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  1. Still no new for the XP12 and specifically 12.3.1 upgrade ? at least now we can expect the new real weather wx radar ;-) For turbine fan, in addition of the XP12 EPIC1000 and PC12, a Piper M500 XP12 should be released rather soon
    3 points
  2. As much as I can understand the wish for some update to this feature or that - if someone wants "a flight model update" it makes me think he just wants an update because updates are cool (and perceived as additional value). Something that is fine does not need an update.
    2 points
  3. Edited to add: disregard the question below, but I'll leave this in case it helps others. After creating a Combination 2 and quitting and restarting X-Plane, Combination 2 is now an option for a keyboard shortcut target. ----- Great add on! Is it possible to set a keyboard shortcut to any combinations other than CL650:panel_combination:Combination 1? I can add multiple combinations to access via the Challenger 650 -> Panel Combinations menu, but only Combination 1 shows up as a keyboard shortcut option. Thanks!
    2 points
  4. Really? If any feature warranted deploying an update, this would be it.
    2 points
  5. I suppose I should demonstrate some form of life. I'll have to get with Jan on that as our radar (best I recall) had most of the features of the real thing. As far as "coming out soon", here's what I'll say....and this is overdue for sure....and I'm not going to convince anyone to believe me or not on the timing. It will get looked at and updated at some point. As sure as this is my 20th year actively involved in X-Plane work, it will continue to be so. A year and a half ago, things changed for me when Laminar announced its new store initiative in Montreal. I took a job with Laminar to completely rewrite its developer documentation. This was a "look to the future" for both myself and X-Plane, at the cost of 'now'. Laminar are looking to embrace a future generation of developers and we need to have better learning materials to engage this generation to develop for X-Plane, so I'm that guy....thats for Laminar. For myself, I needed more stability and a cushion, as the add-on market for X-Plane is still too thin to have any kind of long term security. Taking on this work with Laminar has allowed me to close out all other obligations and stay in the X-Plane ecosystem for the foreseeable future. The 'problem' for my customers and X-Aviation thus far, is that the initial phase or work to revamp and deploy the documentation was/is huge. New developer web site, new manual formats, a new, interactive PlaneMaker manual, lots and lots of rewriting, new illustrations...etc....and that has taken a good while to develop and received all my focus to get to what we call the "initial deployment" of the docs out the door. That initial deploy is not terribly far off. After the initial deployment, I will settle into a more regular time schedule that will afford me the time to get back to my own work. It has been my effort over the last year to try and achieve a point where I can only work on X-Plane endeavors between now and my retirment......and there have been personal hurdles along the way that are neither anyone's concern or business, but real to me just the same. It is my intention to crack open the MU2 and 737 again in early October, to resume work on my 'X-Aviation' things. I have discussed this with X-Aviation also. Between now and then I am focused on getting an initial deployment of the new docs out the door for Laminar. We will look at the IXEG radar early on for sure. I want to remain developing for X-Plane fully and it is my firm belief that this path i've taken was the required path to do so, and I apologize for the silence and delays. -tkyler
    2 points
  6. I have noticed this artefact as well. A few versions ago, sometime within the last half year…
    1 point
  7. I've just gone round Birmingham and it works fine, with not winds or turbulance.. I'm guessing it has to be smooth (Not a bunch of turbulance etc) air for it to work and no more than 10kts of crosswind?.. You'll have to excuse my ignorance on that then.. I rarely use Autoland but just been experimenting with it, just in case I need it. Seems I've opened up some interesting areas with that, as in I have read that there is a bunch of criteria to be met when doing a full auto land (Which makes sense.) Cheers for double checking though. Often too easy to be lulled into thinking something isn't right, cos someone else thinks so, I feel better now. The whole flight model thing stemmed from this but I already learned when to cut power at different flap settings or correctly trim the aircraft. I will accept that It's most likely user error.
    1 point
