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Showing content with the highest reputation since 12/05/2025 in all areas
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As much as I can understand the wish for some update to this feature or that - if someone wants "a flight model update" it makes me think he just wants an update because updates are cool (and perceived as additional value). Something that is fine does not need an update.3 points
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Still no new for the XP12 and specifically 12.3.1 upgrade ? at least now we can expect the new real weather wx radar ;-) For turbine fan, in addition of the XP12 EPIC1000 and PC12, a Piper M500 XP12 should be released rather soon3 points
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3 points
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Yes, there are quite a few parameters to be met for an autoland approach to be legal (and safe), I think the crosswind limit was like 10 kts (it goes down with decreasing RVR). The 737´s autopilots have no access to the rudder, so it can not "decrab" or "sideslip" to counter crosswinds. It can also not maintain the centerline after touchdown (rollout), so all it does is fly you to touchdown (in full crab) and then the pilot has to take over and manage the rollout. Also keep in mind that some ILS localizers in X-Plane are not very well centered on the runway, this is due to inaccurate government data on localizer direction and also a certain leeway LR allows airport designers to place their runways (iirc it´s "within 5 meters" of the official runway end coordinate).2 points
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Edited to add: disregard the question below, but I'll leave this in case it helps others. After creating a Combination 2 and quitting and restarting X-Plane, Combination 2 is now an option for a keyboard shortcut target. ----- Great add on! Is it possible to set a keyboard shortcut to any combinations other than CL650:panel_combination:Combination 1? I can add multiple combinations to access via the Challenger 650 -> Panel Combinations menu, but only Combination 1 shows up as a keyboard shortcut option. Thanks!2 points
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Awesome, thanks for sharing that!1 point
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You need to run X-Plane under Rosetta for it to work.1 point
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I have noticed this artefact as well. A few versions ago, sometime within the last half year…1 point
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Looking good to me, how the dual channel autoland working for you?.. I might be missing something.. I'll try again mi self in a bit with it.1 point
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Not really, no .. I think for the most part it does feel fine, flies great. I'll be honest Jan, the fact that I am asking over a flight model update above anything else should at least put a smile on your face, maybe you should perhaps ask what areas I think are not quite right. I'm not saying it's bad.. I dunno you're the bloody 737 pilot, tell me that a 737 looses elevator authority, flaps 40 during flare. I literally cut power at 10foot now and that helps, could be right, I dunno. Either occasion as soon as the main gear touch down the nose wheel hits firm (Found that to be when autobrakes kick in) .. Could be correct, then other aircraft don't seem to be as abrupt. I'm having issue with dual channel autoland.. tried different airports, either slams me into the ground or I'm way off from centreline, never did this before. Folk crying over opening doors and textures and specific sounds, Yet I come along and mention a flight model update and I get ridiculed xD.. Might just be some tweaking needed.. All of what I am experiencing now.. I never had an issue with a year ago maybe or with XP11 for sure. Otherwise I wouldn't say owt.. you can keep your opening doors, FMOD, shaking engines, waving pilots.. etc... Ugh I'm having another beer/... Merry christmas.1 point
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SimHeaven has recently launched their highly regarded X-World America scenery for X-Plane 12. This comprehensive package, available for download, occupies a size of 7.4 GB and expands to 13.8 GB when extracted. The announcement was made through a post on their website, where they highlighted the following: The X-World series, which includes popular sceneries like X-Europe, X-America, and more, continues its success in X-Plane 12. Unlike traditional autogen rules, SimHeaven adopts a different approach by utilizing OSM (OpenStreetMap) data along with Microsoft building footprints to accurately place objects in the scenery. This meticulous method results in a more realistic and immersive look and feel, enhancing the overall visual experience for users. SimHeaven's X-World America scenery offers a vast coverage of the American continent, enriching the virtual flying experience with detailed and accurate representations of various locations. By incorporating real-world data, the scenery provides a heightened level of authenticity, capturing the essence of the American landscape.1 point
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Thanks Jan, Your help is greatly appreciated!1 point
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The DA40NG Main Menu is missing and no keys to start the engine. I am running XP 12.0.9-rc-5. Installed the XP 12 version 1.0.2 (twice) of the aircraft. I see that the plugin is listed under the PluginAdmin.1 point
