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Plugins and Utilities

76 files

  1. Aircraft Trip log

    Excel document replica of an aircraft technical log for logging flight and cycle data. This is logs 1-100, if you need more logs, just change the page number format to start at 101, 201, 301. etc and you will get a fresh set of 100 logs. I suggest keeping a blank file for the purpose of new logs.



  2. XMidiCtrl - A MIDI Controller Plugin for X-Plane

    About this plugin
    You have a MIDI Controller at home with lots of buttons and knobs? Why not use it with your favourite aircraft to control the autopilot and many other functions! XMidiCtrl is a plugin for X-Plane 11, which allows you to connect MIDI controllers to X-Plane commands and datarefs without the need of additional software.
    The plugin was developed for X-Plane 11.50+ / 12 and supports Microsoft Windows, Linux and macOS (universal build).
    The following devices are officially supported:
    Behringer X Touch Mini The following devices are known to work:
    Behringer BCR2000 Behringer X-Touch Compact Loupedeck Live XMidiCtrl is open source: GitHub page
    Create different profiles for your aircrafts Bind knobs and buttons of your controller to X-Plane Commands and DataRefs Simulate push and pull functions for buttons (normal button press = push, long botton press = pull) Send MIDI messages to the MIDI device to illuminate buttons when certain modes are active (e.g. autopilot, heading mode, ...) Developed in C++ with no performance impact in your simulator  
    If you like XMidiCtrl and want to support its further development then you can donate.
    Detailed documentation of the plugin and all mapping options can be found here.
    If you need support or want to chat about the plugin then please visit the official support forum.
    Extract the ZIP file and move its entire XMidiCtrl folder into your ..\X-Plane\Resources\plugins directory.
    I have included the following examples as well as overlays to print out in the examples folder:
    ToLiss A321 Hot Start TBM 900 Hot Start Challenger 650 IXEG 737-300 ZIBO 737-800 iniBuilds A310 Felis Boeing 747-200  
    I included a template for the Behringer X-Touch Mini in the templates folder of the installation package. This template includes an example mapping and further information about the supported mapping options. I have also included my hardware configuration of the Behringer X-Touch Mini in the same folder. You can apply those settings using the X-Touch Editor from Behringer.
    To use the template file, simply copy it into your aircraft folder and start adding commands and/or datarefs for your buttons and encoders.
    When a new aircraft is loaded, the plugin will search in the aircraft directory for a file called XMidiCtrl.toml. The profile uses the TOML language and holds information about the MIDI devices to be used and the mappings of the encoders and buttons. Further information about the TOML syntax can be found here. The configuration of XMidiCtrl might be a bit intimidating at the beginning, but it is quite straight forward. Please don't hesitate to contact me if you run into problems.



  3. Start flying.py

    Start flying.py is a simple program launcher that is somewhat more powerful than creating a batch file.
    If you launch other addons to run with your flight simulator this utility is for you. Set it up once and then you'll launch your Flight Simulator and addons with a single click.



  4. XMidiCtrl - Aircraft Profile for SIAI-Marchetti SF-260

    Aircraft Profile for the XMidiCtrl plugin
    SIAI-Marchetti SF-260
    Behringer X-Touch Mini



  5. AutoFoV

    About AutoFoV
    AutoFoV is a plugin for the X-Plane flight simulator, automatically setting the field of view based on the currently loaded aircraft. AutoFoV is open source; you can find its source code and more detailed instructions at its public GitHub repository.
    Installing AutoFoV
    AutoFoV comes in X-Plane's fat plugin format. Simply extract the directory AutoFoV from the zip file and place it as a sub-folder into the Resources/plugins folder of your X-Plane installation.
    Using AutoFoV
    AutoFoV allows to define a custom field of view for each aircraft model (i.e. for each .acf file in your X-Plane's aircraft folder and its subfolders). To define a custom field of view, simply create an empty file in the same folder and with the same name as the .acf file, but suffixed with .fov instead of .acf, and populate it with the numeric FoV value you want to use with this aircraft (only digits 0-9 and the decimal dot are allowed).



  6. HotStart Challenger 650 Popout Panel combinations

    This is a simple plugin for the HotStart Challenger 650 that allows the user to define combinations of popout panels. These combinations can then be bound to a button as a command.
    Read the README.md file in the package Documentation. The most important note is that this is installed into the Aircraft plugins! Not global X-Plane plugins.



