Jump to content

Bulva

Members
  • Posts

    120
  • Joined

  • Last visited

  • Days Won

    2

Bulva last won the day on October 16

Bulva had the most liked content!

1 Follower

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Bulva's Achievements

Enthusiast

Enthusiast (6/14)

  • Conversation Starter Rare
  • First Post Rare
  • Collaborator Rare
  • Dedicated Rare
  • Reacting Well Rare

Recent Badges

27

Reputation

  1. The situation seems to be under control The lua script works and worked fine with the knobster encoder. My stupid mistake was with incorrectly assigning a command to the AP disconnect button - "Disco servos, yaw damp, and trim any side". This meant that once the trimmer was turned off, it would never be activated in AP mode again. Even after the flight is reset. Only restarting XP helped. Now I assigned the command "Disco servos, fit dir" and everything is probably OK.
  2. And this is a fragment of the lua script that I tried to activate these commands with (for knobster encoder): The script works fine up to a point. Ie, I can start the ap pitch wheel nose down or up mode (in knobster encoder), but the autopilot then "is stupid" - does not align hight selected ALT SEL (AP mode switches from V/S to ALT, but the plane continues to ascend). I am sure you can execute these commands using a Knobster encoder, but I don't know how to do it ...
  3. Thx. Of course, if I use predefined assignment in Yoke settings everything works fine: My problem is that I need to assign these commands to Knobster. When I assign the commands: "xscenery / mu2b60 / ap_pitch_wheel_nose_down" and "xscenery / mu2b60 / ap_pitch_wheel_nose_up" to a Knobster rotary encoder, it does not work.
  4. Próbuję bezskutecznie używać tych dwóch poleceń, aby przypisać je do przycisków na moim własnym kontrolerze: ---- AP PITCH TRIM KOŁO ---- xscenery / mu2b60 / ap_pitch_wheel_nose_down xscenery / mu2b60 / ap_pitch_wheel_nose_up Próbowałem skryptu lua, ale też bez skutku. Co ja robię źle ???
  5. Bulva

    OAT

    Thank you. Is it possible to switch SAT to TAT in hardware, as it is in the "steam gauge" engine instrument version ???
  6. Bulva

    OAT

    I'm ashamed to admit, but I don't know where to find information about the OAT temperature ??? Of course there is TAT. I searched on FMC sites (like in 737-800) but can't see OAT ...
  7. Exactly. IXEG733 has a problem (bug) with resetting the parameter: "sim / flightmodel2 / controls / speedbrake_ratio" even with the Speedbrake lever fully retracted. It is also very annoying when using the XPRealistic add-on - if onces you use the speedbrake, the cockpit will never stop shaking again ;-) My simple and tiny lua script eliminates this inconvenience: TB_IXEG_Speedbrake_off.zip I think it will also solve HeliMaf's problem
  8. Everything I am writing is about the XP11 version. PS I checked several more times. Sometimes the Horn Cutoff button works correctly (usually on the ground), but more often its operation is ineffective (especially in flight)
  9. 4) It seems to me that the "Horn Cutoff" button does not work (the animation works, you can press it, but it does not silence the beep).
  10. The problem as in the title: [EDIT] If you press any button on the top AP panel (ALT / HDG / NAV ... etc) before then the AP Pitch Trim knob does not turn on the AP. (Of course, AVION 1,2 is armed beforehand)
  11. AD1) My temporary, makeshift solution: I added two lines in the lua file: set ("xscenery / mu2b60 / manips / L_power_lever_pull", 0.013) set ("xscenery / mu2b60 / manips / R_power_lever_pull", 0.013) Then, after turning on the simulation, the throttle levers move in the beta range.
  12. 1) The animation of the throttle lever after starting the C&D plane remains in the back position until I move it above the "FLIGHT IDDLE" position. I am using Honneycomb Bravo: Later, when the throttle levers "jump" to the positions above "FLIGHT IDDLE" everything works fine (i.e. the beta range, rev is animated correctly). 2) Thank you very much for adding the MAP lighting intensity adjustment (on the ceiling) ;-). But now changing the position of the switch (the one below the knob) from "OFF" to "MAP" doesn't change anything. Shouldn't the lighting turn on only by setting the switch to the "MAP" position ? And the knob "DIM" allowed to change the intensity of lighting ??? Or, should switching to "MAP" give maximum brightness ??? How does it look in real MU2 ??? 3) sometimes there is a problem with the lack of IAS indications (when starting from the C&D state - which is mentioned in another thread and it was already in earlier versions of MU2) ---- [EDIT] AD1) I checked this situation with the Gladiator joystick. I assigned throttle for axis number 5. And the situation is the same as in the case of Bravo (no animation after switching on C&D simulation)
  13. A request, as in the title, to add a GPU connect / disconnect command ;-)
  14. I have this problem frequently. From earlier versions. I wrote about it here: Only if I start the simulation with cold & dark and take off the props "by hand" or with the help of assigned commands. When I remove props using the MU2 preferences window, then (I think) I don't have this problem/error.
×
×
  • Create New...