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Showing content with the highest reputation on 09/17/2023 in all areas
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Hi everyone! Thanks for everyone´s support and feedback for our initial launch of the IXEG 737 in XP12. This post will detail the bugs that were reported and confirmed by us. This post will be updated regularly and shall serve as a tool to check if something you observe has already been reported. Activation issues with the DRM that revolve around the "Level 2 check" failing - fixed Wiper switches not working - fixed for next patch Standby airspeed indicator drum not moving - fixed for next patch Bullseye windows on doors 3L and 3R too far outboard - fixed for next patch VRconfig.txt file missing - fixed for next patch Starter not strong enough at high density altitudes - fixed for next patch Engine start process going too fast - improved (total duration matches) but fix in LR´s court Wing illumination light not working - fixed for next patch Visual texture glitch on underside of left wing - fixed for next patch Taxi light a bit too dim MCP backlighting a bit too dim Window heat OFF logic reversed for right side windows - fixed for next patch No turnoff light for right side - fixed for next patch INVALID ENTRY message when trying to manually enter a V1 on TAKEOFF REF page - fixed for next patch Pitch up moment change during liftoff and landing too strong - fixed for next patch Idle fuel flow too low - fixed for next patch No CDU backlit keys - fixed for next patch. FMC / Gizmo crash when executing VNAV calc with only one waypoint in LEGS - fixed for next patch. ECAM gauge needles not lit up at night - fixed for next patch. Added four commands to command the fuel lever to idle/cutoff. For hardware binding to buttons/switches. Linked to default XP commands to connect/disconnect/toggle the GPU. Helpful for VR users. Cockpit door default to pen in the Turn-around mode Cockpit door occludes front galley lighting at night when closed. Fuel Crossfeed annunciator dimmer (less bright) when crossfeed valve open. Was too bright. - fixed for next patch.7 points
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Wondering if its good to start a known issues topic locked and updated by developer with comments, that way people "might" read it and not repeat the same issue over and over.4 points
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3 points
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Hi and thanks for the feedback - I will doublecheck the starter power at high altitudes (MMMX), the move to XP12 created some headaches regarding starting. We have no control over the fuel scheduling and we might have to resort to some scripting to tame the spool up after fuel introduction. I have also noticed that power requirements for taxiing were a bit high in our latest version, Laminar is changing wheel parameters a bit in the upcoming next version (less wheel weight, tiny increase of hub friction for the "stopped" case) and I will retune the rolling behavior when that drops. I look forward to your further reports, it has been 11 years since I last released the parking brake of a 737-300 and memories fade fast... Cheers, Jan3 points
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2 points
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That's correct, that's my opinion. It becomes a bit of risk from business perspective when many people share the same sentiments. Watch flightdeck2sim stream and read user comments. In addition, having so few users on XP12 and the aforementioned comments, don't expect mega sales any time soon.2 points
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I am speaking out as I see it. Please watch the last stream from Q8 Pilot, he shares similar sentiments. I believe you can do better especially what I see in MSFS in terms of graphical fidelity/sounds. Either way, remove the expiry date from the Coupon. This way customers are not forced to pay for something they don't want until the promised changes (if any are delivered). This is how software industry works, you don't pay upfront for promises, you pay for deliverables. Please don't take this personally, but this is how it is right now. If you want some references look at: PMDG 737 Upcoming BlueBird's 757 Upcoming Airbus 3802 points
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2 points
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Yes, this is also known - ever since I became a Captain in 2008 I lost all interest in making the right side more functional . Just kidding, of course - we have plans to improve the FO side functionality in the future, not sure if we can get WXR and Terrain working, but at least get the POS INIT, PLAN mode (and also the PLAN mode while IRS not aligned yet) should be possible!2 points
