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  1. Version 1.1.0

    352 downloads

    Hotstart Challenger 650 | Tempus Fugit (Time Flies) | N75EM Tested for X-Plane 12 only. Normals may look weird on 11!!! Enhanced texturing including - New cockpit windshield - Improved aircraft fuselage normals - Improved riveting - Improved engine exhaust and intake - Tuned glossiness - Tuned cabin windows Please respect my work. Copying/Modification is not permitted. Happy flying!
    3 points
  2. Version 1.1.0

    234 downloads

    Hotstart Challenger 650 | New Era | N5950E Tested for X-Plane 12 only. Normals may look weird on 11!!! Enhanced texturing including - New cockpit windshield - Improved aircraft fuselage normals - Improved riveting - Improved engine exhaust and intake - Tuned glossiness - Tuned cabin windows Please respect my work. Copying/Modification is not permitted. Happy flying!
    3 points
  3. I've uploaded a demonstration video of some of my livery painting techniques, to show how you can use Blender to help create UV layouts for the livery painting. Hopefully this will make the process a bit less intimidating for some. -tkyler https://www.youtube.com/watch?v=kir6KFz8cg4
    2 points
  4. Captains, It's with a lot of excitement and appreciated patience that we are ready to announce what's to come for IXEG's future! The team chose to let the dust settle a bit and not have too wide of a moving target in the early days of X-Plane 12 so as to not waste development time. The following will serve as a brief summary of what's to come, as well as a bit of a roadmap on where things will go. Things have changed a lot since the last X-Plane 11 update, one of them being that @tkyler is now full time in add-on development instead of juggling between real life jobs and that of our virtual world. This has given us the ability to focus on where we want the 737 to go into the future, and we hope you'll like what you initially see! Cost Back on February 7th, 2022, a little after Laminar Research announced X-Plane 12 was coming, we published on the IXEG 737 product page that purchasing customers would receive a free product update to the X-Plane 12 version. Per that statement, we are honoring this free update for customers who purchased the IXEG 737 on or after February 7th, 2022. For customers having purchased the IXEG 737 on or before February 6th, 2022, the upgrade will be a paid upgrade of $14.95 USD. Why this pricing structure? Our goal is to keep the upgrade pricing within reach of all customers at a fair price, and will ensure continued development of the IXEG 737 into the future. This all said, we also want to provide existing customers with additional value for the upgrade cost, above and beyond just the 'porting' work required to gain Version 12 compatibility. So in order to provide additional value, we decided to develop an all-new 3D cabin, working cabin doors and wing-flex to include in the update and gain momentum towards overhauling the 733 to modern 3D standards. This work has been ongoing for the previous months and is responsible for most of the development time by @tkyler thus far. We've included some pics / links of the interior work in progress below. Background on why this news is only just coming out… Flight testing was delayed slightly while Laminar made alterations that affect certain areas of our models, but also because @Litjan, who handles the flight model, was working towards his 747 Captain rating (now since completed....congratulations Jan!). With the pesky 747 certification process out of the way, Jan has actively resumed flight testing / tweaking things, and if anybody is curious, the team does NOT plan to develop a 747 product . What's to come prior to the initial v12 release? Items to be included in the initial v12 release: All-new, high resolution 3D cabin interior Animated doors Wing flex Ensure satisfactory flight and systems performance Rework our GUI interface to a more flexible, imGUI based infrastructure Once these are complete, we will release the update. A good portion of this has already been completed, and other bits are still in the works. We believe we can do this work before the fall in the USA, and have a solid platform to continue improvements. Once released and stabilized after addressing any bugs or issues, we will immediately continue the work of improving the 733 in several areas. Some items we will be addressing and improving are: FMS VNAV Prediction / Performance Holds Performance / Progress predictions. Swap to XP11 NavData format. FMOD Sound Implementation, allowing us to more easily expand our sound set. New exterior 3D and high-resolution textures Enhanced GUI for accommodating more robust interactions with operations. So that's where we are in the development. The IXEG 733 is being worked on continuously and we're excited about evolving the product as both X-Plane and computer technology / performance evolves, chasing immersion as far as we possibly can. We want to thank you all for being customers and hope we can deliver satisfying experiences through this iterative journey that is flight simulation development. On behalf of the IXEG team, especially @tkyler and @Litjan, we thank all of your for your excitement and patience that has so far driven us to this point. Enjoy the previews! Please Note: All images are showcasing continued work in progress and things, including texture work, are subject to change.
