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  1. still moving....wings and flaps are last of 3D before the fun of texturing/painting starts...beginning those now.
    5 points
  2. V1.0 vs V2.0 Unlike my body, age has done better for the Moo. Work progressing heavily. -tk
    3 points
  3. The ELEC pumps usually stay on "all day" - you turn them on in the morning (before the first flight) and then shut them down in the evening (when leaving the aircraft). You need to have clearance from ground personell to turn them on, often the guy doing the outside check will knock on the plane skin and then give you a thumbs-up when all flight surfaces are clear (because they can move when turning on the ELEC HYD). You do need AC power to turn them, so you will need GPU or APU supplying the main AC buses. They are turned on very early in the preparation, because running them has th
    2 points
  4. steady as she goes still. Working through flap mechanisms (the visible stuff) atm; however, its time for the Oshkosh airshow week, so no work for about 2 weeks. After though, I'll resume full time work on the Moo again. After flap mechanisms are complete is the nosegear 3D, then a final pass over all the 3d to look for any overlooked 3D "holes"...and once those are cleaned up, will start the texturing, hopefully by mid-August. -tkyler
    2 points
  5. @ecallrI don't think there is any way the TBM could reach 260Kts IAS at FL300. The numbers you provide match my results fairly closely. Even the very poorly modeled TMB940 in MSFS can't do that...LOL! Bad example I know. Just couldn't resist.
    2 points
  6. When the airplane is very light, it will naturally have less rolling friction and will accelerate the most with idle thrust. Make sure that your throttle is fully at idle, though (sometimes hardware is not calibrated properly). N1 at idle thrust should be about 21%. A real 737 at idle thrust and light weight will easily accelerate to 60 or more knots... Cheers, Jan
    2 points
  7. I just checked - and you are right! All trim systems do not honor the limit (anymore), this must have happened when we moved the cockpit 3D to a new framework . Thanks for bringing this to my attention - I will put it on the list of stuff to fix! Cheers, Jan
    2 points
  8. more 3D porn for the attentive. Nowadays, the 3D has to deliver excruciating detail, so its a big screenshot so nobody is getting faked out. Immersion is the name of the game! I'm getting close to wrapping up the cockpit geometry (texturing is another matter). After that I move to some details on the landing gear, then the wings...then FMOD sounds and the programming and texturing; however, with as much experience as I've had with this aircraft, I don't think the programming of the systems is the long straw. Its a relatively simple (but FAST!) aircraft and I have lots of legacy code from
    2 points
  9. ....for the crickets.
    2 points
  10. new quadrant in
    2 points
  11. I will yes. Quite a bit more progress on the cockpit. Finally some "downhill work" after messing about with the interior trim -tkyler
    2 points
  12. another peek of the business end of things.
    2 points
  13. A bit more progress on the cockpit. The window trim proved to be really difficult to get lined up where everything looks "proportionate" with all the reference pictures / angles. But with those out of the way, things are moving a bit quicker again. The panel shown here is th legacy panel, not the new one...so that also will get a "detail" makeover. -tkyler
    2 points
  14. working on it as we speak. Work on it IS in active rotation and its priority. -tkyler
    2 points
  15. I was. I switched it off and that fixed it, thank you!
    1 point
  16. Yes, and the blurry spot above it is the overpressure relief valve that opens to keep maximum differential pressure at 9.something psi, iirc.
    1 point
  17. I can see that the object of my interest even has smooth animation ;-)
    1 point
  18. Fully agree! Good your back flying!
    1 point
  19. Welcome to my world! And thanks for the very nice words, of course. I agree - when I got reactivated after a few months of being at home due to Covid I found that its not so much "pushing AP buttons" that I got rusty with - it was the instrument scan! And this is something that you can only really practice by flying manually - even following the FD isn´t really cutting it, because you will invariably concentrate on centering the needles...which any 6 year-old can probably do better than me . Cheers, Jan
    1 point
  20. I put it in some other thread but is probably more effective here: Keep up the good work, IXEG. Every time I rejoin Xplane, your aircraft is logging the hours. Thanks for that regards
    1 point
  21. The FLT/GRD switch is moved to GRD with the "after landing items" - as you leave the runway. The outflow valve will drive to "FULL OPEN" very fast, and this "dumps out" the small positive pressure in the cabin, resulting in a momentarily high cabin rate of climb (remember, more pressure -> cabin "descends", less pressure -> cabin "climbs"). Try to open the outflow valve when flying at 30.000 feet and see what happens with the cabin rate . PS: Are you aware of the folder "documentation" contained in the aircraft folder? There is a .pdf in there called: 3-Pilot Quick Referen
    1 point
  22. The reason and explanation is in the post above yours . The reason for the "pressure bump" Hotdawg mentioned is that the outflow valve would be in the "far open" position, leaving a big hole in the aft lower section of the fuselage. As the plane rotates, air pushes against and into that hole, creating (uncomfortable) overpressure in the cabin. If you place the switch to FLT while still on the ground, this hole is almost closed, as the outflow valve is almost closed. Another benefit is that the cockpit sliding windows do not "rattle" in the guiding rails, they are pressed firmly
    1 point
  23. Could you post your log.txt file (found in your root X-Plane folder). This tells us more about the crash. If you've started X-Plane again since the crash, you'll need to load the TBM again and have it CTD on you, so a new log file is written.