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Yes, this is due to new physics in X-Plane 12 - they are representing real world effects, but are probably a bit too strong in the case of our 737. Austin models the downwash of the wings making the air go "down" behind the wings - and if the horizontal stabilizer is in this downwash, it gets more effect (pushes tail down). So if the plane lifts the nose, the tail moves close to the ground into an area where the air can not "flow down" anymore (because the ground is in the way). It looses effectiveness and the pilot has to "pull more" to make the nose keep going up. Once the plane is out of the ground effect climbing, this effect gets re-established and you can "relax" the pull a bit. The real 737 has the same effect: You initiate rotation fairly easily, then the plane "stops" rotating when you reach about 10 degrees and you have to pull MORE to keep the nose going up (recommended is 3 deg per second rotation rate). Once the plane is lifted off and climbs out, you can relax this extra pull. Its almost as if there was a "resistance" to the nose moving up around 10 degrees pitch. It works the same on landing, the closer you get to the ground, the more you have to "pull" to keep your nose from dropping. This is more pronounced now in XP12 and one has to adjust the technique: When passing 50 feet, make sure to keep nose up at the same pitch! When passing 30 feet, pull nose up by 3 degrees and HOLD IT THERE. At 20 feet, pull power back to idle.2 points
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2 points
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This is what the FMC defaults to. The pilot has to enter the correct values. You can see the actual trim setting in %MAC in the default X-Plane weight and balance gui. Set this value into the FMC and then set the resulting value on the trim wheel prior to takeoff.2 points
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Thanks for the nice words! As Tom said, we are not done "tuning" the flightmodel and I know that the plane feels a tad different from XP11. I sense that it reacts to the controls a bit more "briskly", but I tried reducing control authority but then found it lacking in some extreme cases (slow flight, forward CG, etc). So it may be a matter of tuning deflection times. The effect at lift-off is realistic, though. The real plane will pitch up readily at Vr, then hesitate notable at around 10 degrees and you have to "learn" to give it more elevator input at around 9 degree to keep the rotation rate smooth, then relax it as you near the normal pitch attitude after liftoff (15-20 deg). There is a bit of a "nose down" effect in X-Plane as you get close to the ground, it is a realistic effect, but maybe a tad too strong for a 737...it is a function of the plane´s geometry and we have no influence over it. The reason is the stabilizer being in the downwash of the wings during normal flight, but near the ground this downwash is stopped by the ground, so the stabilizer has less "nose up" effect (relative wind not coming from "slightly above" anymore).2 points
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This isnt' the kind of thing I'd normally throw out there....I don't like excuses, but there is some behind the scenes info on whats going on time wise. ...and I know how hard the team is working despite the circumstances. We had planned the release earlier, when everyone was avail to support, but my elderly mother had a AAA (Aortic aneurism) a short while ago and I had to bolt out of town for the emergency, and this delayed the release. I don't want sympathies or well wishes here or in PMs, please keep those to yourself.....that's not what this post is for. This delay pushed the release back a bit.....to this weekend where some of our team are out of town (one out of country) for events with their families they scheduled months ago...and unable to work efficiently as they'd like. They're trying the best they can..and we're trying to get back together as fast as possible so we can get on with the business of improving the IXEG. We'll be hitting this hard tomorrow as well. We are fully committed to getting everyone up and running. This post is simply to let folks know that "life happened" to us these past few weeks and we're not just ignoring folks or don't care, or have lowered our standards. With all that said, I'll be hammering away all week on the things I can control. The other team members will continue as well and we'll be running on all cylinders again very shortly. TomK1 point
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I know it's early but here is the first thing I'd like to see on the wish list. Make the bump-out window resizable. Actually, not the bump menu, but the window it launches. Awesome aircraft guys.1 point
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I can not predict how fast we will be able to implement HOLD and offset, but HOLD and PROG page are very high on the priority list. You can - however - fly all procedures without those functions, you can use the FIX page to put in the holding fix and paint in the radials and then just use HDG SEL and the stopwatch to fly holdings. You can also fly all profiles in selected modes like vertical speed or FL Change and adhere to profile descents that way just fine. No idea about better pushback, sorry. All the best, Jan1 point
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soooooooooooo any update on the license issue? 3 days now with the plane and not able to fly it.... no answer on the ticket either, I supported ixeg back in 2021 but now im a little disappointed, not good....1 point
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1 point
