch of the IXEG 737 in XP12. This post will detail the bugs that were reported and confirmed by us. This post will be updated regularly and shall serve as a tool to check if something you observe has already been reported. Activation issues with the DRM that revolve around the "Level 2 check" failing - fixed Wiper switches not working - fixed for next patch Standby airspeed indicator drum not moving - fixed for next patch Bullseye windows on doors 3L and 3R too far outboard - fixed for next patch VRconfig.txt file missing - fixed for next patch Starter not strong enough at high density altitudes - fixed for next patch Engine start process going too fast - improved (total duration matches) but fix in LR´s court Wing illumination light not working - fixed for next patch Visual texture glitch on underside of left wing - fixed for next patch Taxi light a bit too dim MCP backlighting a bit too dim Window heat OFF logic reversed for right side windows - fixed for next patch No turnoff light for right side - fixed for next patch INVALID ENTRY message when trying to manually enter a V1 on TAKEOFF REF page - fixed for next patch Pitch up moment change during liftoff and landing too strong - fixed for next patch Idle fuel flow too low - fixed for next patch No CDU backlit keys - fixed for next patch. FMC / Gizmo crash when executing VNAV calc with only one waypoint in LEGS - fixed for next patch. ECAM gauge needles not lit up at night - fixed for next patch. Added four commands to command the fuel lever to idle/cutoff. For hardware binding to buttons/switches. Linked to default XP commands to connect/disconnect/toggle the GPU. Helpful for VR users. Cockpit door default to pen in the Turn-around mode Cockpit door occludes front galley lighting at night when closed. Fuel Crossfeed annunciator dimmer (less bright) when crossfeed valve open. Was too bright. - fixed for next patch.
    11 points
  4. @spreilly a bit of of background about this whole variant thing. The ability to upgrade our work and make variants is very much tied to both the toolchain we use to develop the IXEG, as well as our 'techniques'. Like anything else, we get better over time at what we do and how we do things and the tools we use evolve as well. In the beginning (2010), we used Blender 2.49, a software quite difficult to make changes in. Also, we wrote our own exporting scripts to leverage emerging X-Plane tech. So after some time, we have this enormous amount of data/assets in a software format that is aging (like every software title). Fast forward a bit in the future and Blender 2.8 releases.....that was such a major....really major paradigm shift in organization of 3D assets....that it changed everything and we set about converting all our work to that format. Blender 2.49 was being abandoned by all. That was a really really laborious and long process that you guys didn't see any change from from ..it was our own challenge to keep the IXEG poised for the future. Even thinking about variants at this point wasn't an option. Fast forward a bit more...we get everything into Blender 2.8, things settle down for a year or so, I work on the MU2, which handles...count em....6 variants... and then X-Plane 12 drops. *sigh...here we go again. and so for the better part of a year, we start this process of integrating everything into X-Plane 12 format. On top of that, I'm swapping out lots of code for more "template" code, getting ready to start some new products also and we've just been building this 'infrastructure' on top of Blender 2.8+ (now 3.6) and XP12 for quite a long time. So....we still have to catch up on all that FMS stuff, still have to make the swap to FMOD and redo the 3D exterioro to keep the IXEG 'up with the times'....and after ALL that, then we can think about variants. BUT....best we can tell, we are in a technical place to do so. Its not that we don't want to...we just have 'the priority list' based on many years of customer input. I know this stuff takes a while, but in my quiet moments, I remind myself that I've been flight simming since 1981...still do it, its a lifelong hobby, most of the 'IXEG type' customers are probably the same...and I should just keep on moving. I'd like the variants in at some point...even those old mechnical ADIs / HSIs. Fingers crossed we'll get there. -TomK
    10 points
  5. A year ago, a friend bought his son (now 14) a copy of the IXEG. Before, his son was not in a life place to desire/enjoy the 737 but has recently become interested in Aviation and flight simulation. Is he undedicated because he purchased within the last year? There are 'new' flight sim enthusiasts every day. They do not deserve to be called undedicated. For the rest of you folks who understand economics and the software dev cycle....and value your time / work and also respect the value/time of others work, I thank you and appreciate you. I know there's a of you out there. This update is intended to be a foundation from which to continue improvements on the IXEG. XP12 broke a lot of stuff and "band-aids" weren't going to get it done. Towards that end, some answers to recurring questions..which will be regurgitated elsewhere at release. Operational functionality is the same as V11 currently. (i.e. no change to FMS) Last 9 months were spent in 'repair' of areas broken in V12 and getting back to baseline. Plan going forward is to focus on 4 areas (in no particular order). FMS/vnav FMOD sounds New 3D exterior. Mac ARM suppport The above items will take a while. We'll begin work on this immediately, indeed already in process. Any cargo, 400/500 variants takes a back seat to the items above, if at all. Minimal demand. Unsure the time frame for ARM support. I myself deal with this and run Rosetta currently. we understand many MAC users may not find this acceptable until ARM support. We're on it. A new 3D exterior will be provided one day. When so, the old liveries won't work; however, folks can still use the old 3D exterior if desired. Again, I thank those who understand the economics! -TomK
