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Showing content with the highest reputation on 08/29/2013 in all areas

  1. Thermals have no effect on cloud generation, also the cloud rotation is a static effect. But wind speed determines the shape of the cloud systems, as the wind speed increases the clouds will elongate into a realistic pattern just as in real life. We decided to tie into the default weather engine since I didnt see a need to reinvent the wheel here..... I have a control in the UI to adjust the cloud rotation, since this is a static effect I wanted the user to have some control over this. Not everyone is going to like it Also users will be able to drop their own sky colors into the plugin, I did this for Tom K since he is never happy (but seriously he is the reason why I added that feature) There are already a bunch of nice sky colors out there and this is a subjective topic.... Here is an early look at the UI:
    5 points
  2. 3 points
  3. Thought some of you might find this interesting. In recognition of the 50th anniversary of the MU-2. http://www.air1st.com/around-the-word-n50et.html Darrell
    2 points
  4. If you want to keep track of the flight, here's a link to a blog: http://blog.aopa.org/blog/?p=5310
    2 points
  5. Sad to say when I took this photo. I was running DCS at the time and not X-plane. edit: I guess it would help if I post specs… ASUS P8Z77-V LGA 1155 MB CORSAIR CMPSU-850TX 850W PSU Intel I7 2600 K @ 4.2 GHZ 32 GB RAM G.SKILL Ripjaws 8 GB x 4 Dual 4 GB GTX 670s 10 TB HD total capacity Thrustmaster MFD's Thrustmaster Hotas warthog Saitek control yoke, throttle quadrant, radio stack, LCD instruments Saitek cyborg control stick. Nostromo N 52 Space pilot Pro Real Flight Elite control box. Manhattan Mondo hub 28 port USB 2/3 hub. Matrox triple head to go digital edition with the patch for widescreen monitors. Track IR Pro 3 matched HP 24 inch monitors the remaining monitors are a mix of 24 and 15 inch monitors Windows 7 ultimate addendum: what is not shown is. I also have 3- 7 inch and 3- 8 inch USB monitors that I was going to use for instrumentation but the drivers are a pain in the butt. So I am not running them currently. I also wanted to just add, that some of the controls I built myself but are not in the picture, and are done using teensy 3.0 and buo3086X boards. One of them drives the old Thrustmaster rudder pedals and F-22/TQS which I had for years and I converted them from using a gameport to using a USB port instead. Because my motherboard does not support the old gameport connectors. finally, the 2 side tables are actually angled 6° up towards the monitors which makes for much more natural sitting position for the arms, but not enough angle that your drink slides back and spills For anyone who wonders, yes I do use it all. :-) some of the monitors were actually reclaimed from the local dump, repaired, and put back into service by me. I think that about does it
    2 points
  6. Ive used it in the past and he mentioned it before.....
    1 point
  7. Thanks for the feedback, I'll add it to the three other notes I have from linux users.
    1 point
  8. I suppose if you're running Linux, then you're correct. Then again, we already calculated that into our assumptions since you're running Linux and we already knew support wouldn't be there. On a broader question...you and what army?
    1 point
  9. It sounds really nice ! And Khamsin should be proud you choose his product on your logo ;-)
    1 point
  10. Something as complicated as this is going to require some help from LR. With that said the basic integration is complete but not a viable product until we have the ability to tweak performance. Also we made strides with hdr but more time needs to be dedicated to clean this up... Overall we are confident that we will have a fantastic add on. But I cannot out a timeframe on it....
    1 point
  11. Although I was not asked, I answer anyway, as I could test it: It's nice and fun (really!), and the virtual cockpit is beautiful, if you like Stephane's (the author's) style (it's similar to his Eclipse 550 freeware). I also like that icing and deicing is present, the sounds, and the FADEC test buttons. But do not expect a real G1000. Currently it consists only of X-Plane default EFIS elements, i.e. it does not really look like a G1000 graphically, and it does not work like a G1000, i.e. functions are different and at different places. By the way, I have contacted Stephane and am currently modding the plane to get the LOOK more similar to what a G1000 looks (and I also corrected the strangely colored backup horizon). The last 2 nights I was re-creating many icons, graphic files and fonts, with screenshots of real G1000 units and other G1000 simulations as inspiration. (I also paid attention to make it different from the Corvalis payware, because the danger of being accused of plagiarism is big if you want to get the look right. So I made each graphic and icon on my own again, and some icons look (in my opinion) better than those in the Corvalis, but some look nearly identical (e.g. the TCAS icon, which, well, is just a tiny triangle. Mine has a black border, though). However, without custom avionics, it sill underlies X-Plane limitations, and the low screen resolution of the virtual G1000 forces many compromises which in the end evoke the feeling "no, that does not look like the real thing" For example, the PFD. To keep everything readable, you need to have a minimum font size, but to include the most important elements, it has to be small enough. Both forces certain distances between the elements, e.g. horizon to speed tape, altitude tape and inset map. In the end, it looks squeezed somehow, which affects the overall readability of the PFD. This could only be solved by starting all over, i.e. trash the current DA-42 G1000 and make a new one with bigger virtual screen resolution, for getting more room. Currently I do this mod only for me, but Stephane showed interest and maybe he allows me to release this as freeware mod or even includes this an update. Anyway, actually all this stuff is not such a big problem if you don't want to use this for studying a G1000. Just have fun with the plane, it's beautiful, powerful and fast.
