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Showing content with the highest reputation since 09/20/2021 in Posts

  1. on our way...
    4 points
  2. first insim shot of the WIP texturing. This is by no means "what will ship", I'm still playing with colors, woods, fabrics and am undecided on the final look of the interior, etc, but at the least you can start to get an idea of how things are going to look in sim.
    3 points
  3. Been a while since an update. After reaching a natural break point in the VNAV work at the beginnig of the year, the 733 work has since been waiting in the wings. A few things happened since the last report. 1) I've been working with Laminar for some projects that will eventually make its way into XP12. 2) I wrapped up all my other non xplane contract work so that I now only work on my X-Plane projects full time and 3) I reprioritized my MU2 project as my highest priority now that I'm back developing for xplane full time. I am targeting releasing my MU2 later this year. Progress on
    3 points
  4. WOW! That was the issue! The activation window popped up, feed in the information and all is good. Ran some third party aircraft with G500 and ran fantastic ! Thank you for your support in T/S and solving my problem. Regards Jim Causa
    2 points
  5. Well, I am holding up the flag in it!
    2 points
  6. I just checked - and you are right! All trim systems do not honor the limit (anymore), this must have happened when we moved the cockpit 3D to a new framework . Thanks for bringing this to my attention - I will put it on the list of stuff to fix! Cheers, Jan
    2 points
  7. Hi ur35f, yes - and this problem is already fixed for the next build - but I don´t know when we will get around to publishing it because we have some other fixes for it that we want to include. For now please pretend that it the panel is INOP - it is possible to fly with this according to the MEL (I have actually done so in real life once, you have to confirm the position of the slats "visually"). Cheers, Jan
    1 point
  8. Yes, the original FMC only accepts "4 characters" as DEST (or ORIG) entry...so I guess this limits what we can realistically do. You can always navigate to your smallish airport by making a conditional waypoint in the FMS (radial/distance from a known waypoint or by entering geographical coordinates) to help you find it. Cheers, Jan
    1 point
  9. Just got around to another hop in my TBM this morning. This aircraft is a dream to fly. Used it to fly an AH2 Cargo hop, "FLAWLESS". Entire process, startup to shutdown went without issues. Absolutely love this bird.. It had been a while since I've flown XP and the only maintenance required since, was an oil change. No problem for the ground crew, they knocked it out while I loaded the cargo. Thanks again to all at Hot Start, wonderful work!
    1 point
  10. There's no reason to be hesitant about asking for help. You're our customer, and we will help as much as we can. Unfortunately, there are other developers who make other add ons, and sometimes, those other add ons, and the TBM (Not just the TBM, but any aircraft add on) will conflict. This happened with the Saab and XEnviro. We received many complaints from people telling us to fix the Saab and make it run well with XENviro. Even when we went through everything, and determined that the fault lies with XEnviro, people still demanded we fix the Saab. Eventually, I was able to g
    1 point
  11. @Champguy The answer is already in this thread to not start with engines running. Additionally, this IS documented in the included documentation. You could have entirely avoided that by reading said documentation.
    1 point
  12. There are certainly some abnormal procedures that are in our Saab, but it's not something that is fully comprehensive. You can set some systems to fail through the X-Plane failures module. When we get around to the next major version of the Saab, we'll look more into getting more features implemented, including a fully customized failures module.
    1 point
  13. Thanks, Jan! It seems to be the reason cause I noticed that the morse ident sounds pretty loud too! Also, when I tune down the "Radios" level, I can barely hear the communication with "Better pushback" plugin, so those both issues obviously may be connected. Looking forward for the upcoming fix!
    1 point
  14. Ben, thanks for your answer. I will try to use your advice and remove Russian characters from the folder name. I will report the result tomorrow.
    1 point
  15. Thanks Ben for that note. I'm actually running Windows 10 NOT Windows 11 as mistakenly stated earlier. But running XPlane 11. JAS
    1 point
  16. Hi Alex. I've had a look at the log file and the following things stand out: X-System folder:'F:\Ð�оваÑ� папка/games/steamapps/common/X-Plane 11/', case sensitive=0 ==== CHANGING LANGUAGE TO: РуÑ�Ñ�кий. ==== Fetching plugins for F:\Ð�оваÑ� папка/games/steamapps/common/X-Plane 11/Resources/plugins 0:00:00.009 G64: core: curl_easy_init() provided by:[F:\Íîâàÿ ïàïêà\games\steamapps\common\X-Plane 11\Resources\plugins\Gizmo64.plugin\win_x64\libcurl.dll] These messages indicate to me that: - You have your steam folder named something
    1 point
  17. got a chance to try out 1.0.3 and I am happy to say my issue was fixed!