    10 points
  6. We do appreciate your support Hermann, but your conclusion here is a subjective one. The product pages at XA are provided "for prospective customers consideration when evaluating a purchase", They are not policy pages, warranties or guarantees. Once one has made a purchase, that page, conceptually, goes out of context. I find this reasonable. I bought a Dell monitor a year ago. For me to keep an eye on Dell's "sales page" and try and argue that "current deals offered to prospective customers" on those pages should be retroactively applied to my purchase over a year ago is not reasonable in my opinion. I respect you have your perspective though mine is different. Certainly your perspective will be taken into consideration for future wordings so your points are noted. On a broader level though...you stated previously that you thought the IXEG was great and I thank you for that. If we didn't charge for this update, then I would have never started the update and we would have absolutely declared the IXEG end of life at Version 11 and I would have moved on from X-Plane development. As it stands, I hope to now support the IXEG for years to come and also develop new products. Your support, whether you agree with some elements of the effort or not, does play a part in that. If you choose to purchase the upgrade, I hope you still find the IXEG to your liking and we'll endeavor to keep at it making it better. -tkyler
    9 points
  7. This isnt' the kind of thing I'd normally throw out there....I don't like excuses, but there is some behind the scenes info on whats going on time wise. ...and I know how hard the team is working despite the circumstances. We had planned the release earlier, when everyone was avail to support, but my elderly mother had a AAA (Aortic aneurism) a short while ago and I had to bolt out of town for the emergency, and this delayed the release. I don't want sympathies or well wishes here or in PMs, please keep those to yourself.....that's not what this post is for. This delay pushed the release back a bit.....to this weekend where some of our team are out of town (one out of country) for events with their families they scheduled months ago...and unable to work efficiently as they'd like. They're trying the best they can..and we're trying to get back together as fast as possible so we can get on with the business of improving the IXEG. We'll be hitting this hard tomorrow as well. We are fully committed to getting everyone up and running. This post is simply to let folks know that "life happened" to us these past few weeks and we're not just ignoring folks or don't care, or have lowered our standards. With all that said, I'll be hammering away all week on the things I can control. The other team members will continue as well and we'll be running on all cylinders again very shortly. TomK
    8 points
  8. Hi everyone, just landed and got home, 11h flight from SBGR... just catching up on the posts here and wanted to let you know that I will take over for a bit, after taking a nap, only had about 3h of break on the flight. Weight and balance + fuel has to be set up through the default X-Plane menu for now Spool up times for engine start is a known subject, we can not control the fuel scheduling in X-Plane 12 and therefore this is a function of engine inertia...we are looking at a way to slow it down a bit more XPUIPC does not work in its latest version, use the one posted in this thread earlier (this covers most "throttle does not move" issues Activation problems will need to be solved with X-Aviation support Discount email problems will also need to be solved with X-Aviation support When encountering unexplicable problems the default X-Plane troubleshooting rule applies: Remove all (other) plugins and try again, if it works, add the removed plugins one by one to see which one is conflicting Further discussion of problems and issues will be handled in the "Support" subsection of this forum. We are determined to get the first patch out with the most common and pressing problems fixed first, thanks for everyone´s patience and help in finding and eliminating bugs! Cheers, Jan
    8 points
  9. Just done a flight in XP-11.. I tried several different planes on xp and msfs, dumping fuel into the engines early and IXEG is the only one that got a hot start and then what really impressed me was when motoring the engine the EGTs cool down faster as I would expect. Not really one for nit picking like that but it was really just out of curiosity lol. I really can't wait to have a blast in the XP-12 version. IXEG is really the only plane that, after flying others, I get back into it and think... Wow. I like to spend a few moments hand flying her and manual Landings are a treat. 737-300 is one of my faves, fat little nugget with its cute little squashed engines and lol.