    1 point
  5. Hi folks, this is updated ACFs with added Pax and Payload stations for Mu-2 (2.1.0) and Load Manager script. No settings changed from original except Payload stations. Custom (original) Gyration is enabled. You can disable it in PlaneMaker to let X-Plane calculate moments of inertia depends on Pax\Payload. How to install: 1. !BACKUP! your XPlane12\Aircraft\X-Aviation\Mitsubishi MU-2 Marquise v2 2. Copy xsMU2B60_XXX.acf form ZIP to XPlane12\Aircraft\X-Aviation\Mitsubishi MU-2 Marquise v2 3. Copy Mu-2_Load_manager.lua \XPlane12\Resources\plugins\FlyWithLua\Scripts 4. (Optional) Mu-2Assesories.lua \XPlane12\Resources\plugins\FlyWithLua\Scripts How to use: 1. Open window via: Plugins \ FlyWithLua \ MU-2 Marquise Load manager or Assign Keyboard\Joystick button via \FlyWit\Lua\Mu2LM control(see Manager_Open_Close_Key.JPG) 2. LOAD Fuel: Input required Fuel in Lbs., Press LOAD FUEL - Fuel will be loaded to aircraft respecting Tanks sequence. 3. LOAD PAX: 3.a. IF "Random Pax" UN-checked: input required number of passengers, Press LOAD PAX: Script will load requested number of PAX respecting seating sequence, with each Pax weight = 195 lbs. 3.b. IF "Random Pax" Checked (Default) and Pax total weight equal to 0: input required number of passengers, Press LOAD PAX: Script will load requested number of PAX respecting seating sequence, with random Pax weight for each Pax within range 70-275Lbs. 3.c. IF "Random Pax" Checked (Default) and Pax total weight inputted: input required number of passengers, input required total weight of passengers, Press LOAD PAX: Script will load requested number of PAX respecting seating sequence, with random Pax weights but Total weight equal to specified. 4. LOAD BAGGAGE: Input required BAGGAGE Weight in Lbs., Press LOAD BAGGAGE - BAGGAGE will be loaded to aircraft into BAGGAGE area. 5. Note Total Weight and MTOW, if exceeded it will change from MTOW OK (green) to MTOW EXCEEDED (red). Note: All input fields are limited to Numbers found in POH. Note 2: No Pilot Payload exist in this loadout due limitation of XP12 and assumption that aircraft is trimmed\adjusted\loaded to compensate pilot weight. Mu-2Assesories.lua This is Optional script required for additional Lights, headset and parking brake Controls. This script adding several control commands you can map to your hardware to utilize buttons or switches to manipulate Nav, Beacon, Strobe, Taxi and Landing Lights, plus Parking brake (in Hold-on, release-off mode) and Headset. How to install: Copy Mu-2Assesories.lua to XPlane12\Resources\plugins\FlyWithLua\Scripts . Look for new commands in "Mu2Misc"block of keybindings\controls. Mu-2-LoadManager-for-2.1.0_v1.zip
    1 point
  6. This will serve as an official announcement that we have released the TOGA Simulations MU-2 Marquise version 2.1.0 update. All customers who have purchased the MU-2 Marquise v2 up till now have been sent an e-mail by X-Aviation with complete instructions on how to obtain your update. We have made this a very simple process! For those that purchase the MU-2 Marquise v2 from today forward, your purchased download will already be updated to version 2.1.0 for you. What if I didn't get the update e-mail? If you did not receive your update e-mail don't fret! X-Aviation has updated our system to allow all customers to update with ease, regardless of whether you received an e-mail for the update! Here's what to do: 1. Login to your X-Aviation account here: https://www.x-aviation.com/catalog/account_history.php 2. Find your original MU-2 Marquise v2 download and re-download the file. It will download as the latest version! This version brings official X-Plane 12 support. See all the v2.1.0 changes by clicking here! As always, thanks for being a customer with X-Aviation. We appreciate your feedback and support! Enjoy these latest updates, and stay tuned to the forum as we continually announce the latest happenings.