  8. @Vanadeo I just flew a pattern at TXKF with about 50 tons of weight (just under max landing weight), using flaps 40 and autobrake 3 for landing. The Vref was 131 and the Vtgt was 136 (no wind). On the replay it looks like the autobrake was disarmed at landing, but this was due to it being replay... I don´t feel that the nosewheel is coming down hard at all - if you are using autobrakes, the deceleration (especially at higher settings) sets in almost instantly and the resultant deceleration force will make the plane pitch down (like a car slamming the brakes also pitches down).
    1 point
  9. Cheers Jan!.. I love the 73 classic a lot.
    1 point
  10. I will doublecheck those areas you mention
    1 point
  11. Not really, no .. I think for the most part it does feel fine, flies great. I'll be honest Jan, the fact that I am asking over a flight model update above anything else should at least put a smile on your face, maybe you should perhaps ask what areas I think are not quite right. I'm not saying it's bad.. I dunno you're the bloody 737 pilot, tell me that a 737 looses elevator authority, flaps 40 during flare. I literally cut power at 10foot now and that helps, could be right, I dunno. Either occasion as soon as the main gear touch down the nose wheel hits firm (Found that to be when autobrakes kick in) .. Could be correct, then other aircraft don't seem to be as abrupt. I'm having issue with dual channel autoland.. tried different airports, either slams me into the ground or I'm way off from centreline, never did this before. Folk crying over opening doors and textures and specific sounds, Yet I come along and mention a flight model update and I get ridiculed xD.. Might just be some tweaking needed.. All of what I am experiencing now.. I never had an issue with a year ago maybe or with XP11 for sure. Otherwise I wouldn't say owt.. you can keep your opening doors, FMOD, shaking engines, waving pilots.. etc... Ugh I'm having another beer/... Merry christmas.
    1 point
  12. SimHeaven has recently launched their highly regarded X-World America scenery for X-Plane 12. This comprehensive package, available for download, occupies a size of 7.4 GB and expands to 13.8 GB when extracted. The announcement was made through a post on their website, where they highlighted the following: The X-World series, which includes popular sceneries like X-Europe, X-America, and more, continues its success in X-Plane 12. Unlike traditional autogen rules, SimHeaven adopts a different approach by utilizing OSM (OpenStreetMap) data along with Microsoft building footprints to accurately place objects in the scenery. This meticulous method results in a more realistic and immersive look and feel, enhancing the overall visual experience for users. SimHeaven's X-World America scenery offers a vast coverage of the American continent, enriching the virtual flying experience with detailed and accurate representations of various locations. By incorporating real-world data, the scenery provides a heightened level of authenticity, capturing the essence of the American landscape.
    1 point
  13. 1 point
  14. Phew ! I think I finished my flight sim. 6 x fip's, Glass panel pfp, radio, multi panel and switch panel all working well. Taken me over a year and a real chew on but I got there. Good luck to the guys and gals just starting. Keep going and persevere, its worth it in the end.
    1 point
  15. Hi, the plane fly good in XP12 but how I could clean this dirty windshield?
    1 point
  16. The DA40NG Main Menu is missing and no keys to start the engine. I am running XP 12.0.9-rc-5. Installed the XP 12 version 1.0.2 (twice) of the aircraft. I see that the plugin is listed under the PluginAdmin.
    1 point
  17. I am glad to hear that you got it working! And thanks for reporting back.
    1 point
  18. Thanks for the clarification.
    1 point
  19. Thank you, I'm trying exactly this way I assigned the button to "Speedbrakes toggle between arm/disarm". But it was to no avail. This screenshot was taken on the ground as an example. But the problem also manifested itself in flight. We'll try the recommended one on our next flight.
    1 point
  20. Might jump in, but i think most dont realize this was almost lost, but thanks to @Litjan with a far smaller team, its being kept going. I do understand the FMS is requiring a whole rework to use XPLANE nav data saves an extra down load with a few bug fixes, but also sound bein redone to FMOD as the current sound engine causes some users issues. I believe Litjan was also temporarily helping Laminar, so there you have it, just takes a little research. Thanks cant wait
    1 point
  21. Yepp, I watched your video and it went well flying that this way
    1 point
  22. No. It's just a software bug. A fix has been delivered to TorqueSim by the developer, and is awaiting release.
    1 point
  23. Version 1.0.0

