Hi all,
Another great update, really like what you have done and really shows the potential :-). Just some things I noticed:
- When wind is enabled, thís is what drops the framerate from the Volumetric cloud types. No wind: Super high frames, when the wind is enabled, the frames drop hard. I see the volumetric clouds are also re-rendered and seem to change due to the wind (not only move) which is a nice detail, but if this is the reason the frames drop so hard, maybe add an option to disable this 'dynamic cloud drawing'?
- When in the volumetric clouds there appears to be some sort of line/cut-off in the cloud.
- It seems that the procedural clouds have been fixed again (haven't seen white squares anymore), which is nice as I find it good looking and having good performance for the overcast layer. Nice! Only 'thing' I noticed is that there seems to be some color difference between the procedural and cloudpuffs/volumetric. Would be nice if that would be brought a bit more together colorwise.
- Just a thought, is it an option to create a cumulus option that is based on the procedural drawing method as well or is that difficult/ugly?
Really excited what the volumetric clouds will bring and where you will take the product.
Cheers!