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Showing content with the highest reputation on 07/15/2023 in all areas
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Ok...a little more on the -ish side than the morning side, but here's a peek into the cabin lighting as I tested the functionality.....with the intro showing some cabin door interaction. The video compression is a bit heinous though.3 points
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This is one of the best craftswork for X-plane out there! Top class! The aircraft itself is a (speed) beast. It challanges the pilot in many ways, but once you become confident in the handling it's very rewarding. Just keep those training patterns going. Tom's model with a balanced flight model, outstanding graphics with passion love for details and a great system depth (=love for technical details) is a ++joy++ to fly! Great fun from flight prep to shutdown! Thanks Tom (and the rest of the team)!2 points
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There may be some VRAM savings in this, but the actual framerate advantage will be very small, I think. I believe that XP does not render what you can´t see. To test this, set yourself up at KLAX, runway 06R facing the city. Look at the framerate. Now turn around and look out over the Pacific. Compare framerate now.2 points
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My Training Pattern is the "Round the World Trip" they made with this Plane some Years ago. My first Starts were bad and it took a while to get them smooth. My Landings are still a bit bumpy.1 point
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That is very possible, not terribly difficult or long to implement actually; however, I'd have to give the full implementation some thought. If I don't get that implemented by the initial release, I'll look at it fairly quickly after though....Its not a bad idea at all. I know there are lots of folks like yourself who only view the IXEG from the cockpit and external views. I'm unsure the FPS savings though, but will test. -tkyler1 point
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Fantastic job, looking forward to flying with it again. Question: Might it be possible to have a variant without the cabin? Cockpit is far more important for me and this will save some fps as well. Thank you in advance1 point
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There is a possibility, next week, to do a couple streams myself, to give more in-depth info about DC3.1 point
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Oh man, if the IXEG always was one of the best XP products, or the best, now i can assure it is a trully high end masterpiece, absolutely speechless, really can´t wait my friend, thank you very much!! PD: would be really nice a wip of the wing flex effect1 point
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its a fancy way of saying "reprogramming". We use a very old XML data format for our navigation data for the FMS...and we are wanting to move to XPlane's 'V11' navdata format , which is bit more modern with regard to flight plan leg types. So I have to "reprogram" all my code that parses these navdata files. You can expect a new 3D exterior at some point. Its my goal to make the IXEG as 'modern' as can be, similar to the MU2, so that it can be viable for many years to come. It takes a while, but if done right, it also lasts a while. And squeezing in a 'pop-report', I'll be wrapping up the last of the 'port +' visual mods today and focusing on the last few items in our todo list. I have a 10 day break for Oshkosh here beginning in about a week, but right after, we'll start the packaging for deployment process. I'll post a more in-depth video tomorrow morning ~ish (GMT-6) on the visual improvements...till then, here's the rear galley lighting. -tk1 point
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you and me both. Still working on it every day (except weekends...really need my mental breaks)....there's just tons of little details to tend to, especially with lighting control and tweaks. I just finished swapping out all the old exterior lighting with the new V12 lighting yesteday, so that's the latest thing I worked on. Still moving down the punchlist. -tk1 point
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slow but steady on the lighting...this is cabin emergency lighting. XP12 has really opened up new opportunities with its lighting engine, though a learning process. Trying to balance lighting effects for a natural look across multiple x-plane 3D objects with multiple light sources is an exercise is patience for sure, but as a simmer since 1981, I can't say I mind. It fascinates me how far these graphics have evolved. -tkyler1 point
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Sneak peek for the regulars....and a form of update I guess. All the cabin/galley 3D geometry is done...I'm working my way through the cabin currently, adding / texturing the smaller details and tweaking the lighting. A few more days of this I suspect, then I'll hit the final punchlist and tests with Jan. An unknown....XP12 b06 is hitting us devs shortly with some rendering changes...hopefully it won't affect us too much, if at all. Fingers crossed. -tk1 point
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What a Beauty. And what a Challenge to manage it. I purchased it this Morning and need the whole Day until now before my first Flight with it. Okay, ATC was mad about me but no Crash. And still enough to read and learn about this Aircraft. I like it. Heinz-Juergen1 point
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1) Currently there is no way to determine CG within the add-on. If you have an Apple device check out the video below. If not, I would suggest 24, 25 and 26 percent depending on weight. See what works for you. 2) The luggage hold will be accessible in a future update.1 point
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I'm guessing they want people to pay big bucks for those who use the manuals for training or official flight use? I find it hard to think that someone who is completely unfamiliar with the airframe to know it in and out from just the provided manuals. Hotstart has made a wonderfully complex aircraft here. If any aircraft for X-Plane has ever deserved a full on manual, it's this one.1 point
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Jet manufacturers typically do not allow the AFM and QRH manuals to be published online for anyone to use. I have a copy of the real manuals through work (and no, I can't pass it along...). What has been provided by Hotstart is sufficient.-1 points