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Coop

TorqueSim
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Everything posted by Coop

  1. We currently have no plans to develop for MSFS for the immediate future. We will reevaluate and reconsider down the road, as the MSFS SDK matures to a state where we can give it a fair chance. We also are excited to see what future updates to X-Plane may bring, and will take that into consideration as well.
  2. Following the wonderful reception of the TorqueSim/RealSimGear Take Command! SR22 Series, we have been hard at work developing the Take Command! SR20 to complement it! This is not a simple modification: it is a product of thousands of hours of work, creating the highest quality rendition of the aircraft for X-Plane. The X-Aviation Take Command! brand of products represents the very best of flight simulation immersion, and assures you this TorqueSim product is one of the most sophisticated, study sim level aircraft available for X-Plane! Real world pilots test and assist in the development of these products, and real world procedures are followed. It tells you these products are unlike any other product you’ve seen outside of the ever growing X-Aviation catalog! Want to feel like a real captain? Take Command! While on the surface, the SR20 seems quite similar to the SR22, there is much more changed than what immediately meets the eye. We have worked to develop a fully custom engine model to implement the Continental IO-360-ES engine, with all its proper behaviors and quirks. With the systems, we had to go in and make the systems match a proper G3. The 3D model throughout is significantly revamped to match. This aircraft will be the perfect addition to any simmer’s hangar! The Take Command! SR20 is designed to work perfectly with the RealSimGear G1000 and Cirrus Perspective Hardware. Learn more about the hardware options here! The aircraft will be sold separately from the SR22 Series. A discounted upgrade price will be available to those who already own the SR22 Series by release day. As with the SR22 Series, this is for personal use only, contact us for information on commercial pricing. The SR20 will be available in just a few short weeks! You can learn more about the Take Command! SR20 here. As always, from the TorqueSim, RealSimGear, and X-Aviation teams, thank you!
  3. You will need to use the default X-Plane livery selector to change liveries. That selection screen is only to change tail numbers on supported liveries.
  4. Thanks for the update! It sounds like that might be the culprit based on that.
  5. Thanks for providing the logs, I've taken a look at them, and the both line in them both seems to be the case where the transponder gets set to Alt mode, but that is done when reaching ~30 knots, so I think this is just a coincidence, and that is not the actual final thing causing the hang. I would recommend temporarily removing all your plugins (except Gizmo) and re-adding them in individually and testing to see if you can find the culprit, as there are quite a few plugins installed (though I haven't seen any incompatibilities with any modern X-Plane plugin and ours). Let me know - thanks!
  6. Those are probably default door commands for X-Plane. The commands that the doors are tied to in the PR are: afm/pr/cmd/misc/doorLeftToggle ("Toggle Left Door") afm/pr/cmd/misc/doorRightToggle ("Toggle Right Door")
  7. If it happens again, send the file "Log.txt" located in the X-Plane 11 folder, as that is the only way we can debug what is going on. Thanks!
  8. So does this crash occur when going through the G1000 PFD and deselecting Synthetic Vision? Please send your log.txt when this happens so we can see what is going on to cause this.
  9. Coop

    Using HpA

    We have pushed 1.2.0 to the store which has this fix. The installer is being built currently and should be released very soon You will get an email from X-Aviation when it is ready.
  10. There are three different things at play with this: There are some slight issues with the current flap behavior, which can affect speed behaviors. There are ranges to these, its not an exact % for each individual aircraft and changes with weight and balance. There are some issues that X-Plane is working on that affects L/D behavior. Experimental flight model should help in this regard.
  11. Ah, X-Plane's failures can be a bit odd with a prop strike or something else they deem a "crash". It essentially pauses large segments of the sim exactly where they were last.
  12. With the current G5 version, reduce the width and height (g5_w_a/b and g5_h_a/b) since this aircraft's panel space is too small. We are working on the installer for the 1.2.0 update which will have a panel-less render mode (and an option to set for it to work in non-3d cockpit views. That should be coming shortly.
  13. Yes, the fix is in the coming 1.1 update (in Public Beta now)
  14. For that use case, I recommend waiting until 1.2 is pushed (installer is being built) as it has a mode where the G5 panel rendering can be disabled and used only in popup mode.
  15. There isn't an explicit way to choose the cruising altitude, there are many, many variables that need to be taken into account: Cruise performance with payload Winds-aloft Flight duration Density altitude/temperature Weather Just to name a few.
  16. We have the 1.2 update getting prepared to ship out that includes many improvements for the popup mode, hopefully this should be coming out any day now. In the interim, inside the acfConfig.cfg file in Baron B58/plugins/G5/settings, you can adjust g5_x_a, g5_y_a, g5_x_b, and g5_y_b such that the G5 won't render over existing gauges. (The update adds the ability to disable panel drawing and have a popup-only rendering mode.
  17. It isn't that the achievable density altitude increases with decreased power, but vice versa. As you climb, since the engine isn't turbocharged, with altitude the engines produce less and less power, hence why only lower power %s are achievable at higher density altitudes. Power % does not equal throttle location.
  18. The popup windows are 1024x768 pixels, the height of the drawn G1000 is based upon the window width. Thus with this monitor configuration, the top of the G1000 is getting cut off with the width of that window. Making the window narrower on the monitor should fix the issue.
  19. Here is the same file, the G1000 window should resize like any other window on your computer when popped out. g1000_nobezel.png.zip
  20. No, you can run 11.50 in OpenGL mode and the aircraft will still work (the aircraft just needs 11.50, it doesn't care whether OpenGL or Vulcan/Metal is used)
  21. The Terrain Profile is coming in version 1.1, which is now in a public beta. There is a form linked at the post here that can get you added to the next batch of users on the Public Beta:
  22. Oh, if you are getting the X-Plane crash reporter, then X-Plane itself is crashing for some reason, not the SR22 (any crash caused by our plugin would prevent the X-Plane crash reporter from triggering). I would recommend trying a vanilla install of X-Plane and slowly adding back in your scenery and plugins to see if you can get the issue to replicate. Also, make sure your GPU drivers are on the latest update.
  23. I can't replicate this issue on my side, I would imagine this is being caused by some other plugin conflict as we aren't doing anything involving the replay system.
  24. I would think this is probably something unrelated to the Islander 1.1.1 -> 1.1.2 update, nothing significant was changed with the 3D that would have changed anything performance wise. Trying deleting (back up first) the X-Plane preferences might be a good start to try to get it working.
  25. https://forums.x-pilot.com/forums/topic/19283-take-command-sr22-series-11-feature-preview/ There is a signup link the public beta here
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