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Plugins and Utilities

67 files

  1. LES Saab 340A Yoke Power and Speed Charts

    This package will replace the default instrument approach charts on the yoke with a selection of power and speed charts.
    The data is derived from the charts.pdf provided with the aircraft, speeds are based on Sea Level and 0 degrees celcius.
    Being a turbo-prop, the difference in most speeds are only a few knotts and makes a compromise for the limited chart space.
    To select the chart to be displayed, click on the 'charts' icon towards the bottom of the gizmo toolbar (the one that looks like line graphs).
    * Climb Power and ECS OFF Takeoff Power
    * Cruise Power and ECS ON Takeoff Power
    * Selection of Metric or Imperial weight Speed Charts



  2. LES Saab 340A Power Chart

    Modified formatting of the Max Torque for Climb, Cruise, Takeoff and Go-Around charts to provide ease of use.
    All data is compiled from the respective power charts provided with the aircraft for the Saab 340A using the 1230 Prop RPM profile.



  3. Make it easy to follow takeoff and landing speeds

    ATTENTION: Only for LES Saab 340!
    It makes it easy for you to follow takeoff and landing speeds.
    Takeoff speed (approximately) :  105 knts (green)
    Landing speed (approximately) : 115 knts (red)
    1. Download and extract file
    2. Insert folder "Cockpit.png" and "Cockpit_LIT.png" in Aircraft/X-Aviation/Saab 340A/.............. Variant/liveries/.........../objects
    Apply this process to all variants and liveries.
    4. Enjoy!
    P.S: An explanation came from LES: CTOT is not based on 64% torque, it is based on 64˚ Power Lever position.
    So I re-edited the file and unchecked the Torque indicator showing 64%. I arranged the picture again according to what is written here. However, they need to fix the error in the Flight Tutorial.pdf file (p.11) found in the aircraft manuals.
    I reuploaded the corrected image file. Sorry.
    LES SAAB 340A: https://www.x-aviation.com/catalog/product_info.php/take-command-saab-340a-p-100




  4. JD Ground Handling Deluxe Set for LES Saab 340

    ATTENTION: Only for LES Saab 340!
    1. Download file
    2. Insert folder "Saab340APublish.set" into X Plane 11/Resources / plugins / GndHandling / Sets / Custom
    4. Enjoy!
    JARDesign Ground Handling Deluxe: https://store.x-plane.org/Ground-Handling-Deluxe_p_415.html
    LES SAAB 340A: https://www.x-aviation.com/catalog/product_info.php/take-command-saab-340a-p-100



  5. A lateral cargo door (FlyJSim B732 Twinjet)

    This download is a lateral cargo door for the main deck of the FJS 737-200 Twinjet.
    "This is not an official FlyJSim object, modification of the acf file comes at your own risk."
    This object has to be added as supplementary 3D object in Plane Maker.
    Please open Plane Maker and browse to FlyJSim 737-200 acf file.
    Select Misc 3D objects and browse to our file. Add it.
    Save it.
    To display the door in the open state, please set 0001 as transponder code.

    This download is fully independant from FlyJSim art assets. Therefore, as we couldn't touch to the actual fuselage, we mimic the hole in the fuselage with a mask.
    This should work well with my Combi repaint where I painted the door on the fuselage.



  6. Non precisions and APV approaches : what really is this minimum on the chart ?

    In this paper, I conduct a review of DA, and MDA regarding non precision approaches flown with the CDFA method, or regarding RNP approaches with vertical guidance. How are they charted on the different kinds of charts ?



  7. Gr7 Sidewinder extension + Rocket launcher extension for the for the AV-8B

    Add up to two supplementary AIM-9 missiles to the British variants of the X-Trident AV-8B.
    Add up to four rocket launchers to the X-Trident AV-8B, each carrying 19 rockets.



  8. Forbid external view (Lua)

    X-Plane external view is forbidden.
    When you try to switch to an external view while it's not plausible to be outside at that moment, you will be bring back immediately to the virtual 3D cockpit to focus on flying. There is no user interaction with the script, it is running silently in the background at all times.

