Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 05/18/2020 in all areas

  1. Hi everyone, starting today I will aim to make a video every week for your viewing pleasure...talking about IXEG development, flying our aircraft, showing you procedures, techniques and various other stuff. Stay tuned to this channel!
    7 points
  2. not many clouds, but was really impressed with what I saw in this flights....great work..so smooth and some great layers, immersion effect was awesome...
    3 points
  3. Great shots.. Great update.. Tried others but always come back to SMP..
    3 points
  4. John these are superb shots. I have to say the latest update is amazing.. Did 2 flights yesterday using it with RWC and FSGRW.. Toliss us over ORBX scenery.. Clouds though not many were amazing and performance was spot on.. Thanks..
    2 points
  5. I haven't flown the IXEG 737 for years. I can't even remember why I stopped flying it. BUt very happy to hear that you have an update in progress. I will certainly do the update and give it a try. (I used to fly it a lot.) John.
    2 points
  6. We are excited to share what we have been working on behind the scenes for the last month and a half! We last shared about how we are integrating the many unique aerodynamic features of the SR22 into the model, this has been further refined along with our custom engine model (which was discussed here). While refining our custom systems has been a top priority for the development team, our 3D artist Steaven has also been hard at work, making one of the best 3D models for an X-Plane aircraft to-date! RealSimGear Integration Our rendition of the SR22 aircraft has designed from the onset with the hardware customer in-mind. Our aircraft will integrate perfectly with the RealSimGear Perspective Hardware, providing the ideal home flight simulator. The RealSimGear Cirrus Perspective hardware package will work out of the box with the new aircraft providing a fully integrated and easy to configure home training solution for people wanting to learn and practice flying real Cirrus aircraft. The PFD and MFD screens will automatically display the screen contents when the aircraft is loaded, all buttons and knobs will be pre-configured. This makes it possible to practice the exact same workflows and procedures you would normally encounter during a real world flight, including full checklist operation, flight plan loading and instrument approaches. This coupled with the extremely realistic engine and system modeling means that flying with the simulated aircraft combined with realistic hardware provides an incredibly effective home training platform. 3D Modeling and Texture Update We have also nearly completed the 3D model and texturing process for the aircraft! The model has full 4K PBR texturing, with accurately replicated materials throughout (Even down to the style of fabrics and leathers used)! Engine Model Update The SR22 IO-550-N engine will be the most accurately replicated piston engine for X-Plane. The engine is simulated down to each individual component! Over the past few weeks, the engine model has been further refined and extensively enhanced in order to represent the proper behaviors of the IO-550-N as authentically as possible during normal, hot, cold, flooded and false starts. This is now supplemented by an extensive oil system and other features never seen before on piston engines in X-Plane, such as engine knock (detonation) based on real data as well as some unique characteristics pointed out by real Cirrus pilots on our testing team. The entire component-based simulation of engine, fuel, TKS and oxygen systems has also been integrated into a novel maintenance concept which organizes maintenance intuitively in the form of inspections. Our custom FMOD sound pack also benefits from the advanced physics-based system simulation. For example, when flooding the engine you will hear fuel dripping from the cylinder drain port. On the SR22TN you will hear the sounds of the turbochargers depending on their speeds. Electrical System Update We originally discussed the Electrical System back in February, detailing the level of depth of the system. We have further refined, tested, and validated the system in all of its various modes! We have developed an internal physics model simulating the lead-acid battery and its various behaviors. The behaviors of the Alternators and the Master Control Unit are also all simulated. The electrical system is a low-level physics simulation, when a switch is flipped on the plane, instead of simply checking for power on the bus, the SR22 simulation actually connects the “switch” tying the individual electrical item onto the power bus. This new logic allows for the many different states of the SR22 to be dynamically simulated at runtime. New Website! TorqueSim has a new website! Visit torquesim.com to check it out, our goal was to make everything easier to find and for the website to load quickly across the globe. We have split off the development blog from the main website, you can now find our development blog at blog.torquesim.com with our update blog posts and more.
    1 point
  7. Hello All, This will serve as a formal forum announcement that we have released the version 4.9.3 update for SkyMaxx Pro. All customers who have purchased SkyMaxx Pro v4 up till now have been sent an e-mail by X-Aviation with complete instructions on how to obtain your update. We have made this a very simple process! For those that purchase SkyMaxx Pro v4 from today forward, your purchased download will already be updated to version 4.9.3 for you. What if I didn't get the update e-mail? If you did not receive your update e-mail don't fret! X-Aviation has updated our system to allow all customers to update with ease, regardless of whether you received an e-mail for the update! Here's what to do: 1. Login to your X-Aviation account here: https://www.x-aviation.com/catalog/account_history.php 2. Find your original SkyMaxx Pro v4 download and re-download the file. It will download as the latest version! This release has experimental support for Vulkan if you are a Windows user. For Mac users, please be aware Metal is not supported. You may still enjoy this v4.9.3 update when running X-Plane in OpenGL mode. You may read why here. The following is a list of additions/fixes included: What's New / Changed: Fixes some cloud shadow anomalies Fixed cloud drawing anomalies in Vulkan / HDR when using some third-party aircraft Improves cumulus and overcast cloud lighting Adjusts some cloud textures As always, thanks for purchasing from X-Aviation!
