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  1. Received this email today from Tanguy. Awesome photo, so I thought I'd share it (with permission) I'm a B737 pilot with more than 1500h on B737/300/400/500W and wanna congrat IXEG for the amazing product you created. Im Very impresed with the fidelity. Still some minor bugs and fix but its awesome. Attached is a pic for you guys. Kind Regards! Tanguy
    48 points
  2. Hello again. I'd like to give another update. During our investigation into updating our NavData to the XP1100 format, it became apparent that this must be the way to go for long-term future compatibility and more reliable route calculations, including holds, but would require a significant rewrite of the FMS base architecture to do so. So over the last 4 weeks, we have done exactly that. We now have the beginnings of a 2nd FMS running in parallel with... but independently of.... our original FMS. We are running 'newFMS' on CDU1 and 'oldFMS' on CDU2. We will NOT be simulating dual FM
    35 points
  3. Captains, After six years of development the IXEG 737 Classic has been cleared to land! We're officially announcing Saturday, April 23, 2016 as the release date. Thanks to @froogle for also visiting the office to share his enthusiasm of the product and putting a mix on our traditional way of announcing releases! You're awesome, dude! There's been a lot of discussion over the last few years showcasing what to expect from this product, so we won't go too far into that, but I would like to provide a little bit more information for you... Release time: When we make announcement
    33 points
  4. Ok, here's a real report. In the last few days, we have seen very, very few gizmo crashes (from my bad programming) with regards to FMS work. There are a few fringe cases, but they are getting very tough to reproduce and usually come about when you start punching buttons like that kid in the movie, Airplane 2. ...stuff most of you would not do. In prep for the final steps before letting beta folks test it, I have refactored (programmer speak for "cleaned up") the code to be more user friendly towards VNAV predictions and debugging VNAV performance values......and that is what we are curren
    32 points
  5. So we have reached the "minimum" of what we need to put out an update. I want to make sure all understand the nature of this update. It is NOT a major fix of FMS stuff. This update has significance to us as developers, which will lead to significance for customers. From our perspective, its validation of our current toolchain, i.e. we can output code and flight model / 3D changes quickly with modern tools...being that the entire product has been generated from this new toolchain. From the customer perspective, it is mostly compatibility changes to the flight model given the changes in X-P
    31 points
  6. 31 points
  7. Hello All. This post will be locked as its only intended for public statement. While many people are aware of the IXEG Development status, many others will not and so this post is intended to provide clarifying information. For a while now, IXEG development has sat relatively idle. The reasons for this are multiple and have been stated in other forums; however, two significant factors contributing to that idleness have since wained and IXEG are looking at how to best move forward with IXEG updates again. There are two areas we are looking at for updates, 3D cabin/doors/animations a
    30 points
  8. Updated July 2020, Version 1.33 Hi everyone. While it seems to be the economically "smart" thing to do to NOT talk about the shortcomings of your product (and then sometimes to just ignore the complaints after you cash in the money), we are trying to run things a bit differently here at IXEG. I would therefore like to share a list of things that will NOT be in version 1.3, and also give a little background of why, and wether we are planning to add it later. I will try to make this list as encompassing as possible, if I forget something, please don´t sue me! I will add/rem
    29 points
  9. 29 points
  10. Captains, Within the next 48 hours v1.1 of the IXEG 737 Classic will hit the store and be sent out free of charge to all current customers of the IXEG 737 Classic! We know this has been a long awaited release, and we're really looking forward to getting it into your hands! It's been a long road, but we're now confident with a lot of the work that has taken place over the last year that we can get back to making more frequent updates again on this product. Most importantly, here's what to expect in the update: Added TCAS. Just like in the real airplane, it will show various
    29 points
  11. Hi everyone, starting today I will aim to make a video every week for your viewing pleasure...talking about IXEG development, flying our aircraft, showing you procedures, techniques and various other stuff. Stay tuned to this channel!
    28 points
  12. Generally, we don't comment on other designers work. We are confident that the quality of our aircraft is good enough to stand it's ground nicely on it's own. Besides, our view is that the more other quality aircraft there is for X-Plane (freeware or payware) the better for everyone. The real competitors are other platforms, and we hope that both the x737 and IXEG 737 will help attract more users to X-Plane -> which again will attract more designers... etc.