  7. Challenger forum notes compilations

    How to take command of this new aircraft as a complete beginner on the CL650 type ?
    All my compilations of forum notes that were very useful in the first hours !
    March 2022 version.




  8. CrewPackXP - Crew Callouts

    **Updated 01/04/2022** CrewPackXP is a FlyWithLUA utility designed to add some crew communications for aircraft in X-Plane 11. This includes basic callouts, and in some cases assistance from the PNF in high workload phases of flight. Settings can be adjusted to enable or disable the whole plugin, or just certain features of each aircraft. Flight Factor 757 / 767: - Virtual FO to pre-flight aircraft - Take-off and Landing calls by both crew members - Flight Attendant PA's - Ground Crew positioning of equipment - Virtual FO assistance with go-around procedure Hot Start Challenger 650: - Virtual FO to pre-flight aircraft - Take-off and Landing calls by both crew members Source Code https://github.com/N1K340/CrewPackXP/tree/main/src Documentation http://crewpackxp.readthedocs.io/ Changelog New features and bug fixes are listed in the change log. Installation Copy the Scripts and Modules folders into the main folder of FlyWithLUA: > X-Plane 11 > Resources > plugins > FlyWithLua Once enabled, the First Officer should announce his entry to the cockpit roughly 15 seconds after loading in. CrewPackXP settings can be accessed via the X-Plane menu bar: > Plugins > FlyWithLua > FlyWithLua Macros > Crew Pack Settings Prerequisite This plugin uses the FlyWithLUA plugin to interface with X-Plane. It is available freely from [X-Plane.org](https://forums.x-plane.org/index.php?/files/file/38445-flywithlua-ng-next-generation-edition-for-x-plane-11-win-lin-mac/) Luna INI Parser (LIP) is included as an additional plugin module for use with FlyWithLua. This module allows for the saving and reading of settings data within LUA. It has been included in this package under the MIT Licence offered by creator Carreras Nicholas. This is a common plugin; it may already exist in your modules folder causing a prompt to overwrite. Usage The CrewPackXP functions run autonomously based on in sim events, provided the aircraft is enabled within the CrewPackXP settings. Refer to each aircraft's entry in the manual for details on settings and features available. Disclaimer / Feedback This package is to be distributed as Freeware only under the GPL v3 license. This is the first time I have coded a plugin, any feedback is welcome. Bug reports, please include the x-plane log.txt file in the main x-plane folder for the flight in question. Acknowledgements Carreras Nicholas - Luna INI Parser (LIP) 'Togfox' - FSE HUD 'X-Friese' - FlyWithLUA Plugin 'mkultra44' - Documentation proofing Current Script Versions - Flight Factor 767 - 1.4 - Hot Start CL650 - 1.4



  9. vSpeed callouts for HotStart Challenger 650

    Hello Captains!
    A LUA-script for v-speed callouts for the HotStart Challenger 650 v1.2 or higher.
    It includes callouts for 80 knots, V1, Vr, V2 (V2 is optional) and positiv rate / gear up.
    Feel free to leave a comment if you liked the script (or not)
    The script requires FlyWithLua: Download the correct version for your simulator.

    FlyWithLua for X-Plane 11:
    - https://forums.x-plane.org/index.php?/files/file/38445-flywithlua-ng-next-generation-edition-for-x-plane-11-win-lin-mac/
    FlyWithLua for X-Plane 12:
    - https://forums.x-plane.org/index.php?/files/file/82888-flywithlua-ng-next-generation-plus-edition-for-x-plane-12-win-lin-mac/
    - Unzip the files in [X-Plane]\Resources\plugins\FlyWithLua\Scripts
    You should get a structure something like this.

    Edit the Wizball_CL650_vSpeed.lua for the settings. 
    -- Set to true to enable "V2" callout and false to disable. true and false have to be written with lowercase letters.
    local Enable_V2 = false
    -- Set to true to enable "Positive rate/Gear up" callout and false to disable. true and false have to be written with lowercase letters.
    local EnablePosGearUp = true
    -- Set to 1 for callout by totoritko(HotStart). Set 2 for callout by xplana.
    local CalloutVoice = 1
    -- Change "SoundLevel" to adjust volume for the callouts. Adjust between 0.10 min - 1.00 max.
    -- Recommended value for CalloutVoice 1 - 0.70 - For CalloutVoice 2 - 0.30
    local SoundLevel = 0.70
    How to use:
    Just make sure you set the vSpeeds in the FMS and you will get the callouts.
    Known bugs/limitations:
    - Non at the moment.
    totoritko and xplana for the callouts



