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Showing content with the highest reputation on 03/26/2016 in all areas

  1. From my discussions with Ben Supnik; - X-Plane may use Vulkan some day. - IF it ever does, it will setup an managed OpenGL environment so that plugins will continue to work as they always have. - Various flavours of OpenGL and probably Vulkan are available now to plugins if you can be bothered to do all the system calls to "spin one up". We get a default OpenGL context to play in that supports almost everything you'd ever want to do with X-Plane so I'm really not sure if anyone bothers with a custom context. Vulkan isn't some magic bullet, if anything it represents a massive hurdle in the way of small development teams to adapt to. It basically throws out all the convenience of a driver for the sake of ultimate speed, if you want it and need it. Epic needs it. They build Unreal Engine which is mind blowing in capability. Truly cutting edge. How many small teams do you really want doing all the micro management of the GPU state? Seriously; if nVidia and AMD have so much trouble publishing high performance bug free drivers for known systems like OpenGL that have been around for twenty-four-years how many average developers do you think have any hope of coming anywhere near those kind of performance figures? I see Vulkan as a massive step forward for things like VR where latency is nauseating. For us, working with X-Plane, we're far better using tools off the shelf with known limits, APIs, demos and documentation. No ones even come close to the possibilities of OpenGL yet. Just the idea of "Vulkanizing" something represents such a massive amount of GPU micro-management that I haven't even looked at the specs or docs. It will be some years before there's any need. I'm still trying to teach artists about VBO's and Shaders. Big teams, on big name games, all work in the same space. They can sit down in pairs, shoulder to shoulder and polish things out like you wouldn't believe. Our teams? We're peppered all over the planet, working as lone individuals most of the time. There are various effects in our products, shipping and otherwise, that utilise various mixtures of primitive OpenGL and OBJ8 hackery to work through the limits of X-Plane, the SDK, alpha bugs, FPS limits, customer hardware, etc. We have plenty of work cut out for us moving them into "modern GL". @Tom; you've seen some very small snippets of the stuff I've been working with, rain shaders and so forth. I think you'll be amused with some of the things we unveil in future. There's a lot we don't show. I think the IXEG 737 will be a transformative product for X-Planes future, in more ways than one.
    7 points
  2. well here's a little report, just so you know we're not sitting around doing nothing. We are polishing up lots of little corners many won't see. As I said, the reason we are doing so is not a matter of pursuing perfection, but rather is because when you put this in thousands of hands, they will find these issues and if they cause crashes, that is no bueno as we like to say here in San Antonio TX. So today, I was addressing parts of the N1 limit page, for derate stuffs. So here's a CDU entry pattern you probably don't see much. Say you select "TO-1" derate....that will automatically select the "CLB-1" derate mode (so the throttles do not advance in the transition from Takeoff to climb phase....Boeing says that confuses the pilot dontcha know eh?). And then lets say you enter a assumed Temperature value....well depending on the temperature entered, that too might automatically derate the CLB thrust, not only to CLB-1 mode, but maybe CLB-2 if its hot enough......so far so good. But then lets say you decide to delete the TO-1 mode....well the CLB thrust mode may or may not revert to one of the reduced mode..... or not dependent on the assumed temperature entered.....and there are a myriad of other potential combos that may or may not get entered. Here's a little video to show several different combinations that have to be tested....and there are quite a few more patterns other than what is shown here. https://dl.dropboxusercontent.com/u/955680/n1_limitOPT.mp4
    4 points
  3. Have to call bs on this There is as little use in posting impatience as there is in patience. Both have the same validity, though i seriously doubt even you really have the patience you proclaim. No need to call people childish imho. i dare say most of us waiting are impatient at the least after 6 years, nothing wrong with that. But since it is not in our hands most just wait in silence. Its almost summer again in the northern hemisphere so go outside and do something else than f5 on the progress thread . It will eventually release im sure. Go study fcoms and flows or something otherwise you will likely use only a fraction of the systems you have been waiting for, for 6 years.
