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KSEA Seattle Photoreal Underlay 0.1

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KSEA Seattle Photoreal Underlay

Version 0.1

Dec 27, 2012

Chris K and the ISDG Group


Tired of Flying around the plain textured KSEA Demo Airport?

Feel Like filling your VRAM and Tanking your FPS at the same time?

Hate having trees in-line with your approaches?

You're downloading the right file!

Note: This is for XP10 as it uses 4096 x 4096 Textures for fast rendering


Orthophotos courtesy of the United States Geological Survey (USGS)

The dataset is the 30cm/pixel USGS HiRes Orthoimagery

This Imagery is in the Public Domain as per:


Copyrights and Credits

USGS-authored or produced data and information are considered to be in the U.S. public domain. When using information from USGS information products (chrisk - which we are), publications, or Web sites, we ask that proper credit be given. Credit is provided by including the following citation:

Credit: U.S. Geological Survey

Department of the Interior/USGS

The USGS home page is http://www.usgs.gov.


What's New in Version 0.1


  • Initial Release
  • Like 1

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Hehe Merci Monsueir Rouge! Quand vouz avez un peu d'VRAM disponible, je peux l'aider à remplir. =)


(For those non-fracophones: When you have a bit of VRAM available, I'll be there to fill it! =)..)

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OK, looks cool...


I have three KSEA folders in custom scenery: KSEA Aircraft (an add on to put more static aircraft into KSEA) and the two supplied by Laminar, KSEA Demo Area and KSEA Demo Terrain.  I think I could figure this out but I would be interested in comments.


This add on has only one dsf tile (+47 -123); this dsf tile also shows up in the three other folders.  Is load order important ?  Would all four of these load in any order ?  Should the tile be removed from one or more of the other folders to avoid strange looking scenery ?


BTW, thanks Chris ! for some great looking scenery !



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Load order is important. (The "Demo Terrain" will cease any further loading of scenery for the KSEA area).


Stick mine first. I don't have any weird exclusions in mine... so it should just lay down the orthos, suppress some silly-placed Autogen, and let the regular KSEA Demo airport come through.


You can probably just deactivate the  KSEA Demo Terrain if you have a full XP10 install. (Don't need the terrain since it's also included in the full DVDs install)


Play with it a bit till you get it right =) Should be straightforward to play with the order (theres only 3 combinations possible anyways heh)

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Heh funny story how this happened. I saw a video here last week:



So I said "Hey, I should make a photoreal underlay, and get that guy to re-do his video". I noticed the lead-in light bridges and stuff, and said "I betcha XP10 with a photoreal underlay would look almost the exact same"... Hence this file.


Ive subsequently contacted the guy to re-do it as per my comment on his video.

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