By danhenriA complete operating manuel for the marvelous JS 32 by Javier Rollon.
By Tom StianHello
I made a LUA-script for randomly enable the built-in IXEG failures.
The script enables the built-in IXEG failures + engine fire, engine failure and oil pumps.
Have your QRH ready.
Available failures by IXEG.
The script activates when your GroundSpeed is higher then 40 knots.
- Its two settings you can change.
-- Max simultaneous failures pr session (Set to 0 to disable)
Max_Failures = 2
-- FailFactor is the chance of failure. Higher number = higher chance of failure. Set between 1 and 100.
FailFactor = 10
Try out different values here. But 10 is a good start.
- You need FlyWithLua installed - http://forums.x-plane.org/index.php?/files/file/17468-flywithlua-for-xp9-and-xp10/
- Tested on X-Plane 11 with Windows 10.
- Simply place the script in [X-Plane]\Resources\plugins\FlyWithLua\Scripts
Every failure is logged. You can find the logfile in your X-Plane root folder. The logfile is called IXEG_Failures.log
Here is a sample of the logfile.
- None. But please report if you find one
For support please visit: http://forums.x-pilot.com/forums/topic/11350-lua-script-randomly-enables-ixeg-failures/
By skiselkovX-RAAS is an open-source plugin that simulates the Honeywell Runway Awareness and Advisory System. Version 2.0 is a complete from the ground-up rewrite of the original X-RAAS FlyWithLua plugin. Please note that this is not just an upgrade of the old plugin and cannot be simply downloaded and plastered over the old 1.0 version. See below for details on how to install this plugin.
X-RAAS2 is a standalone plugin written in C and as such no longer requires FlyWithLua. To install the plugin, unzip the contents into: <X-Plane>/Resources/plugins. If you have been using X-RAAS 1.0, be sure to remove it from FlyWithLua/Scripts, otherwise you will get strange doubled annunciations.
NEW FEATURES FROM VERSION 1.0
X-Plane 10 & 11 compatible New configuration GUI: no need to mess around with config files anymore. The config files method is still supported, refer to section 2.1 of the included user manual for details on how to migrate existing customizations from version 1.0. Much improved performance: no more stuttering when Lua decides to collect garbage on slow systems. No more audio compatibility issues: this resolves audio compatibility issues with 3rd party addons such as Ground Handling Deluxe and the LES SAAB 340A (among others). More sensible automatic scenery alteration detection and scenery data cache rebuild. The cache rebuild is now also much faster. Much more fine-grained control over each RAAS monitor. Nicer text rendering and substitutable fonts & sizes. Ability to switch between "LONG LANDING" and "DEEP LANDING". User manual rewritten in LaTeX with clickable hyperlinks. Much more streamlined embedding into 3rd party aircraft avionics. The avionics integration guide is now a separate PDF manual with much more detail on how fine-tune the embedded software and how it compares to and interacts with a stand-alone installation. DEMONSTRATION VIDEO
The video below is from version 1.0, but version 2.0 features virtually all identical annunciations.
X-RAAS2 is open-source software distributed under the terms of the Common Development and Distribution License ("CDDL"), version 1.0. The license text is included in the ZIP package under Documentation/COPYING.
By Tom StianHello Captains!
I made a simple LUA-script for v-speed callouts.
It includes callouts for 80 knots, V1, Vr, V2 (V2 is optional) and positiv rate / gear up.
The script is tested on X-Plane 10.51 and X-Plane 11 on Windows 10.
Feel free to leave a comment if you liked the script (or not)
- You will need FlyWithLua installed - http://forums.x-plane.org/index.php?/files/file/17468-flywithlua-for-xp9-and-xp10/
- Unzip the files in [X-Plane]\Resources\plugins\FlyWithLua\Scripts
You should get a structure something like this.
Edit the IXEG_vSpeed.lua for the settings.
Set to true to enable "V2" callout and false to disable. true and false have to be written with lowercase letters.
Enable_V2 = false
Set to true to enable "Positive rate/Gear up" callout and false to disable. true and false have to be written with lowercase letters.
EnablePosGearUp = true
Sync the First Officers speedbugs with what you set on Captain side. Default = false. true and false have to be written with lowercase letters.
SyncSpeedBugs = false
Change "SoundLevel" to adjust volume for the callouts. Adjust between 0.10 min - 1.00 max (default 0.55)
SoundLevel = 0.55
How to use:
This is how I use the bugs. It may not be correct compared to real procedures.
The required bugs you need to set for the call out to work is Bug_2 to V1 speed, Bug_3 to Vr speed, and set the MCP speed to V2 (if you use V2 callout).
