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Found 3 results

  1. I just installed the MU-2 in X-Plane 12 on Windows and it's just fantastic to fly! I really like flying old school approaches with DME Arcs, etc. The addition of some DME gear to the panel would be very much appreciated. Thanks for your attention.
  2. We've waited for XP12 since the announcement. Thankfully it's finally here. Here are my initial thoughts. X-Plane is, and will continue to be, my sim of choice. When it first loaded up, other than the trees, I could see little difference between it and XP11. However, I noticed immediately that I was getting more FPS. BUT (there's always a but, right?), I did not have any plugins installed. Everything was/is default. VISUALS: X-Plane is not MSFS. The graphics will (probably) never match MSFS. I'm personally OK with that. However, I was a little disappointed that LR did not address the ground textures. But hey, they never said they would. I suspect the ground textures will improve over time. The airports are obviously the same as XP11. XP12 is supposed to have many more assets that can comprise buildings, cars, etc. With the 1000's upon 1000's of airports, perhaps LR is leaving it to the community to improve airports. However, it would have been nice to have improved airports out of the box. The trees look great. There's just not enough of them. Again, left to the community? Bear in mind that much of what's left to the community might come at additional cost. The cloud textures are fantastic. While they don't look exactly like MSFS's they are doable for me. There is room for improvement though. Polygons: LR talked about getting rid of the straight lines around lakes, beaches, etc. Perhaps this has yet to be implemented? There's a lot more I could say about the visuals but at the moment I prefer my XP11 textures with all its add-ons. I expect that XP12 add-ons will eat into FPS as I add them. I know there's a lot I didn't mention, like wet runways, and changing seasons. I'm delighted to see this stuff implemented. I'm hoping for undiscovered gems. AIRCRAFT: I haven't spent a lot of time here. I can say that I loved the Citation X. I have the payware version of the SR22 so it's hard to draw a comparison that's objective. I can say that the default SR22 lacks the depth of payware SR22. That's to be expected. The Evolution is a blast to fly. If Austin's Evolution performs like this one then I can see why he enjoys flying it. I'm not an airline guy. However, I heard that the flight computer on the Airbus is a big disappointment. I think the additional default aircraft more than justify the price of XP12. I've been spending so much time in the XP11 - CL650 (recently purchased) that I just haven't explored much of XP12's aircraft. FLIGHT DYNAMICS: This is where XP12 is suppose to shine. Quite frankly, I haven't been able to discern much difference from XP11 - yet. LR has devoted a lot of time explaining how 1st principles apply to XP12. I thought much of the same principles applied to XP11. There is a developers blog that talks about this flight modeling and Austin has talked extensively about it in interviews. I tend to think of flight dynamics as under-the-hood stuff. Its power will be revealed when needed. WEATHER: Two words: Love it. I hope LR will keep developing it. SUMMARY: XP is my sim of choice. During this beta period I'll continue to fly XP11 for the most part and build XP12 as add-ons and version updates become available. I'd hoped to see graphics and visuals closer to MSFS but LR is not Goliath. I trust that the sim only get better, graphically, with time. I don't feel like I wasted any money getting XP12; I believe LR has a long way to go, given that MSFS is a thing. What are your thoughts?
  3. I mentioned in a previous post that it was hard to discern the differences in X-Plane 11 and X-Plane 12 the first time I loaded up XP12. I can attest that there's definitely a difference. Some of the differences are subtle but some are obvious. I posted a comparison of the two sims using the C172. The weather engine in XP12 is perhaps the jewel of the sim (at the moment). The way XP11 cast the sun and shadows always impressed me. XP12 builds in this. The PBR is on magnitudes better in XP12, imo. The colors in XP12 isn't overly saturated and the overall scenes are much brighter than in XP11. If I may make a prediction, now that we know there is technology out there that will render 2d objects into 3d objects on a global scale, I believe it's only a matter of time before someone figure out how to make some of the ortho (from ortho4xp) objects 3d - or is this just wishful thinking? At the very least, figure out how to tell XP that if terrain is a certain color (in a specific region) then avoid placing autogen trees there - but I digress. Bottom line is that the more I get to know X-Plane 12 the more I can see it really is a different product than XP11. I can hardly wait until we start to see XP-12 naive aircraft (and XP12 compatible aircraft) dawn the horizon.
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