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Showing content with the highest reputation on 02/01/2022 in all areas

  1. Yes, it can be landed with ATS engaged if you desire, and is done in real world ops regularly.
    4 points
  2. We have a lot in store this year, including updates for X-Plane 12 when it releases, and new products! Here is a summary of our projects and our current plans. All TorqueSim aircraft will be getting updated to X-Plane 12 for free. The AFM M20 Collection will not be seeing further updates, as it is being replaced with the upcoming TorqueSim M20R (discounts will be made available to all AFM M20 owners). The Updates TorqueSim SR20/22 Series, G1000 and Entegra We have multiple updates planned for this line. For the G1000s, we expect to release the 1.3.0 update soon, upgrading our internal processes and adding some new features and improvements. This update will also include many internal updates in preparation for X-Plane 12. Following the release of X-Plane 12, we plan to release a larger free update for each aircraft in the line bringing full compatibility with X-Plane 12, and taking advantage of all the great new features in the sim. TorqueSim BN-2B/BN-2T Islanders This product will also be seeing a free update to X-Plane 12! At this time, it has not been determined if this update will be split into two parts, like the TorqueSim SR Series aircraft. TorqueSim Pocket Rocket This aircraft will be seeing a free update to X-Plane, with the addition of the many new features X-Plane 12 offers, and some significant internal improvements, including a variant equipped with the Allison 250 B17 engine. The New Additions TorqueSim CitationJet 525 We are really excited to release this aircraft. While we are still squarely in the middle of development, we do want to make sure we can get this aircraft to you as soon as it is ready. This will be our most in-depth aircraft from TorqueSim yet, and by far the most accurate and fun light-jet for X-Plane, or any flight-sim, to date. We are really going deep with custom systems, failures, avionics, and more. Expect lots of exciting updates between now and release. This aircraft is planned to release for X-Plane 12 only. TorqueSim Take Command! Mooney M20R What started as a massive overhaul has grown into a whole new aircraft. The 3D and textures are completely new, intricate, and absolutely phenomenal. The systems are being totally redone from scratch, benefiting from the custom engine model and systems in the TorqueSim SR Series. Both the M20R Ovation II and M20R Ovation III are being done with great care, the former featuring a steam-gauge cockpit with options to show combinations of the RealSimGear G5, RealSimGear G500, RealityXP GNSs and RealityXP GTNs, in addition to the default X-Plane GNSs. The latter features our customizations on top of the X-Plane X1000, providing a great G1000 glass cockpit experience. Expect more updates on this in the months to come. This aircraft is planned to release for X-Plane 12 only. The Retirement AFM M20 The AFM M20 was the start of AFM Simulation's venture into X-Plane development, and what led to the formation of TorqueSim, merging forces with the art prowess of Attitude Simulations. Seeing dozens of updates since its initial release in 2017, its time for retirement has come, with the development of the TorqueSim M20R taking its place. The AFM M20 will still be available for X-Plane 11, and all customers of the AFM M20 will receive the upgrade discount to the TorqueSim M20. The new visuals and systems are a remarkable improvement and will truly do the M20 justice. Thank you for all your support over the last many years - we wouldn't be here without you. We will have more to share soon! Cooper, Steaven, and the entire TorqueSim Team.
    2 points
  3. Thanks guys! Subscribed to his channel!
    2 points
  4. I will totally agree with you on Foxtrot Alpha’s videos. The level of depth he goes to is extraordinary. So far an absolute master class in what you look for in a real walk around with what every pump and system does in detail. I know we can’t access that aft bay in the sim but wow amazing stuff. Even the cabin walkthrough revealed so much I was not expecting. Looking forward to every new video he releases.
    2 points
  5. @AtlasI'm in pretty much the very same boat (plane?) as you. All of my flying until now has been in various GA aircraft with the TBM900 being the most "complicated". The CL650 is a whole new, intimidating beast for me. I, too, found large parts of the checklists to be largely confusing given my lack of knowledge and understanding. In addition to the great advice and references that have been posted above, I'd recommend looking at the videos posted on YouTube by "Foxtrot Alpha Aviation". He's a real CL650 pilot and is posting some very in-depth looks at various procedures and walkarounds. He hasn't posted a full startup video yet. His latest walked us through up to and including the start of the APU. But the level of detail he's providing is excellent and I've learnt so much from him already. I'm eagerly awaiting his next video.
    2 points
  6. I'd like to chime in on this thread in support of discreet ON and OFF commands although I'd like to see them be supported _in addition to_ rather than _instead of_ TOGGLE. Having a discreet set of commands definitely makes it easier to implement control mappings in SPAD.next and other control devices. You don't have to worry about checking additional datarefs for the current state of a switch in order to keep your hardware and software switches in sync. But I'd hate to see the TOGGLE option go away since for each of us that want a discreet command, I'm sure that there is someone else who would prefer to have a TOGGLE. Choice is good!
    2 points
  7. I always wonder about these tiny little details that have nothing to do with flying the aircraft... are people flying around looking at the wing view!?
    2 points
  8. Version 1.3

