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Showing content with the highest reputation since 01/22/2021 in Posts

  1. First off, on behalf of the teams at Hot Start and X-Aviation, Merry Christmas and Happy Holidays! The following is a little gift to you from our teams. As many of you may know, Hot Start has been hard at work on a new X-Plane 11 add-on aircraft for the past 3 years, the Hot Start Challenger 650. As with the TBM 900, this aircraft will be released under the Take Command! series, as the simulation merits the label. In fact, the simulation you will experience with this product is to a level of realism never seen before in a consumer based flight simulator, so get ready for some fun! The pr
    33 points
  2. Been a while since an update. After reaching a natural break point in the VNAV work at the beginnig of the year, the 733 work has since been waiting in the wings. A few things happened since the last report. 1) I've been working with Laminar for some projects that will eventually make its way into XP12. 2) I wrapped up all my other non xplane contract work so that I now only work on my X-Plane projects full time and 3) I reprioritized my MU2 project as my highest priority now that I'm back developing for xplane full time. I am targeting releasing my MU2 later this year. Progress on
    26 points
  3. In addition to the VNAV work we have also these fixes lined up for the next update: Improvements * Added switch in aircraft file to always force experimental flight model on * Improved tracking ability of nosewheel in tight turns (less skidding) * A "direct to" turn will not attempt to re-intercept the line between current aircraft position and the waypoint * Yoke checklist can now be flipped up and down and yellow bug goes all the way to top again * Added a dataref to indicate if autothrottle is active or not * Added a preference to "pause on Top of Descent" Bug fi
    20 points
  4. as far as "what to look forward to", my response is "what are we still inspired to do"...and subsequently...will want to try to get to. The answer to that is a lot actually. Certainly the VNAV/FMC is highest on our plate. After that, the 3D cabin/doors wrap up, etc. After that, wing-flex.....after that, 400/500 variants, etc. Those of us who are a bit older knows how fast life moves and things can get in the way. For years, I've been working towards the goal of Xplane being the only thing I have to do to get by and I can honestly say that as of last month, that has finally happened.
    17 points
  5. CL650 Operations Reference.pdf CL650 Expanded Normal Procedures.pdf CL650 FMS Primer.pdf CL650 Checklists - Printable.pdf CL650 Checklists.pdf
    16 points
  6. The Challenger can be hard work on the approach and landing, but when it all comes together it's very rewarding. All the beta testers had difficulty learning how to land, it's all part of the fun. On approach be aware that unlike aircraft like the 737, the pitch response to power is reversed, that means a power increase will see the aircraft pitch down for a moment. This can lead to an oscillation developing, so be sure to fly the pitch attitude accurately. If you find you're wobbling up and down, aim to make smooth power changes, and remember the HUD flight path vector is useful tool, but
    15 points
  7. LINK HERE Note: aircraft name is clipped to 12 characters for custom airframes, sadly (limit does not apply to default profiles). Fixed by SimBrief Based on the already-accurate default CL60, with the following adjustments: equipment codes and extra flight plan remarks kindly provided by Graeme_77 here: OEW/BOW updated to match the Hot Start airframe without passengers (12,315 -> 12,556kg, includes two pilots) passenger weights updated to somewhat more closely match the randomized weights as simulated, going with 74+15kg so you can still carry 5 passengers+lugg
    14 points
  8. Reference material - https://www.smartcockpit.com/docs/CL605-FUEL_SYSTEM.pdf Page: 16 Fuel tanks are expected to be within 400 lbs / 181 kgs of each other on taxi / takeoff / landing OR 800 lbs / 362 kgs during flight, to avoid Fuel Imbalance EICAS message. First, orient yourself on the overhead panel, we'll be working in the 2nd row (or middle row) of the FUEL panel area. (Fuel.PNG) All three of these buttons should be extinguished under normal operations. Gravity XFLOW Press to begin the process, there's a 1 second delay after pushing the button for it to illum
    13 points
  9. A few pilots are having issues with AUX TANK HEAVY messages. This is totally understandable as (A) we didn't tell you how to work the refuelling system and (B) Good grief - never let a pilot near a refuelling truck! The docs will be reviewed to see if something better can be written, in the mean time... Refuelling - Easy Method Tell the fueller how much fuel you want. He's going to say "I'll start up the pumps". Wait for him to go downstairs, then only switch the L WING and R WING shut off valve (SOV) on. Check the OP lights (OPen) indicate. The fuel values
    12 points