    8 points
  10. Greetings, fellow aviators! We're beyond thrilled to announce that on September 7th, 2023, we will be launching the Leading Edge Simulations DC-3 v2. This is an all-new aircraft compared to v1, and truly expands on the fidelity of the systems compared to v1. A perfect blend of history's elegance and modern simulation marvel, this aircraft is a testament to the golden age of aviation, now meticulously crafted for your virtual skies! Special Upgrade Offer for Our Loyal v1 Customers: To show our gratitude, all v1 customers will receive a 35% discount on the new DC-3 v2. This discount will be valid for 60 days from release, so be sure to get in on the offer before that time is up. We value your continued support and want to ensure you enjoy the evolution of this classic beauty. From its intricate 3D details, authentic systems and the duality of classic and modern variants, the Leading Edge Simulations DC-3 v2 promises an unparalleled experience. Whether you're a seasoned pilot or just starting out, this iconic bird offers something for everyone. Go to Product Page So, mark your calendars for September 7th, and prepare to traverse the virtual skies like never before. History awaits! Be sure to check out the new product page for the Leading Edge Simulations Douglas DC-3 v2! Blue skies and safe landings, X-Aviation
    7 points
  11. At the end of the day, you have to look at it like a business and not a charity, mate. If yall can't grasp the idea of this then there is something wrong with everyone whinging about it.. It makes sense to me to honour the free upgrade to someone who has just recently spent $85 on a product to then have to again pay to upgrade it.. If you cant save £15 in the space of 2 or 3 etc years to upgrade then I don't know what to tell ya lol. A loyal customer like my self will happily pay to upgrade, you know, to support the developers. Jesus can we please just stop with it now cos im already in a bad mood, come home and read a bunch of schoolkids crying about a 10ner...
    7 points
  12. So....good example of why this port to XP12 is a pain. ..and this is just one of a lot. Went over this for a long while yesterday and just had trouble trying to code around it. Took it directly to Laminar and sure enough, the acceleration ramp between lightoff and idle is simply inaccurate. The acceleration curve shape between lightoff and idle is hard coded and not tweakable via PM. Below is the N2 ramp for the default 738 (which has the same problem). This is Laminar's own data of N2 vs. time (but my overlay comments). You can see the very rapid rise of N2 after lightoff...getting to within 80% of idle in a few seconds. So you may ask, "well why don't you custom code it"...and we do to some extent, but there is a limit. Some parameters, if we decide to override, means its all or nothing. So if we "override the engines" for example..then we have to write the entire engine model for all regimes and that is almost a product in and of itself. Besides, Laminar's model is mature and pretty good...no need to reinvent the wheel.....to me this is simply a "plane-maker design issue" oversight. A 'coefficient' should have been provided (and is what I'm lobbying for) to shape this curve...like a lot of curves in PM can be shaped. The good news is its official, we're filing a ticket to Austin. Also good news (but not perfect) is I've coded a workaround for the next patch to get us through.....because I'm sure it'll be some time before the next update to XP comes out with this fix. The limitation on my patch will be "don't mess with a running engine while the other one is starting". If you do, then the starting engine will exhibit this "rapid rise" behavior somewhat. ...but many folks may not notice it. and these kinds of sweeping modeling changes are all over the place, and have really wreaked havoc with the accuracy of our performance. BUT....we're working on that too now. TK
    6 points
  13. Gods can only thrive where humans wonder
    6 points
  14. I absolutely understand the anticipation you must be feeling as you wait for this release! It's a thrilling time for all of us, and I can assure you that our team is diligently working away to bring it to you. We're following the latest update from Tom just last week, so everything is still on track. Please keep an eye on our announcements, and we'll make sure to keep you informed as soon as there's news to share. Your patience and excitement mean a lot to us, and we're eager to deliver something fantastic for you!