    82 downloads

    This is the official interior paint kit for the Take Command! TorqueSim CitationJet 525. Included are Affinity Photo, Substance Painter, and Photoshop files. Terms of use: You are free to use these files in nearly any way you like. You can create, share, modify, or post them on forums without any limitations. However, you are not allowed to charge money for any textures created using these files without written permission from TorqueSim, nor are you permitted to sell this paintkit. If there are any questions, please visit the forums at forums.x-pilot.com or our discord.
    1 point
  24. This is due to a simulator bug in 12.3, there is no known workaround. We are all waiting patiently for a fix to be released by Laminar Research. Sorry for the inconvenience.
    1 point
  25. It doesn't warrant an update? I think it absolutely does. Other aircraft have had an operational weather radar for some time now, but it's been missing from the CL650 - one of the most expensive aircraft addons available. I rarely fly the CL650 now because it is missing Wx Radar. It's a great aircraft, but incomplete since it's missing critical functionality. I routinely receive updates for other expensive aircraft addons ive purchased, but not a single update has been released for the CL650 and I've owned it for 5 months now.
    1 point
  26. and another, Landing at KLAS.
    1 point
  27. No current timeline, but it's in the works, will likely be in the v1.1 update.
    1 point
  28. Thanks for your professional insight; I will follow your recommendations. My best guess is that the c/g has been too far forward
    1 point
  29. I respectfully disagree. The lack of any weather radar functionality in the CL650 had made me temporarily shelve the aircraft. Too many times I got torn up in some CBs because I couldn't see them at night. WXR is the feature that many of us have been eagerly waiting for. I want to fly her again in all weather conditions.
    1 point
  30. I would humbly argue that it does warrant an update as it is a critical feature involved in all phases of flight. That said, I know 12.3 is only in beta, and just barely at that. I do understand that it will take time to integrate this new feature into what already is the most accurate and thoroughly simulated aircraft in the market (which got to this state because it was done right instead of rushed). I'm just very excited to have a weather radar that actually performs a volumetric scan and correctly depicts what is scanned. As long as it will happen at some point, consider me happy.
    1 point
  31. If you hear nothing from us, assume that the project is not abandoned but no work has been done on it that would warrant us sharing any progress info. If we abandon the project, we will announce this here - so if we don´t - you know it´s not abandoned.
    1 point
  32. Version 2.3.0