    28 points
  13. So this is a heads up that it might go quiet for a few weeks. Not because we're not working on it, we definitely are, but the conversion of sounds to FMOD is going to be a very intense task. We wrote our own sound engine before X-Plane adopted FMOD....and our system is quite versatile and very quick to add sounds in code, but its also based on OpenAL, which is going away in XPlane 12 IIRC. Now we could probably distribute an openAL DLL as a solution; however, that is probably asking for more trouble trying to play alongside X-Plane's FMOD sandbox....so we might as well tough-it-up and make
    27 points
  14. I never get tired of looking at XP's lighting. It's just so realistic! Not sure if I counted them correct, but the 737 has about 18 (!) different lightsources inside the cockpit that you individually can adjust to your liking. Great way to waist time during a long cruise at night
    27 points
  15. Hello Captains, I know a lot of you enjoy seeing some form of progress, so I'm providing you with a few screenshots showing off the exterior of the 737 Classic. As per usual, everything is a work in progress, but I hope you enjoy! Remember to click on the images to see a slightly larger version!
    27 points
  16. Version 2.3.0

    11,126 downloads

    P.180 Avanti II for X-Plane 11 - CURRENT VERSION: 2.3.0 (uploaded at: February 125th, 2020) If you want to support P.180 Avanti development, please donate here: PAYPAL v2.3.0 Main Features Compatible only with EXPERIMENTAL FLIGHT MODEL (11.40+), capable of flying up to M.67 at altitude. Terrain Radar operation via PFD/MFD buttons. Tablet for aircraft loading (engines must be off and the aircraft stationary), and access to AVITAB. Librain Support. See Change Log for more! If you don't have Gizmo already installed in your X-Plane copy, there
    26 points
  17. Ok, you guys are getting to me . This is what I wrote to our testers when we started internal testing of 1.1 in October: Hello testers, we have some new things in 1.1 and a lot of bugfixing. Here is a list of what is new in 1.1: TCAS. Just like in the real airplane, it will show various types of traffic (PROX, TA, RA) and the relative altitude, plus voice callouts and visual aid to avoiding RA traffic. The panel should work as the real one, including TA only, ABV/BLW, STBY, etc. EGPWS. This is enhanced over 1.0.7 - the modes (1-5) should work a lot more closely to how the
    26 points
  18. Hi everyone, I would like to share my (somewhat emotional) own personal farewell to the 737 I flew for 10 years here at Lufthansa. I started out as a First Officer in 1996, flying -300, - 400 and -500 variants. Later the -400s where phased out. In 2002 I transferred to the 747-400, and in 2008 I came back as a Captain to my beloved 737. I got to fly it until 2012, when, with the reduction in numbers, I was transferred to the A320 family. Last Saturday saw the last commercial flight of a 737 in Lufthansa service, but the plane has a huge following among "Lufhanseats", and we were not
    26 points
  19. Sunset over the Norwegian mountains during LNAV/VNAV testing.
    26 points
  20. A new video from Nils has been posted showing off flap vortices for the 737 Classic! Check it out below!
    26 points
  21. Hi Everyone! The amount of liveries available in such a short time is just amazing Currently there are in total over 400 liveries available! So, I'm going to do an attempt to try to maintain an alfabetical list here with what is available to make things a bit easier to find. I probably missed a few already, so it would be great if you below can post links to liveries not in the list, then I'll put them in. CURRENTLY 547 liveries AB Airlines https://forums.x-plane.org/index.php?/files/file/40022-ab-airlines-b737-300-ixeg/
    25 points
  22. Hi all. This COVID thing has affected my employment and sent me in a different direction.....full time back on X-Plane! (note...I work on more than just the 737 though) We are working on the update every day as of late; however, we are still going to wait for some 11.50 stability before we release. In the meantime, we're cleaning up things we feel we can without putting the plane in the hangar with the major renovations like the FMS/holds/VNAV. We are back in the FMS code somewhat though and have made the coroutes loading more robust. We will be including that folder in our update so as
    25 points
  23. Eyebrow windows as seen from the inside. Some effort was spent at making the shades cast a greenish glow when hit by sunlight.