    1 point
  8. So we finally have something visual to show for the next update. With our 3D toolchain in place, we are able to make 3D updates reasonably quick... thoughit still takes time to add in the detail. This is a screenshot showing a typical mesh refinment before/after. Whereas when we started the 737 10 years ago, we had to be conscious of our polygon count, its not as bad as it was and X-Plane and modern hardware can suppport more detail. So as we move forward with our updates, we will be making these kinds of refinements around the airplane...moreso out of the cockpit than in, because the cockpit was done pretty darn well the first time IMO. We'll show more sneak peeks as we have stuff to show. -tkyler
    1 point
  9. Having a blast of time enjoying those cloud lighting variations, in combination with ASXP loving those thick and solid cloud decks formed near my route, superb add on. Wondering what crazy amazing stuff you have reserved for SMP v5 some day...
    1 point
  10. We are seeing some great feedback in regards to the latest 4.9.3 release, I want to thank everyone and we are very happy you are enjoying it! Also how about that Vulkan? Sliders can be pushed forward finally and users can see what SMP can really do! We're done yet, one thing I think needs attention are the Cumulonimbus and Thunderheads, unlike the majority of SMP, which uses an algorithm to place clouds, Cumulonimbus and the Thunderheads use individual 3d models. Im in the process of working those as we speak. Some of the new "Thermal Development" is in these shots.......
    1 point
  11. I can vouch for the app....it is excellent. A one time purchase. It can do fuel and weight planning as well as load the aircraft directly from the app.
    1 point
  12. Thank God! I hate those windows. I use a two monitor setup like most flight simmers, with my non-XPlane monitor on the left. Every time I would move the mouse cursor to the left monitor, it would trigger one of those flyout windows. Super annoying. Glad this will be an option to disable.
    1 point
  13. I think the new clouds lighting looks amzing, very natural and for me personally those are the best clouds I've ever seen in a simulator, including FS20 alpha (I don't like their clouds at all). Further I'm still impressed how the SMP clouds give a feel for their position, most cloud system look somehwat 'flat' like a picture but with SMP everything feels truly threedimensional for me (don't know what's the magic with SMP, no other cloud system ever gave me that feeling). Also the towering clouds seem to have improved over time, every formation now looks different it seems and I always loved those towers... :-)
    1 point
  14. you may consider this third party app for weight and balance, very nice! http://forums.x-pilot.com/forums/topic/6873-igodispatch-for-saab-340a/
    1 point
  15. Stefan Drury will be excited. I'm glad you included his plane livery.
    1 point
  16. Looks really good externally
    1 point
  17. Wow, what can I say, just, wow.. Keep it going all, this sounds like it will make a run for top position of all X-Plane aircraft.
    1 point
  18. I've got it! After your feedback I tried to play a little with other plugins. FInally I have found that my problem is probably a part of "replay" issue. I usually start the plane from "load situation"X-Plane menu. That causes my issue. Normal X-Plane start do not cause any problem. It is not critical for me since we know working solution. You can double check it if you like.
    1 point
  19. I´m experiencing the same bug. He´s not alone. Could be a headshake thing now that I think about it. I´ll try it without in a while.
    1 point
  20. Works sublimely! Looks like we've gained some extra treats too! Keep up the excellent work
    1 point
  21. Windmilling Fans added. This example shows direct headwind and tailwind for simplicity. The magnitude is obviously diminished off-axis with practical limits..and the rotation speed is asymptotic, so 100 kt winds doesn't create unrealistic rotation animations. Tail winds are less effective on fan rotation than headwinds, due to wind turbulence through the vanes that saps energy. Also, alignment with the wind vector has to be closer for tailwinds than headwinds to yield fan rotation. -tkyler
    1 point
  22. So we have reached the "minimum" of what we need to put out an update. I want to make sure all understand the nature of this update. It is NOT a major fix of FMS stuff. This update has significance to us as developers, which will lead to significance for customers. From our perspective, its validation of our current toolchain, i.e. we can output code and flight model / 3D changes quickly with modern tools...being that the entire product has been generated from this new toolchain. From the customer perspective, it is mostly compatibility changes to the flight model given the changes in X-Plane 11.5....with a few visual enhancements added-in as able and tweaks to the coroute loaders, scrollwheel support, etc. Those visual enhancements, as of this post are simply some "sharpenings" of the engine 3D/animation and a tweak here or there to some textures. Between now and the update though (occuring soon after 11.50 goes final)....we will try and squeeze in fixes and enhancements as able. I am currently working on the front galley and main door animation...I'd really like to get that squeezed in to the next update if possible. If not, then it will be soon thereafter. We are also perusing some forum posts to see what else we can address in the estimated time-frame before release. I have also begun refactoring my VNAV code...in anticipation of addressing that (and holds) asap after the release. So to recap, the priorities after this update will be FMOD sounds, VNAV and holds. I am optimistic that being back full time on this, we can address the FMS deficiencies in a timely manner and get out some much needed improvements. Again, I am supremely grateful for our patient supporters and we will continue to work on making the IXEG the most immersive airliner simulation available.. -tkyler
    1 point
  23. The 737-300 is very good for flying "conventional IFR", with sole reference to terrestrial radio aids, more so than other more modern aircraft which will not intercept and track a VOR radial directly. It has two EHSIs, two RMIs and two DMEs. You can navigate without using the FMC at all (although I still use it for the performance calculations when flying "pure" IFR, not the lateral navigation). Tip: You can use the FIX page of the FMC to "draw" radials and arcs. It's very useful when flying procedures if you want to use the MAP mode without a magenta line; particularly the arc function to fly those dreaded DME arcs. Also very useful for drawing holds where you can setup the inbound radial for reference and the abeam to start the timer.
    1 point
×
×
  • Create New...