Jump to content

rosseloh

Members
  • Posts

    28
  • Joined

  • Last visited

1 Follower

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

rosseloh's Achievements

Apprentice

Apprentice (3/14)

  • First Post Rare
  • Collaborator Rare
  • Reacting Well Rare
  • Dedicated Rare
  • Conversation Starter Rare

Recent Badges

11

Reputation

  1. Bonanza Air Lines - N491 View File This is a mostly authentic recreation of N491's livery from somewhere between 1949 (when Bonanza Air Lines started operations) and 1963 (when they stopped flying DC-3s). It is only "mostly authentic" because there are not very many reference photos available, and not from all angles, and the ones I do have are not dated. There are a few technical bits and bobs that aren't right, especially with the reflections/normal maps, as I didn't want to fight with it any longer and the paint kit is lacking. But I think it's 90% there! Please report any glaring issues you find. Bonanza flew DC-3s in the Southwest/West USA in the 1950s. Included in the zip file are a couple of images of the January 1959 timetable brochure, which shows all their routes at the time. As with all LES DC-3 liveries, there is both a livery folder (put in your liveries directory) and an "output" folder, which contains the ini files required for airframe management. Drag this output folder into your X-Plane root directory, or copy the ini files within manually to Output/DC3/Modern[and/or Classic]. Submitter rosseloh Submitted 03/24/2024 Category Vintage Livery For https://www.x-aviation.com/catalog/product_info.php/les-douglas-p-237  
  2. Version 1.0.0

    3 downloads

    This is a mostly authentic recreation of N491's livery from somewhere between 1949 (when Bonanza Air Lines started operations) and 1963 (when they stopped flying DC-3s). It is only "mostly authentic" because there are not very many reference photos available, and not from all angles, and the ones I do have are not dated. There are a few technical bits and bobs that aren't right, especially with the reflections/normal maps, as I didn't want to fight with it any longer and the paint kit is lacking. But I think it's 90% there! Please report any glaring issues you find. Bonanza flew DC-3s in the Southwest/West USA in the 1950s. Included in the zip file are a couple of images of the January 1959 timetable brochure, which shows all their routes at the time. As with all LES DC-3 liveries, there is both a livery folder (put in your liveries directory) and an "output" folder, which contains the ini files required for airframe management. Drag this output folder into your X-Plane root directory, or copy the ini files within manually to Output/DC3/Modern[and/or Classic].
  3. I had the same issue when flying above roughly that altitude. I did check my engine instruments and all were within (real world) limits for the altitude I was at - but I think the sim model isn't putting out enough bleed pressure to keep the pressurization where it should be (by the book). I reported this in my old bug thread from last year, but of course Tom has been busy. For now it does seem that you have to run the RPM higher than you're "supposed to", if you want to cruise that high, at least the last time I flew.
  4. View File N3250N (Dunkman - Shaquille O'Neal) Made at the request of a Hot Start Discord member. Thanks much to Oisín who created the base livery, as this plane has the same grey stripe design as OE-IIX: Submitter rosseloh Submitted 02/08/2024 Category Hot Start Challenger 650 Livery For https://www.x-aviation.com/catalog/product_info.php/take-command-hot-start-challenger-650-p-212  
  5. Version 1.0.0

    22 downloads

    Made at the request of a Hot Start Discord member. Thanks much to Oisín who created the base livery, as this plane has the same grey stripe design as OE-IIX:
  6. View File S.O.N.G. (Fictional) In the not so distant future, 6 young women are tasked with protecting humanity from the greatest threat they've ever seen... Operating as a Japanese organization but under the overall command of the U.N., S.O.N.G (Squad of Nexus Guardians) responds to disasters both natural and supernatural with the power of music and ancient relics. Will they be saving a space shuttle doomed to crash land in the Himalayas? Will they be coerced into acting on the U.N.'s behalf in war-torn South America despite not being a military? Investigating relics in Antarctica? Saving civilians from the seemingly ever-present threat of the extradimensional Noise? Wherever they may need to go, the Challenger 650 and this slick paint job are ready and waiting. This organization and story are sourced from the anime Senki Zesshō Symphogear. The livery is fictional, not flown in the show (I imagine they'd probably have a Global or something that can otherwise fly halfway around the world without landing), though the S.O.N.G. logo is shown painted on various aircraft used in various capacities. Watch Symphogear. That is all. Submitter rosseloh Submitted 02/07/2024 Category Hot Start Challenger 650 Livery For https://www.x-aviation.com/catalog/product_info.php/take-command-hot-start-challenger-650-p-212  
  7. Version 1.0.0