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Hi guys, bugs I noticed: (I have xplane v12.06 no beta, no plugins, only x.aviation plugin) -wipers switch not working, (tried to control via keyboard bid but got Lua script error) -FMC fuel predictions are completely incorrect and destination fuel prediction is missing on PROG page 1 -standby IAS showing 0 all the time. (i double check it in warm weather so no icing issue)1 point
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FYI @Pils....this release really is 'foundational' with an eye on moving forward. Indeed we've had to strip out a few things to make way for more remodeling. Part of our roadmap is to not only focus on the aircraft proper, but also develop more informational resources, i.e. a web-based documentation system to augment the written stuff, similar to the MU2....so there will be an 'IXEG website' where we can put out this kind of information, documentation and other value added content for users to access. NOW...will folks read the stuff we provide then? who knows but we're going to be putting it out there anyhow. TomK1 point
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FYI, Put XPRealistic back in and all is good1 point
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Why is there expiring date on the Coupon? As per current release it doesn't merit for me to upgrade (I need to see changes brought up to spec with quality expected in 2023). It is literally copy/paste from XP11 with a coffee pot which I don't care about. Therefore, the coupon should not have expiry date, I don't want to be (same goes for all customers) forced to upgrade until I see some serious improvements.1 point
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Not at all, this is your file after all, I just change few stuff, not needed even to ask, I'm feeling very honored to help somehow. Thank you!1 point
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Awesome... do you mind if I use this as a baseline for the "official" fix? No, the wipers are something else.1 point
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Sure, my pleasure! I'll keep testing it, is basically the XP11 version with those changes above, wipers still not working but I think is not bc of the vr_config. B733_vrconfig.txt1 point
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I've clicked Tune for max fps on the Gizmo setting popout thing and the stutters have gone to almost unnoticeable. So this is good!... Enough to be able enjoy flying and put up with until the new gizmo comes out :D.. Heres one for yall. https://www.youtube.com/watch?v=1YIlRqskbbo&ab_channel=Vanadeo1 point
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Hi, I'm happy that I'm apparently not the only one with this problem: Level-2 FAIL error and and aircraft that remains totally without power (my liscence was updated a few times and I rebooted both Gizmo and the aircraft several times within X-plane 12, I have the latest XP-12 update). No glory: no difference what ground state I choose: NO POWER.1 point
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For now it uses the old external model so yes.1 point
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I am using the standard "50%" settings and that seems to work good for me.1 point
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I have a very strange behaviour as well with rotation. I have to pull the yoke quite a lot and nothing happens and suddendly it "snaps" airborne and I have to correct a lot by pushing the yoke1 point
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1 point
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@Vanadeo The taxi lights and turnoff lights in the real aircraft are just as dim. They are not meant to illuminate the taxiway, they are for spotting obstacles and mostly for people seeing you taxi. The cabin light spilling into the cockpit is a known problem and a side-effect of us using dynamic ("real") lights. It is a limination of X-Plane´s engine, most objects do not cast shadows or block dynamic light, unfortunately. One workaround is to dim the light in the cabin during night flying. We are looking into ways to make the lights go "out" if the camera is inside the cockpit. Which backlight do you feel too weak? Landings feel a bit different in XP12, you need to concentrate on not letting the nose drop as you approach the runway, raise it by ca. 3 degrees as you go through 30 feet and leave power on a second longer.1 point
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1 point
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That was it. An external trim wheel was the culprit. I unplugged the device and fired up the Classic and no typewriter. Looks like a total computer power down and startup didn't reset that device. I did fire it up again with the device and the sound is not present. Thank you for your help and the awesome products you have created.1 point
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Yes....there are plans to do the air stairs. The IXEG roadmap includes a new 3D exterior and when doing that, I'll put in the air stairs. Heads up...it'll probably be mid-fall 2024! before that part of the roadmap is getting implemented. -Tom1 point
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Can definitely tweak. Night lighting level been a thorn in my side for a while. My idea of how bright these should appear, given a photometric value setting...vs. Laminar's idea....is not quite the same and I always end up having to code isolated use cases to attenutate these things. BUT.....I'm in agreement. added to the list! Thx!1 point