    621 downloads

    N225N is a Challenger 604 based in Seattle, WA, painted here for the Challenger 650. Please don't modify and reupload/redistribute without permission.
    1 point
  9. Version 1.0.0

    271 downloads

    This is a blue and grey paint scheme that was based off N703MD, which is a Falcon 7x. I know it's a Falcon and not a Challenger but I thought the paint looked cool and wanted to put it on the Challenger. Enjoy!
    1 point
  10. Version 2.2.1

    1,624 downloads

    This is a 3D model of the Challenger 650 for use when flying in online networks like VATSIM. This will be visible for multiplayer traffic flying type code CL60. Downloading and Installation Instructions: Download and then extract the CL60 folder into your pilot client CSL folder (X-Plane 11/Resources/plugins/xPilot/Resources/CSL/Bluebell/ for default installs) to see this model. This model includes lights (Nav, Beacon, Landing), retractable gear, and rotating engines. There are also animated Flaps, Spoilers, Speedbrakes, and Taxi Lights, but there appears to be some dataref issues (these don't appear to animate in the sim). Hopefully we can have HotStart resolve with future updates! I do hope that we see a proper CSL done by Hot Start and the goal wasn't to replace that, but in the meantime I hope the community can enjoy this work! This model uses some parts from the XCSL C750, which were shared with permission. Please do not resell this work. Thank you!
    1 point
  11. Version 1.1