    FlyWithLua required.
    Install the script into .../X-Plane 11/Resources/plugins/FlyWithLua/Scripts/



  9. Freighter conversion (P2F or PCF) for the ToLiss 321

    In this package for the ToLiss Airbus, we mimic a main cargo door for the A321P2F / A321PCF, a rigid cargo barrier and some window plugs using a single 3D object that needs to be attached to the model.
    Our custom object is placed under the Etalab Open Licence.
    This object is not part of the ToLiss product. This modification is not approved by the original author at ToLiss and attaching the P2F package to the ToLiss model is done at your own risk. The object does not contain any ToLiss part in order to comply with copyright regulations.



  10. Simple and Nice Loading Equipment - (low tech ground services)

    Simple and Nice Loading Equipment is very simple. it cannot run or animate vehicles, they are static. it won't actively refuel the aircraft or load it. Its focus is to display vehicles around your aircraft.
    My script is the poor man ground services, yet provides some life to the apron when you don't already got a more complex ground handling add-on.



  11. JD Ground Handling Deluxe set and JD Ground Handling Deluxe livery for TorqueSim BN-2 Islander/BN-2T Turbine Islander

    1. Download and extract both files
    2. Insert folder "BN'.set" into X Plane 11/Resources/plugins / GndHandling / Sets / Custom
    3. Extract RedDevils.rar. Put RedDevils file into X-Plane 11 / Resources / plugins / GndHandling / Liveries
    4. Enjoy!
    Do not enable BN2 Islander's/BN-2T Turbine Islander's original chocks to use BN2P.set. 
    Or delete lines 1411 to 1523 from the BN2P.set file.
    Ground Handling Deluxe: http://handling.jardesign.org/
    Ground Handling Deluxe buy: https://store.x-plane.org/Ground-Handling-Deluxe_p_415.html
    TorqueSim BN-2T Turbine Islander Red Devils (fictional) Livery: 



  12. SmartFlying, an extension to make formation flight using ​SmartCopilot​.

    an extension to make formation flight using SmartCopilot.

    SmartFlying is a Lua script for FlyWithLua that allows formation flight on X-Plane over the internet, without the need of a dedicated server (like IVAO, VATSIM, ect.).
    It uses SmartCopilot to establish a connection between two remote users and share the data while it handles X-Plane's AI-Aircraft to show the position of the remotely connected aircraft.

    Currenty it has been tested on Linux (primary development platform) and Windows, but it should work without problem on MacOsX.
    SmartFlying uses AMS, an advanced package library for Lua included in the distribution archive, and it has been developed around FlyWithLua because unfortunately Gizmo is not currently available for Linux.
    Current version: 0.84a (21 Jan 2021)

    DOWNLOAD the lastest version of SmartFlying here: SmartFlying-LatestRelease.zip

    DOWNLOAD SmartCopilot from the home page: https://sky4crew.com/smartcopilot/

    DOWNLOAD FlyWithLuaNG here: FlyWithLua NG Download page

    Please read "SmartFlying-Readme.pdf" for installation instructions.
    Do you have experience in programming languages and a basic knowledge of Lua?
    Do you want to get involved in the development of SmartFlying, AMS and tools for X-Plane?
    Please contact me (CaptainSpaulding) here on X-Pilot.com Forum 





    SmartFlying, an extension to make formation flight using SmartCopilot.
    AMS, an Advanced Library Package for FlyWithLua.
    Copyright (C) 2020 Pasquale Croce.

    This program is free software: you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation, either version 3 of the License, or
    (at your option) any later version.
    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY ; without even the implied warranty of
    GNU General Public License for more details.
    You should have received a copy of the GNU General Public License
    along with this program. If not, see https://www.gnu.org/licenses/ .



  13. OBJ8 to Wavefront OBJ converter

    OBJ8 to Wavefront OBJ Converter
    for Linux, Windows and MacOsX

    OBJ8_convert allows you to convert 3D meshes from X-Plane's proprietary format to a standard Wavefront OBJ.
    This tool converts only the meshes, discarding all the other informations such as: materials, animations, dataref.
    OBJ8_convert is a command line tool. The syntax is quite simple:
    obj8_convert <xplanesfile.obj> [<output.obj>] Once converted, the file can be opened in Blender or in any other software that is able to handle a standard Wavefront OBJ file.

