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Showing content with the highest reputation on 02/02/2022 in all areas
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Version 1.1.1
929 downloads
This repaint is based off of a private Challenger 350 (N316K) and made for the Hot Start Challenger 650. The livery was created with the assistance of a credible source and numerous close-up photographs of the real aircraft. Installation: Extract the "Blue & Gray (N316K)" folder inside the zip file to …\X-Plane 11\Aircraft\X-Aviation\CL650\liveries The tail number configuration comes with the livery, and you are free to personalize it to your liking within the airframe manager. If you like the livery, feel free to leave feedback and if you spot any errors, please do point them out! Enjoy!4 points -
We have a lot in store this year, including updates for X-Plane 12 when it releases, and new products! Here is a summary of our projects and our current plans. All TorqueSim aircraft will be getting updated to X-Plane 12 for free. The AFM M20 Collection will not be seeing further updates, as it is being replaced with the upcoming TorqueSim M20R (discounts will be made available to all AFM M20 owners). The Updates TorqueSim SR20/22 Series, G1000 and Entegra We have multiple updates planned for this line. For the G1000s, we expect to release the 1.3.0 update soon, upgrading our internal processes and adding some new features and improvements. This update will also include many internal updates in preparation for X-Plane 12. Following the release of X-Plane 12, we plan to release a larger free update for each aircraft in the line bringing full compatibility with X-Plane 12, and taking advantage of all the great new features in the sim. TorqueSim BN-2B/BN-2T Islanders This product will also be seeing a free update to X-Plane 12! At this time, it has not been determined if this update will be split into two parts, like the TorqueSim SR Series aircraft. TorqueSim Pocket Rocket This aircraft will be seeing a free update to X-Plane, with the addition of the many new features X-Plane 12 offers, and some significant internal improvements, including a variant equipped with the Allison 250 B17 engine. The New Additions TorqueSim CitationJet 525 We are really excited to release this aircraft. While we are still squarely in the middle of development, we do want to make sure we can get this aircraft to you as soon as it is ready. This will be our most in-depth aircraft from TorqueSim yet, and by far the most accurate and fun light-jet for X-Plane, or any flight-sim, to date. We are really going deep with custom systems, failures, avionics, and more. Expect lots of exciting updates between now and release. This aircraft is planned to release for X-Plane 12 only. TorqueSim Take Command! Mooney M20R What started as a massive overhaul has grown into a whole new aircraft. The 3D and textures are completely new, intricate, and absolutely phenomenal. The systems are being totally redone from scratch, benefiting from the custom engine model and systems in the TorqueSim SR Series. Both the M20R Ovation II and M20R Ovation III are being done with great care, the former featuring a steam-gauge cockpit with options to show combinations of the RealSimGear G5, RealSimGear G500, RealityXP GNSs and RealityXP GTNs, in addition to the default X-Plane GNSs. The latter features our customizations on top of the X-Plane X1000, providing a great G1000 glass cockpit experience. Expect more updates on this in the months to come. This aircraft is planned to release for X-Plane 12 only. The Retirement AFM M20 The AFM M20 was the start of AFM Simulation's venture into X-Plane development, and what led to the formation of TorqueSim, merging forces with the art prowess of Attitude Simulations. Seeing dozens of updates since its initial release in 2017, its time for retirement has come, with the development of the TorqueSim M20R taking its place. The AFM M20 will still be available for X-Plane 11, and all customers of the AFM M20 will receive the upgrade discount to the TorqueSim M20. The new visuals and systems are a remarkable improvement and will truly do the M20 justice. Thank you for all your support over the last many years - we wouldn't be here without you. We will have more to share soon! Cooper, Steaven, and the entire TorqueSim Team.3 points
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Haha you've clearly never worked for a cheap corporate flight department. Now there's the simulation immersion.. "Part 135 setting - On" *Phone Rings* "Hi, this is Jenny with Hot Start Flight Support, I know you said you were scheduled to depart in an hour but uh,.. your passengers are in the lobby." "Jenny, stall for me! I need the fuel truck ASAP!" *Phone rings again* "This is lead passenger ______. We are ready to go, where are you!? My broker is going to hear about this!" *Phone Rings* "Hi, this is ____ from (broker), my clients inform me that you're not ready for them? What is going on?!" "Part 91 setting - On" would be your Owner telling you to be ready at 9am and then not showing up until 9pm.2 points