  10. LES Saab 340A Yoke Power and Speed Charts

    This package will replace the default instrument approach charts on the yoke with a selection of power and speed charts.
    The data is derived from the charts.pdf provided with the aircraft, speeds are based on Sea Level and 0 degrees celcius.
    Being a turbo-prop, the difference in most speeds are only a few knotts and makes a compromise for the limited chart space.
    To select the chart to be displayed, click on the 'charts' icon towards the bottom of the gizmo toolbar (the one that looks like line graphs).
    * Climb Power and ECS OFF Takeoff Power
    * Cruise Power and ECS ON Takeoff Power
    * Selection of Metric or Imperial weight Speed Charts



  11. LES Saab 340A Power Chart

    Modified formatting of the Max Torque for Climb, Cruise, Takeoff and Go-Around charts to provide ease of use.
    All data is compiled from the respective power charts provided with the aircraft for the Saab 340A using the 1230 Prop RPM profile.



  12. Make it easy to follow takeoff and landing speeds

    ATTENTION: Only for LES Saab 340!
    It makes it easy for you to follow takeoff and landing speeds.
    Takeoff speed (approximately) :  105 knts (green)
    Landing speed (approximately) : 115 knts (red)
    1. Download and extract file
    2. Insert folder "Cockpit.png" and "Cockpit_LIT.png" in Aircraft/X-Aviation/Saab 340A/.............. Variant/liveries/.........../objects
    Apply this process to all variants and liveries.
    4. Enjoy!
    P.S: An explanation came from LES: CTOT is not based on 64% torque, it is based on 64˚ Power Lever position.
    So I re-edited the file and unchecked the Torque indicator showing 64%. I arranged the picture again according to what is written here. However, they need to fix the error in the Flight Tutorial.pdf file (p.11) found in the aircraft manuals.
    I reuploaded the corrected image file. Sorry.
    LES SAAB 340A: https://www.x-aviation.com/catalog/product_info.php/take-command-saab-340a-p-100




  13. JD Ground Handling Deluxe Set for LES Saab 340

    ATTENTION: Only for LES Saab 340!
    1. Download file
    2. Insert folder "Saab340APublish.set" into X Plane 11/Resources / plugins / GndHandling / Sets / Custom
    4. Enjoy!
    JARDesign Ground Handling Deluxe: https://store.x-plane.org/Ground-Handling-Deluxe_p_415.html
    LES SAAB 340A: https://www.x-aviation.com/catalog/product_info.php/take-command-saab-340a-p-100



  14. A lateral cargo door (FlyJSim B732 Twinjet)

    This download is a lateral cargo door for the main deck of the FJS 737-200 Twinjet.
    "This is not an official FlyJSim object, modification of the acf file comes at your own risk."
    This object has to be added as supplementary 3D object in Plane Maker.
    Please open Plane Maker and browse to FlyJSim 737-200 acf file.
    Select Misc 3D objects and browse to our file. Add it.
    Save it.
    To display the door in the open state, please set 0001 as transponder code.

    This download is fully independant from FlyJSim art assets. Therefore, as we couldn't touch to the actual fuselage, we mimic the hole in the fuselage with a mask.
    This should work well with my Combi repaint where I painted the door on the fuselage.



  15. Non precisions and APV approaches : what really is this minimum on the chart ?

    In this paper, I conduct a review of DA, and MDA regarding non precision approaches flown with the CDFA method, or regarding RNP approaches with vertical guidance. How are they charted on the different kinds of charts ?



  16. Gr7 Sidewinder extension + Rocket launcher extension for the for the AV-8B

    Add up to two supplementary AIM-9 missiles to the British variants of the X-Trident AV-8B.
    Add up to four rocket launchers to the X-Trident AV-8B, each carrying 19 rockets.



  17. Forbid external view (Lua)

    X-Plane external view is forbidden.
    When you try to switch to an external view while it's not plausible to be outside at that moment, you will be bring back immediately to the virtual 3D cockpit to focus on flying. There is no user interaction with the script, it is running silently in the background at all times.