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In flight it should work! Let me know if it does not for you, we will troubleshoot together then.1 point
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Might jump in, but i think most dont realize this was almost lost, but thanks to @Litjan with a far smaller team, its being kept going. I do understand the FMS is requiring a whole rework to use XPLANE nav data saves an extra down load with a few bug fixes, but also sound bein redone to FMOD as the current sound engine causes some users issues. I believe Litjan was also temporarily helping Laminar, so there you have it, just takes a little research. Thanks cant wait1 point
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Now that the final version of XP12 has been released, is there any timeline for the CL650 weather radar to be implemented?1 point
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I second that 100% ! What has been done about the new weather radar helps a lot to avoid TS and severe Turb (it was already the case with some addons before but now as a matter of fact (even if we are still in beta), it is much more accurate in terms of depiction in the skies, especially by night, it helped me twice to avoid huge cell TSRA, one flying the FF772 last update LFPO/SOCA and the other, flying the Baron 58/REP VFR ) I also recall that I've been stuck in TS/severe icing condition by night flying the CL650 and I almost crashed before regaining control of the aircraft 8000 ft below LFPQ/ENSR IVAO , a MAYDAY MAYDAY MAYDAY was sent out to the ATC, no radar on board, the great CL650, now grounded, lost its certification based on BEA investigations "Violation of safety regulations " Shame on me! I tried to accuse @Cameron but his lawyers were stronger than mine, far enough! Otherwise I entirely understand that it is a complex addon which deserves more time to make that new weather radar fully functional, so I'll be patient! Can't wait, keep up the good work devs! All my support!1 point
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I would humbly argue that it does warrant an update as it is a critical feature involved in all phases of flight. That said, I know 12.3 is only in beta, and just barely at that. I do understand that it will take time to integrate this new feature into what already is the most accurate and thoroughly simulated aircraft in the market (which got to this state because it was done right instead of rushed). I'm just very excited to have a weather radar that actually performs a volumetric scan and correctly depicts what is scanned. As long as it will happen at some point, consider me happy.1 point
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I suppose I should demonstrate some form of life. I'll have to get with Jan on that as our radar (best I recall) had most of the features of the real thing. As far as "coming out soon", here's what I'll say....and this is overdue for sure....and I'm not going to convince anyone to believe me or not on the timing. It will get looked at and updated at some point. As sure as this is my 20th year actively involved in X-Plane work, it will continue to be so. A year and a half ago, things changed for me when Laminar announced its new store initiative in Montreal. I took a job with Laminar to completely rewrite its developer documentation. This was a "look to the future" for both myself and X-Plane, at the cost of 'now'. Laminar are looking to embrace a future generation of developers and we need to have better learning materials to engage this generation to develop for X-Plane, so I'm that guy....thats for Laminar. For myself, I needed more stability and a cushion, as the add-on market for X-Plane is still too thin to have any kind of long term security. Taking on this work with Laminar has allowed me to close out all other obligations and stay in the X-Plane ecosystem for the foreseeable future. The 'problem' for my customers and X-Aviation thus far, is that the initial phase or work to revamp and deploy the documentation was/is huge. New developer web site, new manual formats, a new, interactive PlaneMaker manual, lots and lots of rewriting, new illustrations...etc....and that has taken a good while to develop and received all my focus to get to what we call the "initial deployment" of the docs out the door. That initial deploy is not terribly far off. After the initial deployment, I will settle into a more regular time schedule that will afford me the time to get back to my own work. It has been my effort over the last year to try and achieve a point where I can only work on X-Plane endeavors between now and my retirment......and there have been personal hurdles along the way that are neither anyone's concern or business, but real to me just the same. It is my intention to crack open the MU2 and 737 again in early October, to resume work on my 'X-Aviation' things. I have discussed this with X-Aviation also. Between now and then I am focused on getting an initial deployment of the new docs out the door for Laminar. We will look at the IXEG radar early on for sure. I want to remain developing for X-Plane fully and it is my firm belief that this path i've taken was the required path to do so, and I apologize for the silence and delays. -tkyler1 point
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If you hear nothing from us, assume that the project is not abandoned but no work has been done on it that would warrant us sharing any progress info. If we abandon the project, we will announce this here - so if we don´t - you know it´s not abandoned.1 point
