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Showing content with the highest reputation since 08/19/2011 in File Comments

  1. I wanted to share a simple modification I made to the flight model to make an allowance for the reduced drag from the winglets. In the TorqueSim Discord channel, ProfessorCrash said the range increase is 300nm from 1100nm to 1400nm, a 27% increase in range. I therefore reduced the fuselage coefficient of drag (cd) by 27% from 0.058 to 0.049. I assumed a min cd of 0.025 (Plane Maker manual states a very sleek fuselage has a cd of 0.025) and deducted 27% from the difference between the min cd and the current cd, i.e. 0.058 - (0.27 x (0.058 - 0.025)) = 0.049. In my test flights to date, I am achieving range proportionate with ProfessorCrash's Tamarack performance graph. If you want to try this, the line to change in the CJ525.acf file is: P _body/0/_part_cd 0.049
    4 points
  2. 4 points
  3. Do you know also the Yak-40? You can download it here: https://github.com/parshukov/Yak-40-Felis-for-X-Plane-11
    3 points
  4. This is impossible now. There are a ton of stuff already adopted that are XP11 exclusively. From FMOD to even PBR materials.
    3 points
  5. Hi, This aircraft work with XP11?
    3 points
  6. How can we open the doors?
    3 points
  7. I'll try to find some time, to try the minimum to make her working in XP12, but no promises about when.
    2 points
  8. Needs a lot of work to work properly in X-Plane 12. When I'll have some free time, I might updated her, but not any time soon.
    2 points
  9. Why is this uploaded twice?
    2 points
  10. Those are both fair. You're right that the top of the wings on the real aircraft are white, I'm aware of that and will fix it at some point. The nose point is less about accuracy and more about the getting the texture to curve under the belly. This is one of the things I am going to revisit when the paint kit comes out, in the event that it contains any useful guide layers, etc.
    2 points
  11. Great work on this aircraft. It is surely a labour of love, and it is a pleasure to fly. I have just "rediscovered" X-Plane after several years with P3D and recently MSFS 2020, so this was a pleasant suprise. Even with my modest PC, the VC and gauges runs smooth in VR. The Collins gauges look and feels great.
    2 points
  12. I see that in this release here the IAE_fix.zip is missing, where can I get this from?
    2 points
  13. If you don't mind me asking, how's V2 looking? Ever since the neo release, I need a reason to fly a ceo again lol (Keep up the amazing work btw, I'm glad to see this still alive and well!)
    2 points
  14. Yay, thank god this project isn't dead. Was scared when the Threshold link was removed. Wonder why...?
    2 points
  15. Here's a 3D cockpit for this plane https://forums.x-plane.org/index.php?/files/file/47993-dc-10-3d-cockpit/
    2 points
  16. nice work @Delta_Who, important question : is it mandatory to fly it with an open fuel cap ? ;-)
    2 points
  17. You mean to close the popup window, not the Gizmo plugin, right? Re SASL: I'm using Gizmo in my payware projects (aka DC9), so when I have some to spend to do some stuff for Avanti, it is logical that I will go with what I'm using on a daily basis. After all it is proven that Gizmo is very powerful, with 2 of the best aircraft simulations, run on Gizmo (IXEG 733 and LES Saab 340A). And since I want that horsepower available to me, for things that will come, even for the free Avanti, I ask from you, that for now, accept the small annoyance to have to close that popup window. Regards
    2 points
  18. Any chance this aircraft will be upgraded for X-Plane 11?
    2 points
  19. Thank you verymuch for this gift…
    2 points
  20. I downloaded this archive, there are 2 livereies. But Aeroflot (fictional) is missing (
    2 points
  21. A good .acf for a first plane, though, the model could have many improvements. I gave you a 3-star rating.
    2 points
  22. Please keep this up! looks good!
    2 points
  23. Doors are not covered in the manual. I have found the switch but I cannot click it
    2 points
  24. Five stars is not enough! A truly excellent piece of work.
    2 points
  25. It looks good, but when I extract the zip, I get an error. The plane doesn't show up in x-Plane, either. Does anyone else have this problem?
    2 points
  26. Please note - It works fine in V9 as well, the original tiles were 4x4 but were downsampled to 2x2 to reduce file size, so is totally compatible with v9. However, anyone wanting the 440 MB zip with the true 4x4 tiles, please PM me. Dan
    2 points
  27. Hehe Merci Monsueir Rouge! Quand vouz avez un peu d'VRAM disponible, je peux l'aider à remplir. =) (For those non-fracophones: When you have a bit of VRAM available, I'll be there to fill it! =)..)
    2 points
  28. Once again amazing. Congratulations on the release, a postcard will be sent soon. p.s. I look forward to YMML haha
    2 points
  29. Can't wait for your 787. Great Job on the 767 series!
    2 points
  30. Thanks for this Christophe, it's much appreciated.
    1 point
  31. This livery is awesome, dude! Hope we can look forward to you adjusting the rivets sometime in 2023!
    1 point
  32. Are you loading Planemaker with X plane running at the same time? This is the only thing I could think of.
    1 point
  33. Fantastic! Thank you for the mod!
    1 point
  34. I would have loved to appear in the credits for the propellers models and discs Awesome works though
    1 point
  35. I would have appreciated if you'd have checked with me about using my work in yours. At least you give me credit, But I could have helped you either by providing the clean texture so wouldn't have to clone parts that are obvious and make a sloppy result, or incorporating your work int mine. I started making the American Airlines Astrojet that you requested by the way.
    1 point
  36. That's a great one. Would you be able to do EC-FKJ, the "Andalusia" version? That was the first 733 I flew on :).
    1 point
  37. What can I say another fantastic job well done!
    1 point
  38. Awesome Excellent modelling skills. Includes HDR lighting right on the object itself. Very nicely done! Note: TEXTURE terminal.png RING 1 TWO_SIDED 0 LOD 0.05 30000.0 change to: TEXTURE terminal.png RING 1 TWO_SIDED 0 LOD 0 30000.0 The custom terminal facade 'disappears' when you get close to it. Setting start LOD of zero fixes that.
    1 point
  39. 1 point
  40. i will give you props though, it's a very nice paint
    1 point
  41. can you link the exact acf to use this livery work, I can not find it nor get it to load on any of my 767
    1 point
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