    FlyWithLua required.
    Install the script into .../X-Plane 11/Resources/plugins/FlyWithLua/Scripts/



  18. Freighter conversion (P2F or PCF) for the ToLiss 321

    In this package for the ToLiss Airbus, we mimic a main cargo door for the A321P2F / A321PCF, a rigid cargo barrier and some window plugs using a single 3D object that needs to be attached to the model.
    Our custom object is placed under the Etalab Open Licence.
    This object is not part of the ToLiss product. This modification is not approved by the original author at ToLiss and attaching the P2F package to the ToLiss model is done at your own risk. The object does not contain any ToLiss part in order to comply with copyright regulations.



  19. Simple Ground Equipment & Services - (low tech ground services & pushback)

    Simple Ground Equipment & Services displays or hides static objects around your aircraft on the ground.
    Tested in X-Plane 12.04 and in X-Plane 11.55
    A variety of ramp equipment (passengers bus, GPU, Air start unit, cones, belt loader, ULD loaders, airstairs, PRM truck, deicing, catering, cleaning van...) Some moving vehicles: the follow-me car, emergency services (EMS), the fuel truck, the bagage carts and the passengers bus Active chocks that actually retain your aircraft and prevent it to move in a slope Animated and moving passengers (thanks to the MrX assets). New in June 2022. A simplified marshaller to better aim at your parking stand A simple pushback system, compatible with the X-Plane 12 aircraft carrier. Automatic pushback to designated position (X-Plane 12 only). New in November 2022 Aircraft arresting systems  (an arrestor cable, a net barrier or absorbing materials) Active deicing  that actually protects the airframe from X-Plane 11 and X-Plane 12 ice for a period of time  (available only in low temperatures) Adaptative ground kit  with slight variants for freighter, passengers aircraft, regional airplanes, business jets or general aviation, not always the same vehicles are coming. Armed forces variant of the set, with green painted vehicles. Any aircraft is serviceable.  Moreover a customization of the ground handling is already embedded for a lot of freeware and payware aircraft models. Trigger a distant car accident site, shipwreck, or a burning fire and for instance fly the emergency response in your helicopter. Place the aircraft carrier and the frigate on pinpoint coordinates Renovated in March 2023 You may change our provided set of vehicles (based on MisterX and XPJavelin's creations) by any custom ground vehicle you already have in your X-Plane directories. You may also use the X-Plane default ground fleet instead. Integration with XPJavelin's Speedy Copilot series which displays the vehicles according to the phase of flight (Speedy Copilot plugin required). And :
    Easy installation , drag the files in the FlyWithLua scripts folder, open the keyboard menu in X-Plane and attribute a key to toggle our menu. Generate the airport cache (in Plugin → FlyWithLua menu). You can further customize stuff in some configuration files but you don't have to. Not intrusive : keep full control  over the vehicles display, everything is commanded from our popup window. Plus we don't interact with your weight & balance. Freedom : you can use all our ground services if you wish or only install the script for one among them. A complete and detailed manual  More information is expanded in several PDF manuals inside the download. Multi-platform, since we use FlyWithLua, it works on GNU/Linux. For X-Plane 11 and X-Plane 12. The same script works in both simulators. All default airplanes and ground vehicles within X-Plane 12 are supported. New in September 2022.



  20. JD Ground Handling Deluxe set and JD Ground Handling Deluxe livery for TorqueSim BN-2 Islander/BN-2T Turbine Islander

    1. Download and extract both files
    2. Insert folder "BN'.set" into X Plane 11/Resources/plugins / GndHandling / Sets / Custom
    3. Extract RedDevils.rar. Put RedDevils file into X-Plane 11 / Resources / plugins / GndHandling / Liveries
    4. Enjoy!
    Do not enable BN2 Islander's/BN-2T Turbine Islander's original chocks to use BN2P.set. 
    Or delete lines 1411 to 1523 from the BN2P.set file.
    Ground Handling Deluxe: http://handling.jardesign.org/
    Ground Handling Deluxe buy: https://store.x-plane.org/Ground-Handling-Deluxe_p_415.html
    TorqueSim BN-2T Turbine Islander Red Devils (fictional) Livery: 



  21. SmartFlying, an extension to make formation flight using ​SmartCopilot​.

    an extension to make formation flight using SmartCopilot.