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Hi, @Cameron I’d like to clarify something. At no point was I disrespectful in my wording. Using terms like “abandoned” or “disregard” was not meant as a personal attack, but rather as an honest reflection of how the situation looks and feels from a paying customer’s perspective. I believe constructive discussion includes not only praise, but also criticism...sometimes strong criticis, especially when issues remain unresolved for years. Expecting customers to tone down their language to a point where frustration cannot even be expressed seems unreasonable. I respect the work behind the scenes, but I also ask for the same respect in allowing honest, even if firm, feedback.1 point
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That’s all very nice to hear, but as paying customers, we’ve been listening to “behind the scenes stories” for years while the aircraft remains broken, outdated, and without proper updates. Promises, secret details, or “trust me, it’s being worked on” don’t change the reality: the IXEG 733 has been in the same state since its rushed XP12 release, leaving customers with a paid product that feels abandoned. Transparency and real communication through official channels would speak louder than any private conversation.1 point
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YES! I FINALLY found the fix in the net after HOURS of search. Now I can normally exit the game and go to the settings menu WITHOUT to kill the process... Here is the solution written:https://forums.x-plane.org/forums/topic/325851-xp-1213-4-on-linux-freeze-not-ctd-on-exit/#comment-2864294 and here https://forums.x-plane.org/forums/topic/326955-x-plane-12-hangs-on-exit-linux/ I only needed to run sudo ln -s /bin/true /usr/bin/pulseaudio I am still learning linux but I think its an symbol link creation... Linux wizardry that I want to learn and thats an very good thread to start learning some things hehe Thanky to you all for trying to help me. Have an nice flight :-) EDIT: So naturally I can now access the CL650 settings :-)1 point
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I assume by recent posts you mean the update dated 1st Feb 24? Which was useful in laying out what IXEG intend to tackle in the short/ medium term, but was over one and a half years ago. Or perhaps you mean your most helpful one word update on progress - "Great" on the 6th May 24? It's fair to say that a status update from the IXEG team is due, so people at least have an idea of what is being worked on by the IXEG team, and how the team are progressing. The majority of people in this forum are asking because they care and they really like the IXEG aircraft; NOT to diminish or detract from the excellent work already done or to pester the team.1 point
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Version 1.0.0
144 downloads
This is a livery for the Hot Start Challenger 650, inspired VP-BKM. To install, extract the zip file into the "liveries" folder. You can supply your own registration, VP-BKM is not printed on the stabilizer. If you enjoy my work, consider supporting me on Patreon to cover some of the horrendous Adobe-costs ;).1 point -
I don't really want to sound like a broken record, but it is getting worked on. We've been working on the 650 and the TBM, with Saso trying to get as much of the 650 updates done as possible for V1.8. Now that 1.8 is out, we can both dedicate more time to the TBM, and finally get that wrapped up as quickly as possible.1 point
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Sorry. I hope you can find some happiness in the other 490 changes in this update while you wait for that specific update.1 point
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The Challenger can be hard work on the approach and landing, but when it all comes together it's very rewarding. All the beta testers had difficulty learning how to land, it's all part of the fun. On approach be aware that unlike aircraft like the 737, the pitch response to power is reversed, that means a power increase will see the aircraft pitch down for a moment. This can lead to an oscillation developing, so be sure to fly the pitch attitude accurately. If you find you're wobbling up and down, aim to make smooth power changes, and remember the HUD flight path vector is useful tool, but can get you into trouble too. A useful check is 0.6 on the AoA index on approach. If it's higher than that, you're too slow. Remember Vref +5, and check your weights on the approach ref page. For the landing flare, lift the nose to to arrest the rate of descent, starting at just below 40 ft. Make a smooth power reduction and fly the aircraft onto the runway. The pitch attitude in the flare is around 3 degrees, but look at the end of the runway, not the HUD! You'll have plenty of time for butter later, so for now put the aircraft down positively in the touchdown zone. If you go butter hunting, you'll only find little bounces - ask me how I know! Once you've landed, extend the flight spoilers (the ground spoilers are automatic, but the flight spoilers need to be raised by pulling the lever), use the reversers and you're down. And stay away from that HLIS button, it'll trick you into making your landings worse!1 point
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Hello All! I had help from Real Simgear and the solution is: You need to set all screens in X-Plane as 2d panel ( for G1000 and MD302 ), so this way that gauges will load in that screens. Fly safe my friend! Jean from Macbare Cockpits in Brazil.1 point
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That worked. 1. Uninstalled DA40NG 2. Moved all third party plugins 3. Reinstalled DA40NG 4. Ran X-Plane 5. Loaded aircraft 6. Registered aircraft with Gizmo 7. Verified RSG Diamond DA40NG menu is visible and accessible 8. Exited X-Plane 9. Moved back third party plugins 10. Repeated steps 4, 5 and 7 (2X) - All good. Thanks for your help.1 point