    1 point
  7. The friction ratio mostly affects "free-spinning" unpowered behavior. Setting this value to chase some specific start time, may make the shutdown time unrealistic. Its been set to match shutdown times. I have noticed the faster start times; however, I have seen TPE engines start up fully in 20s, but also have seen them taken over a minute. I selected somewhere in the middle in 2.0.4, just because I felt like it. So while it may be faster in 2.1.0 than in 2.0.4, it doesn't mean its wrong or "more or less" realistic. It depends on battery level, temperature, engine state, age, etc....so the start up times are reasonable as is...for a good and fresh TPE engine. -tkyler
    1 point
  8. The libacfutils fix shows promise as a stable workaround. We'll be deploying updates for our products with that implemented soon, targeting early June.
    1 point
  9. Nothing on my end, but XP12 is a different beast and could have changed "starter strength" effect. Note that I haven't gotten deep into the engine changes yet for XP12 and there have been some changes for sure........so there is still an "engine performance" pass yet to be made and that's when it will get addressed. All that said, start times are affected by battery type, temp and engine condition etc...but more than likely XP12 has changed some engine perf I have yet to evaluate. -tk
    1 point
    Just amazing! Very well done job! 5 stars. Waiting eagerly for own registration possibility!
    1 point
  10. @JohnyMcFace Liveries will be getting some love soon. I hope this helps others.
    1 point
  11. Yes, 2.1.0 is for X-Plane 12.
    1 point
    Amazing liveries. You've got some mad skills. Thanks for sharing with us.
    1 point
  12. The manip placebo is not part of any vrconfig file "syntax specification", its part of the user-defined dataref name, which can be anything we want. Some manipulator types require two datarefs to complete their definition for two axes; however, in some cases, we only choose to use one of the axes and therefore the other axis is a 'placebo' and not used. In the early days of manipulators, a drag in a single direction was accomplished using world coordinates, but this created not so good side-effects for some camera angles. Laminar then introduced 'screen based' or pixel based drag manipulators, but these required X/Y coordinate information. So if you wanted to use a single axis "screen based" manipulator (for reliability), you had to supply two dataref values where one was essentially doing nothing (again..the placebo). That explains the placebo name, but not a solution. I too cannot exactly recall what the particulars of the VR config file are; however, I have noted this post and as we get closer to release, will review the settings with regards to VR. -tkyler
    1 point
  13. View File Hotstart Challenger 650 | Tempus Fugit (Time Flies) | N75EM Hotstart Challenger 650 | Tempus Fugit (Time Flies) | N75EM Tested for X-Plane 12 only. Normals may look weird on 11!!! Enhanced texturing including - New cockpit windshield - Improved aircraft fuselage normals - Improved riveting - Improved engine exhaust and intake - Tuned glossiness - Tuned cabin windows No registration setup (Another file will go up soon that is demarked so that you can add your own registrations!) Please respect my work. Copying/Modification is not permitted. Happy flying! Submitter Delta_Who Submitted 05/19/2023 Category Hot Start Challenger 650 Livery For https://www.x-aviation.com/catalog/product_info.php/take-command-hot-start-challenger-650-p-212  
    1 point
  14. View File Hotstart Challenger 650 | New Era | N5950E Hotstart Challenger 650 | New Era | N5950E Tested for X-Plane 12 only. Normals may look weird on 11!!! Enhanced texturing including - New cockpit windshield - Improved aircraft fuselage normals - Improved riveting - Improved engine exhaust and intake - Tuned glossiness - Tuned cabin windows No registration setup (Another file will go up soon that is demarked so that you can add your own registrations!) Please respect my work. Copying/Modification is not permitted. Happy flying! Submitter Delta_Who Submitted 05/19/2023 Category Hot Start Challenger 650 Livery For https://www.x-aviation.com/catalog/product_info.php/take-command-hot-start-challenger-650-p-212  
    1 point