    SmartFlying is a Lua script for FlyWithLua that allows formation flight on X-Plane over the internet, without the need of a dedicated server (like IVAO, VATSIM, ect.).
    It uses SmartCopilot to establish a connection between two remote users and share the data while it handles X-Plane's AI-Aircraft to show the position of the remotely connected aircraft.

    Currenty it has been tested on Linux (primary development platform) and Windows, but it should work without problem on MacOsX.
    SmartFlying uses AMS, an advanced package library for Lua included in the distribution archive, and it has been developed around FlyWithLua because unfortunately Gizmo is not currently available for Linux.
    Current version: 0.84a (21 Jan 2021)

    DOWNLOAD the lastest version of SmartFlying here: SmartFlying-LatestRelease.zip

    DOWNLOAD SmartCopilot from the home page: https://sky4crew.com/smartcopilot/

    DOWNLOAD FlyWithLuaNG here: FlyWithLua NG Download page

    Please read "SmartFlying-Readme.pdf" for installation instructions.
    Do you have experience in programming languages and a basic knowledge of Lua?
    Do you want to get involved in the development of SmartFlying, AMS and tools for X-Plane?
    Please contact me (CaptainSpaulding) here on X-Pilot.com Forum 





    SmartFlying, an extension to make formation flight using SmartCopilot.
    AMS, an Advanced Library Package for FlyWithLua.
    Copyright (C) 2020 Pasquale Croce.

    This program is free software: you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation, either version 3 of the License, or
    (at your option) any later version.
    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY ; without even the implied warranty of
    GNU General Public License for more details.
    You should have received a copy of the GNU General Public License
    along with this program. If not, see https://www.gnu.org/licenses/ .



  22. OBJ8 to Wavefront OBJ converter

    OBJ8 to Wavefront OBJ Converter
    for Linux, Windows and MacOsX

    OBJ8_convert allows you to convert 3D meshes from X-Plane's proprietary format to a standard Wavefront OBJ.
    This tool converts only the meshes, discarding all the other informations such as: materials, animations, dataref.
    OBJ8_convert is a command line tool. The syntax is quite simple:
    obj8_convert <xplanesfile.obj> [<output.obj>] Once converted, the file can be opened in Blender or in any other software that is able to handle a standard Wavefront OBJ file.

    Just for the sake of test, let's convert one of the standard objects in the library of X-Plane, the small fuel truck:

    The file can be found here:
    Resources/default scenery/airport scenery/Common_Elements/Vehicles/Small_Fuel_Truck.obj  
    Once converted with:
    OBJ8_convert 'Resources/default scenery/airport scenery/Common_Elements/Vehicles/Small_Fuel_Truck.obj' test.obj  
    ...can be opened in Blender:

    All the measures in the OBJ8 file are in meters, thus the resulting Wavefront OBJ file uses the meter as a unit base.
    Infact, is clearly visible from the snapshot, the truck is 6 meters long, meaning 6 squale, thus it is compatible with the real life truck which is 6.12 meter long.
    OBJ8_convert can be used to add extra elements to an airplane. For instance, if one wants to add the pilots (or some passenger) to a plane that is missing them, he can convert the cockpit file and use it as template to place the pilots in the proper position, making sure that the hands are in the right places.
    The sames applies to additional parts, such as winglets on the tip of the wings. OBJ8_convert can be used to get a reference to make the winglets perfectly fit the wings.
    Or you may want to model a ladder or a stairway to your plane's door.
    OBJ8_convert can be very useful also to make the files need by librain.

    This tool is under active development and its functionalities may change in the future.
    The primary development platform is Linux.

    Special thanks to @xraydelta1 for compiling the Mac version.

    Feedbacks, reports, suggestions or ideas are strongly welcomed: feel free to send me a message with your thoughts.

    X-Pilot's forum is the primary and sole forum for support, announcements and new releases.
    OBJ8_convert must not be used to convert copyrighted material.
    Please respect all intellectual properties and copyrights.




  23. ACF Mesh tools

    ACF Mesh Tools
    for Linux, Windows and MacOsX

    ACF Mesh Tools allows you to edit and modify the plane's meshes from the ACF file.
    Be aware: those tools are not made to edit the OBJ8 files as they work only with the ACF file format.


