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Litjan

IXEG
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Everything posted by Litjan

  1. Get me one, too, will ya? Implementing a "quick align" function is on our list - it will probably not be on the PREFERENCES list, because I think this should be something like "recharging battery". I don´t want to teach users bad habits, i.e. waiting with the align process until they are ready to taxi. If you "mess up" you have to admit and go to that special "failure" menu to fix it . But making someone wait for 13 minutes because of a simple (newbie) omission is a bit harsh, I agree. Cheers, Jan
  2. I wouldn´t be so sure!
  3. Thanks, Marshall - I think we have a fix for that in the next update! Jan
  4. Thanks for the reports, everyone. I think we have a fix for this in the next update! Jan
  5. If you are on windows, set an exception for windows-defender so the X-Plane folder does not get scanned. Try if that helps.
  6. Thanks for the report - known issue and we are working on that! Jan
  7. Oh yeah... - you can move them right back in after testing!
  8. It should - I will check that - and checked, it doesn´t. This jibes with the other bug we received, fueling the ctr tank doesnt work, either (unless an engine or APU is running...) Jan
  9. I suggest to look at your many plugins running - we don´t even have a sound like that. And since our plane can´t jump to lightspeed, we don´t really need an astromech droid... To troubleshoot the offender, remove all plugins from the plugins folder (just disabling them in x-plane is not enough), then reboot. Jan
  10. Thanks! Jan
  11. Sure, sure - keep it coming!
  12. Another request for people without altitude callouts: Can you please try (if not done already) the callouts without ANY (not only soundmaxx or JAR) other plugins, except for gizmo? This means physically removing them from the plugins folder (you can copy them back later), rebooting X-Plane completely. Thanks for any feedback, Jan
  13. Wow, quite the documentation! Thanks for making it - I probably didn´t even know about this so exactly! Yes, we can probably adjust and improve - I am not a sound guy, as long as the switch makes a believable sound I am happy. I put this on the list (its wayyyyy down there, though ) Jan
  14. And which data provider? Navigraph or Aerosoft? Thanks, Jan
  15. Now THAT is an excellent hint, Tom! I was able to confirm this behaviour, and we will fix ASAP. Jan
  16. Yep, it is on the list - once Tom is back in business, we will look at it and possibly add another logic-check to avoid that premature switch to "air" mode. Jan
  17. Thanks for the report - always good to have some more examples to test at - quick question, which navdata (type and cycle)? Jan
  18. I don´t think that you should use buttons and axis-assignment together. It might work, but there is bound to be fighting and collsion between the two. Jan
  19. Yes, we see that, too - and I confirm that it is a bug. We get it randomly, and think that it is a complex computational situation during the initial loading of the aircraft. For now the workaround is to use the PREFLIGHT menu again and set the amount of fuel you want - or at least a bit to keep the engines/APU going and then later use the GROUND SERVICES menu to fuel the aircraft. Jan
  20. Just checked - and while its not 0 on my end, it is pretty low (like 20kg/h). I don´t think that the fuel-flow would be as high as on the ground (ca. 400kg/h), as the windmilling is more than enough to keep the engines turning and its more about not flaming them out... but I will see if I can get some real-world data and tune this. Jan
  21. Happy to hear that! Happy go-arounds, Jan
  22. Ok, will check that - never noticed (which doesn´t mean anything ) Thanks for the report. Jan
  23. Following along with a big smile - you guys are doing a great job and I can´t wait to try it soon! (Busy busy busy with the bugsquashing and my tax-return ) Jan
  24. And it is! Of course that is already on our list - but it´s a texture change which can not go into a hotfix. Jan
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