    3 points
  4. Ok, so we all are waiting for this excellent aircraft to be released, we are also enjoying X-Plane 10 now more than ever. Things are moving along and new airports, scenery, features are coming along on a daily basis. We had X-Plane 9 for more or less 2 years and we are flying X-Plane10 going on 5 years now with version 10.50 in the making. Which leads me into my question, how are you guys calculating the future in regards to development? Take it everybody have wonderd about the next version of X-Plane, what type of features it will hold, what compabilites it will have to past versions and how easy it will be to port over new developments like the IXEG. Since IXEG has been scheduled for release for what seems to be an enterity i am scared it may not make the X-Plane 10 big release. Scared because I don't know when or if LM is releasing a next version, also scared because it seems that the updates are now incremantal increasing by the factor of 10 which makes the next version a half way point. Is this something you guys have calculated in regards to any release predictions and or have you planned the aircraft to meet i.e. a Vulcan API if ever implemented in XP10 or 11?
    3 points
  5. Thank you Ben for that insight. That pretty much answerd all my questions. I too have had some discussions about Vulcan with Ben, hense this post http://developer.x-plane.com/2016/03/what-vulkan-means-to-developers/ - Also did some tessellation discussion too.. To sum up, we have much to look forward to regardsless of what features next version will prove to provide. But actually I do look more forward to IXEG than anything else Keep up the good work guys..
    3 points
  6. You're way too far ahead of yourself Tom. Put it this way: We know more about X-Plane and version 10/11 than the public does by a factor of many. There are no concerns.
    3 points
  7. There is the point! Be ready for flight before the bird rolls out. Be prepared with the right answers for the questions - never asked before about how and why does it do that at that stage of the flight. Practice takeoffs and landing with strong cross winds by hand. Level up your rate from the base 10 out of 10 succeded actions to 100 by 100... or as the previous message says: go out under the sky and enjoy it. After the release you will have not too much chances to do so...
    2 points
  8. If x plane 10.50 is a half the half way point, and it has been 5 years since the beginning of x plane 10, then x plane 11 is at least another 5 more years. Which is plenty of time haha.
    2 points
  9. The code is finished, it's just testing now and finding any bugs in vnav
    2 points
  10. Everyday I'm waking up and check the website. And everyday I get disappointed. But someday though.. I hope to see: "Released!".
    1 point
  11. I'm excited to finally have a proper 737 in x plane 10.
    1 point
  12. 1 point
  13. I totally agree with you on that. Same goes for the sky at night when there is moon light. In reality the whole sky is visibly dark blue but X-Plane can only show some bright blue directly around the moon whereas the rest of the sky remains pitch black.
    1 point
  14. http://forums.x-pilot.com/index.php?/topic/8068-Saab-340A-1.2---How-to-turn-on-GPS?
    1 point
  15. Don't be Scared........It's only a Simulation.
    1 point
  16. Read tkyler posts in this very thread and you will have all the updates you need. Specifically, you know, posts on the first page.
    1 point
  17. Thank you for your report. Good news. Do you need to final testing some "normal" users? For testing VNAV etc.
    1 point
  18. I'll try to be positive but my mind and my hart are with all the victims of the terror in belgium at the airport especially my collegues at the security Gates a lot of them are wounded. So i love airplanes and i am looking forward to this one hopefully it comes out before x-plane 11 appears or Windows 11 with a 128 bit version. Ixeg Will need more time to develop or export their unfinished code that saying keep up the good work and hopefully they can release this master peace kind regards timmy
    0 points
  19. Are you going for the world record for the most dislikes in a single post? You are certainly in with a good chance of it.
    0 points
  20. As you said. Six years in development. So whats the big deal waiting a little longer? It's only a joke to impatient childish I want it now people. I would rather a plane that is reliable myself. So I am happy to wait 6 hours, 6 days, 6 weeks or 6 months. Whatever
    0 points
  21. I don't know if you read the post you just commented on. The testing stage does not come with a lot of updates. All you would get is: "we are testing the vnav" . EDIT: Updates don't happen as often as you want.
    -1 points
  22. Any new update? Sooner or later you will be released this aircraft? are almost six years that we follow you, and I start to lose hope. I understand marketing, but you're on the thin line of the joke to your potential customers.
    -4 points
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