    Let's take as example the default Laminar's Cessna 172, a great model very well done (aestetically and internally).
    We know that in Plane Maker the fuselage is made out of cross-sections:

    ...and those cross-sections creates a mesh:

    Those meshes, made out of cross-sections, are the ones that PlaneMaker uses as model for the plane and X-Plane uses for its physics calculations.
    Before v.8 that meshes were used as visual and physics model. Now, in most cases, this meshes are hidded from view and X-Planes uses a dedicated file, in OBJ8 proprietary format, for the visual rendering.

    Using the tool 'acf_mesh_extract', the meshes inside the ACF are saved in a standard Wavefront OBJ file, that can be edited with Blender or with any other software that supports the format.

    Once converted, the mesh can be modified:

    Then the edited mesh is converted back in ACF format, using 'acf_mesh_insert', and the resulting ACF file can be loaded in Plane Maker:

    Everything shown here was entirely done automatically with a conversion script. Except moving the points to alter the shape, no additional task has been done in Blender.
    I'm using Blender, but this method can be used with any 3D software.

    This is a quick reshaping that I've done on the fuselage of B-377 Stratoscruser made by Kauffmann.
    I've found that the hidden fuselage doesn't match the shape of the plane model, the visual one, as we can see in Plane Maker and in the version imported in Blender:

    (the wireframe in black, the unselected one, is the OBJ8 mesh for this plane; the selected object is the fuselage mesh from the ACF file)

    After a quick reshaping, I've managed to make che ACF mesh match the shape of the OBJ8; then and I've reimported it back in the ACF file:

    Loading the resulting ACF file in PlaneMaker we see that the cross-sections have changed from this:

    to this:

    In the zip file you'll get:
    acf_mesh_extract acf_mesh_insert Launch those commands without options to get an help page.
    acf_mesh_extract extracts all the meshes from the ACF file and converts them in a single (wavefront) OBJ file with multiple objects. You can import this file in any 3D software that supports the format, and alter the meshes as you wish.
    You can not delete or add points nor change in any way the topology; you are just limited to move points. You'll find that some objects, like the engine's nacelles,  are not in their final position; that is because PM positions them with a translation value. You can not move those objects to their final positions, otherwise when you'll reimport them back in the ACF file, it won't work; You are allowed to delete objects that you don't need. Some objects, although they can be modified and reimported in the ACF file, once this one is opened in Plane Maker are reset to their original shape; this applies to those parts, such the wings, that are made out of airfoils. You can not alter the UV informations of the vertices, as they are used to store the ACF's topology informations and they are needed later to reinsert the meshes back in the original file. Make sure that your 3D sofware exports the UV informations, without altering them. acf_mesh_insert allows to reinsert the modified meshes back in the original ACF file. It can be used only with meshes converted with 'acf_mesh_extract'.
    You can not overwrite the original ACF file; this command will save the output in a different file. Your original ACF file is always preserved. Inserting the meshes does not alter in any way the informations of other parts present in the file. You don't need to reinsert all the meshes; you can insert only the ones you have modified.  

    This tools are under active development and their functionalities may change in the future.
    The primary development platform is Linux.

    Special thanks to @xraydelta1 for compiling the Mac version.

    Feedbacks, reports, suggestions or ideas are strongly welcomed: feel free to send me a message with your thoughts.

    X-Pilot's forum is the primary and sole forum for support, announcements and new releases.




  24. Checklist for Laminar's MD-82

    Here is the complete checklist for Laminar's MD-82, to be used with Xchecklist.
    Special thanks to Kev (unrealaviation) for the help and contribution.



    ...and so on.



  25. ITX-D Lights Controls

    ITX-D Lights Controls, gives you the control of X-Plane night lighting in a very intuitive way. By dragging the sliders you will be able to achieve the result you want, live. Also includes a custom lights.txt file with bigger light coverage. FPS impact in most cases will be one, or very minor.
    INSTALLATION: Unzip the downloaded file into X-Plane 11 folder. Will request to overwrite the default lights.txt file.
    Note: In case of an update, the updater would like to overwrite the file with the default one. Don't allow to do it, or after update, re-install this utility.
    USAGE: Go to Plugins -> FlyWithLua -> FlywithLua Macros and click on the ITX-D Lights Controls. A window will pop up (as seen in the images) to set the values you like. Once you are happy with the results, click the Save Settings button to save the settings. From now on X-Plane will load with those settings, automatically.
    Note: Using extreme values, will drop fps significantly and make the output unrealistic. Use with care!
    Strongly recommended to use with Extended Night Lighting, as seen in the images below.



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