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Showing content with the highest reputation since 11/05/2021 in all areas

  1. few more insim shot with the OEM panel WIP. Lot of back and forth between texturing and XP tweaking the lighting effects. Xplane is famously 'dark' in its rendering of black surfaces. XP12 might be better.
    7 points
  2. in sim shot of texturing WIP. Again, Garmin 500 NOT included with MU2. See above post.
    7 points
  3. I think I have all the cockpit variation graphics/decals done. Next up is to start the 'realistic effects' texturing...metallics...shiny...wear and tear and grime, etc.
    5 points
  4. I've been holding out a bit.....leaving out the good effects until I was far enough along...so...after quite a bit of tweaking...to the 98% level (I still see several touch up things needed)...here's essentially the 2.0 cockpit inside Xplane in all its glory. ( Garmin radio stack version) and some close up details. This should be awesome for the VR folks. Next up is the cabin texturing.... that shouldn't take too long. After that, I'll start working all the animations and controls in the cockpit and tweaking the flight model. Then, its onto the exterior livery texturing, then the final p
    3 points
  5. the fun is beginning. It took nearly 2 weeks to unwrap and bake lighting into the cockpit 3D geometry, but with that out of the way, time to start applying the good stuff. The 2nd screenshot shows things insim, but without any of the special texture effects applied yet, so it looks a bit flat at the moment. The goal was to get the efis screens up and running. IMPORTANT NOTE: The Garmin G500 shown will NOT...repeat WILL NOT be included with the MU2 2.0. It is a separate product produced by "Real Sim Gear" and sold through X-Aviation and will need to be purchased separately. That bei
    3 points
  6. Been a while since an update. After reaching a natural break point in the VNAV work at the beginnig of the year, the 733 work has since been waiting in the wings. A few things happened since the last report. 1) I've been working with Laminar for some projects that will eventually make its way into XP12. 2) I wrapped up all my other non xplane contract work so that I now only work on my X-Plane projects full time and 3) I reprioritized my MU2 project as my highest priority now that I'm back developing for xplane full time. I am targeting releasing my MU2 later this year. Progress on
    3 points
  7. Completed my first flight KLAS to KVCV...
    2 points
  8. aye....for the release there will be an old school radio version and the 'Garmin stack' GPS version. Very quickly after the initial release the G500/600 variant will be avail for owners of the RealSimGear G500 product. Once all those are out...again, hopefully pretty quick since I'm doing them all at the same time...then I'll start poking around at a RealityXP GTN variation.
    2 points
  9. Great work on this aircraft. It is surely a labour of love, and it is a pleasure to fly. I have just "rediscovered" X-Plane after several years with P3D and recently MSFS 2020, so this was a pleasant suprise. Even with my modest PC, the VC and gauges runs smooth in VR. The Collins gauges look and feels great.
    2 points
  10. Would be nice for linux. I think the invasiveness on win 12 may push some of us to Linux, especially if we are forced to update.
    2 points
  11. Maybe. One of our dev team prefers Linux and I've been working on getting it(Gizmo) working again for him. Some minor things don't work. This would also unlock the DC3/IXEG/Saab/etc.
    2 points
  12. If it needs updating, we will definitely update it. And very likely, it'll be a free update.
    2 points
  13. first insim shot of the WIP texturing. This is by no means "what will ship", I'm still playing with colors, woods, fabrics and am undecided on the final look of the interior, etc, but at the least you can start to get an idea of how things are going to look in sim.
    2 points
  14. I know I said I'd back off...but a few more screenshots of the cockpit with many texturing holes "filled in", giving it a busy look worthy of a steam-gauge IFR twin turbine. Its interesting to me how this version is what I wanted to eventually achieve back in 2005 when I started the original...but had to wait for the tech (and some help from friends) to catch up. Only took what? 17 years? I think XP12 and Version 2.0 of the Moo are going to get it done! Maybe I'll finally enjoy 'flying' it in XPlane for a change.