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This is an adjusted crosspost from the Hot Start Discord, but I think it's relevant to this thread. Every wing ever made will flex. A PA28 has wingflex. A Lockheed Starfighter has wingflex. The Challenger has a very stiff wing, and as such you won’t see significant movement in flight. There are no engines out there on the wing, so the bending loads at the root are minimal. Aircraft like the 737 and 747 carry the engines out on the wing, so on the ground the gear supports the engine and the wing will bend down with the engine and fuel weight. In flight, the wing carries the weight of the engine and fuel, and so will flex upwards. The Challenger only carries the fuel in the wing, and it's only just over 2000KG with full tanks, so the difference in flight and on the ground is minimal. Without the engine out there as a mass damper the wing flex is also smaller in magnitude and potentially higher in frequency, essentially it will flex less and stop flexing sooner. In X-Plane the turbulence simulation feels pretty poor IMHO. Low intensity chop, where the flight path doesn’t change and it feels more like driving slowly over a cobbled or washboard road is most likely to show the wing moving, but X-Plane does a pretty poor job at replicating that - XP11 lacks subtlety in most parts of the weather simulation. There’s also the fact that real wings show smooth deformation / bending (one single continuous curve) but XP can’t do that sort of smooth body animation, so it’s necessary to chop the wing up into sections and have angles between them. This can then cause other issues with the wing like flap positioning etc. As such, wingflex in XP is a compromise - it will never look perfect. Goran has been clear that Wingflex is coming to the Challenger, and the devs may have some magic up their sleeves to make the subtle movements happen. However judging by other addons, large movements of the wing (like a 787 or 737NG) in XP turb are what some sim pilots want to see when they ask for “wingflex”. The Challenger will not have this, as the real thing does not. I think it’s important to set expectations correctly for the community.2 points
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Version v0.105
787 downloads
Hello Captains! A LUA-script for v-speed callouts for the HotStart Challenger 650 v1.2 or higher. It includes callouts for 80 knots, V1, Vr, V2 (V2 is optional) and positiv rate / gear up. Feel free to leave a comment if you liked the script (or not) Requirement: The script requires FlyWithLua: Download the correct version for your simulator. FlyWithLua for X-Plane 11: - https://forums.x-plane.org/index.php?/files/file/38445-flywithlua-ng-next-generation-edition-for-x-plane-11-win-lin-mac/ FlyWithLua for X-Plane 12: - https://forums.x-plane.org/index.php?/files/file/82888-flywithlua-ng-next-generation-plus-edition-for-x-plane-12-win-lin-mac/ Installation: - Unzip the files in [X-Plane]\Resources\plugins\FlyWithLua\Scripts You should get a structure something like this. Settings: Edit the Wizball_CL650_vSpeed.lua for the settings. -- Set to true to enable "V2" callout and false to disable. true and false have to be written with lowercase letters. local Enable_V2 = false -- Set to true to enable "Positive rate/Gear up" callout and false to disable. true and false have to be written with lowercase letters. local EnablePosGearUp = true -- Set to 1 for callout by totoritko(HotStart). Set 2 for callout by xplana. local CalloutVoice = 1 -- Change "SoundLevel" to adjust volume for the callouts. Adjust between 0.10 min - 1.00 max. -- Recommended value for CalloutVoice 1 - 0.70 - For CalloutVoice 2 - 0.30 local SoundLevel = 0.70 How to use: Just make sure you set the vSpeeds in the FMS and you will get the callouts. Demo: Known bugs/limitations: - Non at the moment. Credits: totoritko and xplana for the callouts1 point -
Version 1.0.3
1,579 downloads
This is the official paintkit for the Hot Start Challenger 650. This paintkit assumes you have previous knowledge of painting in PSD (Photoshop) files and/or afphoto (Affinity Photo) files. DISCLAIMER: Upon opening the zip file containing the paintkit, you have agreed to the terms that follow. You may do ALMOST whatever you wish with these files. Create, share, modify, post on forums, all without restriction. You may NOT charge money for any textures created with these files. You may NOT sell this paintkit. (Unfortunately, it has to be stated.) If you choose to alter any files other than the empty layer between the Ambient Occlusion and Albedo layers, you do so at your own risk, and you do so, assuming you have made backups of the original textures. The only layer designed for changes or additions is the layer between the AO and Albedo layers. You may add as many empty layers as you wish, but make sure they are located between the AO and Albedo layers to achieve correct results. The wireframe layers that are included are a guide to the areas you can paint in. Anything outside of the wireframe is NOT to be painted on. If there are any questions, please visit the forums at forums.x-pilot.com or our discord. Happy painting!1 point -
I like how the fueler is desperatly knocking on the door if he can't enter the cockpit. Old lazy guy like me forgot to reopen the door after de-icing on one of that last flights and only noticed the passengers are still trying to board at the departure airport when I already landed at the destination (and wondering why it's so quite behind me and why they aren't leaving the plane). So for guys like me it would be cool to have a checklist option "passengers already on board ?" or even better them knocking on the door like the fueler.1 point
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Hi! This is actually totally correct. The synoptic display pressure is not the same pressure sensor as the HYD 1(2)(3) LO PRESS trigger. The CAS is triggered by pump output pressure. In the images below the following is occurring: 1) HYD 3A pump is on and system is pressurized (NO CAS) then 2) HYD 3A pump is turned off, and system is at 3000 PSI, but the CAS has been triggered. The CAS is warning you about an impending issue, you have pressure now but not for long please take action soon. Image 1 Image 21 point
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Thank you so much for your help, Jan. If it in the meantime anything changes I will let you know.1 point
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He is not the only one, I have the same issue (~10s fps sutters), but didn't have the time to test the suggestions yet. I can't say it's not texture paging, I trust Cameron of course, but this is the only aircraft on my fleet that stutters like described. I'm planning to record some videos to better illustrate what I'm seeing once I have time.1 point
