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Showing content with the highest reputation on 09/23/2022 in all areas

  1. Hello all. Those who have followed know that the IXEG 737 develoment has been stagnant for a long time while I've worked on my MU-2 project and stabilize it after the release. That stabilization phase is nearly done. XP12 is imminent and I'll be porting the MU2 to XP12 beginning next week...and it should not be terribly long (I hope). After that, the 733 will move back into rotation as the primary focus of development with the port to v12 being the first priority. The IXEG is minimally operable in V12, but that's all we can say. We obviously had to make it baseline flyable in order to test/develop it with all the XP12 changes, which have yet to be addressed. As such, our official position for those who wish to try the V11 IXEG in V12 is "VFR joyriding only". I expect we'll set up a 'volunteer forum' where folks can give feedback as to their V12 observations as its better to have more eyes on this stuff; however, we request that nobody report any shortcomings of the V11 733 in V12. We are keenly aware of a lot of things that have to be changed....so we'll want to wait until we believe we've caught all we can find before other folks chime in; otherwise we'll end up with a massive stack of the same reports. So, certainly keep XP11 around if you wish to fly the IXEG seriously until we get it ported over. I've always kept "old version / new versions" side by side on my computer for these transitions. Long-time XP users know that after a major release to X-Plane, there is an inevitable debug period that goes on for some time, though many other devs have begun already, we're behind. ....but nice to have the process underway.....Below screenshot shows what the cockpit looks like in V12 daytime. -TomK
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  2. was a bug on my end Bulva. I tested for the "nav type" and accounted for VOR and ILS (LOC + GS), but "LOC" is its own separate "enumeration" in X-Plane when GS not present...in the XP radio ...and I simply forgot to add that to the list of navaids to test when the NAV is pressed. working for the 2.0.3 patch which I'm packaging up for X-A distro, pending their schedule...but at the least I plan to send it their way later today. TK
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  3. We've waited for XP12 since the announcement. Thankfully it's finally here. Here are my initial thoughts. X-Plane is, and will continue to be, my sim of choice. When it first loaded up, other than the trees, I could see little difference between it and XP11. However, I noticed immediately that I was getting more FPS. BUT (there's always a but, right?), I did not have any plugins installed. Everything was/is default. VISUALS: X-Plane is not MSFS. The graphics will (probably) never match MSFS. I'm personally OK with that. However, I was a little disappointed that LR did not address the ground textures. But hey, they never said they would. I suspect the ground textures will improve over time. The airports are obviously the same as XP11. XP12 is supposed to have many more assets that can comprise buildings, cars, etc. With the 1000's upon 1000's of airports, perhaps LR is leaving it to the community to improve airports. However, it would have been nice to have improved airports out of the box. The trees look great. There's just not enough of them. Again, left to the community? Bear in mind that much of what's left to the community might come at additional cost. The cloud textures are fantastic. While they don't look exactly like MSFS's they are doable for me. There is room for improvement though. Polygons: LR talked about getting rid of the straight lines around lakes, beaches, etc. Perhaps this has yet to be implemented? There's a lot more I could say about the visuals but at the moment I prefer my XP11 textures with all its add-ons. I expect that XP12 add-ons will eat into FPS as I add them. I know there's a lot I didn't mention, like wet runways, and changing seasons. I'm delighted to see this stuff implemented. I'm hoping for undiscovered gems. AIRCRAFT: I haven't spent a lot of time here. I can say that I loved the Citation X. I have the payware version of the SR22 so it's hard to draw a comparison that's objective. I can say that the default SR22 lacks the depth of payware SR22. That's to be expected. The Evolution is a blast to fly. If Austin's Evolution performs like this one then I can see why he enjoys flying it. I'm not an airline guy. However, I heard that the flight computer on the Airbus is a big disappointment. I think the additional default aircraft more than justify the price of XP12. I've been spending so much time in the XP11 - CL650 (recently purchased) that I just haven't explored much of XP12's aircraft. FLIGHT DYNAMICS: This is where XP12 is suppose to shine. Quite frankly, I haven't been able to discern much difference from XP11 - yet. LR has devoted a lot of time explaining how 1st principles apply to XP12. I thought much of the same principles applied to XP11. There is a developers blog that talks about this flight modeling and Austin has talked extensively about it in interviews. I tend to think of flight dynamics as under-the-hood stuff. Its power will be revealed when needed. WEATHER: Two words: Love it. I hope LR will keep developing it. SUMMARY: XP is my sim of choice. During this beta period I'll continue to fly XP11 for the most part and build XP12 as add-ons and version updates become available. I'd hoped to see graphics and visuals closer to MSFS but LR is not Goliath. I trust that the sim only get better, graphically, with time. I don't feel like I wasted any money getting XP12; I believe LR has a long way to go, given that MSFS is a thing. What are your thoughts?