    1 point
  15. That was it! Thanks again @Ben Russell!!
    1 point
  16. I suggest that you do the following (if you have Honeycomb Bravo): 1) from the folder: "...: \ X-Plane 11 \ Resources \ joystick configs\ " delete two files (for safety, it is best move it a safe place (e.g. to the desktop)): - "HoneycombBravoThrottle_Mac.Joy" - "HoneycombBravoThrottle_Win.Joy" 2) then delete from the folder "...: \ X-Plane 11 \ Resources \ plugins\ " "AFC_Bridge" plug (as above - put, for example, on the desktop) 2a) if you had any other Honeycomb Bravo configuration profiles, copy the whole folder to a safe place: "honeycomb_profiles" (it's inside f
    1 point
  17. It worked! Is reinstalling the "turn it off and turn it back on" of the software world? I certainly didn't mean to delete anything if I did. It definitely didn't prompt me to authorize my license with Gizmo with the first install like it just did. It's a beautiful model, I spend my whole work day working in a Cirrus and I must say it's a spot on remake. Thanks for your help!
    1 point
  18. Ha! I can believe that Jan. Thanks again. Yes I'm enjoying the aircraft very much. Just installed XPRealistic and XVision and that's improved things very nicely.
    1 point
  19. You can quit the sim at any time, and it saves the state of the aircraft. When you load it up again, it'll ask you if you want to start again or resume. Keep in mind, you'll need to set the engine to "start with engines running". Sometimes, it can be a little buggy. We're working on that.
    1 point
  20. This is looking amazing~ Nice work Tom, can't wait!
    1 point
  21. That was it, thank you so much!
    1 point
  22. I deleted and re-installed -- this time just doing the individual aircraft install and *not* also manually copying files from the "Plugins" directory this time. Based on a hunch on what happened the last time with installing SkyMaxxPro et al., I re-started X-Plane in single display windowed mode...and the Gizmo licence window came up asking for my e-mail and password. After doing all this, the RSG G500 window came up *with* the G500 this time and not just an empty bezel. Please update your Gizmo thing so it always comes up no matter what view mode you run X-Plane in. I didn
    1 point
  23. Wizball made a perfect call-out program, just Google Wizball IXEG callouts. Takes seconds to install and works a treat.
    1 point
  24. Thanks @coop. I found a forum post that suggested increasing the X-Plane Flight Models Per Frame, and I increased that to 4 and it seems to have largely solved the problem. It did look like there was something quite laggy going on, which is weird as I'm getting 60fps in X-Plane.
    1 point
  25. I totally agree that it's operator error. Frustrating that I can't understand or figure out what's going on - especially given I have a lot of experience with other aircraft. My original issue was ILS Autoland not working as described, then a mess trying to solve that. Maybe I'll come back to it after giving it a rest. I can also fly it manually and use autopilot for flight phases other than landing. Thanks.
    1 point
  26. Ok - thanks for your help. I have a new XP install, a new AC install, fresh preference file and keyboard/joystick configs and - still have a variety of problems. One thing that was going on is that I wasn't familiar with the XP map functionality, and the window with speed, elevation, heading etc was only showing the elevation, so that was the only thing I was adjusting. I thought the other parameters you mentioned must have been in the AC, but puzzling since I didn't know how one could set pitch. At any rate I still have issues, and they are inconsistent. One strange thing is that th
    1 point
  27. Thanks - and I see that the installer lets you pick a different location so that can work too.
    1 point
  28. Thx for the info, I did as you suggested and my frame rate and flight operations returned, but, I introduced the plugins back in one at a time and saw no errors or decrease in frame rate performance...I then took a turn around the pattern and all is well. The ghost are playing with me.
    1 point
  29. Yep - sounds about right....thanks. It's a little puzzling that the sim works fine with other aircraft.
    1 point
  30. Captains, This will serve as a formal forum announcement that we have released the version 1.0.2 update for the RealSimGear G500 Avionics Suite. All customers who have purchased the G500 up till now have been sent an e-mail by X-Aviation with complete instructions on how to obtain your update. We have made this a very simple process! For those that purchase the G500 from today forward, your purchased download will already be updated to version 1.0.2 for you. Please Note: This installer will update the Cessna 172SP, BN-2B/2T Islanders, as well as any other aircraft you have pre
    1 point
  31. Our plugin doesn't do anything with the flight controls - that's all native X-Plane. There shouldn't be any way for the control surfaces to get pushed beyond the limits with properly interfaced hardware. I haven't seen this issue before, but I've seen some issues with the Noble Yoke regarding sensitivity and control positioning. Perhaps the yoke is sending X-Plane improper calibration data. I'd recommend recalibrating the Noble Yoke, and if that doesn't fix it, contact their support.