You can set the other bugs to whatever you prefere.
- Speed bugs can only be set on Captains side.
@xplana for his excellent voice for the callouts
For support, please visit:
By Wakey0Time to give X-Plane a new modern look!
This is made to give a different and new look for X-Plane and changes it from the old one.
Not everything has been changed, but most visible items.
*INSTALLATION* Please make backup copy!! This is in case you want to go back to the original.
Copy 'Interface.png' from the Zip file into X-Plane 10\Resources\bitmaps and replace.
By BokehliciousThis is a quick and dirty Windows Console application i made in order to create Company Routes for the IXEG B737-300. To get company routes which you can open by the FMC you could also use a simple text editor, however it was a tedious process so i decided to do this converter.
All you have to do is to copy the route you are going to fly to the clipboard, only its waypoints and airways like this for example "XENAK UM985 LEDRI UL140 ALAMU DCT TEGRI UL605 NEKUL",
then run the "route to ixeg fmc.exe" which will now ask you for the ORIGIN and Destination Airport (4-Letter ICAO Format in CAPITALS for each),
once you entered those its done and there should be a coroute file ready to be opened by the FMC of the IXEG B737-300
If your ORIGIN is, as in this example, LROP and your Destination is LTBA just enter LROPLTBA into the "CO ROUTE" line of the FMC and the route will be loaded.
But first of all for setting it up you must check and enter the location of your IXEG Coroute file folder in the Settings.ini of the application.
Mine is "D:/Program Files (x86)/Steam/SteamApps/common/X-Plane 10/Aircraft/X-Aviation/IXEG 737 Classic/coroutes/" so i entered it as a default.
Also be carefull when you copy your route to the clipboard not to include any Airport, Runway, Flight Level, Sid, Star, Transition or anything else other than Waypoints and Airways (DCT and DIRECT is acceptable),
it also has to be in CAPITAL letters same as the ORIGIN and Destination.
By dr_nerdrageHere's a basic X-Camera config file for the IXEG 737 Classic.
- 15 Cockpit views
- 4 Wing views
- 15 External views
- 2 Orbits
- 1 Flyby
- a "walk around" type category that takes you around various areas of the aircraft
TrackIR or HeadShake users will have to enable these in the X-Camera settings.
No View IDs have been assigned, do this to your liking/need.
If you are unsure about what this or X-Camera does, please refer to the X-Camera website. It is an essentially free camera control plugin that provides advanced camera options.
It lets you set up a huge number of different views with smooth transitions and other snazzy features, like an orbit or flyby camera.
1. Make sure you have a recent/current version of X-Camera installed (such as 2.1.1 as of April 2016)
2. Go to your X-Plane 10\Aircraft\X-Aviation\IXEG 737 Classic folder
3. Copy this downloaded X-Camera_B733.csv to the IXEG 737 Classic folder
4. Enjoy (or adjust to your liking in the X-Camera settings)
If you have any comments or gripes, they belong here or to me via PM. I can also be contacted at email@example.com.
By dr_nerdrageHey everyone,
I found the stock checklist to be a little basic, so I made this expanded checklist in a style that I believe fits the aircraft. Checklist is based on real airline checklist for the 737-300. Big thanks to P3ROn for the help.
(Please note that the preview image compression makes the checklist harder to read than it is in sim.)
1. Go to your X-Plane 10\Aircraft\X-Aviation\IXEG 737 Classic folder
2. Make a backup of the current IXEG_checklist.png file (e.g. by renaming it to "IXEG_checklist.png.old")
3. Copy this downloaded IXEG_checklist.png to the IXEG 737 Classic folder
Please note that this checklist is not an official IXEG checklist. If you have any comments or gripes, they belong here or to me via PM. I can also be contacted at firstname.lastname@example.org.
By GiantUnicornI got alot of requests for this file so here it is.
IXEG 737-300 Classic camera view preset with wing views.
Preview right here
Like what you see? Check out my Twitch TV Stream right here
NOW WITH PRINTABLE EXTENDED VERSION!
B737-300 Checklist for IXEG 733
Available at x-plane.org and x-pilot.com
This document was taken from an original B737-300 checklist from 1998. I have re-typed up the checklist into a nice pdf format for easy download download. If you require any other format then please let me know.
It may be possible that some items may not yet be simulated.
DO NOT re-upload anywhere else.
FOR SIMULATION USE ONLY!
- DO NOT reupoload or distribute on any other site without my permission.