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  4. Agreed. THe clouds in the beta are wonky, they look like some kind of strange compositing is happening and the shadows are not as high res and crisp as I was hoping (either shadows of clouds or the sun cast shadows on aircraft). But this is a great beta and it will only get better.
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  6. If this is such a huge focus for you (you've mentioned doors multiple times now), you were never really the target customer for IXEG anyhow. Hate to say that, but it's true.
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  7. In general, if it means the difference between an indie developer continually investing in their products or not, I would definitely take the subscription. But it seems I may be in the minority there.
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  8. ...and for updating the 'last working XP11 version to similar behavior in XP12?....neither will we....we've said it many times and this is not in debate. It is a bit more of a process because XP12 has changed quite a bit with regards to engine and systems, which means we have to audit everything and surgicaly remove code that clashes with XP12 functionality...and we put in a LOT of customization. As far as a discussion of charging a fee relative to "when its finished"., too subjective......I have enough statistical evidence that says to me that a lot of folks have really enjoyed the 737 for a lot longer than the price of a 2 hour anniversary dinner...(for newlyweds anyhow). To those who would argue about 'unsimulated things', all I'm going to say is Pffff. I've been a software 'consumer' for over 40 years, and not casually, I make my living from using software, 100s of titles over the years....and this stuff is always evolving, always changing...LOTS of software is missing things. I use what I can, enjoy the good parts, don't buy what I don't like and everybody has the same choice here...we're not hiding anything. I could easily argue that a lot of products lack "immersion", realistic lighting....or decent sounds. The flight sim dev community isn't like it was. Its more saturated, the bar is higher and the detail we have to put in is a heck of a lot more than PMDG had to in its early days when it had a monopoly on the airliner market. So what would we charge for? ...I can't say, but its true we have no incentive to keep on working for free in perpetuity. Have you noticed how everything is moving to the subscription model? There's a reason for that...and guess what, I have at least 8 software subscriptions...every month/quarter....how would you guys like that? (hint, you wouldn't). If we charge for any update, its fair to say that it would have to justify the deliverable for a majority of customers (cause it'll never be all). Probably....thinking off the top of my head...., includes more variants, the FMS more complete, animated everything, more robust failure interactions, etc...stuff like that. AND it wouldn't be a full price upgrade either, I never like that idea. So...feel free to discuss as much as you like, but I just wanted to throw out some of my thoughts for folks who haven't gotten to know me over the years through other posts. TK
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  9. I assume you havnt watched all the interviews, The biggest thing is lighting and every plane addon will need that upgraded, Not so simple, than there is the N1 N2 on jets, thats changes an engine rewrite. Would you upgrade someone 20 year old car for free. Happy at any price.
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  10. There are at least 3 major ones I can think of just off the top of my head. Lucky for us consumers several of the X-Aviation developers have decided otherwise. But IXEG should feel free to decide for themselves. At least the 737 has already been supported for multiple versions of the sim for those who bought early in its life.
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  11. Developers need to eat too and in this world we live in, money dictates a lot of stuff (unfortunately). Like priorities, which differ for all of us. Like, I would like the 733 to fly in XP12, you'd rather have a helicopter in XP12. That's all fine ofcourse, we'll see what happens
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  12. Please for god's sake make it a paid upgrade, if only to get you guys to be more financially motivated in your work. The IXEG has been languishing for years, and I've seen addons from other developers being released at an unfinished state, and those devs lose interest as sales slow to a trickle. I loved the 737 Classic and I would love to throw money at you guys if I can get a fully featured (i.e. proper VNAV and holding), fully functioning addon. I also want the -400 and -500 if you want to make paid extensions as well, like what PMDG is doing. Also some Brunner force feedback yoke support would be nice.....
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  13. The issue with images that I had was because many are HEIC, and the forum doesn't seem to handle those in the same manner as the JPG
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  14. Hey, why not another one, starting no 2
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  15. As the video shows, turn the big knob in the direction of the engine to fill. Eventually it will be modelled in 3D just as shown below.
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  16. I do not agree to pay for an upgrade because during the lifetime of XP11 the IXEG 737 was abandoned. Even the doors of the aircraft do not open to this day. If it was a product that had received a lot of updates in the XP11 period I wouldn't bother paying for an XP12 upgrade. The right thing would be to upgrade the 737-300 free of charge and then sell the 400 and 500 versions as DLC. Or raise the value of the 737 package for new buyers with the 400 and 500 variants. I don't want to fight. I just want to demonstrate my point of view. I wish you success.
    -1 points
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