  10. Hello All, This will serve as a formal forum announcement that we have released the version 1.6 update for the Take Command! Saab 340A. All customers who have purchased the Saab 340A up till now have been sent an e-mail by X-Aviation with complete instructions on how to obtain your update. We have made this a very simple process! For those that purchase the Saab 340A from today forward, your purchased download will already be updated to version 1.6 for you. What if I didn't get the update e-mail? If you did not receive your update e-mail don't fret! X-Aviation has updated our syst
    12 points
  11. The Challenger has very good takeoff performance, so everything happens quickly. For the first few flights a heavier weight can help keep things in check. One of the key differences between A320/737 aircraft and the Challenger is there is no speed reference system on the Challenger. Instead the flight directors will give a fixed pitch target when pressing the TOGA buttons. Following the guidance from our subject matter experts, and adapting it for use in the simulation, we've got two easy ways to manage the initial climb, which can be remember as Pitch/Sync and FLC. Try both and see what works
    11 points
  12. Folks, I've identified what the issue is with xPilot (I don't have IVAO or the LiveTraffic plugin). xPilot is setting the weight-on-wheels dataref for all aircraft contacts to permanently '1', causing the CL650's TCAS computer to exclude them from display or computing TAs or RAs against them. I've submitted a bug report to the xPilot project, so fingers crossed, this will be fixed soon on their end. It's likely possible LiveTraffic and IVAO have the same bug.
    10 points
  13. The REGA variant, including cabin, will come out as a free update after initial release.
    10 points
  14. There will be a free update for XP12.
    10 points
  15. V1.0 vs V2.0 Unlike my body, age has done better for the Moo. Work progressing heavily. -tk
    10 points
  16. more 3D porn for the attentive. Nowadays, the 3D has to deliver excruciating detail, so its a big screenshot so nobody is getting faked out. Immersion is the name of the game! I'm getting close to wrapping up the cockpit geometry (texturing is another matter). After that I move to some details on the landing gear, then the wings...then FMOD sounds and the programming and texturing; however, with as much experience as I've had with this aircraft, I don't think the programming of the systems is the long straw. Its a relatively simple (but FAST!) aircraft and I have lots of legacy code from
    10 points
  17. Hello All, This will serve as a formal forum announcement that we have released the version 1.1.0 update for the CL650. All customers who have purchased the CL650 up till now have been sent an e-mail by X-Aviation with complete instructions on how to obtain your update. We have made this a very simple process! For those that purchase the CL650 from today forward, your purchased download will already be updated to version 1.1.0 for you. IMPORTANT! Some customers have experienced performance issues where FPS in sim got very low or unflyable. If this has happened to you, please read the f
    9 points
  18. Information in this post no longer relevant with v1.1r1, information remains for clarity. There is a minor issue with the altimeter information in the initial release of the 650, that is being corrected for the next version. It's also separate from the altimeter temperature effects, and doesn't change anything in the first post on this thread. Let me explain the issue first: In real life, traditional ATC "primary" radar has no way to see how high an aircraft is, so a system called "secondary surveillance radar" or SSR sends a radar pulse to interrogate the aircraft transponder.
    9 points
  19. MAJOR milestone finally. the 3D is substantially complete (99.9%). Its been a tad over 2 years since I began the rework..and the 3d model is completely new from scratch and detailed enough that I should never have to update the 3D again ....tweaks and refinements yes...major rework, no! All the difficult 3D (mechanisms and linkages) is complete and animated. I'll add in 3D detail as I continue, but I am now to the point where I can begin UV unwrap this week and begin texturing soon. I'm really looking forward to this upcoming phase. -tkyler
    9 points
  20. I own many (more than I care to mention) payware aircraft and even after this short period of time I have to say this is the FINEST aircraft I have ever purchased! Period! Flight model, Modelling, response, Frame Rates, etc. The Best Purchase yet. My first purchase from X-aviation was the IXEG and I still fly that very very often. I have several Airbus from various developers, The TBM, SAAB, etc. I back in the day had the PMDG NG. I thought there would never be another like the TBM but this aircraft is Epic! Kudos to all involved! Yes the manual issue and lack of tutorial like the T
    8 points
  21. It’s not a manual, but I’ve addressed the fuelling stuff and basic FBO interaction in my first video, which shows the initial procedures, up to the point you’d transfer to the simulated FO. 25 minutes or so that should help any new 650 driver get started, further videos will follow too.