    25 points
  24. So on another note, quite a bit of a milestone. All the code for the VNAV 1.0 feature list is in place as of today and we are beginning flight testing and debugging of the full route LNAV / VNAV capability within a few days (our main tester seems to be a real airline pilot away at work....slacker). After our internal debugging checks and fixes, we'll engage a relatively quick beta test with some selected newbies (already selected)...and then we will mop and sweep, spit and polish and release. No date given. -tkyler
    24 points
  25. So we finally have something visual to show for the next update. With our 3D toolchain in place, we are able to make 3D updates reasonably quick... thoughit still takes time to add in the detail. This is a screenshot showing a typical mesh refinment before/after. Whereas when we started the 737 10 years ago, we had to be conscious of our polygon count, its not as bad as it was and X-Plane and modern hardware can suppport more detail. So as we move forward with our updates, we will be making these kinds of refinements around the airplane...moreso out of the cockpit than in, because the coc
    23 points
  26. So the following screenshot tells two stories. 1). We have almost completed the conversion of all 3D assets to to the new Toolchain. Two assets remain and I'll probably knock that out over the weekend. The second story....is that with the upgrading of our assets, we finally have a workflow between 3D and Substance Painter® for texturing....in this screenshot the glare shield has a bit of a texture to it, nothing major, but adds to the immersion that's so important to us. We'll be able to start sharpening up several 3D elements that are a bit low-res by todays standards. The roadmap aft
    23 points
  27. another update, for those who may not have seen discussions in other threads. As much as I've spoken about FMS work...that was mostly because all the other aspects of our project, the 3D, the sounds, etc....were bound up in deprecated technology and tools, making it VERY difficult to update things....whereas the FMS was just code work. This was not really a lack of foresight on our part regarding the 3D tools, but rather being so far ahead of the game way back when we started, we came up with our own solutions.....that were not quite compatible with the way X-Plane moved with regards to deve
    23 points
  28. So its been a while, time for another update. There was a pause after the rush of FMS work mentioned above. During this pause, I have finished up my NASA obligations...and demobilized from Houston back to San Antonio, where I live, and some much needed stability to my schedule. Last week, I dug back into the FMS code and started coding up the route editing features using the new XP1100 dataset. This is the backbone of the FMS future with regards to performance.....for VNAV calculations, performance progress and also holds. Its one of those things that I wanted to be real sure I was re
    23 points
  29. We are starting to get questions about this so I thought I'd start a topic to explain and clarify how things work in XP and what you can expect ahead. As you know all of us at IXEG are old timers and have been developing aircraft since XPv5 or so, (like 15-20 years ago) and have been through this process many times before. Since it's been years since XP10 got released we assume a big portion of the current user base have not experienced a new XP version run change and what this actually MEANS to your favorite aircrafts. Basically, in a new XP run, it is "tradition" for Austin to impleme
    23 points
  30. Hi Folks!, I've just finished putting together a video titled 'Sights and Sounds'. The purpose of the video is to showcase the latest version of the 737-300 project as it stands today with some sound additions, 3D model enhancements, and just all around cool effects! Work continues daily, and we can all see the light at the end of the tunnel. Hopefully you're all as excited as we are! Enjoy!
    23 points
  31. Since the 1.3 update was released, we've been working to fix all the squawks that have been reported since the release. I want to extend my thanks to all who report items. While folks may wonder why we do or do not catch things, I can assure you the list is quite long of things we have to check constantly and I'm actually somewhat proud of the effort. Supporting VR and also integrating the mousewheel involved a little over 300 manipulators, each of which having anywhere between 3-9 parameters to enter/ check....easily over 2500 "fields" to look at when making these conversions, and that's j
    22 points
  32. Windmilling Fans added. This example shows direct headwind and tailwind for simplicity. The magnitude is obviously diminished off-axis with practical limits..and the rotation speed is asymptotic, so 100 kt winds doesn't create unrealistic rotation animations. Tail winds are less effective on fan rotation than headwinds, due to wind turbulence through the vanes that saps energy. Also, alignment with the wind vector has to be closer for tailwinds than headwinds to yield fan rotation. -tkyler
    22 points
  33. We squeezed in native AviTab support. What a great product! We definintely encourage you to get it and support the software author with a donation. If you have AviTab installed, you should see a new preference checkbox to enable AviTab. If you do not have AviTab installed, you won't see this preference option available. The video below shows the implementation, along with a bit of coroute usage. -tkyler