    6 points
  15. @AngelOfAttack I have identified and fixed the reason for the weird pitch during takeoff and landing. It will be fixed in the next version, so dont get too used to the effect ;-)
    5 points
  16. Hello. Any news about the fix ? i'm still getting no power for plane.
    5 points
  17. Please do so - it is what I have used to tune performance ;-) I agree on the ground effect thing - it does strike us seemingly more than the default 737-800, might be a geometry thing. If I make the nose more "heavy" on rotation you would be unable to pull it past 10 degrees until out of the ground effect - the landings one can get used to, but you need to be ready for the nose wanting to drop (more than on the real aircraft). I might take this up with Austin, but got him busy on the N2 acceleration during engine start for now ;-) Try taxiing again on a verifiably flat area - I find that even a bit of slope plays a huge role. The 737 starts rolling on my side at idle power up to 50 tons of weight, as it should. Cheers, Jan
    5 points
  18. A quick message as evening comes upon my time zone, time to meet with family and things slowing down a bit for today. I suspect I'll link back to this a few times over the next week. As you can guess, a release is mayhem. We see situations we simply can't test for, and some customers end up towards the extreme of the bell curve and have issues that seem to be fringe. Time-zones also always cause inconvenience for some to have to wait more than others. This isn't good or bad, its just how things are in a global market. I know that excitement and anticipation conflicting with frustation of an issue is emotionally annoying, and we simply can't get to everything at once. SO...to help establish expectations. We are basically manning these forums this weekend (during reasonable hours) and "collecting" issues into a log...and they come fast at first. In general, its the folks who have issues that post here and we can report we're also seeing lots of successful installs. We will certainly focus on activation issues firstly....but after and once this initial rush passes...probably in 3-4 days, we'll start prioritizing all the other reports and then begin working on those towards patches. Patches may be more frequent in the early going depending on how severe the "break". Others will be collected and released as a group if they're less severe or annoying. I can assure you we'll be here to address these issues as soon as possible, but it may be a day or two wait for some. I humbly ask for your patience in these cases....we've come this far and not stopping now. Certainly its our goal to get everyone up and running quickly....and get right back to improving things. --B'day dinner with my daughters...signing off for a bit! -TomK
    5 points
  19. We can't say exactly. We wake up (GMT -5/-6), start our 'deploy checklist' and when everything is a go, its a go. Not unlike a rocket launch. Sometimes its earlier, sometimes its later. All I can tell you is I myself like to get these things out the door before it too late in the evening local time. Its a tiring process which requires recouperation before the release support, which of course is in demand immediately. So I like to try and get some sleep while folks expect us to be sleeping. Of course, this is always a bit rough on those waking up on the east side of the pond....waking up many hours before we do and having to wait a bit. Obviously my evening is close to their next day. I'm sorry about that in advance....darn global economy! The ultimate goal is to "...allow folks to have it as early as possible for the weekend"...which is why we commonly target Fridays, so the eastern hemisphere folks get it for the weekend. Folks just on the western side of the dateline will have it the roughest...might even go into Saturday for them. The whole 'Friday' context applies to our local time here in the US. That's the best I've got. -tkyler
    5 points
  20. Not only that, but the fact that X-Plane 12 while improving all the time, is still not mature yet.So the longer the wait, the better the experience. If it was released when X-Plane 12 was still in early release versions, there would be lots of complains about anti-aliasing and other issues. Only with 12.06 am I considering leaving X-Plane 11 behind for once.
    5 points
  21. Hello All, This will serve as an official announcement that we have released the version 2.0.1 update for the LES Douglas DC-3 v2. All customers who have purchased the LES Douglas DC-3 v2 up till now have been sent an e-mail by X-Aviation with complete instructions on how to obtain your update. We have made this a very simple process! For those that purchase the LES Douglas DC-3 v2 from today forward, your purchased download will already be updated to version 2.0.1 for you. What if I didn't get the update e-mail? If you did not receive your update e-mail don't fret! X-Aviation has updated our system to allow all customers to update with ease, regardless of whether you received an e-mail for the update! Here's what to do: 1. Login to your X-Aviation account here: https://www.x-aviation.com/catalog/account_history.php 2. Find your original LES Douglas DC-3 v2 download and re-download the file. It will download as the latest version! The following is a list of additions/fixes included: What's New / Changed: Both Variants: Fixed aircraft locked issues Fixed Cowl flaps from working without hydraulic pressure Differential power will be disabled when tail wheel is not on the ground and MAP above 35 Pilots are visible from outside, only when the aircraft is powered Cabin door manipulators are available when parking brake is set Improved American Airlines livery colors and resolution Improved Hellenic Aviation Authority livery resolution Added toe brake animation 'READ THE MANUAL' button now opens the online manual in your default browser Modern Variant: Fixed ADF1 ET timer - Does not reset when the unit turns off Fixed ADF2 timers - Not working properly Fixed Transponder ID button - Working when in STBY and TEST modes Fixed Transponder TEST mode - Three first knobs can change the code Fixed Transponder code - Resets to 1200 when unit is turned off Fixed Copilot's CI TO/FROM flag - Responding to pilot's CI Fixed some sounds not audible due to wrong coordinates (fire bell, overhead, etc) Fixed AP test tone Improved instruments night lighting As always, thanks for being a customer with X-Aviation. We appreciate your feedback and support!