  15. thx for reporting. I concur that the illuminated indicators aren't there.....I don't recall touching those polygons at all, but they are clearly missing. It seems only the illuminated indicators are missing, but the button functionality is indeed intact, I can verify that. Again, thx for reporting. Already fixed. will report back asap on updating. -tkyler
    1 point
  16. I'll definitely be putting in something for sure. Again, step 1 is get my IXEG customers in the air in V12 and then the "fun stuff" will begin...like this ice and wing flex for the MU2. Note that not all product's ice effects may be the same though. Laminar's icing effect can only be applied to four channels. The MU2, having independent heating on the left/right windshields takes up two of those channels. I elected to use the 3rd channel for the 'minor accumulation' of ice on the side window, leaving only one channel left for whatever I may use it for (if at all) The thing about Laminar's icing effect is it has a "fading animation" effect, which is great for ice accumulation / slow melting animations. I'll probably have to go the tried and true "show/hide" route for the other exterior surfaces that can ice up. This method (depending on how its implemented) cannot fade in effects, so its a bit harsher, appearing / disappearing instantly for the most part. There are ways to mitigate that, but its not the same as Laminar's smooth fading effect. So the Diamond there, probably only having one icing channel for the windshield icing, leaves the other channels for the wings, whereas I don't on the MU2. So just be aware that because one product has the icing effect implemented in 'X' way, doesn't mean that others may. As devs, we're always trying to bend X-Plane's available tech to our projects. All that said, its important that you be able to look at the window and see ice accumulation...and I'll definitely strive to come up with something as best I can. -tkyler
    1 point
  17. Hey guys. Something came up about 10 days ago where I switched my focus to the MU2 very agressively (to the tune of multiple 12+ hour days). The result of this is the MU2 for V12 release is imminent. The time frame was aggressive enough that I could not get all of the outstanding items on my issues list into this V12 port, but did get about 80% of them done. That list of fixes and changes are now online here. These issues are in addition to the XP12 specific features like the rain and ice effects and all the new lighting. What did not yet get addressed are the engine stuffs, the EGT and FFs yet, those are the same as now for the moment. In addition XP12.05 has mismodeled the BETA reverse IMO......it can take up to several seconds to get reverse pitch after moving the levers into reverse. Laminar has said this is fixed in 12.06, but I haven't got that version in my hands yet so I can't verify if that is the case. If not, I will work with Laminar again to rectify this. So the plan now is to go back to the IXEG and get those customers flying in V12 asap. Going forward, I'll start looking to fine tune the engine model and performance, as well as add liveries and more fun items. If anybody is interested in making liveries, but wary of the paint kit complexity, let me know. I'm thinking about doing a video showing some advanced techniques for making liveries with Blender....but if there's no real demand, I probably won't. With the MU2 in V12...I can start to pace myself a bit more regularly and start adding more luxury features. ....and for those who are excited to see the ice effects on the windshield....good luck! I had trouble getting ice to form and spoke with Laminar about it and found its a pretty complex system. If the temp is too cold, then wet drops won't hit the window and freeze...if the wind is 'warm" that affects it also...and wind speed of course...and precip levels. X-plane, fortunately has a tool for simulating the ice for developers because getting ice to form takes just the right conditions and a fair amount of time, but the effect is in there -tkyler
    1 point
  18. Version 1.0.0

    256 downloads

    Repaint of N242CK for the Hot Start Challenger 650. Operated by Kalitta Air on behalf of AirMed International, a fee for service air ambulance airline.
    1 point
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