    22 points
  34. Soon, we have delivered it to XA, so as soon as they get the installer etc set up we are ready to go on v 1.2 M
    22 points
  35. Another uneventful testflight completed..
    22 points
  36. With modern tools, comes modern features.
    21 points
  37. And another one to wet your appetite. Work continues to get the patch out as soon as possible! Cheers, Jan
    21 points
  38. I agree the question warrants an answer. I don't mind putting it out wherever I can so the word gets out. We don't know exactly when....and here's why. We all have day jobs but my particular day job is project based, rather than 9-5 based. Sometimes, these projects, being deadline based, can consume multiple months with narry any time for anything else...which is exactly what is going on at the moment. Despite my deepest desire to NOT being working on my current project, I am contractually obligated to finish it....and it is now consuming 70+ hours a week of my time and feels lik
    21 points
  39. Ok, took a few shots for you guys - so you know that we are not making this stuff up : Distance to go and ETA for next active waypoint displayed on top line of EHSI: Improved symbology when IRS units not aligned: INOP labeling on the TERRAIN button of First Officer (yes, we are working on having it display on his side, too). Also new EGPWS control panel: INOP label on logo light switch if winglets are fitted: lbs labeling on the fuel gauges if imperial units are chosen: Opening c
    21 points
  40. Just a shot from todays flight. Descending on the STAR for ILS 35 at ENBR. Everything went as planned, no bugs reported.
    21 points
  41. More work on Toronto: And testing YSSY stuff in 10.30:
    21 points
  42. Captains, As is the usual tradition here, we now have our official preview video ready for you to view. As per usual, a special thanks goes to @redpiper1. There's not much to say here, other than we hope you enjoy! She'll be all yours soon.
    20 points
  43. 5cm/pix Orthophotos for the win....!
    20 points
  44. So with the update relatively imminent, I thought I'd go over some things that are on my mind, because I expect many folks will have some expectations of things in this update that are not there and may naturally wonder just what we do and don't care about. Way back when, we had to be quite conscious of our poly count and texture size, and while that is still true to some degree,, machines can handle a lot more now than they could in our early planning stages. As we've gone through this update, some of the things we defintely want to improve, and which you can expect us to continue working t
    19 points
  45. we reworked the animations during replay so you actually have decent replays to watch/record your landings. We have too much custom stuff to replay the "cockpit" of course, but all the control surfaces replay as expected. The video shows the changes. The landing was pretty bad, but I had a cheap joystick in one hand and was monitoring a bunch of stuff at the same time. Oh ya....new winglet shapes too.
    19 points
  46. Yes, we are running a complex fluid dynamic calculation. We are breaking the coffeeliquid apart into 50 million particles (I know, a gross simplification), all bound by cohesive forces, calculate Braunian molecular motion (depending on the coffee´s temperature), then apply adhesive forces (where the coffee touches the cup). Finally apply (varying with altitude and geographic location) earth gravitational force and aircraft motion´s force, and we get a fairly decent presentation of a moving liquid. This will only cost you 50 to 80% of available framerate, dependent on your computer. We tho
    19 points
  47. Indeed, there is quite a bit you can't see from the videos and screenshots...and also, its not just one or two folks, but 1000s that will trying all differing things, making for 100,000s of possible combinations that might be entered into the FMC. So while we are definitely not striving for perfection, as evidenced by our "whats not in V1.0" list, we do have to ensure that the basics desired are in. To elaborate further, the "desired basics" are those FMS functions that We ourselves as simmers have always said with other products, "I wish the FMS did X....or Y, etc. It turns out the X and
    19 points
  48. well here's a little report, just so you know we're not sitting around doing nothing. We are polishing up lots of little corners many won't see. As I said, the reason we are doing so is not a matter of pursuing perfection, but rather is because when you put this in thousands of hands, they will find these issues and if they cause crashes, that is no bueno as we like to say here in San Antonio TX. So today, I was addressing parts of the N1 limit page, for derate stuffs. So here's a CDU entry pattern you probably don't see much. Say you select "TO-1" derate....that will automatica
    19 points
  49. Hey Guys! This is my first post here. I'm a long time listener first time caller kinda guy ;^) but I feel compelled to chime in as I am certain I represent the majority of people excited about this plane. The silent majority - thousands of us! Those who check this page, or have subscribed to a YouTube page, or just wait for an announcement - basically those of us who are very familiar with high-end modern day flightsim addons and their development path. I've seen these topics get out of hand. To the degree that developers don't even show snippets of their work in development any longer. An
    19 points
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