    4 points
  22. 4 points
  23. FYI @Pils....this release really is 'foundational' with an eye on moving forward. Indeed we've had to strip out a few things to make way for more remodeling. Part of our roadmap is to not only focus on the aircraft proper, but also develop more informational resources, i.e. a web-based documentation system to augment the written stuff, similar to the MU2....so there will be an 'IXEG website' where we can put out this kind of information, documentation and other value added content for users to access. NOW...will folks read the stuff we provide then? who knows but we're going to be putting it out there anyhow. TomK
    4 points
  24. Closing this topic. Starting to spend too much time reading the same reports. We have a good idea what the issue is. thank you all for your reports. -Tom
    4 points
  25. Wondering if its good to start a known issues topic locked and updated by developer with comments, that way people "might" read it and not repeat the same issue over and over.
    4 points
  26. Pinned the Whats new topic here for anybody to point when others may ask: That URL won't go out to new customers for a little bit....as we want to get through this initial push and see what crops up....being that the new XP12 update is out there and there's always hardware configs out there we can't anticipate. But at least its there for "pointing to" if anybody asks. Note that we'll be doing normal family stuff for our time zone (GMT -6)...that means dinner...going to bed at a reasonable hour and not hunkering at the computer. Wife tired of that for the last week and I've used all my "stay on the computer late" vouchers with her. BUT, I'll be around most of the weekend logging any reports worth logging and answering questions as I can. -tkyler
    4 points
  27. Hi Nice to hear about the release, many many thanks to the developpers for your efforts! Concerning the price and to the people criticizing it, I wonder if they can understand the efforts behind these developments. I wonder if they can understand that a company needs also money to survive. I am afraid not. Another thing I don´t care much what was said in the past about the price. You cannot warranty the price for such a long time full of uncertainties. It is up to the developpers to fix the price and update it according to their estimations. The customers can pay it or not. I will do. Again many thanks for your development!!!
    4 points
  28. Just to put this in perspective, $15 is the price of two beers in a pub in Ireland.
    4 points
  29. Pricing will reflect full retail after this period. A gentle reminder that this is not the first time you're hearing of this. You posted about it back in April, and you were given detailed replies as to the situation: https://forums.x-pilot.com/forums/topic/26540-ixeg-737-classic-for-x-plane-12-announcement/?do=findComment&comment=190694 We don't have any changes with regards to that, and being fully transparent, nothing has even started. That's a very long way out (if at all)! Yes, the v11 aircraft will stay available in your account! There was an e-mail that went out! Regarding VNAV: it's been explained by @Litjan that in his days of flying with a major airline on the 733, LVL CHG was favored over VNAV. We view it that all X-Plane 10 users got free upgrades to XP 11, and all XP 11 users got to enjoy it through the whole XP 11 run. That's years of time for their invested purchase. When XP 12 released, new customers needed assurance that their investment was not going to be dead in the water right after purchase. We needed to continue to fund the project to keep it alive. We feel the $14.95 reflects a fair value for an insane amount of work put in over the last 9 months. Hopefully majority of others will too. All original liveries will be included. All third party liveries will also continue to work, so nothing has changed there!
    4 points
  30. Thanks for this, at any price its a steal. I suppose the rest will be trying to get there model T ford upgraded to the latest by ford. Wonder how far that will go.