    5 downloads

    In the not so distant future, 6 young women are tasked with protecting humanity from the greatest threat they've ever seen... Operating as a Japanese organization but under the overall command of the U.N., S.O.N.G (Squad of Nexus Guardians) responds to disasters both natural and supernatural with the power of music and ancient relics. Will they be saving a space shuttle doomed to crash land in the Himalayas? Will they be coerced into acting on the U.N.'s behalf in war-torn South America despite not being a military? Investigating relics in Antarctica? Saving civilians from the seemingly ever-present threat of the extradimensional Noise? Wherever they may need to go, the Challenger 650 and this slick paint job are ready and waiting. This organization and story are sourced from the anime Senki Zesshō Symphogear. The livery is fictional, not flown in the show (I imagine they'd probably have a Global or something that can otherwise fly halfway around the world without landing), though the S.O.N.G. logo is shown painted on various aircraft used in various capacities. Watch Symphogear. That is all.
  8. Mines in the mail but I'm currently out of town and being an international package I have to sign for it....just my luck! I was one of the original orders so rest assured if anyone is likely to get beta pains it's probably me.
  9. For what it's worth, Tom - both CaptCrash and I have manually added the weight stations and I haven't noticed any issues related to that, yet. But I also haven't been in the sim for a bit.
  10. The Saab does not officially work in XP12, and will likely need quite a bit of tuning to do so. That's all I can say for your issue, I'm not sure if it's that or not. Your screenshot makes me realize I miss it a lot though!
  11. I can confirm Pils' observations. As a result, when I was designing my own XMidiCtrl profile for this plane, I ended up doing direct dataref manipulation instead of using commands. Which, mind you, works fine (as long as it's the "ACT" dataref I'm using and I configure it to set back to zero when I release the button!), but it's "safer" to use commands because then any input limits can be controlled by you, the dev, rather than me guessing what those constraints should be. As an example, take the DH knobs. I can see from turning the knobs by hand that the limits are -20 and 999. But if I hadn't respected those limits in my XMC profile config, the knob will gladly keep going both down and up (and the EADI will happily show numbers above 999, though as expected it does blank below 0). So what this brings to mind is, when you're doing your re-evaluation, consider adding bespoke commands for everything the user may expect to manipulate in the cockpit. And I mean *everything*, which luckily seems like we're already well on our way for (most devs wouldn't add dedicated commands for the coffee maker buttons, but you did!). On the bright side, I've learned enough about the datarefs the 733 uses that I'm well on my way to being able to write a "persistence" Lua script (mostly so the lighting knobs are where I left them when I load in...), unless of course you'd like to add that functionality as well, which I would appreciate (but this is not relevant to the topic at hand). For reference, the commands I specifically noticed weren't working as expected this evening: All default autopilot commands (like OBS1_up, airspeed_up, etc) would change the relevant value but not animate the MCP knob. Bespoke commands for MCP buttons (CO_toggle, SPEED_mode_toggle, etc) would press in, but not "press out". Bespoke commands for the Heading knob specifically I know didn't animate the controls. I did not test the other knobs except VS, which *does* work. Those are the only ones I tested for sure.
  12. The window plugs would be a start, but since we have a full interior model making it go all the way would also be nice.
  13. Just so you know, your system might say it sent the email, but it didn't to everyone! There's not one in my inbox nor my spam. Not that it matters at this moment, since I'm sure I would receive the discount code email later, this is just for your awareness! (I've received other informational emails in the past, about the SR22 for example. Unless this was a "general promotional email" and not one related to products I own like those were.)
  14. Is there an exterior 3D model change or will my custom liveries still work with the new version? Nevermind, apparently I can't read.
  15. Thanks! You could potentially consider licensing libturbine from Saso if you decide a custom engine model is the way to go - but I don't know what that would entail to implement, what it would cost you, or if it would be worthwhile! Just that it would be a good call for the overall simulation if you went that way.... Another thing I noticed is that when above 25,000 or so, the engines can't put out enough air to keep the cabin pressurized, and above 26k/27k you start to get into the cabin alt warning area. The manual makes it seem like the thing should be able to hit 30k/31k at max diff with a cabin alt of around 10k, but what I've observed is the differential pressure can only get to max when below 25k-ish. This was on a very standard day (ISA was somewhere around 0 to +1 IIRC) This could be related to the engine changes I made as part of Crash's mod, however, so don't focus too hard on that one until we're sure it's a problem with the actual engine model and not my mods.
×
×
  • Create New...