    30 downloads

    This is a fictional repaint of a private Challenger 650 for the excellent HotStart 650. The livery is how I imagine the Trotters would paint their aircraft after becoming millionaires! To install, place the 'Trotters' folder into \X-Plane 11\Aircraft\X-Aviation\CL650\liveries Now they can go anywhere, New York, Paris or Peckham. Luvly Jubbly. Thank you for downloading Paul Edwards
    1 point
  12. Appreciate the feedback and desire to help make the product better!
    1 point
  13. Direct from real world sources.
    1 point
  14. Have you tried a different airport/runway? the scenery could be corrupt.
    1 point
  15. Ok I've confirmed this behaviour and reported it to the developer.
    1 point
  16. To add, following some extensive conversation, it's possible the flight condition behaviour can be improved. It seems for the single engine shutdown the on-side boost pump switch off should only generate the INOP message on that side, and will stop both pumps from running. We're not 100% as the documentation is pretty poor, and pilots can't simply shut down a real engine in flight!. However, the devs and testers will keep investigating and update where possible. Thanks for the post - a real head scratcher!
    1 point
  17. Interesting, I didn't know that. Yeah, betterpushback is great 99% of the time, but something like the TBM's tow bar feature would be convenient at times. Correct, the feature would have to be in the form of a Lecktro style tug (as betterpushback models).
    1 point
  18. Interesting question, and sorry I missed it earlier. Yes, once is most likely expected behaviour and the other definitely is. 1) Fuel pumps. As you can see from the study menu, the boost pumps are not dedicated to a single engine. You have two boost pumps, and they both provide pressure for both engines. They should both run, or both not run. As such, the switches are not really turning the pumps on and off, but rather controlling the automatic logic. When the switches are pressed in, if pressure is lost on the engine driven pump on that side then both boost pumps will run. (So there is always a dual source providing fuel for the engine, one engine pump and electric boost pumps on standby, or both electric boost pumps). By switching off the right side, you are telling the system that despite the fact there is no fuel pressure from the right side engine pump, you don't want boost pumps. It's not happy about this and shows inop for the pumps. I will verify this behaviour with the type rated pilots as despite it being essentially the same check performed on the ground, it does "feel" wrong to me. However, at this point, go into failures, fail the other side primary ejector pump and you'll see the pumps come back to life as you would expect. 2) Ice detection. The ice detectors are not looking at ice on the wing, and are not affected by the wing ice protection. They operate on a cycle of 5 seconds of heat, 55 seconds with no heat and as long as ice continues to build, they will indicate ICE. They are telling you that you are flying in active icing conditions and ice protection is required. As long as you have the 14th stage isol open you'll be protecting both wings.
    1 point
  19. Thanks Daniel, That's a known issue, and basically down to how X-Plane handles the popup windows (apparently it doesn't let the software know which is on top, so there needs to be some special code to work around that). The developers are looking for a solution to this issue.
    1 point
  20. It works wonderfully, thanks Graeme. I'm not sure how I got my right MFD in that mode on my last sim session. I must tell you too that I thoroughly enjoyed and found very useful your Preparation and Power Up and the the Fuel System videos that you did, I look forward to more of your good tutorials! Bruce.
    1 point
  21. Thanks @Pils, I'll have a look at that tomorrow! Thanks @Prefect99 and @IronCroptop for chiming in! This is definitely a niche request and a workaround is better than waiting for a fix but having both on/off states and toggle state commands would be having our cake and eating it too! It's not a top priority to be sure and I'm happy to wait but even better that I know our request is in the queue.
    1 point
  22. I'd also appreciate discrete switch settings in addition to direction e.g. PASS SIGNS up/down I'm sure could be useful depending on hardware in addition to having ON/OFF/AUTO. I have limited brain so can just about cope with mapping in XP settings. I am sure there is a better way but this currently works for me!
    1 point
  23. Prior to shutdown, operate the engine at or near IDLE for a minimum of two minutes, to dissipate heat and stabilize internal operating temperatures. Taxi time at 70% N2 or below may be credited in the two minute cool-down period.
    1 point
  24. SPAD.next can definitely set dataref values rather than send commands and when it's the only option, I do just that. However, I've learnt that sometimes changing a dataref isn't necessarily enough since there may be other datarefs that are triggered when a command toggles on and I didn't manage to find them all -- or the right one). That may just be a case of me doing it wrong. As for triggering on load, I don't know offhand if SPAD.next will set datarefs based on switch position when it loads or only when the switch moves. The programming is tied to "events" but I'm not sure what actually triggers those events. I'll ask about that on the SPAD.next support Discord.
    1 point
  25. Thanks for expressing your support, the more people we hear from the more it helps prioritise. In the meantime, can you set datarefs with that tool? Because if so just use those and force the switches to match your hardware on load? Or does it not change the value until the switch is moved for the first time?
    1 point
  26. This is an adjusted crosspost from the Hot Start Discord, but I think it's relevant to this thread. Every wing ever made will flex. A PA28 has wingflex. A Lockheed Starfighter has wingflex. The Challenger has a very stiff wing, and as such you won’t see significant movement in flight. There are no engines out there on the wing, so the bending loads at the root are minimal. Aircraft like the 737 and 747 carry the engines out on the wing, so on the ground the gear supports the engine and the wing will bend down with the engine and fuel weight. In flight, the wing carries the weight of the engine and fuel, and so will flex upwards. The Challenger only carries the fuel in the wing, and it's only just over 2000KG with full tanks, so the difference in flight and on the ground is minimal. Without the engine out there as a mass damper the wing flex is also smaller in magnitude and potentially higher in frequency, essentially it will flex less and stop flexing sooner. In X-Plane the turbulence simulation feels pretty poor IMHO. Low intensity chop, where the flight path doesn’t change and it feels more like driving slowly over a cobbled or washboard road is most likely to show the wing moving, but X-Plane does a pretty poor job at replicating that - XP11 lacks subtlety in most parts of the weather simulation. There’s also the fact that real wings show smooth deformation / bending (one single continuous curve) but XP can’t do that sort of smooth body animation, so it’s necessary to chop the wing up into sections and have angles between them. This can then cause other issues with the wing like flap positioning etc. As such, wingflex in XP is a compromise - it will never look perfect. Goran has been clear that Wingflex is coming to the Challenger, and the devs may have some magic up their sleeves to make the subtle movements happen. However judging by other addons, large movements of the wing (like a 787 or 737NG) in XP turb are what some sim pilots want to see when they ask for “wingflex”. The Challenger will not have this, as the real thing does not. I think it’s important to set expectations correctly for the community.
    1 point
  27. Excellent - was looking for that in the LEGS pages.
    1 point
  28. The simulated 650 FMS is fully capable of offset, and can micro-SLOP.
    1 point
  29. CL650.lua Throw this into your FlyWithLua scripts directory. With DataRefTool one should be able to implement basically any switch one would like based on these examples.
    1 point
  30. I love Google translate. Let's just say there's a right way and a wrong way to ask for things and to get them done. Orlando demonstrated the worst way.
    1 point
  31. @Orlando Cuesta You have not purchased this product. Enough said.
    1 point
  32. But you could perhaps use the backups created by the Navigraph FMS updater? So one always has the last cycle's database available as backup, in case there are problems with the current one? That'd be nice and quite realistic usage.
    1 point
  33. Ok I can try find time to publish my script for use in mean time.
    1 point
  34. The only thing I would say - please only put it in as it is in real life! Too many people are used to 'sim-isms' (just take a look at the debate on visibility at altitude..).
    1 point
  35. I've brought this up to Saso a few weeks ago, and he'll be looking into it for a future update. I got the idea from another forum post from someone who took off before his passengers arrived. He was confused at why the 650 felt so light when taking off and flying. The he realized he was too fast in pre-flight, and took off too early.
    1 point
  36. We really don't mind. If it isn't too much of a big deal to add a bit of eye candy, we're more than happy to accomodate those who want it. I'm a big believer of the little things that make people go "Wow!" In saying that, I will be adding wingflex, however, it will be very subtle. I think it flexes by about 10 inches up and down (20 inches in total), but I will confirm. We have quite a few things on our plate at the moment, and my top priorities right now are the ADG and some external decals. If I can fit wingflex in before the next update, I will.
    1 point
  37. Version 1.0.0

