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tkyler last won the day on May 13

tkyler had the most liked content!

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    San Antonio, TX USA
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    Aviation, sailing, woodworking, family, engineering, philosophy, psychology, travel

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  1. Quick report. I'm moving things back oh so slightly. At this point, I'm updating the docs and working on the sound engineering. The sound is the long straw here, FMOD is a bit new to me and quite intimidating for first timers and taking a bit more time than I hoped to get up to speed..... and I'm quite picky about sound. I am still working on it daily and safe to say that when the sound is done, we'll get it out. I won't say when, but I myself will be quite disappointed if its more than 3 weeks. -tkyler
  2. I don't think I'm going to make it in April Marco.....though I am very close to wrapping things up. Targeting first half of May it looks like now. Right now there is a lot of quality control checks being done. With 3 variants it is quite a lot of flight testing. The last week has been compatiblity work with all the probable hardware configurations and setting up the preferences etc. All the lighting / night lighting is done and the only thing that remains is a punchlist of small items, a few more liveries to do and the last thing will be the sound. This certainly won't drag out, there is nothing else on my plate and this work is all day every day for me until release. -Tom
  3. I need to digress on this statement. The HDG/GPSS converter is still required with the G600 variant, because it uses the same older autopilot as the other variants...not sure what I was thinking with I wrote that. The operation is quite trivial...enter/activate flight plan, engage autopilot, press HDG mode...press GPSS button, crack open a magazine and pass the time. I did get word from Philipp at Laminar though...that for XP12, you will have to be within a reasonable proximity to the GPS flight plan TRK in order to capture the route. XP11 GPSS is a bit 'nice' in that activating GPSS, even when you're a good ways off of a GPS leg...will still turn to intercept and track.
  4. The SHIFT 'backslash' key, is the normal default "toggle" between reverse and forward thrust for the 1.9 series MU2. Also, there is a preference to use "split throttle lever" versus "realistic". To use the key to toggle between reverse and forward, you will want that preference set on "split"
  5. I should elaborate more. There are two ways the autopilot can "work" with the GPS...so that's a bit of a loaded question. The GNS units have analog outputs so that they can drive older autopilots via the "CDI tracking" capability the same way the autpilots track a VOR/LOC......but of course this means you have to adjust the OBS to the next course leg before every turn before the CDI guidance by the GPS can do its thing; however.....I have decided to implement a "GPSS converter" for the GNS variant, which is available within XPlane (going in right now in fact). ...and so there will be a GPSS/HDG button on the panel for that variant. The G600 variant has GPSS 'built in' as it were....no HGD/GPSS button needed, its good to go driving the autopilot via GPSS. -tkyler
  6. There is roll to be expected in these things. The magnitude however, was reduced by Austin some time ago. Being there is no mixture lever in the MU2, this shouldn't be issue if you map your hardware levers to the prop speed levers.
  7. for the record.....I am absolutely willing and anxious to look at popular 3rd party products and integration with such; however, only after I get everything working smooth with default X-Plane first. So any love for these 3rd party add-ons will have to wait until after release. The G500/600 received a little extra love because a lot of MU2s have these nowadays and the integration was discussed early in the MU2 rework with the G500/600 developer. The weather radar specifically is a bit of a odd duck at the moment in that we are close to transitioning to XP12 with its completely new weather engine and possibly new weather radar....so the weather radar is not getting any love at this instant and will initially ship with default XP11 weather radar. I want a properly functioning "old school" radar for sure, but am currently in a 'wait and see' with XP12 being around the corner. I do not have visual 3D icing effects yet but intend to. I'm reluctant to quickly toss on 'stacking show/hide polygons' to simulate 3D ice buildup as I think its a bit cheesy. For myself, given the choice of "do nothing" vs. "do something, but it looks kind of cheesy to me", I'd rather do nothing until I can do it to what I feel is a quality implementation. As far as whats "planned", all I can say is "everything I can"....in due time. The Moo is really a labor of love and I have quite a long list of extras I want to add to it once this new foundation is in. Right now its 10 things at once leading up to release, but afterwards, I can begin developing high quality extra features that will really improve the Moo experience. 2022 is basically slated for IXEG and Moo improvements. -tkyler
  8. It is not currently implemented and I haven't looked into it at this time (nor librain), my plate is pretty full with other things that take higher precedence; however, it is on my list and my code is structured to support integration with some of these great add-ons.... so it will get looked at in due course. -tkyler
  9. A few more interior shots showing some more angles. The interior design is quite subjective and I suspect I may (after release) do some alternate schemes for folks to choose from.
  10. While I don't like to give dates because there are a few unknowns (FMOD sound in particular)....I think its fair to say it will come out some time in April almost certainly. I have a target on my calendar that is in April and working feverishly towards that and best I can tell, still on track. That's the best I can say atm.
  11. a solid "maybe" is all I can say. There are some reasons for doing so now that weren't as pressing as in the past and so its occupying a corner of our minds.
  12. we are looking into it. We have reached out to Reality XP but have not heard back yet. I certainly want to, but if/when it happens, it will be after the initial MU2 release stabilizes a bit. I have been planning for it however.
  13. You know it used to be the 3D renders from Blender were the better ones...and folks would "show off" their cool textures...except it usually looked worse in X-Plane...but the times are a changing. I'm looking to wrap up the primary texturing this weekend. By primary, I mean the default livery / cabin texture work. Next week I'll start the liveries and sound work...and of course touching up systems and textures were be ongoing.
  14. Hey guys..,.yep....my MU2 is almost out and I'm right onto the FMS right after the "stabilization period" of the Moo....so early summer the IXEG comes into long-time rotation for updating. -tkyler
  15. Now we're cookin' with glass. Good thing because clearly the backup analog stuff isn't working. (G500 NOT INCLUDED...sold separately by Real Sim Gear)....BUT...clearly supported by the Moo.
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