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tkyler last won the day on October 18

tkyler had the most liked content!

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About tkyler

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    Advanced Member
  • Birthday 09/23/1967

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  • Location
    San Antonio, TX USA
  • Interests
    Aviation, sailing, woodworking, family, engineering, philosophy, psychology, travel

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  1. first insim shot of the WIP texturing. This is by no means "what will ship", I'm still playing with colors, woods, fabrics and am undecided on the final look of the interior, etc, but at the least you can start to get an idea of how things are going to look in sim.
  2. Now that TorqueSim have released their news...... https://blog.torquesim.com/2021/08/27/avionics-rsg-partnership/ https://realsimgear.com/blogs/news/coming-soon-realsimgear-g500-add-on-for-x-plane
  3. landing gear animation setup https://www.dropbox.com/s/hzii7hl0lt5cppb/gear.mp4?dl=0
  4. Been a while since an update. After reaching a natural break point in the VNAV work at the beginnig of the year, the 733 work has since been waiting in the wings. A few things happened since the last report. 1) I've been working with Laminar for some projects that will eventually make its way into XP12. 2) I wrapped up all my other non xplane contract work so that I now only work on my X-Plane projects full time and 3) I reprioritized my MU2 project as my highest priority now that I'm back developing for xplane full time. I am targeting releasing my MU2 later this year. Progress on
  5. MAJOR milestone finally. the 3D is substantially complete (99.9%). Its been a tad over 2 years since I began the rework..and the 3d model is completely new from scratch and detailed enough that I should never have to update the 3D again ....tweaks and refinements yes...major rework, no! All the difficult 3D (mechanisms and linkages) is complete and animated. I'll add in 3D detail as I continue, but I am now to the point where I can begin UV unwrap this week and begin texturing soon. I'm really looking forward to this upcoming phase. -tkyler
  6. was just thinking about that yesterday. We did a comprehensive VR pass on the IXEG, so it shouldn't be any trouble. -tkyler
  7. 5 blade prop option. Now just down to the flap mechanism linkages and I'll call the 3D 99.9% done (never can be 100...always something to improve on)
  8. ..now back from Oshkosh. I changed my mind and did the nose gear first. Now to finish the flaps and then the misc 3d "fill in" pass...filling in and refining detail. After then texturing. Pretty textured pictures not too far away.
  9. steady as she goes still. Working through flap mechanisms (the visible stuff) atm; however, its time for the Oshkosh airshow week, so no work for about 2 weeks. After though, I'll resume full time work on the Moo again. After flap mechanisms are complete is the nosegear 3D, then a final pass over all the 3d to look for any overlooked 3D "holes"...and once those are cleaned up, will start the texturing, hopefully by mid-August. -tkyler
  10. still moving....wings and flaps are last of 3D before the fun of texturing/painting starts...beginning those now.
  11. make sure the throttles are "off the locks". See procedures/documentation. They defaul to "on the locks" and unless you explicitly take them off the locks, you won't get forward thrust. -tkyler
  12. V1.0 vs V2.0 Unlike my body, age has done better for the Moo. Work progressing heavily. -tk
  13. as far as "what to look forward to", my response is "what are we still inspired to do"...and subsequently...will want to try to get to. The answer to that is a lot actually. Certainly the VNAV/FMC is highest on our plate. After that, the 3D cabin/doors wrap up, etc. After that, wing-flex.....after that, 400/500 variants, etc. Those of us who are a bit older knows how fast life moves and things can get in the way. For years, I've been working towards the goal of Xplane being the only thing I have to do to get by and I can honestly say that as of last month, that has finally happened.
  14. not for V1.9; however, V2.0 is in the works and well underway. https://forums.x-pilot.com/forums/topic/19322-update/
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