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  1. Hello Captains! I made a simple LUA-script for v-speed callouts. It includes callouts for 80 knots, V1, Vr, V2 (V2 is optional) and positiv rate / gear up. The script is tested on X-Plane 10.51 and X-Plane 11 on Windows 10. Feel free to leave a comment if you liked the script (or not) Requirement: - You will need FlyWithLua installed - http://forums.x-plane.org/index.php?/files/file/17468-flywithlua-for-xp9-and-xp10/ Installation: - Unzip the files in [X-Plane]\Resources\plugins\FlyWithLua\Scripts You should get a structure something like this. Settings:Edit the IXEG_vSpeed.lua for the settings. Set to true to enable "V2" callout and false to disable. true and false have to be written with lowercase letters.Enable_V2 = false Set to true to enable "Positive rate/Gear up" callout and false to disable. true and false have to be written with lowercase letters. EnablePosGearUp = true Sync the First Officers speedbugs with what you set on Captain side. Default = false. true and false have to be written with lowercase letters. SyncSpeedBugs = false Change "SoundLevel" to adjust volume for the callouts. Adjust between 0.10 min - 1.00 max (default 0.55) SoundLevel = 0.55 How to use: This is how I use the bugs. It may not be correct compared to real procedures. The required bugs you need to set for the call out to work is Bug_2 to V1 speed, Bug_3 to Vr speed, and set the MCP speed to V2 (if you use V2 callout). You can set the other bugs to whatever you prefere. Demonstration: Known bugs/limitations: - Speed bugs can only be set on Captains side. Credits: @xplana for his excellent voice for the callouts Changelog: v0.111- Made variables and datarefs unique to avoid conflicts with other lua scripts. v0.110 - Minor optimizing of the script. v0.109 - Added setting to sync the speed bugs on First Officers side with what you set on Captains side. v0.108 - Added setting to adjust volume for the callouts- Added setting to disable "Positive rate/Gear up" callout v0.107 - Speed bugs did not reset. Fixed v0.106 - Reseting speed bugs when loading script. To avoid callouts if you dont have set the bugs. - Some adjustment to the sounds. (not so much right panning). v0.105 - Changed the default for V2 callout to false (disabled) v0.104 - Fixed V1 callout when starting X-Plane/loading aircraft v0.103 - Fixed "Positive rate / Gear up" -callout when V2 is disabled v0.102- Added setting to disable V2 callout v0.101 - Fixed compability with X-Plane 10 v0.100 - inital version You can download the script here: http://forums.x-pilot.com/files/file/1029-ixeg-vspeeds-callouts/
    2 points
  2. Version 0.111

    1,241 downloads

    Hello Captains! I made a simple LUA-script for v-speed callouts. It includes callouts for 80 knots, V1, Vr, V2 (V2 is optional) and positiv rate / gear up. The script is tested on X-Plane 10.51 and X-Plane 11 on Windows 10. Feel free to leave a comment if you liked the script (or not) Requirement: - You will need FlyWithLua installed - http://forums.x-plane.org/index.php?/files/file/17468-flywithlua-for-xp9-and-xp10/ Installation: - Unzip the files in [X-Plane]\Resources\plugins\FlyWithLua\Scripts You should get a structure something like this. Settings:Edit the IXEG_vSpeed.lua for the settings. Set to true to enable "V2" callout and false to disable. true and false have to be written with lowercase letters.Enable_V2 = false Set to true to enable "Positive rate/Gear up" callout and false to disable. true and false have to be written with lowercase letters. EnablePosGearUp = true Sync the First Officers speedbugs with what you set on Captain side. Default = false. true and false have to be written with lowercase letters. SyncSpeedBugs = false Change "SoundLevel" to adjust volume for the callouts. Adjust between 0.10 min - 1.00 max (default 0.55) SoundLevel = 0.55 How to use: This is how I use the bugs. It may not be correct compared to real procedures. The required bugs you need to set for the call out to work is Bug_2 to V1 speed, Bug_3 to Vr speed, and set the MCP speed to V2 (if you use V2 callout). You can set the other bugs to whatever you prefere. Demo: Known bugs/limitations: - Speed bugs can only be set on Captains side. Credits: @xplana for his excellent voice for the callouts For support, please visit: http://forums.x-pilot.com/forums/topic/12002-lua-script-vspeed-callouts/
    2 points