    4 points
  31. 4 points
  32. Looks great! Nice improvements~ Thanks @tkyler and team!
    4 points
  33. I don't know what aircraft people are flying, or what their expectations are - I can only offer my view. Granted there may be things off with the model - but that's just polygon wrangling and could be fixed. Doors slightly worong sized/wrong place... you might be right - I don't know. I fly mostly from the flight deck so it's from there I will offer my first thoughts. Got the aircraft today, but as we're in the middle of having our house repainted, with all the attendant chaos I 've only just manage a brief hop from Nantes (LFRS) to Ancenis (LFFI) with the classic DC3. Took a while to get my controls configured properly - I have the Thrustmaster Airbus sidestick and throttle quadrants, with flaps/speedbrake addons, plus rudder pedals with toe brakes. Trim controls were a bit different as they're mechanical, not servo, but everything is working as advertised, apart from flaps control - maybe when I get a bit more time I figure it out. If in doubt, read the manual and waggle the handle! Managed a smooth takeoff, using diff braking and engine thrust to maintain the centreline, but quite uneventful and not at all hard to control. Used the majority of the flight to try out the trim controls and set up views and got up to around 6,000ft without anything catching fire, blowing up or otherwise failing, which is what I'd expected! Flew a right hand pattern for runway 25 at LFFI, with a hard landing pretty much on the numbers - all in all, compared to some first flights I've had, this was a major achievement! And hand flown all the way. I've got the 'Other Two' DC3's, the payware and the freeware, but this one feels different. I can't put my finger on it but feels like actually flying a big old 1930's aircraft, and not a sled on rails. It seems to have a mind of it's own at times and needs a bit of anticipation and a firm hand to make it do what you want. Quite unlike the other two... and I like it! But then, I'm a funny sort... I like tail draggers, seat-of-the-pants flying - my other favourite is the Tiger Moth, which the majority of DC-3 pilots would have started on, back in the day. It certainly keeps you busy and alert, and I can see that I'll be putting in a lot of hours getting to know this old girl In summary, I'm not disappointed, but fascinated - theres a lot going on 'under the hood' which most of the aircraft I fly don't have. I think the 'livery as airframe' concept is inspired and absolutely the right way to go. Can't imagine why no-one thought of it before. But, this is not an aircraft for everyone., and can be quite a challenge, as was the original (and I have that on good authority from my father - RAF Coastal Command - and my Uncle John from Canada (RCAF). Thanks Team LES - entirely happy to have this aircraft, and look forward to updates!
    4 points
  34. Captains, Firstly, we'd like to express our gratitude for your recent upgrade purchases. This week has been bustling with activity, as we’ve endeavored to respond to inquiries and meet the high demand for support. Level-2 Failure - Fixed! It quickly came to our attention that a number of our customers encountered a Level-2 failure, which restricted the aircraft's systems from functioning at all. We deeply regret any inconvenience this may have caused and assure you we've been working diligently to identify and rectify the problem. While we strive for perfection, it's an unfortunate reality that despite thorough internal testing, unforeseen issues can arise when a product reaches a wider audience. This particular setback wasn't evident during our beta testing but manifested for some once released. The good news is that we've isolated the cause and have promptly deployed a patch. To access it, please re-install the IXEG 737 Classic Plus from your order history. Didn't have Level-2 Failure? For those unaffected by this issue, there’s no immediate need to update. You can comfortably continue using the aircraft and await our next scheduled update for other enhancements. We truly appreciate the patience and understanding shown by many of you during this period. Thank you once again for your continued trust and support. Blue Skies, X-Aviation & IXEG
    3 points
  35. You were responded to in just over an hour of your original ticket submission. Check your spam. You've never replied since. Learn to be nice next time.
    3 points
  36. I did not do the original openGL...and I have never, not once, touched the code for the EFIS displays. Certainly I will investigate. We are seeing openGL funnies we haven't seen in the past. I believe Laminar have "tightened up" some of their requirements for us devs using openGL and this could have some influence. Now a little "insider info" for those here. For a while now, I've been setting myself up to work on XP full time and its' been a long road to get to this point, getting everything up date and redone for XP12.....BUT there's still a little bit further to go with regards to code infrastructure. I liken where we are now to a remodeling project in a crowded downtown.....so for example, you may work in some building that's getting remodeled and there is scaffolding all over the place, but the building continues to "operate". We want to make that operation as normal as possible of course, but while folks use the IXEG...we're changing lots of stuff under the hood to be more lean and "future proof". This whole "Level-2" activation issue folks are seeing is part of an interim technology..much like scaffoling...and won't be around forever. We are trying to make this rework as transparent to the end users as possible while we demolish / cut / retool / remodel code under the hood. A big part of this work will be the graphics code. With the 717 waiting in the wings....with six EFIS displays...EFIS graphics are a big deal now. SO...I'll just say that we're knocking heads with folks from Real Sim Gear and also Saso/Totoriko, to make sure we have modern tech/methods and we can move all these products well into the future. As far as this HSI thing....I'll be looking at it for sure. -TomK
    3 points
  37. I understand and respect your perspective. Pricing and upgrade strategies are always a challenging balance between covering development costs and keeping customers satisfied. We’ve based our decisions on years of data and experience in the market. There will always be a range of opinions, but we feel we’ve struck a reasonable balance. We believe in maintaining transparency and good intentions with our customer base, but our stance on this matter remains unchanged. Thank you for your feedback and for being a valued customer. We're more than confident the updates ahead will get much love, and for that we're excited to have you on the journey with us.