    1 point
  18. Thanks, I see it. I was looking in the G5 folder like v1. Thanks
    1 point
  19. Already solved! The maker of the mod has already updated it, now it all works!
    1 point
  20. Not a dumb question, at all. I asked the same question myself. This was Coop's answer: The fuel system [in the SR22] is custom, so the X-Plane fuel tank switch commands wouldn't switch them. If you go into the command browser with the SR22 open, look for under afm -> sr22 -> cmd -> switches "Fuel Selector Left" and "Fuel Selector Right". These will move the handle position left and right. the order is OFF <-> LEFT <-> RIGHT <-> OFF When I did it, I assigned the Right Tank to the keyboard letter R, and the left tank to letter L. I didn't try to make it a jo
    1 point
  21. Captains, This will serve as a formal forum announcement that we have released the version 2.0 update for the RealSimGear G5 Instruments. All customers who have purchased the G5 Instruments up till now have been sent an e-mail by X-Aviation with complete instructions on how to obtain your update. We have made this a very simple process! For those that purchase the G5 Instruments from today forward, your purchased download will already be updated to version 2.0 for you. Please Note: This installer will update the Cessna 172SP, BN-2B/2T Islanders, as well as the Beechcraft Sundo
    1 point
  22. YES :-) This was the solution. I disabled the Realtime Protection from the Windows Defender and after reinstalling the TBM works! Thanks for your help!
    1 point
  23. Are you installing the TBM with an Anti virus running or Windows Defender running? If so, either disable your anti virus and Windows Defender, or add an exception in your anti virus so it allows the installer to install everything without interruption. Also add an exception to your anti virus so it doesn't read your X-Plane folder.
    1 point
  24. Skunkcrafts updater is one of those plugins I wish either didn't exist, or worked with everything. It's probably the cause of the CTD's.
    1 point
  25. Unfortunately still the same with current up to date driver AMD 21.9.2, flickering in VR with the pocket rocket (fine without VR). have found that when i remove acfutils.dll from plugins folder of PR aircraft, then flickering in VR is gone ! question: what does this dll do, will PR be impacted when i remove it ? why do i have flickering only with the pocket Rocket, with no other aircraft. Not with default LR, not with Aerobask Lancair Legacy, TMB900 operates allright in VR. is noone else using this DLL / API ? why a vulcan issue when all other aircrafts are smoo
    1 point
  26. It would be nice if you'd included more than a verbal description of your bug. Instead you've just filed a rant.
    1 point
  27. Or an assumption you probably shouldn't be making. Thousands of users. You're the one in here reporting broken font issues. The other bits were acknowledged. You may be smart, but let's not go so far as to assume you should be condescending.
    1 point
  28. Hola. Aquí está la guía de integración para la G500. RealSimGear G500 Integration Guide.pdf
    1 point
  29. I’m glad to see you’re still around! Keep up the good work guys!
    1 point
  30. Regarding the RXP GTNs, yes we are reading the data by default, but it does require configuring the RXP units to broadcast the proper information. You can copy the files in the X-Aviation/Cessna 172SP G500 folder (RealityXP... files, there are 4 of them) to the aircraft you want to use the GTNs with. No, the map resolution is based on system resource load and X-Plane terrain files. The parser only runs in the background, grabbing the terrain levels based on available system resources. Seems you've figured out #3, but you can also drag from the bottom edge of the popups as well.
    1 point
  31. Hi Jon, When you run the main installer, there should be a "G500 Aircraft Installer" located in the root of your X-Plane folder. Run that and select the aircraft you wish to use it with.
    1 point
  32. I would imagine those aircraft have their own sound packs, and so SoundMaxx would not touch them. In that instance it would enhance the outside environment.