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So far I have turned the anti-virus off, removed the ixeg, re-installed it and moved plugins out of the plugins folder but no luck... I'm at a loss what more I can do my end. I haven't made any changes and up until a few days ago I was flying the 737 without issue. I will post the log.txt later today.1 point
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Very nice! We spoke a while back about assisting with the CE-525. I have 20 years of flight sim experience and 5,000+ hrs in almost all of the Citation Jet variants. Let me know how I can be of help. - Mat1 point
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View File Hot Start Challenger 650 - Blue & Gray (N316K) This repaint is based off of a private Challenger 350 (N316K) and made for the Hot Start Challenger 650. The livery was created with the assistance of a credible source and numerous close-up photographs of the real aircraft. Installation: Extract the "Blue & Gray (N316K)" folder inside the zip file to …\X-Plane 11\Aircraft\X-Aviation\CL650\liveries The tail number configuration comes with the livery, and you are free to personalize it to your liking within the airframe manager. If you like the livery, feel free to leave feedback and if you spot any errors, please do point them out! Enjoy! Submitter johnn Submitted 02/01/2022 Category Hot Start Challenger 650 Livery For https://www.x-aviation.com/catalog/product_info.php/take-command-hot-start-challenger-650-p-212?osCsid=ibpoe1p6157iamcrsr17kjnp841 point
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That's a very bad approach, at least an option to select real-weather or x-plane should exist.1 point
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After I removed the plugins above and the issue persisted I put 3/4 back in that I use - FlyWithLua was removed. I'll take them back out tomorrow and post the log.txt1 point
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No hurry Graham. I just wanted you to know that your tutorial style is very good.1 point
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I've brought this up to Saso a few weeks ago, and he'll be looking into it for a future update. I got the idea from another forum post from someone who took off before his passengers arrived. He was confused at why the 650 felt so light when taking off and flying. The he realized he was too fast in pre-flight, and took off too early.1 point
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It is in no way our intent to support or provide support for older versions in a new software release run. If you have issues, please use the forums to provide feedback and support to resolve any issue in this or a future release.1 point
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The underlying cause - a bad route specification - cannot be fixed. Simbrief simply constructed an invalid route here. It marked the route as going from BJA VOR via A411 to ANB VOR. That is not correct, airway A411 doesn't contain BJA VOR. It contains BJA NDB, which is a close (but not identical) navaid. Consequently, the route parse fails, as the database object referenced is simply the wrong one.1 point
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It looks like there could be some improvements possible with temperatures and persistence. The developers and testers are aware and will investigate further. Thanks for the report.1 point
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Guys, as I write the state tracking works fine, but after 2 days of not flying the ITT was 180 Celsius. So the cool down is definitely not working. Please check.1 point
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I have been looking at this bird for several days, every time I see a review I get even more impressed! But somehow this “save state” functionality was a pleasant surprise tonight. I don’t get a lot of time to sim, and often have to leave the simulation for a number of hours before coming back and doing another hour on the sim. This “save state” functionality has me convinced that I’m getting this beauty for my sim!1 point
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Personal I do export it with LNM as fms at X-Plane/Output/FMS plans/ and load it in CL650 via IDX(index) > ROUTEMENU > DISK ROUTE LIST > navigate to correct with PREV & NEXT and pressing appropriate Left LSK The same you can do with every third party flight planner. Hope that this help you.1 point
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Yes I know it, in our VA we got active the called "Forgotten Fleet" and the russian fleet who pass by our country are represented on it, at now Antonov AN24, Yakolev YAK-40, Tupolev TU-154, are active and the your develop of the Ilushin IL-14 will be there too, by the other hand the old school navigation is more close to the real simulation in my opinion, and those models have a very accurate work, thank´s to Felis and all the others developers like you who make it possible, regards.1 point
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Es correcto. Mejor imposible darse cuenta de lo Obvio. Pues aun que sea un mínimo detalle o no sea de importancia para quienes lo diseñaron. Es HACERBIEN LAS COSAS DESDE UN PRINCIPIO. Y no estar negando lo OBVIO. Pues si. Pero por el valor del addon ese DETALLE de la Flexión de las Alas es algo a estas alturas del diseño de aviónes para simulador algo BASICO. Lo que no es Realista es MENOSPRECIAR lo OBVIO y negar las quejas de los clientes de HoTStart. No son divinidades y claro que tienen sus errores. Y por OBLIGACION les guste o NO lo deben de hacer. ASI DE SIMPLE. USTED NO SE PREOCUPE POR NUESTRA IMAGINACION. DEBE CORREGIR ESTE ERROR . ES SU OBLIGACION.-1 points