    1 point
  32. Regarding licensing, no the system requires internet activation every two weeks. Connecting via a phone hotspot should suffice to refresh for two weeks. It doesn't need to be a persistent internet connection, once the license file is updated. Regarding screen settings, nothing is deleted between loads, we don't support non-RealSimGear hardware for monitors, but with some fiddling you might be able to get the screens to stick. Attached is the integration guide with details, see pages 8/9/10 for the popups.cfg documentation. RealSimGear G500 Integration Guide.pdf
    1 point
  33. I will try this - and many times I've come into the glideslope at level flight 4000 ft and just pass through to the other side without capturing the glideslope. But perhaps there was something else going on....
    1 point
  34. I still take her out of the hangar for a spin. And everytime she's such a nice aircraft to fly.
    1 point
  35. Captains, This will serve as a formal forum announcement that we have released the version 2.0 update for the RealSimGear G5 Instruments. All customers who have purchased the G5 Instruments up till now have been sent an e-mail by X-Aviation with complete instructions on how to obtain your update. We have made this a very simple process! For those that purchase the G5 Instruments from today forward, your purchased download will already be updated to version 2.0 for you. Please Note: This installer will update the Cessna 172SP, BN-2B/2T Islanders, as well as the Beechcraft Sundo
    1 point
  36. Hi Captain Litjan, Many thanks for your response. In fact I haven't noticed that the Xponder mode switch, which is on the top left of it, was in off position....Silly mistake. In fact, I have never touched that switch, only activating Xponder by means of the switch STBY/AUTO/ON switch. Once shifted to TA/RA position, TFC mode immediately showed up again on ND. Thanks for your help and time! Cheers.
    1 point
  37. Yeah, that is x-plane for you. https://forums.x-plane.org/index.php?/forums/topic/238960-parkingtoe-brakes/
    1 point
  38. brakes maximum is x-planeish for parking brake. So it is working as intended.
    1 point
  39. I've attached an updated G5.cfg file for V2.0 of the M20. g5.cfg
    1 point
  40. That's great, I highly appreciate this! Thank you very much!
    1 point
  41. I'll certainly be looking into it. I did integrate their stuff way back when and agree they would pair nice. I just have to drag out my windows machine and set it up so I can install it. Such an effort would follow a stable release though.
    1 point
  42. That'll be an excellent bird, looking very much forward to flying it! Speaking of modern glass, the GTN 750 would be a great companion for the G500. Any plans to (optionally) integrate it into the 3D cockpit?
    1 point
  43. I submitted a ticket about a month ago, but I didn't get any response at all. I submitted another ticket a few days ago, but I didn't get a response. My ticket number is #AXVU3 and it was submitted on August 30th. If anyone can help me, I would be very grateful. Thank you in advance for your kind reply.
    1 point
  44. That sounds like the ELT got triggered. The switch to turn it out is by the circuit breaker panel in the footwell.
    1 point
  45. steady as she goes still. Working through flap mechanisms (the visible stuff) atm; however, its time for the Oshkosh airshow week, so no work for about 2 weeks. After though, I'll resume full time work on the Moo again. After flap mechanisms are complete is the nosegear 3D, then a final pass over all the 3d to look for any overlooked 3D "holes"...and once those are cleaned up, will start the texturing, hopefully by mid-August. -tkyler
    1 point
  46. V1.0 vs V2.0 Unlike my body, age has done better for the Moo. Work progressing heavily. -tk
    1 point
  47. Version 1.0.0

    129 downloads

    For The Torquesim BN-2B Islander 1.2.0+ & BN-2T Turbine Islander 11 different panel textures - Install by dropping into your livery of choice or replace the stock textures. By livery: Navigate to the livery folder of your choosing, drop panel texture of your liking into the objects folder of the livery. Replace default: Navigate to the Piston and/or Turbine Islander folder, drop the texture into the main objects folder. Enjoy!
    1 point
  48. Yes, we would like to implement that - it is definitely on the list of planned features!
    1 point
  49. more 3D porn for the attentive. Nowadays, the 3D has to deliver excruciating detail, so its a big screenshot so nobody is getting faked out. Immersion is the name of the game! I'm getting close to wrapping up the cockpit geometry (texturing is another matter). After that I move to some details on the landing gear, then the wings...then FMOD sounds and the programming and texturing; however, with as much experience as I've had with this aircraft, I don't think the programming of the systems is the long straw. Its a relatively simple (but FAST!) aircraft and I have lots of legacy code from
    1 point
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