    Just for the sake of test, let's convert one of the standard objects in the library of X-Plane, the small fuel truck:

    The file can be found here:
    Resources/default scenery/airport scenery/Common_Elements/Vehicles/Small_Fuel_Truck.obj  
    Once converted with:
    OBJ8_convert 'Resources/default scenery/airport scenery/Common_Elements/Vehicles/Small_Fuel_Truck.obj' test.obj  
    ...can be opened in Blender:

    All the measures in the OBJ8 file are in meters, thus the resulting Wavefront OBJ file uses the meter as a unit base.
    Infact, is clearly visible from the snapshot, the truck is 6 meters long, meaning 6 squale, thus it is compatible with the real life truck which is 6.12 meter long.
    OBJ8_convert can be used to add extra elements to an airplane. For instance, if one wants to add the pilots (or some passenger) to a plane that is missing them, he can convert the cockpit file and use it as template to place the pilots in the proper position, making sure that the hands are in the right places.
    The sames applies to additional parts, such as winglets on the tip of the wings. OBJ8_convert can be used to get a reference to make the winglets perfectly fit the wings.
    Or you may want to model a ladder or a stairway to your plane's door.
    OBJ8_convert can be very useful also to make the files need by librain.

    This tool is under active development and its functionalities may change in the future.
    The primary development platform is Linux.

    Special thanks to @xraydelta1 for compiling the Mac version.

    Feedbacks, reports, suggestions or ideas are strongly welcomed: feel free to send me a message with your thoughts.

    X-Pilot's forum is the primary and sole forum for support, announcements and new releases.
    OBJ8_convert must not be used to convert copyrighted material.
    Please respect all intellectual properties and copyrights.




  14. ACF Mesh tools

    ACF Mesh Tools
    for Linux, Windows and MacOsX

    ACF Mesh Tools allows you to edit and modify the plane's meshes from the ACF file.
    Be aware: those tools are not made to edit the OBJ8 files as they work only with the ACF file format.


    Let's take as example the default Laminar's Cessna 172, a great model very well done (aestetically and internally).
    We know that in Plane Maker the fuselage is made out of cross-sections:

    ...and those cross-sections creates a mesh:

    Those meshes, made out of cross-sections, are the ones that PlaneMaker uses as model for the plane and X-Plane uses for its physics calculations.
    Before v.8 that meshes were used as visual and physics model. Now, in most cases, this meshes are hidded from view and X-Planes uses a dedicated file, in OBJ8 proprietary format, for the visual rendering.

    Using the tool 'acf_mesh_extract', the meshes inside the ACF are saved in a standard Wavefront OBJ file, that can be edited with Blender or with any other software that supports the format.

    Once converted, the mesh can be modified:

    Then the edited mesh is converted back in ACF format, using 'acf_mesh_insert', and the resulting ACF file can be loaded in Plane Maker:

    Everything shown here was entirely done automatically with a conversion script. Except moving the points to alter the shape, no additional task has been done in Blender.
    I'm using Blender, but this method can be used with any 3D software.

    This is a quick reshaping that I've done on the fuselage of B-377 Stratoscruser made by Kauffmann.
    I've found that the hidden fuselage doesn't match the shape of the plane model, the visual one, as we can see in Plane Maker and in the version imported in Blender:

    (the wireframe in black, the unselected one, is the OBJ8 mesh for this plane; the selected object is the fuselage mesh from the ACF file)

    After a quick reshaping, I've managed to make che ACF mesh match the shape of the OBJ8; then and I've reimported it back in the ACF file:

    Loading the resulting ACF file in PlaneMaker we see that the cross-sections have changed from this:

    to this:

    In the zip file you'll get:
    acf_mesh_extract acf_mesh_insert Launch those commands without options to get an help page.
    acf_mesh_extract extracts all the meshes from the ACF file and converts them in a single (wavefront) OBJ file with multiple objects. You can import this file in any 3D software that supports the format, and alter the meshes as you wish.
    You can not delete or add points nor change in any way the topology; you are just limited to move points. You'll find that some objects, like the engine's nacelles,  are not in their final position; that is because PM positions them with a translation value. You can not move those objects to their final positions, otherwise when you'll reimport them back in the ACF file, it won't work; You are allowed to delete objects that you don't need. Some objects, although they can be modified and reimported in the ACF file, once this one is opened in Plane Maker are reset to their original shape; this applies to those parts, such the wings, that are made out of airfoils. You can not alter the UV informations of the vertices, as they are used to store the ACF's topology informations and they are needed later to reinsert the meshes back in the original file. Make sure that your 3D sofware exports the UV informations, without altering them. acf_mesh_insert allows to reinsert the modified meshes back in the original ACF file. It can be used only with meshes converted with 'acf_mesh_extract'.
    You can not overwrite the original ACF file; this command will save the output in a different file. Your original ACF file is always preserved. Inserting the meshes does not alter in any way the informations of other parts present in the file. You don't need to reinsert all the meshes; you can insert only the ones you have modified.  

    This tools are under active development and their functionalities may change in the future.
    The primary development platform is Linux.

    Special thanks to @xraydelta1 for compiling the Mac version.

    Feedbacks, reports, suggestions or ideas are strongly welcomed: feel free to send me a message with your thoughts.

    X-Pilot's forum is the primary and sole forum for support, announcements and new releases.




  15. Checklist for Laminar's MD-82

    Here is the complete checklist for Laminar's MD-82, to be used with Xchecklist.
    Special thanks to Kev (unrealaviation) for the help and contribution.



    ...and so on.



  16. ITX-D Lights Controls

    ITX-D Lights Controls, gives you the control of X-Plane night lighting in a very intuitive way. By dragging the sliders you will be able to achieve the result you want, live. Also includes a custom lights.txt file with bigger light coverage. FPS impact in most cases will be one, or very minor.
    INSTALLATION: Unzip the downloaded file into X-Plane 11 folder. Will request to overwrite the default lights.txt file.
    Note: In case of an update, the updater would like to overwrite the file with the default one. Don't allow to do it, or after update, re-install this utility.
    USAGE: Go to Plugins -> FlyWithLua -> FlywithLua Macros and click on the ITX-D Lights Controls. A window will pop up (as seen in the images) to set the values you like. Once you are happy with the results, click the Save Settings button to save the settings. From now on X-Plane will load with those settings, automatically.
    Note: Using extreme values, will drop fps significantly and make the output unrealistic. Use with care!
    Strongly recommended to use with Extended Night Lighting, as seen in the images below.



  17. AVITAB for FF A350-900

    Avitab integration for FlightFactor's A350-900.
    Uses OIS charts page to display the Avitab screen. 
    Avitab plugin (version 0.4.1 or higher)
    Unzip the file into FF A350 folder.
    Now uses xLua plugin for easier installation. With the new Avitab version, you can now use Avitab in both side and center displays. Set automatically the proper cursor type. USAGE
    Go to OIS charts page to access Avitab. 




  18. Speedy copilot series

    Speedy Copilot makes for you the steps normally done by the first officer and pilot monitoring, when you are pilot flying and captain.
    This plugin is intended for :
    - the IXEG 737 Classic (version 1.21)
    - The FJS 737-200
    - The Rotate MD-88
    - The Toliss Airbusses
    -  The FF A320U
    - The FF 757
    - The FF 767
    - The freeware Let-410
    - The Zibo B737-800



  19. BN-2B More Commands

    This flywithlua script adds nine commands which can be found under FlyWithLua/BN2P
    Installation: Drop the lua into your script folder.
    Four for the cockpit lights (Off, Full, decrease, increase), the speed to increase and decrease can be adjusted in the file.
    Five for the Ammeter knob (Left Gen, Bat, Right Gen, rotate clockwise, rotate counterclockwise).