- The Text-To-Speech (TTS) voice is a payware voice and is not meant for commercial sale
- This sound pack is for your personal use only
-Locate your Boeing 777 aircraft folder in X-Plane/Aircraft/Heavy Metal
-Place the contents of this archive within the 777 directory (ensure that the folder you copy us titled 'sounds')
This is the checklist according to the tutorial provided with the aircraft. If it looks familiar, that's because i made it in the same style that Ramzzess used for his Sukhoi Superjet 100. It's really easy to read and understand, but it still isn't completed. If you're familiar with the aircraft already, you'll know where everything is. if not, you'll just have to bare with me until I can finish it off over the next few days. Enjoy!
By VanceAir and ground traffic are available for KILM (Wilmington Intl, payware). World Traffic aircraft and start locations are:
- KC-10 near gate 7
- F-14 near hanger behind control tower
- Columbia near Air Wilmington
- C-130 near Customs tarmac
A few things to keep in mind. KILM has crossing runways and sometimes World Traffic will place two aircraft on the same taxiway for a head-on collision. The KC-10 is rather large so any aircraft of similar size at gate 5 or 8 will need to taxi before the KC-10 has room to maneuver. The Columbia is hard to see when zoomed out from the airport because the light-colored wings match some taxiway colors. Use the optional object file for red wings on the Columbia. Flight plans begin in the air (not a departure airport) and all KILM runways have been defined; so landing should be possible for any wind condition.
By chris kX-Plane 10 Compatibility Library for X-Plane 9
Dec 31, 2012 - Version 1.0
By: "Chris K" and the ISDG Group
Happy New year to All X-Plane 9 users.! Here is a gift for you..... From Us.
WHAT DOES THIS DO:
This Library allows X-Plane 9 users to load X-Plane 10 Scenery files (with caveats, see below)
Here's something I thought about a few weeks ago; in terms of providing SOME kind of compatibility between XP10 sceneries and XP9 sceneries. I am primarily developing for XP10, and don't want to have to do 'parallel development' in terms of providing backwards compatibility to XP9. (I wish to work on one project, not two).
Instead of myself creating a "kludged" (Nerfed?) version of sceneries for XP9 (which I had done in the past to provide XP9 users something), instead I decided once-and-for-all to fix the problem at it's root.
HOW DOES THIS WORK:
This "shim" library file inserts blank objects, facades, forests, etc. where they exist in the new XP10 Library system. This is similar in nature to how the OpensceneryX "placeholder" library works, but this time we apply it to every single XP10 library object we could find.
This tricks XP9 into loading most XP10 scenery; as the library paths now resolve. The list is accurate as of XP10.20 beta 10.
I have tested this on my own scenery packages, and it works.
CAVEATS / WHAT DOES NOT WORK:
You will not see any XP10 objects (hangars, gates, lights, etc.)
You will not see any XP10 facades (terminals are a big one)
You will not see any XP10 forests
You cannot use large (4096x4096) textures:
If a scenery uses a draped polygon of greater than 2048 resolution on any side, XP9 will crash out. This is a known XP9 limitation; as it was only in XP10 that texture sizes were allowed to be increased.
You cannot use XP10-style facades
If a scenery uses an XP10 style 'custom' facade (FACADE 1000), XP9 will try to still load the facade, and proceed to crash out. I have tried the EDPORT_BACKUP trick, but it's a no go, since the file can actually be found (and still tries to use it, despite the version string).
You cannot use XP10-style Airport Layouts. XP9 Will Ignore them.
But! You *CAN* cheat!... and try to change the first few lines of the apt.dat file in a custom scenery to say "850" instead of "1000". I have tested this on YPAD for example, and it worked, despite there being custom ATC information encoded in it.
HOW TO EXTEND:
Got an object I missed? or a new facade showed up from somewhere?
Edit the library.txt file; find the "virtual" path that the scenery is using, and add the appropriate line to the library.txt file. Have a look at the text file - it's pretty self explanatory the 3 fields you need =)
Also, let me know if you found something. I'll include it in the master DB I have here.
This Library and associated files are provided "as is". No Warranty; No suitability of fitness for any purpose; May not even work.
Insert standard "Boiler Plate" Here.
© 2012 Chris K and the ISDG Group
By ShePooleyHow to install:
Select the version of snow you want: normal snow, deep snow or very deep snow. You only need one of it. For Alaska I prefer the version with very deep snow.
Replace the old Simple Season with the new one and delete the file "SP_version" in the root of the folder "zzzzzz1000 world terrain" or delete the folder "zzzzzz1000 world terrain" in your custom scenery folder.
This short python script will give you the 4 seasons!