    3 points
  38. This is a new feature to improve airflow in the cabin on flights where they serve beans or peas!
    3 points
  39. Just Rename the file from Boeing737-300Pu.set to IXEG737ClassicP.set .
    3 points
  40. Thx fopr reporting @Obo, indeed this is the highest priority item. We are collecting data from all who've experienced this. If I may ask, would you please delete your log.txt file from the root X-Plane folder, and then start X-plane and load up the IXEG? ...then shut down X-Plane....and finally post your log.txt file here. This will give us a clean log.txt file to use as a data point with others. I am confident we will get this worked out and I'm sorry you're dealing with this at the onset...I know anticipating is high atm. We will continue to work through all these isses and get to those IXEG improvements so you can use it for a long time to come. -TomK
    3 points
  41. of course.....a new X-Plane 12 udpate dropped just today. Can't WAIT to see what surprises that might bring. -tk
    3 points
  42. Currently flying a 734 down to Buenos Aires in the real world, looking forward to getting home to fly the updated 733/734 on XP!
    3 points
  43. Where I am, it's been the 15th for 17.5 hrs. I'm ready for this to release now so I can start my weekend
    3 points
  44. Not for the forseeable future. This is simply a matter of time and logistics atm. I have 'X' number of plates I have to keep spinning, not only for this X-Plane work, but also life in general. I'm creeping up on that age where the less things I have to think about the better. I have given this some thought, but unable to work it in so don't think about it currently. -tkyler
    3 points
  45. Your question isn't stupid at all! Yes, the sounds you loved in the XP11 version are indeed the result of the custom 3D sound engine created by @tkyler. This engine was developed before X-Plane integrated FMOD, and it's what gives our products like the IXEG 737 and the Saab their distinct audio quality. We're proud of the immersive sound experience it provides and are glad to hear you enjoy it as much as we do! One day it will sunset in favor of FMOD though.
    3 points
  46. Yes, @Goran_Mis working on it.
    3 points
  47. I use a Alpha and Bravo for the Mu-2. It's a slightly odd setup for the throttle as I use the switch at the bottom of the throttle axis to switch between the forward and backwards sections of the in-cockpit throttle. In means when you are in the backwards section of the in-cockpit throttle the controls are reversed (pushing forward on the physical lever, pulls the in-cockpit lever back) but it wasn't difficult to adjust to that and it does mean I get to use the full range of the physical lever in each mode and there's no risk of a sudden shift of in-game throttle when switching "mode" In terms of what I set for controls, the Alpha has standard Roll and Pitch axis mappings, nothing out of the ordinary there at all. For the Bravo axis, I have Lever 1 & 2 set to Throttle 3 & 4 and Levers 3 & 4 set to Prop 1 & 2 respectively In the Throttle Buttons (GA) section I have Button 3 - Toggle thrust reversers Button 4 - Toggle thrust reversers #2 Button 5 - Move left condition lever to EMER STOP Button 6 - Move right condition lever to EMER STOP Finally in the Mu-2 preferences panel I have Auto-stop power levers at detent - OFF Power Level Upper Limit - 0.5 Power Level Lower Limit - 0.4 Hardware Power Detent Ratio - 0 Show Ghost Throttles - Always I can't guarantee this setting will work for you but maybe they'll be a starting point for you to work out your preferred config ?
    3 points
  48. I can certainly appreciate your anticipation and eagerness for the update. Currently, we're working diligently on adapting to the intricacies introduced by X-Plane 12, especially due to its major changes affecting our unique turbine engine model. While I'd love to give you a specific timeline, we're diving deep into a comprehensive re-write on multiple levels to ensure the best possible experience for our users. Therefore, it's difficult to pinpoint a release date. All I can assure you is that we're committed to getting it right, rather than rushing it. Quality takes time. We appreciate your patience and understanding. It'll definitely be worth the wait.
    3 points
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