  3. What is X-RAAS/RAAS? X-RAAS is a simulation of the Honeywell Runway Awareness and Advisory System(*), an extension to the EGPWS. If you've ever seen cockpit videos where some robotic voice announces something like 'APPROACHING 09 RIGHT' or 'ON RUNWAY 09 RIGHT', that's RAAS. What's the point of this post? I've been hard at work on X-RAAS version 2.0. Basically, this is a from the ground up rewrite of X-RAAS 1.0, because I wasn't satisfied with the Lua scripting performance and limitations. As a consequence, X-RAAS 2.0 is written in C and is instead compiled as a native binary plugin with no dependencies on anything else. We retain all features from X-RAAS 1.0 (refer to link above), as well as get some new ones: Configuration GUI: no need to hack around with config files anymore. Everything can be set up through an easy to use graphical user interface. X-Plane 11 compatibility. Much better performance: no more stuttering when Lua decides to collect garbage. Resolved all audio compatibility issues: we now use a dedicate OpenAL context, so no more compatibility issues with JAR's GroundHandling and the LES SAAB 340A. Ability to selectively enable/disable each monitoring function. Much nicer text rendering and substitutable fonts. Ability to change the 'LONG LANDING' into the 'DEEP LANDING' annunciation. This is a call for alpha/beta testers. The code is very nearly finished and is usable for day-to-day flying, but there is always potential for pitfalls. Given that this is written in C, bugs can lead to crashing the simulator. As such, the beta release is only suitable for people who are not afraid to see the occasional crash and are willing to provide testing feedback, such as explaining what you did, what settings you were using, willing to supply log files / crash dumps, etc. If you are not turned off by this, head over to https://github.com/skiselkov/X-RAAS2/releases, grab the latest X-RAAS2.zip and go flying! Note to aircraft developers If you'd like to integrate X-RAAS into your avionics package, you are quite welcome to do so! X-RAAS can feed you visual alerts for display on the ND, configuring the stabilized approach monitor and more. The installation package includes an avionics integration guide in the Documentation folder to guide you in the process (or just message me, I'll be happy to help). You can also grab the source from Github and build an embeddable version, so you can ship X-RAAS with your product. (*) More accurately, Honeywell SmartRunway and SmartLanding.
    2 points
  4. Taking the Cessna for a spin around Delaware at sunset.
    2 points
  5. vSpeed callouts for IXEG 733 View File Hello Captains! I made a simple LUA-script for v-speed callouts. It includes callouts for 80 knots, V1, Vr, V2 (V2 is optional) and positiv rate / gear up. The script is tested on X-Plane 10.51 and X-Plane 11 on Windows 10. Feel free to leave a comment if you liked the script (or not) Requirement: - You will need FlyWithLua installed - http://forums.x-plane.org/index.php?/files/file/17468-flywithlua-for-xp9-and-xp10/ Installation: - Unzip the files in [X-Plane]\Resources\plugins\FlyWithLua\Scripts You should get a structure something like this. Settings:Edit the IXEG_vSpeed.lua for the settings. Set to true to enable "V2" callout and false to disable. true and false have to be written with lowercase letters.Enable_V2 = false Set to true to enable "Positive rate/Gear up" callout and false to disable. true and false have to be written with lowercase letters. EnablePosGearUp = true Sync the First Officers speedbugs with what you set on Captain side. Default = false. true and false have to be written with lowercase letters. SyncSpeedBugs = false Change "SoundLevel" to adjust volume for the callouts. Adjust between 0.10 min - 1.00 max (default 0.55) SoundLevel = 0.55 How to use: This is how I use the bugs. It may not be correct compared to real procedures. The required bugs you need to set for the call out to work is Bug_2 to V1 speed, Bug_3 to Vr speed, and set the MCP speed to V2 (if you use V2 callout). You can set the other bugs to whatever you prefere. Demo: Known bugs/limitations: - Speed bugs can only be set on Captains side. Credits: @xplana for his excellent voice for the callouts For support, please visit: http://forums.x-pilot.com/forums/topic/12002-lua-script-vspeed-callouts/ Submitter Tom Stian Submitted 12/07/2016 Category Plugins and Utilities
    1 point
  6. Captains, It is with a lot of enthusiasm and excitement that I get the opportunity to announce SkyMaxx Pro v4.0 to you today! A few people have speculated out there on whether we were announcing the next version soon, or what may be in it, and today we can tell you a whole lot more! Without question, SkyMaxx Pro v4 is going to be our most exciting of the SkyMaxx Pro series to date. The features it brings to the X-Plane experience are pretty awesome, so without further ado, the feature list for SkyMaxx Pro v4 is as follows (a preview video will follow soon): - Double your maximum cloud draw area! Big performance improvements allow clouds to be drawn across an area up to 320 km across surrounding your plane. Go ahead and crank up SMP's cloud draw area setting and achieve fast, realistic scenes at FL300 and above. - Did we mention big performance improvements? SMP4 is faster than ever. - New 3D precipitation system that represents rain, sleet, wet snow, and dry snow - as well as mixed precipitation that responds automatically to the ambient temperature. Precipitation is even lit by your landing lights! And an whole new precipitation control panel lets you tweak its appearance to your own liking. - Precipitation is