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Coop

TorqueSim
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Everything posted by Coop

  1. Yes, it's a 12.4 thing. We'll be doing new builds of nearly everything with due time for 12.4 to resolve some of these messages that X-Plane is throwing.
  2. I've figured out the cause of this, this is a combination of datarefs not being written in libradio (this has been reported) and a bug in the X-Plane GNS530 when overrides are used for DME (to be filed with LR once we fix the libradio issue)
  3. Coop

    Airac

    Yes, it will read what is installed with the standard X-Plane 12 format into X-Plane 12/Custom Data
  4. Will be fixed with update 1.1.0, coming very soon.
  5. Did you use up all your TKS fluid? It can be refilled in the SR22 menu.
  6. LOP is a very fine line between being efficient and cooking the engine (there is a reason with the newer SR22T its highly discouraged to climb LOP and ROP is heavily used). If CHTs are climbing, lean further and/or increase airspeed to increase cooling. When LOP you need to keep your eyes on the temps like a hawk.
  7. In order to debug what is going on, we will need you to send us a copy of the X-Plane log.txt file. You can find a guide to get this file here: How to find the X-Plane log.txt file?
  8. Coop

    Rpm issue

    You are running at 5fps. The physics engine requires your simulator to be running at least at 20fps, ideally 30+ fps. X-Plane in general requires >20fps to function properly.
  9. @AIRBUXThat crash is within Gizmo, I'm not sure on the specifics on that error, but Gizmo is no longer required for the SR20 in X-Plane 12, you can remove that, though products that haven't been updated to use the new X-Aviation activator would no longer work.
  10. It should be in the next update
  11. Yep, these are engine failures due to substantial overtorque/temp
  12. No current timeline, but it's in the works, will likely be in the v1.1 update.
  13. This is a bug we have logged, should be addressed in the next update.
  14. There are multiple cases that prevent the AP from engaging, make sure the roll knob is centered on the AP panel, as well as that the gyro is not in fast-erect mode. The cases are documented in the manual that prevent AP from being able to turn on.
  15. It looks like the X-Aviation plugin isn't being found by X-Plane. Most likely a third-party antivirus software is quarantining it. Make sure to restore that plugin, and reinstall the aircraft if necessary.
  16. Ah - yes you can't have both installed and have reliable actions from them.
  17. Thanks for the detailed reports, I've got these filed!
  18. The aircraft also has to reverify itself outside the main activation system. It will hold a cache for ~2 weeks, so if a conflicting plugin is reinstalled it wouldn't be obvious in that time period.
  19. Not seeing anything obvious in the log, it could be something being a conflict with one of your other third party plugins. I'd recommend seeing if temporarily removing some of those resolves the issue.
  20. Sounds like something might not be activating. In order to debug what is going on, we will need you to send us a copy of the X-Plane log.txt file. You can find a guide to get this file here: How to find the X-Plane log.txt file?
  21. You can reset any saved popup locations by deleting "popups.cfg" in X-Plane 12/Aircraft/X-Aviation/ <citation 525> / plugins/cj_systems/settings.
  22. It isn't currently planned, but I agree it's a nice add. I'll file it with the RSG team to consider.
  23. Can you record a screen capture of the start up process you are following?
  24. Is this with the latest X-Plane 12.1.x? I'll need to take a look, the Vref number speed is going to be slightly above where the green AOA circle sits, but that discrepancy seems a bit more than expected.
  25. This behavior is working fine over here, how are your switches set up? There are internal mechanical safeguards in the system (even cabin dump won't let you get over ~12-14k ft cabin altitude)
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