    8 points
  22. another quick update. Not much has changed since the last report, except I'm a whole lot further along on my MU2 project than I was at last report. X-Plane is still full time work for me and I'm making steady progress towards returning to this guy. Jan is standing by for the aftermath of the MU2 release when we jump back onto this guy full time and work the FMC and other 3D for a good while I'm sure. I suspect we'll be back on the IXEG by the summer months. -tkyler
    8 points
  23. Fixed the blocking issue with dev branch just now. Need to sleep on it, then review for packaging... Shouldn't be too much longer.
    8 points
  24. The CG value in the FMS Takeoff perf page is for pilot information only. It does not need to be completed, and has no effect on the performance of the aircraft. The developers are investigating options to display load and balance information in a manner that best simulates the corporate pilot experience as it differs substantially from scheduled air transport.
    8 points
  25. I know I said I'd back off...but a few more screenshots of the cockpit with many texturing holes "filled in", giving it a busy look worthy of a steam-gauge IFR twin turbine. Its interesting to me how this version is what I wanted to eventually achieve back in 2005 when I started the original...but had to wait for the tech (and some help from friends) to catch up. Only took what? 17 years? I think XP12 and Version 2.0 of the Moo are going to get it done! Maybe I'll finally enjoy 'flying' it in XPlane for a change.
    8 points
  26. 8 points
  27. Now that TorqueSim have released their news...... https://blog.torquesim.com/2021/08/27/avionics-rsg-partnership/ https://realsimgear.com/blogs/news/coming-soon-realsimgear-g500-add-on-for-x-plane
    8 points
  28. landing gear animation setup https://www.dropbox.com/s/hzii7hl0lt5cppb/gear.mp4?dl=0
    8 points
  29. ..now back from Oshkosh. I changed my mind and did the nose gear first. Now to finish the flaps and then the misc 3d "fill in" pass...filling in and refining detail. After then texturing. Pretty textured pictures not too far away.
    8 points
  30. still moving....wings and flaps are last of 3D before the fun of texturing/painting starts...beginning those now.
    8 points
  31. ....for the crickets.
    8 points
  32. Quick update: We are deep into the VNAV rewrite. Not just poking around and tweaking....we're cutting out huge swaths of inefficient code....and I have to say, its going really well so far. I believe this will make the VNAV calculations an order of magnitude easier to perform.....and if there are any issues during testing, at least I don't believe it will be "whack-a-mole" where one bug creates another. We'll keep you posted. We are working on this regularly at this juncture. -tkyler
    8 points
  33. You could be a little more appreciative of the time @Graeme_77 has put forward to try and help you learn this product...free of charge on his behalf. There is not likely to be something like an FCOM found with a real aircraft. Bombardier owns this material and sells it for thousands of dollars, or included with a $30 million purchase. We are not authorized to re-distribute this at all. It's 7,000 pages too, by the way. Along with @Graeme_77, there is also several video series of operating the aircraft complete with explanations by @skiselkov. Most customers have taken to this t
    7 points
  34. few more insim shot with the OEM panel WIP. Lot of back and forth between texturing and XP tweaking the lighting effects. Xplane is famously 'dark' in its rendering of black surfaces. XP12 might be better.
    7 points
  35. in sim shot of texturing WIP. Again, Garmin 500 NOT included with MU2. See above post.
    7 points
  36. first insim shot of the WIP texturing. This is by no means "what will ship", I'm still playing with colors, woods, fabrics and am undecided on the final look of the interior, etc, but at the least you can start to get an idea of how things are going to look in sim.
    7 points
  37. steady as she goes still. Working through flap mechanisms (the visible stuff) atm; however, its time for the Oshkosh airshow week, so no work for about 2 weeks. After though, I'll resume full time work on the Moo again. After flap mechanisms are complete is the nosegear 3D, then a final pass over all the 3d to look for any overlooked 3D "holes"...and once those are cleaned up, will start the texturing, hopefully by mid-August. -tkyler
    7 points
  38. Can I just take a moment to say a huge thankyou to the Devs for their recent work on the 340. It has quickly become one of my top three a/c in XP which is high praise indeed when you consider some of the competition. Absolutely brilliant job and I for one am most appreciative.