tied to individual clouds in SMP4. Rain will start and stop realistically as you fly underneath or through the clouds. - All-new "HD Cloud Puffs" overcast representation! Fly through large, thick overcast layers built from real HD cloud photos, without killing your framerate. Overcast clouds have never looked so good from above and below. - Higher-resolution scattered and broken cumulus clouds, with twice the resolution as SMP3. - Cirrus and cirrocumulus clouds now move realistically relative to your plane's motion. - Works better than ever with Real Weather Connector: more accurate representations of ground fog, thunderstorm placement, and stratus/overcast cloud placement when used with RWC. - Adjusts lighting on distant cloud puffs at night ...and a few more unannounced features yet to come! Screenshots (Click to see large view): Showing the new, doubled maximum cloud draw distance (both images above 30,000 ft) with the new overcast! The all-new SkyMaxx Pro Precipitation Settings Window and showing off some SkyMaxx Pro 3D snow getting lit up by aircraft lights! As explained above, SkyMaxx Pro now has 3D rain, sleet, wet & dry snow! Showing the new HD Clouds Some 3D rain effects shown. Precipitation stops if you are not under a cloud! Showing some gorgeous clouds generated by SkyMaxx Pro 4 as we coast into the sunset. We're excited to show you more! Information on upgrade eligibility: SkyMaxx Pro v4 will be a paid upgrade for all current SkyMaxx Pro v3 owners. Those of you who qualify will receive a 50% off ($19.95 instead of $39.95) upgrade discount which will be valid for 60 days from the time SkyMaxx Pro v4 goes on sale. After this, the product will go to full price for all customers. Information on release: SkyMaxx Pro v4 will be released in as short order as possible. We currently have a beta team being assembled and about to go through Release Candidate builds. Once that is done it's on to packaging and release. We will keep everyone updated as we get closer to the release. It would be safe to say you can see SkyMaxx Pro v4 hit the store this USA holiday season! X-Plane 10 & 11: We will support both X-Plane 10 and 11. There will not be a separate cost for these products. If you purchase SkyMaxx Pro v4 you are assured compatibility with both (keep in mind if adjustments need to be made for X-Plane 11 it may not work on day one, but it will be as quickly as possible after as we will have early access copies to work with. Therefore, it is possible we have SkyMaxx Pro working on the first day of release for X-Plane 11 as well should changes really be necessary). Thanks to everyone for their continued support in this amazing product! See you in the skies!
    1 point
  7. Hi Captains!, We'll keep up with the tradition from yesterday since you guys loved the previews so much! Our beta testers for the upcoming SkyMaxx Pro v4 have some more shots they've taken, and here's our favorites for today... Enjoy!
    1 point
  8. No we don't have this implemented in V4, good suggestion though
    1 point
  9. Thanks. Let me know if you need any help getting this running. If you were running X-RAAS 1.0, be sure to remove it so you don't get duplicate callouts. This no longer depends on FlyWithLua, so just install it as a stand-alone plugin into Resources/plugins.
    1 point
  10. For me it's on descent - put her in a descent, press the alt select button, stop paying attention for just a little too long, the AP tries to keep her at altitude and puts her in a deep stall, everyone crashes and dies.
    1 point
  11. Many unrecoverable deep stalls on takeoff in the FJS 727v2...
    1 point
  12. I have several videos on YouTube that may be helpful. https://youtu.be/jKtBdNqjoDc
    1 point
  13. Great reflection on the red nose... even without XP11 optimization
    1 point
  14. Actually, I'm still running XPlane 10 and thats SMP3 with RWC. Based on the videos I've seen I don't thing I'll be wasting the $ on X Enviro. SMP4 looks like it'll do the trick!
    1 point
  15. There is no LNAV or VNAV in the Saab. You have HDG, NAV and CLIMB modes. For a bit of familiarization, I recommend you try the tutorial flight that is included. It'll get you accustomed to how the aircraft flies.
    1 point
  16. Not a promise, but I think we MAY get rid of the gizmo error on startup with one of the next XP11 betas...it is due to some dataref change that Laminar did. I also have some inconsistencies with the pop-out menus, I often can´t access the XP11 toolbar (on top edge), but haven´t found out what is causing it. There are some other minor items, but I think we will be able to conquer those soon after starting the port. Jan
    1 point
  17. IXEG 737 works great in XPL11, can't wait for the texture update still.
    1 point
  18. enjoying those mountains and Skymax clouds flying one of my Black Friday deals, the Saab 340A, from Geneva to Venice
    1 point
  19. Didn't V3 just come out a few months ago!?!?! What a ripoff!!!!
    -2 points
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