    272 downloads

    This paint is based on N96DS, a 1994 Challenger 604. There are minor differences from the real aircraft on the engine and tail.
    1 point
  38. Hi, I am always wondering what criteria user lays on a simulated arcraft in Flightsimulations. For me I am sitting in the cockpit and try to study all the technical stuff what Hotstart provided in a very impressing way. There is a lot to learn about. Until now I had not one look to the wings, to see if or how much they move.. Imaging real pilots are practicing in a real simulator, and complain about no wingflex. Funny.. Sorry this is my humble opinion, take it as a joke... Best Steff
    1 point
  39. Hello, This has been implemented for the next release version. KR
    1 point
  40. Those datarefs are for the ALT button state, not the altitude on the EFIS. You can’t find them because they don’t exist. The feature request is open already. I will post updates to the following thread. Thank you for trying to help the product better!
    1 point
  41. On a smaller screen I find myself performing more clicks to open, position and size the popups than interacting with them. I would like to propose a feature where by we can save popup positions and sizes to a small number of memory slots that can later be recalled with a single button bind. For example as user I might bind all of the pilot flyings panels to one memory slot and all of the pilot monitoring panels to another. Thus allowing me to effectively glance between the two to transfer metar information, glance at the checklist etc. I'm currently using the the Toggle All Popups key bind but without a 4k display it's difficult to possition all of the panels I use with out overlapping or making them so small they're unreadable. I'm not sure if this is working as intended but if you use the Toggle All Popups to close the panels next time you click on a single panel it's the only one the doesn't open. I belive its effectively restoring all popups and then closing the one you clicked on. Another option that may actually already be possible is exposing the position and size of the panels so we can modify them using FlyWithLUA or similar. Regards BT.
    1 point
  42. Version 1.0.0