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Axonos has recently released their rendition of Jackson Hole Airport for X-Plane 12, emphasizing its unique location in the Rocky Mountains and its status as the only commercial airport within a National Park in the United States. The airport, originally established in the 1930s and later extended in 1959, has become a crucial hub for accessing nearby ski resorts and sees substantial traffic, accommodating over 450,000 passengers annually. Axonos' depiction of Jackson Hole Airport includes several noteworthy features: - Correction of 500 square kilometers of high-resolution orthophoto for enhanced VFR (Visual Flight Rules) flights. - Detailed apron and buildings featuring PBR (Physically Based Rendering) textures. - Custom ground vehicles tailored specifically for Jackson Hole. - High-resolution and detailed ground textures. - Implementation of full SAM (Scenery Animation Manager) marshallers and seasons. - Compatibility with World Traffic 3 and Just Flight Traffic Global. - Hand-placed trees and houses surrounding the airport area. - Updated textures and signs optimized for X-Plane 12. The airport scenery is available for purchase at Axonos' store for $22.99.1 point
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X-Codr has updated their Sedona Airport (KSEZ) scenery, ensuring compatibility with X-Plane 12 and introducing several new features to enhance the airport and its surroundings. The update includes improved textures, animated 3D grass and people, as well as hand-sculpted 3D rock formations in the surrounding valley. The revamp also incorporates detailed 3D interiors for most "feature buildings," providing a realistic and immersive experience. The scenery utilizes X-Plane 12's photometric PBR rendering engine, resulting in high-quality normal maps and realistic ground textures. Additionally, the airport features subtle grunge overlays, adding a natural and lifelike feel to the environment. The Sedona Airport scenery offers a living airport experience, with randomly wandering cars that occasionally drive up to the gate and park on the apron. It also includes animated 3D people, trees, grass, and shrubs, utilizing X-Plane 12's new forest system. The surroundings of Sedona Airport are enhanced with generic, regionally appropriate autogen for the surrounding valley, handcrafted rock formations, and low-poly landmarks. The scenery incorporates custom Ortho4XP Mesh and UHD Mesh V4 overlays. X-Codr has optimized the scenery for excellent performance, ensuring VR readiness and achieving a constant 60 fps on high-end systems with near-max settings. The updated Sedona Airport (KSEZ) scenery is available for purchase on the X-Plane.Org Store for $21.95. Existing owners of the X-Plane 11 version are eligible for a free update. The scenery requires at least 3GB of free disk space for installation.1 point
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Geo Reality Design has recently launched version 2 of its Global Forests addon for X-Plane 12, aimed at enhancing the immersive experience of the simulator by revamping and enriching X-Plane's vegetation. Global Forests 2 covers three major regions: Europe, North America, and Asia-Oceania. This updated version seamlessly integrates with Ortho4XP, terrain, and X-Plane 12's seasonal variations, offering a comprehensive solution for enhancing the environment. The Global Forests v2 addon employs over 400 .for files, which leverage various tree types, vegetation, and density data. By utilizing real-world information, such as vegetation height and density derived from global map data, the addon creates a vibrant and dynamic world, appealing particularly to bush pilots and users who seek a heightened level of realism. The addon's ability to provide a living world feel based on real-world data adds a new dimension to the simulation experience. Global Forests v2 is available for purchase on the X-Plane.ORG store for $15.00. For a more in-depth look at the addon and to see additional footage, viewers can check out the video available on Geo Reality Design's YouTube page.1 point
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Recommended Videos: Reflected Reality Simulations: Preparation and Power Up Reflected Reality Simulations: Fuelling Foxtrot Alpha Aviation: Walkaround Foxtrot Alpha Aviation: Power Up APU and Electrical Foxtrot Alpha Aviation: Panel Checks and FMS Setup Foxtrot Alpha Aviation: Power Up Oxygen and Hydraulics Foxtrot Alpha Aviation: SPS, Radios and Avionics Foxtrot Alpha Aviation: EFIS Setup and Takeoff Briefing Foxtrot Alpha Aviation: Before Start, Start and After Start Foxtrot Alpha Aviation: Taxi Checks Foxtrot Alpha Aviation: Takeoff, Climb and Cruise Foxtrot Alpha Aviation: Weight and Balance1 point
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ATC may not like being told to be quiet. ATS can remain on and it will automatically pull back at around 50ft as you pull back.1 point
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It’s not a manual, but I’ve addressed the fuelling stuff and basic FBO interaction in my first video, which shows the initial procedures, up to the point you’d transfer to the simulated FO. 25 minutes or so that should help any new 650 driver get started, further videos will follow too.1 point
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I would really like to see a user manual that elaborates on some non-aircraft specific features, like the HotStart FBO and such.1 point