    1 point
  24. Thank You very much. This great plane is all the more perfect thanks to Your support and assistance. ;-)
    1 point
  25. Hi @Thebestofalltime117! I am not expert at this stuff and did not want to step on anyone's toes but a quick look at the attached log.txt suggested a couple of issues at least... The is a problem with the video driver. I don't have any idea of what kind of video driver an integrated GPU uses but clearly there is a problem there that has nothing to do with XP or the TBM. Additionally, you have 12GB of RAM that is being shared between your CPU and GPU. That is not a good thing with an add-on like the TBM. Have you tried reducing the Texture setting a notch or two and seeing if the TBM
    1 point
  26. Thanks. So I will continue to use XPRealistic to shake ;-)
    1 point
  27. Thats the safety switch for the pilot's door. If the magnetos are turned on and the door is opened, the alarm sounds (to prevent you from going outside and being potentially decapitated from the prop )
    1 point
  28. VR headset tracking is likely overruling the shaking effects.
    1 point
  29. Thank you very much for looking into this problem. It's not a big deal, but I know the fix would please Bravo users a lot. Lots of health and a good day ;-)
    1 point
  30. Hmm, I am not an expert on how those variables work, but it seems strange to me that the blue GRD PWR AVAIL" lights up but the switch doesn´t work... I agree that it would be nice to be able to access this - and other options - in VR as well. The workaround I would suggest for now is to simply use the APU. There are no noise restrictions while flying in X-Plane and it can do everything that a GPU and ground air can do as well. I have placed the request for a programmable button/key into our list of enhancements again - it will probably be a quick addition, but I can not say whe
    1 point
  31. A disclaimer before dive into the fuel system. There are a ton of different fuel system configurations on DC3s/C47s. Some have 3 tanks, some 4, others can take extra fuselage tanks, others have crossfeed valves, others don't. Here we are simulating one specific configuration, of a specific DC3 aircraft, as described below. Also, here, will not cover the parts related to the engine operation, like priming, mixture etc. 1. Description DC3's fuel system is not a complicated one, but because of the lack of automation, the pilot should always be aware of the fuel situation, like fuel rema
    1 point
  32. Quit your background browser, Spotify and discord if you want some actual perf gains.
    1 point
  33. You don't need to deactivate Gizmo when you fly a non-Gizmo aircraft. There is no "performance hit". It consumes about 200 microseconds of CPU time, which is less than 1/1000 of 1 fps. If you want to hide the Gizmo tool tray you can go to Gizmo preferences and disable it.
    1 point
  34. I see that in this release here the IAE_fix.zip is missing, where can I get this from?
    1 point
  35. @ecallrDownload the TBM900 PIM. That will provide the correct information. You will find that your numbers match pretty well. Only jets will reach that IAS. TAS for the TBM at that altitude is around 300Kts depending upon conditions...
    1 point
  36. I did bring this up with Saso yesterday, and he thinks it's some kind of driver compatibility issue. Turning on HDR could definitely be the solution. We'll continue to investigate. Also, it appears this is isolated to some Mac's.
    1 point
  37. Yes, just click at the bottom center of the DFC90 underneath the S&L button and it will pop out
    1 point
  38. I've just sent Torsten a DM on the laminar research slack chat. Thanks for the name drop.
    1 point
  39. Yes. I only thought about the gear too close to the airport and because I (rightly) guessed that fuel was very low I did not consult the POH In this hurry. So I pumped, but not enough (the gear control lights were not working either). ...and that is what makes it fun and challenging to fly! I appreciate that! Yes, I should fly it a little less by intuition and pay attention to checklists and the POH a bit more. Thank you for your detailed reply, I will take off in your TBM soon again, it is currently my favorite plane!
