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FlyAgi last won the day on August 5 2019

FlyAgi had the most liked content!

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About FlyAgi

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  1. I second this, engine sound is much to weak in cruise flight now, it may be more realistic then before but not enjoyable to me, no matter what I do to the noise cancelling it's getting on my nerves pretty soon while I really enjoyed the older engine sounds. I see there are some subtle improvements in the sound overall, the second fuel pump for example is now audible and when taxiing it seems more polished now but engine sound in cruise is a step backwards I think. Further, there was a pretty cool engine crackling sound after shutting down the warm engines, this is barely noticable now. And at last the left fuel tank selector does not produce any sound while the right one does.
  2. The 1.1.1 version also has a new soundset it seems but the new one does not sound good to me, the engine pitch is much higher now and overall the older soundset from the 1.1.0 version was much better regarding engine sounds.
  3. As I did not find anything regarding experimental flight model in the manual I have one question: Is the BN-2 supposed to be used with experimetal or with standard flight model? :-) Agi
  4. Thanks fpr the painter friendly texture mapping, it's really a joy to paint on your BN-2. :-)
  5. For me some items are not restored too. These are: Fuel tank switches (both are opened at every flight start) Headphone plug (but volume is restored) Mixture Throttle Prop pitch Red electrics bar Edit: I found one more item: Fuel quantity
  6. I finally increased the cloud coverage radius (about 30.000) but this ended up in frequent and regular microstuttering while my general FPS where still the same as before (60 FPS with Vsync). Those stutters immediately vanished after I moved the slider back to 10.000 and averything was smooth again.
  7. That's funny... for me the default clouds are much faster with vulkan, the high gpu load issues I always had with these clouds when close to a cloud layer is gone almost completely. Also I had no performance issues with SMP 4.9.3 so far, aside from a micro stutter issue when increasing cloud coverage radius.
  8. Thanks... will try to do that... maybe it get's even better. :-)
  9. Awesome shots... do you think it's save to increase cloud coverage distance now? I still have it on 10.000... BTW: May I share those screens in some german forums?
  10. I think the new clouds lighting looks amzing, very natural and for me personally those are the best clouds I've ever seen in a simulator, including FS20 alpha (I don't like their clouds at all). Further I'm still impressed how the SMP clouds give a feel for their position, most cloud system look somehwat 'flat' like a picture but with SMP everything feels truly threedimensional for me (don't know what's the magic with SMP, no other cloud system ever gave me that feeling). Also the towering clouds seem to have improved over time, every formation now looks different it seems and I always loved those towers... :-)
  11. Thanks. I thought I could make a work around until it's fixed... :-)
  12. Is there a way to hack this using a dataref?
  13. I made my own livery based on the blue one included. :-)
  14. The plane will roll left - this is because of the propeller torque, the propeller is rotating to the right, so the airplane slightly roll to the left and this effect gets stronger at high power settings. In theory you should be able to use roll or rudder trim assigned to buttons to correct this but I don't know if the aircraft prevents you to do so for realism as the Sundowner has no roll or rudder trim as far as I know. I suggest to fly the sundowner at about 2500 rpm in cruise flight so the roll left tendecy is there but in a way I think it's fine. I personally don't like having no torque effect at all (of course, this depends on aircraft and engine configuration, if the real aircraft rolls left I want my virtual aircraft to do so as well).
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