    1 point
  33. Perfect, that fixed it. Although I have triple monitors, I was only running XP11 on one monitor with full screen. When I changed the sim to run in a windowed mode, the 'activate licence' dialogue box was visible and I was able to enter my licence details. Great customer support - I see you responded within 1 hour of my post being raised. Thank you!
    1 point
  34. If worse comes to worst I could take this as an opportunity to redo them...maybe with XP12 .
    1 point
  35. Hi there, I just checked - you are right, I can´t call the up, either... I will try to find out why that is! Welcome back to flying the 737, Jan Edit: In the meantime, here are some more videos I made about our 737, like what the "recent" updates brought and also some further system explanations... https://www.youtube.com/playlist?list=PLGRsg_6rB1D6f7lKjdw5r9P99swJtryhQ
    1 point
  36. Hello and thanks for the nice words! The FD in TOGA mode will only work if both FD switches are on. This is the same as in the real aircraft. Make sure you turn the correct one on first (left if you are sitting in the left seat) - this will light up the little MA lights (master) and determine which flight control computer is master and references the on-site VHF nav radio. For example if the left FCC is Master and you tune the ILS on the right NAV radio, you can not engage the APP mode. The red gear lights are part of the gear warning...I don´t recall the EXACT logic off the top of m
    1 point
  37. I have done a complete reinstall of windows as well as X-Plane and everything that goes with it and I happen to have the exact same problem, the sim loads, freezes and then crashes, but if I load the sim with a different plane and then change it to the IXEG then it works just fine with no issues. Glad someone found the source of the issue, I will try removing it and report back.
    1 point
  38. Now that TorqueSim have released their news...... https://blog.torquesim.com/2021/08/27/avionics-rsg-partnership/ https://realsimgear.com/blogs/news/coming-soon-realsimgear-g500-add-on-for-x-plane
    1 point
  39. This is not in the current shipping version, it is already coded and implemented in the V2 update, releasing soon.
    1 point
  40. Just click on the nosewheel and it should toggle and show back up. Just move the X-Plane cockpit camera outside the window and click on the gear
    1 point
  41. Many Many thanks I will try both. I did learn if you takeoff you MUST land SUCCESFULLY in this sim. I found it to be the same in an aircraft of any type. You can't just shut down the computer when the war department (wife) calls. I have been able to do that with all other A/C in my hangar. Great work guys on putting out a real simulator without the motion.
    1 point
  42. Hello All. This post will be locked as its only intended for public statement. While many people are aware of the IXEG Development status, many others will not and so this post is intended to provide clarifying information. For a while now, IXEG development has sat relatively idle. The reasons for this are multiple and have been stated in other forums; however, two significant factors contributing to that idleness have since wained and IXEG are looking at how to best move forward with IXEG updates again. There are two areas we are looking at for updates, 3D cabin/doors/animations a
    1 point
  43. Hi Everybody, Welcome aboard.... this is an Alaska Airlines Flight (flight number 1172), with nonstop service from Portland Oregon to Phoenix Arizona. We depart Portland International (Rwy 28L) via WHAMY4 and arrive in Phoenix Sky Harbor (Rwy 26) via BRUSR1. Just some minor audio bugs that still need to be worked out along with the same A/T disconnect @ 80knots issue I've had for some time now. Other than that, it was a nice enjoyable flight!
    1 point
  44. Thank you for this haughty answer. I am extremely disapointed. I support your product since my first post and I still think that it is a great one. But I spent 55$ to buy it and do you think that is it normal to get such an arrogant answer?! I am a longtime and loyal customer of X-Aviation, but today "I was" sorry. Who are you to talk like that Mr Cameron? You treat all of your customers like that? The patch for you will be: Doing a training - "Best practice in Sales and customer support" Full stop. Good luck for the future.
    1 point
  45. 1 point
  46. In addition to the VNAV work we have also these fixes lined up for the next update: Improvements * Added switch in aircraft file to always force experimental flight model on * Improved tracking ability of nosewheel in tight turns (less skidding) * A "direct to" turn will not attempt to re-intercept the line between current aircraft position and the waypoint * Yoke checklist can now be flipped up and down and yellow bug goes all the way to top again * Added a dataref to indicate if autothrottle is active or not * Added a preference to "pause on Top of Descent" Bug fi
    1 point
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