The script puts a copy of the default scenery in the custom scenery folder and adds 4 sets of textures: winter, summer, spring and fall. If you are starting X-Plane 10 or moving the aircraft (location -> select global airport) it will calculate the needed season and activate it
No restart of X-Plane is needed.
January - March: winter in the north...summer in the south
April - June: spring in the north ...fall in the south
July - September: summer in the north...winter in the south
October - December: fall in the north...spring in the south
If the temperature at your airport is below -2° C it will set winter too
If it is winter and the temperature higher than +2° it will switch to autumn.
My script do not include any texture files, this must be done by the community.
That means you will not see any difference between summer, spring and fall until you have added textures for it.
It uses the default texture files to create a very simple winterworld for X-Plane. It is not really a nice winterworld but better than nothing.
I only added the simple winter to show that my script is working, do not expect too much.
X-Plane 9 users can install the well known WinterWorld into my script.
It is easy to add texture files to it.
If you add your own texture files to my system then you must do it to the folder "SP_texture_template" with the subfolders summer, winter, spring and fall. The folder "SP_texture_templatefall" will be the root of the scenery folder after the season fall is activated. If you put your files to the normal texture folders it can happen that you overwrite the default X-Plane texture files. If this happen then you must run the X-Plane installer to repair X-Plane!
Scenery designer can use my script to switch their scenery too
This script do not touch any real file, it is no more than a gigant softlink manager. That means you do not need free harddisk space untill you are adding texture files.
This script will work with all versions of X-Plane 9 and 10 till 10.99, X-Plane cant break it (at least i hope it) If my script detects a new version it will rebuild the system and every thing should work fine
How to install:
It requires Sandy Barbours Python interface
Drop it in the folder PythonScripts and start X-Plane
For the first start my script will need a very long time to copy the default scenery, my system needs around 17 minutes for it and my computer isn't slow
After the installation you must restart X-Plane to register the new scenery.
You can change all files inside the default scenery except the library.txt. This file is always the default version.
If you change it then X-Plane will crash!
If my script is switching the scenery than X-Plane needs a few seconds to do this.
During this time X-Plane is not responding. This is a limitation by X-Plane, there is no way to change it.
By JimboGHi there,
Thanks for downloading this file, I hope you will find it as useful as I hope to as I generally cannot cope that well in the Jetstream 32 without following the checklists - I always miss something and then: BANG! There goes an engine.. again.
The intention behind creating this series of (24!) checklists was to help people have an easy way of staying on top of the Jetstream 32 before it gets carried away or you get lost in what it's doing.
I've also seen a lot of people having problems that have been reported as bugs to JRollon when 95% of the time it's down to pilot error. Hopefully this series of checklists will serve to negate some of these errors.
Please read the "Installation Instructions" - I've taken the time to try and cover most issues/questions, so please check there for any pointers!
If you want some visual pointers, I have created the following accompaying YouTube videos, which shows these checklists in action!
X-Plane Bae Jetstream 32 Interactive Checklists - Introduction / Installation
X-Plane Bae Jetstream 32 Interactive Checklists - Aircraft Acceptance to Takeoff
More to come as I get time to do them....
Before Engine Start
Automatic Engine Start
Manual Engine Start (Left)
Manual Engine Start (Right)
Engine Fire (Left)
Engine Fire (Right)
Both Engines Fire
Engine Failure / In-Flight Shutdown
Descent/Approach - Single Engine
Landing - Single Engine
Go Around/Missed Approach
By iGoAppThe JRollon CRJ-200 Virtual Dispatch calculates various values required for your flight plan (distance between airports, fuel amount, weights, CG, V speeds, pitch trim, etc.). The application is developed for the JRollon CRJ-200 airplane (X-Plane) only.
The application is created in Java and therefore can be used on any platform (Windows, Mac, Linux). You must have Java installed on your compter to run the application.
Note to those on MACs: iMAC OS X does not support Java anymore and does not provide automatic update of Java. To run this application, you need to go to the Java website and download and install the latest update.
If this application does not work on your computer (Mac, Windows, or Linux), your Java version is out of date. Go to the Java website and install the latest version!
The zip file contains an exe file for Windows users, a jar file for those with Mac and Linux, and a brief manual (if you ever need one).
If you have any comments about the application, you may write me at: email@example.com.
By CooleyJetstream 32 FSM Profile Maneuvers
Per request from several members I am providing a copy of the J32 regional airline profiles maneuvers published from the J32 Flight Standards Manual.