  20. TBM900 Start-UP procedure PDF file ENG FR

    Just two PDF file to add to your AVITAB for the START-UP procedure of the the TBM900 . This have been translate from the "START-UP PROCEDURE TUTORIAL" available with plane in a tutorial section.
    To be use has a quick reminder.
    All the tutorial follow word by word the vocal tutorial.
    Enjoy !!



  21. Default Cessna 172SP Librain with xLua

    Librain implementation for Laminar's Cessna 172SP. 
    This implementation is based on an improved version of Laminar's xLua plugin (included) by "aeroplane" and a small part, by me. This way,  you avoid to use an extra plugin to get rain effects.
    C-172SP G1000 Walkaround
    Do the following to make it work  (credits Todir):
    Open the file Cessna_172SP_G1000_cockpit.obj with a text editor. Find the last line starting with IDX (should be IDX5455 - Line 7428) Add just below and above the line that says ANIM_begin the line:
    ATTR_cockpit. Save the file and enjoy flying in the rain! In the future will be included in the download.
    You can use this release as an example of how to use the librain plugin with xLua.
    ABOUT xLua Plugin :
    The xLua plugin here is an improved version of Laminar's xLua plugin, which already exists in the aircraft.
    The new version adds the ability to:
    Print log info to Log.txt file for debugging. Returns a global variable "acfFolder", a string with the full path of aircraft's folder.  



  22. Thai Airways: FlightFactor A350 Announcement Sound Pack

    Thai Airways: cabin announcements.
    This sound pack has safety demonstration audio with & without an audio filter.

    These files are made for the Airbus A350 of FlightFactor.
    i can not confirm if the sound package also can be used for other aircraft.
    In case that one of the download links are a death end, try these alternative links:

    - Please share ur experience,I would love to improve! - 



  23. Finnair: FlightFactor A350 Announcement sound pack

    Finnair: announcement V1.0.0
    1.Unzip the .7z / .zip file  
    2. Remove the (1),(2),(1A),(B)... from the filename.  
    3. Go to the X-plane root  
    4. Replace the audio files in the Costumer Avionics folder: (/Xplane/airplanes/(name of ff350 folder)/sounds/PA)
    These files are tested on the FF A350 airbus aircraft.
    i can not confirm if the sound package also can be used for other aircraft.
    I hope i could help you for a wonderful flying experience with Finnair on Xplane!

    - Please share ur experience. I would love to improve! - 



  24. Cabin mounted video camera (CMVC) for the IXEG 737

    This is the  cockpit display of the "IXEG 737 Video System".
    How it works
    This cockpit display is powered by DC BUS 1. The screen will be on at all times when this electrical bus is energized.
    1) drop files into X-Plane 11\Aircraft\X-Aviation\IXEG 737 Classic\objects. There are 3 files.
    2) Open Plane Maker -> Misc 3D objects -> Add 3D object -> Browse to add TV-737.obj. Save the Plane. Exit Plane Maker.
    Done !



  25. Window CDU for IXEG 737-300

    This script duplicates the Captains CDU in a Window.
    To activate the Window CDU, move your mouse to the far right on your monitor, and press the button.
    Al normal functions should be available, except the CDU keyboard.
    If you check "<Use Keyboard for CDU Input" on the Window CDU however, you can use your computer keyboard to enter data. The backspace key functions as a CLR key.
    PLEASE NOTE: if "<Use Keyboard for CDU Input" is checked, ALL keyboard input is directed to the CDU, and you can't give normal key commands to the simulator. So, you can't change views, lower the gear by pressing g, etc. The ESC key releases CDU keyboard capture as well as unchecking the option.

    Current limitations; Inverse colored data from the CDU is displayed normally, MSG, FAIL and OFST are not duplicated, but only shown on the normal CDU.
    In theory the Window CDU should work in VR. You can drag the Window CDU to another monitor.
    PLEASE LET ME KNOW, if there is anything going wrong.
    Plugin needed:
    FlywithLua NG: https://forums.x-plane.org/index.php?/files/file/38445-flywithlua-ng-next-generation-edition-for-x-plane-11-win-lin-mac/







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