    1 point
  12. I use it primarily for supplemental functionality. The dual throttle levers I actually use as Hand/parking brakes. Because it is a very smooth stick with very little spring tension. I find it to be very good for doing the ground vehicles in DCS. I also like the fact that it is completely adjustable to fit any hand.
    1 point
  13. http://www.openstreetmap.org/#map=15/49.0854/6.3581 Happy flying !
    1 point
  14. Tom, I would like to get your opinion on a tool I just made, called OSMAirportsX. It takes OSM and OurAirports data for a particular airport and generates the airport file (apt.dat) and scenery files (.dsf) for objects within the airport. For the apt.dat, it generates airport boundaries, runways, taxiways, taxi lines, aprons, beacons, PAPIs, Frequencies. For the scenery file, it generates airport terminals, fences, hangars and other buildings. For the scenery objects, it uses OSM data to extract the 2d footprint and then uses an appropriate facade to generate the scenery object. The results look very promising. Here is a picture of an airport generated using the tool. This was completely tool generated without using WED, Overlay Editor or hand modifying the apt.dat / .dsf files. Since I use OSM data, the runways, taxiways, building placements are very very accurate compared to real world. In fact, I overlaid an orthophoto on the airport I made, and found that the placement was perfect, no alignment changes were required. I use random ranges for facade heights as well as building types, so what would really help are a lot more facades (office buildings, terminals, parking lots, control towers). More the available facades, more diverse the scenery can become. The tool can also be used as a starting point for a new scenery developer. From nothing, a complete airport can be made in a few seconds. All that remains are a few tweaks (some airports come out perfect, some require tweaks, especially the taxiways), depending on the quality of the OSM data. In particular, I couldn't find a facade for a control tower (I tried out a class bravo airport and the lack of a tower was glaring). Does the X-Plane 10 library already have one, or is it planned for the near future? I don't want to use an obj because I want the object to match the OSM 2d footprint for realism, so my reliance on facades. The tool will be open sourced, once I fix a few bugs. Shankar
    1 point
  15. Alright, you want a cockpit lamp? You get it! This parking brake light is barely 2 days old. The fire warning lights are older, I just pulled the test switch for some more colour and effect in the image. Jan
    1 point
  16. You crack me up John! I may come out as a negative person but inside i am all fuzzy, kinda like a teddybear Purhaps my downfall is that I tend to expect realism when it comes to flight simulation, but that's just what 15 years will do to a geek
    1 point
  17. reboot. bam, 100% cleaned.
    1 point
  18. My first genuine Alaskan bush adventure ... dropping off a bunch of masochists on a desolate arctic windswept island . Actually it required two pilots in two planes ... but I just wanted to practice to see if I was cut out to do this kind of flying! Absolutely loving it by the way ... best kind of flying I've done, and that's fair dinkum! The pick up .... En route .... The drop off ...
    1 point
  19. Trying not to laugh while sitting on a school computer in english!
    1 point
  20. Another look at our A4 Skyhawk, I have been away for a while due to an illness, but I'm better now and I'm back .
    1 point
  21. Something I designed. I toyed with the idea of actually producing a real aircraft based on the design a few years ago. It Is a very good flyer and has no need of a canard It is powered by a V6 -V8 pusher engine With reduction, of anywhere between 260 and 600 hp depending on the performance you're looking for. R
    1 point
  22. I can't wait for this! I fly a 150 in real life and this thing looks so realistic!
    1 point
  23. As we continue to move forward, beta testing has gone quite well. Our testers have been an invaluable resource with their real world experience, and this is translating well into the polishing of this project. I thought the following quote from one of our testers was a great compliment and wanted to share it with you!... I decided to go over the electrical system a bit this morning. Testing it is tedious, because it´s very complicated, and I often thought I found a bug, only to read up and find out that it works exactly as intended. My hat is off to the coders, excellent job!... ...Again, great job on a very complicated system!
    1 point
  24. Glad such thread has been created ! I myself tried to contact Tom a while ago ( just found the e-mail today, was on February 2013 ) on his x-scenery mail address. Sadly, never got any answer ( maybe the mail never arrived its destination ) Anyway, I was very open to know if there was place for improvement, so any of us could contribute to the upgrading of this really nice default plane. On my side, I was ready to model new props for it and revise the whole engine management, as several things related to PT-6 turbine control aren't done in the current version ( Bêta range etc ). I don't know a single thing regarding complex avionic, this is why the idea of anyone putting his little piece of work ( where she/he is specialized ) is seducing I think.
    1 point
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