    1 point
  40. All sorted my mistake i thought it would work with the Navigraph data but didn't realise IXEG had there own version on Navigraph simple mistake all working fine now
    1 point
  41. You only need to install the Navigraph data for the IXEG 737 correctly and it should work. There is nothing else to it. Maybe try to run the installer that comes with Navigraph data again, paying close attention to the options? I think you need to pick the correct data format and also the correct installation path. Which specific procedure is missing? You say a lot of them...that sounds like something went wrong with the installation, I think. Cheers, Jan
    1 point
  42. File Name: BAe Jetstream 32 Interactive Checklist File Submitter: JimboG File Submitted: 22 Jan 2013 File Category: Plugins and Utilities Hi there, Thanks for downloading this file, I hope you will find it as useful as I hope to as I generally cannot cope that well in the Jetstream 32 without following the checklists - I always miss something and then: BANG! There goes an engine.. again. The intention behind creating this series of (24!) checklists was to help people have an easy way of staying on top of the Jetstream 32 before it gets carried away or you get lost in what it's doing. I've also
    1 point
  43. Version 1.10

    7,036 downloads

    The DC-10 is uploaded here upon popular request, and that the dropbox link is suspended for having too many downloads. Aerobridge Studios- Douglas DC-10 Developed and designed by : Peter Tram, Pierre Lavaux, Jeffrey Chen Manual : Peter Tram Version 1.1 The McDonnell Douglas DC-10 is a three-engine wide-body jet airliner manufactured by McDonnell Douglas. The DC-10 has range for medium- to long-haul flights, capable of carrying a maximum of 380 passengers. Its most distinguishing feature is the two turbofan engines mounted on underwing pylons and a
    1 point
  44. Looks like NOAA have changed their server links again. NOAA winds aloft data cannot be downloaded. Will be fixed in the next update. Meanwhile, you may use winds aloft data from X-Plane. Stay tuned.
    1 point
  45. Our version models the "start locks" feature of these Garrett engines, which is the default setting when you load the MU2. When the start-locks are on, the aircraft will not provide any thrust when advancing the throttles....you will observe about 105% on the RPM gauges but no significant torque on the torque gauges with start locks engaged (the 106% RPM limit is the fuel governor keeping the engine from overspeeding with the prop pitch being 'flat', (i.e providing very resistance) The nominal procedure is to first move the power levers fully to the reverse position, which causes the p
    1 point
  46. Yay, thank god this project isn't dead. Was scared when the Threshold link was removed. Wonder why...?
    1 point
  47. Before this turns into another FS vs XP thread, I'll say we've got the FS2020 SDK, and we know what is going into it. And that's where our information will stop. All I want to say about this is that FS2020 is a flight sim. X-Plane is a flight sim. Both have lived and grown alongside each other for the better part of 2-3 decades. MSFS development has stopped once or twice in those 20-30 years, but it has never had an effect on X-Plane to the extent of "Laminar will go out of business." Use whatever you want to use. It's up to Laminar and the X-Plane developers to keep people inte
    1 point
  48. Did you pay close attention to the videos? They all show the same few carefully edited pieces of footage. Hardly anyone free-flies, you don't get to see anything of the aircraft, and what I've seen, there are severe deficiencies in the flight modelling. FS2020 is STILL using the FS flight model from FS98. The SIMULATOR has not progressed. They've added a few things on top, but it is still the same heavily limited and defective flight model it always was. FS2020 looks impressive, but as a simulator, it's going to be nothing but a disappointment. X-Plane has nothing to worry about
    1 point
  49. Version 1.1

    58 downloads

    Rhineland-Palatinate, Germany. This is a relatively small airbase in the Eifel in Germany, in between Koblenz and Spangdahlem. It is home to the Taktisches Luftwaffengeschwader (TaktLwG) 33, operating the Panavia Tornado, and the USAF 702 Munitions Support Squadron. Since 2007 this base is the only German base hosting nuclear weapons (B61). The base consists of a main runway (2500x45 excl stopway & displaced thrsh) and a parallel taxiway. The main apron is quite small and suits fighters and general aviation. Large aircraft usually park on the parallel taxiway, for example at the run-up bay
    1 point
  50. Can't see the need for that in this bird...
    1 point
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