    15,072 downloads

    ATTENTION: To use this aircraft, you must own a X-Aviation product, to get Gizmo plugin. If you don't own one, please don't download this aircraft! P.180 Avanti II for X-Plane 11 - CURRENT VERSION: 2.3.0 (uploaded at: February 25th, 2020) If you want to support P.180 Avanti development, please donate here: PAYPAL v2.3.0 Main Features Compatible only with EXPERIMENTAL FLIGHT MODEL (11.40+), capable of flying up to M.67 at altitude. Terrain Radar operation via PFD/MFD buttons. Tablet for aircraft loading (engines must be off and the aircraft stationary), and access to AVITAB. Librain Support. See Change Log for more! If you don't have Gizmo already installed in your X-Plane copy, there is an version of Gizmo in the folder extra files. Put the Gizmo.plugin folder in you X-Plane 11/Resources/plugins folder. If you already have Gizmo, DO NOT SUBSTITUTE the existing one with this. MIGHT BREAK OTHER GIZMO ADDONS!!! If you find reflections too high, in the extra files folders are textures to change that. Copy the low reflections texture into the objects folder, and replace the existing one! v2.2.0.VR NOW VR COMPATIBLE with the help of SimVRLabs! OFFICIAL SUPPORT: Official Bug tracker: https://bitbucket.org/iliastselios/p180_avanti/issues?status=new&status=open Support Forums: DESCRIPTION: As you might already know this aircraft is based on X-Plane's default P.180 Avanti , originally designed for X-Plane 8, was included in X-Plane 9, and from that point has been overhauled to Avanti II version. This is aircraft is totally FREE! It is a "return" to the X-Plane community that supported us those last 4 years that we exist as a development team! This aircraft main features are: High quality visuals, cockpit all new 3D model and textures, including PBR materials. Simulated: a. startup and shutdown procedures b. engine controls and operations c. autopilot controls and operations d. partially operation of the electrical, pneumatic, hydraulic, fuel systems. Emulation of Proline 21 avionics suite. Currently there is only one layout that will allow you to operate the aircraft in all scenarios. Many improvements will come in the future. Installation in the 3D cockpit of the default X-Plane 11 FMC. Improved flight characteristics. Internal custom lighting. Of course Avanti development is not stopping here! Actually the overall development will be continuous, and the aircraft will always be in beta stage. Updates and upgrades will be available frequently! Main planned future upgrades are: Adding more functionallity to Proline 21 avionics suite, heading from an emulation to a simulation. Custom NAV maps. Custom FMC. Fully simulation of all systems. New 3D model from ground up. Improved flight model. Avanti EVO. Special thanks to: Austin Meyer for giving his permission to use parts of the Avanti on this project and X-Plane by Laminar Research that gave us this magnificent simulator! The team that originally developed Avanti for X-Plane, Robert Pearson (aerodynamics), Massimo Durando (cockpit & 3D cockpit), and Javier rollon (External Model. JRollonPlanes www.jrollon.com) for his fantastic 3D work. @Hueyman for the propeller 3D model and the prop disc images. Ben Russell of Gizmo64 for his support and that made available to us that powerful tool (aka Gizmo), and Cameron Son of X-Aviation for the support. And of course X-Plane community for the interest in that project and patient to wait to be realized!
    1 point
  33. That’s all very nice to hear, but as paying customers, we’ve been listening to “behind the scenes stories” for years while the aircraft remains broken, outdated, and without proper updates. Promises, secret details, or “trust me, it’s being worked on” don’t change the reality: the IXEG 733 has been in the same state since its rushed XP12 release, leaving customers with a paid product that feels abandoned. Transparency and real communication through official channels would speak louder than any private conversation.
    1 point
  34. Version 1.1.2

    1,101 downloads

    Based on real world CL605 9H-VFE operated by VistaJet. I had to take some creative liberties with the cheatline as it did not fit 100% on the model as per the real airframe and I couldn't get the line to intersect the nose, cabin door, overwing exit and APU area closely to the real airframe without it - I hope the end result is ok! The registration CANNOT be changed due to limitation of this airframe having a wing registration so I opted not to use the built-in registration feature and painted the registration on the livery itself. NOTE: Painted for XP12's new lighting engine - NOT tested in XP11. Appearance may be unsatisfactory in XP11 Features: Beautiful custom PBR silver paint effect Adjusted AO layers Adjusted exterior labels Not to be distributed or copied without explicit permission.
    1 point
  35. I assume by recent posts you mean the update dated 1st Feb 24? Which was useful in laying out what IXEG intend to tackle in the short/ medium term, but was over one and a half years ago. Or perhaps you mean your most helpful one word update on progress - "Great" on the 6th May 24? It's fair to say that a status update from the IXEG team is due, so people at least have an idea of what is being worked on by the IXEG team, and how the team are progressing. The majority of people in this forum are asking because they care and they really like the IXEG aircraft; NOT to diminish or detract from the excellent work already done or to pester the team.
    1 point
  36. Version 1.0.0