    737 downloads

    Here's N777QX for the superb CL60 from HotStart. Enjoy! Please do not modify & reupload/resdistribute without contacting me.
    1 point
  43. Hello, The angles of the screenshots and photos are definitely playing tricks on you. The "flex" you are seeing in the first screenshot is heavily aided by the change of angle in the wing's leading edge as well as the low angle of the photo. You cannot directly compare the winglet position from the ground photos taken at around 0° camera angle vs 30-40° camera angle in the airborne photo. Lastly, as Cameron stated, a test was done on a real Challenger 650 which provided no flex. It's a stiff wing! Simmers love their wing flex for some reason but it's just not realistic in this case. Brgds
    1 point
  44. It looks like there could be some improvements possible with temperatures and persistence. The developers and testers are aware and will investigate further. Thanks for the report.
    1 point
  45. Is this the new "my ashtray is full, i need to buy a new car"? Bloody throwaway society...
    1 point
  46. Version 1.0.0

    97 downloads

    This is a paint of the real EC-MET, a spanish registered TBM900. In RL it doesn't have winglets, so I left them blank. The registration is changable through the registration tool (if needed).
    1 point
  47. Version 1.0

    202 downloads

    Delta_Who Liveries | HotStart TBM900 - Silver Wave v1.0 | D-FABT To Install -------------------------------------------------------------------------------------------------------------- 1. Simply place the folder "Delta Liveries - Silver Wave v1.0" into the liveries folder of your TBM 900 Liveries folder 2. That's it...easy right? NOTE : The registration is already pre-made, but you can use the existing registration editor to tailor the livery to your liking! Version Notes --------------------------------------------------------------------------------------------------------------- + Special thanks to Cessnarox for the paintkit, and my congratulations to Totoritko and Goran for an amazing aircraft Creative rights go to Delta_Who. Logos and branding are associated with their respective copyright holders.
    1 point
  48. Great idea! What would you think about making it kneeboard size? Make it so you can fold it in half horizontally with all the information you currently have on the left side and then you could use the other side for writing your en route ATC instructions and frequency changes along with your en route times and altitudes. There's really no reason to use a full 8.5x11 sheet of paper just for clearance information. I've attached an example of a kneeboard navlog I use when flying on PilotEdge. I generate my flight plan using AOPA's online flight planner. I think you have to be an AOPA member to use it, but it's worth the $35 annual dues. I print the navlog in landscape mode so the right side of the paper is blank. If there isn't enough room at the bottom of the left side (under the navlog) to write down my clearance and other information, I flip the paper over and write on the blank side. I have a kneeboard strapped to my leg when flying on PilotEdge rather than using a desk to write on and that's why an 8.5x11 sheet doesn't make sense for me. The kneeboard makes my sim experience a little more realistic. navlog-kneeboard.pdf
    1 point
  49. Es correcto. Mejor imposible darse cuenta de lo Obvio. Pues aun que sea un mínimo detalle o no sea de importancia para quienes lo diseñaron. Es HACERBIEN LAS COSAS DESDE UN PRINCIPIO. Y no estar negando lo OBVIO. Pues si. Pero por el valor del addon ese DETALLE de la Flexión de las Alas es algo a estas alturas del diseño de aviónes para simulador algo BASICO. Lo que no es Realista es MENOSPRECIAR lo OBVIO y negar las quejas de los clientes de HoTStart. No son divinidades y claro que tienen sus errores. Y por OBLIGACION les guste o NO lo deben de hacer. ASI DE SIMPLE. USTED NO SE PREOCUPE POR NUESTRA IMAGINACION. DEBE CORREGIR ESTE ERROR . ES SU OBLIGACION.
    -1 points
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