    7 points
  39. Hello All, This will serve as a formal forum announcement that we have released the version 1.1.13 update for the TBM 900. All customers who have purchased the TBM 900 up till now have been sent an e-mail by X-Aviation with complete instructions on how to obtain your update. We have made this a very simple process! For those that purchase the TBM 900 from today forward, your purchased download will already be updated to version 1.1.13 for you. What if I didn't get the update e-mail? If you did not receive your update e-mail don't fret! X-Aviation has updated our system to allow all
    6 points
  40. Some work on the HSI simulating the "power on and sync behavior". I never noticed before that the HSI OBS knob is connected to the compass card through a differential...so when the compass card rotates, so does the OBS knob (with this model). You can see this behavior in the extreme lower right corner (copilot HSI) of this video at 2:55. Relying on the default behavior of XPlane's HSI means nearly instant syncing of the HSI, but in reality, these older flux-gate systems take a few minutes to get their bearings and get you a good reading (no HDG flag), so you have to expect that during cock
    6 points
  41. Just a note to my fellow VR users - I'm nearly finished creating a vr config file that makes VR even better. Also fixes the 3 position switches and makes then snap back to center again. PM me if you would like it when finished and I will send a link...
    6 points
  42. I've run a bunch of A B testing on Gizmo retail vs Gizmo dev branch and it looks like a bunch of this is on me. I'm seeing some pretty abysmal perf numbers out of retail. The good news is I'm seeing some significantly better numbers out of the dev branch... Will push harder to get you all something soon. Turns out Gizmo is NOT the issue. See last post in this thread.
    6 points
  43. 12556 kg in X-Plane includes the pilots. Operational Empty Weight or Basic Operational Weight. 12315 kg in the SimBrief profile does not include crew weight. Basic Empty Weight. Pax weights - 58kg - 81kg, with 6kg standard deviation, depending on geographic location Seasonal variation +/- 4 kgs Baggage - 15kg with 4kg deviation. Non-persistent mode gives you the aircraft with just two pilots. It is intended to bring a Study menu visualisation of the passenger distribution and other parameters to the aircraft in a future enhancement.
    6 points
  44. Conceptually the ATS is quite different from a 737 type of autothrottle. Let me try and explain it simply: The ATS will only work if there is a valid thrust rating. Click the PERF button on the CDU, and make sure it shows <ACT> next to a rating. You can use the TOGA buttons at any point, even on stand with the engines shut down, to arm the flight directors and ARM the autothrust system. It will then show "N1 TO" on the ATS matrix display. If the flight directors are already showing, you must turn them off and then press TOGA to arm the ATS. For takeoff, just push the powe
    6 points
  45. Yes they are, and we should have put them in the Operations Reference doc. Sorry about that. PBN/A1L1B1C1D1O1S2T1 M-SBDE1E2E3FGHIJ1J4J5J7M3RWXYZ/LB1V1D1
    6 points
  46. bit more spit and polish. The radio panel is completely functional now, and part of the pilot panel.....steady as she goes, shooting for April timeframe as of now....and yea...another cockpit shot. As much as a testimony to Laminar's rendering engine as anything. I'm amazed at where real time 3D has come. scroll.mp4
    6 points
  47. Night lighting will probably be one of the last things I do unfortunately. Right now, I'm "wiring up" the panel and programming the electrical system. Since it is the basis for a lot of stuff, it has to be done first. This work is done in conjunction with animating all the controls for manipulation and VR also. Basically I'm starting from a "cold and dark" situation and animating / programming all the controls and indicators as I go.....which is a lot of back and forth between the 3D work and the programming work to drive the animations. Things are moving reasonably quick since I can reg
    6 points
  48. the fun is beginning. It took nearly 2 weeks to unwrap and bake lighting into the cockpit 3D geometry, but with that out of the way, time to start applying the good stuff. The 2nd screenshot shows things insim, but without any of the special texture effects applied yet, so it looks a bit flat at the moment. The goal was to get the efis screens up and running. IMPORTANT NOTE: The Garmin G500 shown will NOT...repeat WILL NOT be included with the MU2 2.0. It is a separate product produced by "Real Sim Gear" and sold through X-Aviation and will need to be purchased separately. That bei
    6 points
  49. 5 points
  50. 5 blade prop option. Now just down to the flap mechanism linkages and I'll call the 3D 99.9% done (never can be 100...always something to improve on)
    5 points
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