    32 downloads

    This is a 4K-livery for the CIS Piper Seminole PA44, inspired by https://www.flightaware.com/photos/view/5955446-95ea0f812192917462e6a0a2a2ad9f3b0cf5cd28 To install, extract the zip file into the "liveries" folder. If you enjoy my work, consider supporting me on Patreon to cover some of the horrendous Adobe-costs ;).
    1 point
  37. Version 1.0.0

    137 downloads

    This is a livery for the Hot Start Challenger 650, inspired VP-BKM. To install, extract the zip file into the "liveries" folder. You can supply your own registration, VP-BKM is not printed on the stabilizer. If you enjoy my work, consider supporting me on Patreon to cover some of the horrendous Adobe-costs ;).
    1 point
  38. Thank you for the addon! At the moment you have two right (green) navigation lights on the port and starboard winglets. Line 16 in Winglet_Lights.obj should be changed to " LIGHT_PARAM airplane_nav_left_size 1.787966 5.7948413 -7.8896279 0.2 1.0088034".
    1 point
  39. The Challenger can be hard work on the approach and landing, but when it all comes together it's very rewarding. All the beta testers had difficulty learning how to land, it's all part of the fun. On approach be aware that unlike aircraft like the 737, the pitch response to power is reversed, that means a power increase will see the aircraft pitch down for a moment. This can lead to an oscillation developing, so be sure to fly the pitch attitude accurately. If you find you're wobbling up and down, aim to make smooth power changes, and remember the HUD flight path vector is useful tool, but can get you into trouble too. A useful check is 0.6 on the AoA index on approach. If it's higher than that, you're too slow. Remember Vref +5, and check your weights on the approach ref page. For the landing flare, lift the nose to to arrest the rate of descent, starting at just below 40 ft. Make a smooth power reduction and fly the aircraft onto the runway. The pitch attitude in the flare is around 3 degrees, but look at the end of the runway, not the HUD! You'll have plenty of time for butter later, so for now put the aircraft down positively in the touchdown zone. If you go butter hunting, you'll only find little bounces - ask me how I know! Once you've landed, extend the flight spoilers (the ground spoilers are automatic, but the flight spoilers need to be raised by pulling the lever), use the reversers and you're down. And stay away from that HLIS button, it'll trick you into making your landings worse!
    1 point
  40. No, they are completely independent systems.
    1 point
  41. Version 1.0.0