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What we have so far......or the 'clues' we have so far rather......suggest that in each of these cases, something is blocking our plugin from getting on the network and communicating with XA servers. This could be another plugin (as in the case of @haraldh above) ...or a firewall config....an ad-blocker, etc. If we can isolate further and code around it, we certainly will....but not all plugins play nice in the X-Plane sandbox. We're trying to isolate some commonalities between cases and still collecting datapoints from some users helping out, so we're sorting through it. Everybody helping out is spread all over the world though but we'll get through this quickly. -TK1 point
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yes, into resources > plugins. it's only necessary if you need to connect to an external source (like Smartcars for a virtual airline or Volanta)1 point
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What I did was start a flight with the 737 which worked fine, then went back to the main menu and started the flight from a different location, which then fails to load the aircraft properly because of the Level 2 authentication failure. On my system at least, even with no plugins enabled this error appears 100% reproducible.1 point
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Thx fopr reporting @Obo, indeed this is the highest priority item. We are collecting data from all who've experienced this. If I may ask, would you please delete your log.txt file from the root X-Plane folder, and then start X-plane and load up the IXEG? ...then shut down X-Plane....and finally post your log.txt file here. This will give us a clean log.txt file to use as a data point with others. I am confident we will get this worked out and I'm sorry you're dealing with this at the onset...I know anticipating is high atm. We will continue to work through all these isses and get to those IXEG improvements so you can use it for a long time to come. -TomK1 point
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Regarding the FMS vnav / restrictions ....that has always been buggy and "on our list" for a long time. We will continue to work steadily on all our roadmap items, the FMS included. Its high priority for sure. -tk1 point
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Hi @judeb, I think what is probably happening (I just tested this) is that the autopilot stay on when you override the modes (the green CMD still shows) but you revert to CWS (control wheel steering) modes (shown in yellow). You can´t disengage the autopilot by moving the joystick, it will only fall back to CWS and the autopilot warning light flashes (but no warble).1 point
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You are experiencing the same problem, as (almost) everyone else is since release, it fails level 2 activation check, only IXEG can sort it out! we'll have to be patient and wait for a fix1 point
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Hi everyone, just landed and got home, 11h flight from SBGR... just catching up on the posts here and wanted to let you know that I will take over for a bit, after taking a nap, only had about 3h of break on the flight. Weight and balance + fuel has to be set up through the default X-Plane menu for now Spool up times for engine start is a known subject, we can not control the fuel scheduling in X-Plane 12 and therefore this is a function of engine inertia...we are looking at a way to slow it down a bit more XPUIPC does not work in its latest version, use the one posted in this thread earlier (this covers most "throttle does not move" issues Activation problems will need to be solved with X-Aviation support Discount email problems will also need to be solved with X-Aviation support When encountering unexplicable problems the default X-Plane troubleshooting rule applies: Remove all (other) plugins and try again, if it works, add the removed plugins one by one to see which one is conflicting Further discussion of problems and issues will be handled in the "Support" subsection of this forum. We are determined to get the first patch out with the most common and pressing problems fixed first, thanks for everyone´s patience and help in finding and eliminating bugs! Cheers, Jan1 point
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1 point
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Let me see If I got this right. For the dedicated pilots, you have a payware upgrade, for the undedicated, a freeware upgrade? Also, XP11 Version will still be the same cr*p, but with better N1 modeling lool1 point
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This is conciously done this way and I don't think we'll be changing it. Your suggestion is essentially how it was done before, and maintaining four installers for various scenarios (BN2B, BN2T, G5, and G500) gets very complicated not only for us, but also the customer should they later want those options. I won't bore you with all the scenarios a customer could get "stuck" in with regards to all of this, but I'll leave it at the fact that this is a much cleaner solution to many problems. That said, you bring up a good point on not being able to discern which is which, so we should probably make that more obvious in the icons.1 point