ACA Flight Standards Manaual - Chapter 17
Normal and Instrument Takeoff
Noise Abatement Takeoff
Takeoff - Engine Failure After V1
Visual Pattern - All Engines Operative
Visual Pattern - One Engine Operative
Visual Pattern - Flaps Inoperative
All Engines Operative ILS Approach
One Engine Operative ILS Approach
High Speed ILS/Field Conditions VMC
All Engines Operative Non-Precision Approach
One Engine Operative Non-Precision Approach
All Engine Circling Approach
One Engine Circling Approach
Landing Without Direct Elevator Control
All Engine Operative Go Around/Missed Approach
One Engine Operative Go Around/Missed Approach
Approach To Stalls:
Approach To Stall - Cruise Configuration
Approach To Stall - Takeoff Configuration
Approach To Stall - Landing Configuration
By CooleyJetstream 32 FSM Performance
Per the request from several members, attached is a copy of the Jetstream 32 regional airline performance chapter published from the Flight Standards Manual.
J32 Flight Standards Manual Performance - Chapter 15
Note: Performance data provided for training purposes only and should not be used for real world flight operations
Precomputed Takeoff Data
Automatic Performance Reserve (APR)
Reduced Power Takeoffs
Single Engine Operations
Precomputed Enroute Performance Data
Cruise Power Settings
Long Range Cruise Power Settings
Precomputed Landing Data
Land and Hold Short Operations
By Mario DonickEach issue of the monthly X-Plane 10 Travel Guide presents a tour you can fly in X-Plane, incl. screenshots, download links, recommended aircraft and maps.
This issue's topic is 4821 nm across the Sea. Falalop - Tahiti in X-Plane 10.
It presents a tour starting in Micronesia and ending in French Polynesia. Have fun.
Note: This download is a .pdf file! It does not contain any scenery or aircraft!
By tesalThis manual is intended for newbies and summarizes my learning experience to develop aircraft models for X-Plane
The manual covers the following items:
1. Getting and processing the Blueprints
2. Preparing the master images to be used in the Texture Map
3. Notes on developing an aircraft model using Plane-Maker
4. Using AC3D to develop the aircraft X-Plane objects
5. Using the AC3D texture Coordinator
7. Tuning the AC3D model to the Plane Maker model
8. Exporting the AC3D files as X-Plane objects
9. 3D cockpits basic design You may use this manual and included attachments freely and without any type of restriction
Layered Paintkit for McPhatstudios ATR72-500 by Leen de Jager
By Leen "Flybike" de Jager.( based on edited and composed blanks made from the original McPhattextures )
This paintkit includes a set of "neutral-normal-files".
Make sure to place these normal-files in the objects -folder of your livery.
These normal-files have an edited normal and /or specular layer.
Their individual file-weight is much lower than the original ones , approx 7Mb instead of 16Mb
Using these normals prevents the default normal-files from making the default texture
visible on your paint when sunlight is striking the texture .
These customised normals (V2) replace the set I made and published earlier.
This paintkit is free ( for non-commercial use ONLY).
When publishing a repaint based on this paintkit, credits :
Paint made using ATR paintkit by Leen "Flybike" de Jager
Unzip LDJ-Paint-kit ATR72-500-V2.zip to a temp folder.
Leen "Flybike" de Jager
By iGoAppFlight planning tool for JRollon CRJ-200. It calculates weights, fuel, reference speeds, balance, pitch trim, and many other values that you need for your flight.
It is Windows only for the time being. It should be available on other platforms later.
Have a safe flight!
Please vote if you liked the application.
By SPASCurrent version is 2.11
This is an add-on script for FlyWithLua based on the findings of user PASCAL_LSGC over at AVSIM about the raleigh scattering controls.
It implements these controls so they are automatically tuned based on the sun elevation (the light veers towards reddish tones when the sun is low on the horizon) and plane altittude (gains go up as you go up).
Get it here
please take time to read this from Ben Supnik
The art controls are not a public interface to make X-Plane add-ons. They are an internal development tool. They are unsupported, undocumented, unsafe, and most importantly subject to change with every patch of X-Plane. If you create an add-on that requires reading or writing the art controls, you can expect that your add-on will stop working when X-Plane is updated. When your add-on breaks, please do not complain or file a bug.
Just slap the scripts in your ../resources/plugins/FlyWithLua/scripts folder.
Please read the readme.
If you have installed Sky Maxx Pro, the shadows of the clouds will not be displayed.
Script by SPAS (leave him a PM on the forum if you want)
Thanks to MAT18590 for all the support and inspiration (and for setting the RGB and raleigh values straight)
content kindly provided by x-pilot users Tom Knudsen and slai have been used in the scripts.
Hope you enjoy it.
see a couple of videos from the user Emer1976
PS the scripts are free and free to redistribute or modify. If you do modify them for the better it would be nice to get that feedback.