    49 downloads

    This livery is inspired by D-GIAO: https://www.jetphotos.com/registration/D-GIAO Hope you enjoy it! Consider saying Hi at https://twitch.tv/pilotdeviation
    1 point
  42. That worked. 1. Uninstalled DA40NG 2. Moved all third party plugins 3. Reinstalled DA40NG 4. Ran X-Plane 5. Loaded aircraft 6. Registered aircraft with Gizmo 7. Verified RSG Diamond DA40NG menu is visible and accessible 8. Exited X-Plane 9. Moved back third party plugins 10. Repeated steps 4, 5 and 7 (2X) - All good. Thanks for your help.
    1 point
  43. Axonos has recently released their rendition of Jackson Hole Airport for X-Plane 12, emphasizing its unique location in the Rocky Mountains and its status as the only commercial airport within a National Park in the United States. The airport, originally established in the 1930s and later extended in 1959, has become a crucial hub for accessing nearby ski resorts and sees substantial traffic, accommodating over 450,000 passengers annually. Axonos' depiction of Jackson Hole Airport includes several noteworthy features: - Correction of 500 square kilometers of high-resolution orthophoto for enhanced VFR (Visual Flight Rules) flights. - Detailed apron and buildings featuring PBR (Physically Based Rendering) textures. - Custom ground vehicles tailored specifically for Jackson Hole. - High-resolution and detailed ground textures. - Implementation of full SAM (Scenery Animation Manager) marshallers and seasons. - Compatibility with World Traffic 3 and Just Flight Traffic Global. - Hand-placed trees and houses surrounding the airport area. - Updated textures and signs optimized for X-Plane 12. The airport scenery is available for purchase at Axonos' store for $22.99.
    1 point
  44. X-Codr has updated their Sedona Airport (KSEZ) scenery, ensuring compatibility with X-Plane 12 and introducing several new features to enhance the airport and its surroundings. The update includes improved textures, animated 3D grass and people, as well as hand-sculpted 3D rock formations in the surrounding valley. The revamp also incorporates detailed 3D interiors for most "feature buildings," providing a realistic and immersive experience. The scenery utilizes X-Plane 12's photometric PBR rendering engine, resulting in high-quality normal maps and realistic ground textures. Additionally, the airport features subtle grunge overlays, adding a natural and lifelike feel to the environment. The Sedona Airport scenery offers a living airport experience, with randomly wandering cars that occasionally drive up to the gate and park on the apron. It also includes animated 3D people, trees, grass, and shrubs, utilizing X-Plane 12's new forest system. The surroundings of Sedona Airport are enhanced with generic, regionally appropriate autogen for the surrounding valley, handcrafted rock formations, and low-poly landmarks. The scenery incorporates custom Ortho4XP Mesh and UHD Mesh V4 overlays. X-Codr has optimized the scenery for excellent performance, ensuring VR readiness and achieving a constant 60 fps on high-end systems with near-max settings. The updated Sedona Airport (KSEZ) scenery is available for purchase on the X-Plane.Org Store for $21.95. Existing owners of the X-Plane 11 version are eligible for a free update. The scenery requires at least 3GB of free disk space for installation.
    1 point
  45. Geo Reality Design has recently launched version 2 of its Global Forests addon for X-Plane 12, aimed at enhancing the immersive experience of the simulator by revamping and enriching X-Plane's vegetation. Global Forests 2 covers three major regions: Europe, North America, and Asia-Oceania. This updated version seamlessly integrates with Ortho4XP, terrain, and X-Plane 12's seasonal variations, offering a comprehensive solution for enhancing the environment. The Global Forests v2 addon employs over 400 .for files, which leverage various tree types, vegetation, and density data. By utilizing real-world information, such as vegetation height and density derived from global map data, the addon creates a vibrant and dynamic world, appealing particularly to bush pilots and users who seek a heightened level of realism. The addon's ability to provide a living world feel based on real-world data adds a new dimension to the simulation experience. Global Forests v2 is available for purchase on the X-Plane.ORG store for $15.00. For a more in-depth look at the addon and to see additional footage, viewers can check out the video available on Geo Reality Design's YouTube page.
    1 point
  46. @DomWin No ETA yet. Here's how it looked about a week ago.
    1 point
  47. Recommended Videos: Reflected Reality Simulations: Preparation and Power Up Reflected Reality Simulations: Fuelling Foxtrot Alpha Aviation: Walkaround Foxtrot Alpha Aviation: Power Up APU and Electrical Foxtrot Alpha Aviation: Panel Checks and FMS Setup Foxtrot Alpha Aviation: Power Up Oxygen and Hydraulics Foxtrot Alpha Aviation: SPS, Radios and Avionics Foxtrot Alpha Aviation: EFIS Setup and Takeoff Briefing Foxtrot Alpha Aviation: Before Start, Start and After Start Foxtrot Alpha Aviation: Taxi Checks Foxtrot Alpha Aviation: Takeoff, Climb and Cruise Foxtrot Alpha Aviation: Weight and Balance
    1 point
  48. ATC may not like being told to be quiet. ATS can remain on and it will automatically pull back at around 50ft as you pull back.
    1 point
  49. It’s not a manual, but I’ve addressed the fuelling stuff and basic FBO interaction in my first video, which shows the initial procedures, up to the point you’d transfer to the simulated FO. 25 minutes or so that should help any new 650 driver get started, further videos will follow too.
    1 point
  50. In Challenger_manuals a user upload complete manuals for 605 (quite similar to 650)
    1 point
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