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Litjan

IXEG
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Everything posted by Litjan

  1. Hi, we don´t really code or allow for the X-Planes failures to work properly - so all bets are off. We recommend flying without X-Plane´s failures enabled, doing so may give you weird results. That being said, its perfectly normal for the autothrottle to go to idle during LVL CHG (in a descent). But if you have a huge airspeed, the reversion mode will kick in and try to retard the throttles as well... Jan
  2. Hi Dave, I have no idea how the NG does it, but in the Airbuses the automatic starting just closes the pack valves, so the pilot has no influence over that... Maybe the NG has a similiar feature? On the classic (and also the 747-400 I flew, we´d start 2 engines at once with one pack still running) this was up to the pilot to do. You need a start-pressure of at least 30 PSI. If you have a cold day on a low airport, you might get away with the APU also powering the pack(s) - but it sure puts a strain on the APU (high EGT) and if the PSI´s drop too much, you can have a bad startup overtemping the engines. Note that these effects are not really modelled to a realistic extent on our 737, so it might be more forgiving than the real system. Jan
  3. We are working on that and should have that fixed VERY soon... Thanks, Jan
  4. Hi and thanks for the reports - you can never report too much, keep em coming!! 1.) Known and will be fixed very soon 2.) This is intentional - you pull the mouse down (on your table) - this is like pulling the handle towards you... 3.) A good catch! Of course the cover should flip the switch back to "normal" Thanks again, Jan
  5. It would be possible, depending on the circumstances. But it is not allowed, it places too much strain on the Apu and also risks a hotstart. Jan
  6. That is correct - no ground-power could supply enough amps to power the starter of the APU - thats why the APU draws power from the battery during start - and you will see all lights connected to the BAT BUS (not the other ones) dim... after the starter cuts out you can see the positive charge going back into the battery on the AMP meter... Jan
  7. I just tried at Flagstaff on a HOT day (+30C) and I get ca. 95% N1 for full takeoff power - so yes, what you are seeing seems low. Nominal Takoff N1 is ca. 90.5% for seal level and standard temp - anything higher/hotter than that should incrase N1... Can you make a short video of your Takeoff page? Jan
  8. I have no idea - if you have not selected a derate, the A/T should advance to the takeoff N1. Can you make a short video of what is happening? Thanks, Jan
  9. Correct - quite a few of the built-in X-Plane failures will work, because some of our systems are default X-Plane systems. Some systems you can fail through our FAILURES menu. Jan
  10. If I had to take a wild guess, it would be the JAR tow master plugin causing your problems. We had many reports and he has since provided an updated version of his plugin. We also had reports about custom polish airports package, and possibly fly with lua, etc. If you have a gizmo soft-crash (console popping up) then this is probably on us, but if X-Plane crashes hard, it is most likely a third-party-plugin that is incompatible. Jan
  11. Well, looking at your Log.txt you are still loading TONS of plugins... So unless you want to help by really removing them, there is not much else I can suggest to help you find the cause. Jan
  12. Known and will be fixed, thanks! Jan
  13. Ah, I see - we are incorporating some fixes to fuel loading in the next patch, lets see if it works better afterwards... Thanks for the report, Jan
  14. Hi Michael - this does sound quirky... with no AP in CMD and only one FD on, this one should be Master, you are right... will investigate and fix. Jan
  15. Still a useful report - in this case we should get a "BYPASS" instead of a reversal... will take a look. Jan
  16. ...and incidentially some battery power is required to connect the GPU (otherwise the relay won´t hold). Recharge the battery through the "failures" menu... Jan
  17. Yes, we found out that there is a problem with cruising altitude 10.000 (as this is also the speed restriction altitude). We will fix this, for now you can avoid this by cruising higher or lower. Jan
  18. Well, because when you set "typical" you get a "typical" fuel load. Which is most likely not what you have set up before. Jan
  19. I would bet that it is a problem with your scenery...there was a problem with world2xp before that caused a crash... Jan
  20. Can you post the Log.txt again when it crashes after you took out all your plugins, please? Jan
  21. I realize that comes with the "PMDG" label - but you must also not forget that we are selling only a fraction of the units that PMDG is selling. So in fairness (assuming the same work done by us), we would probably have to ask a lot more than 75$ to even come close to the amount of profit that PMDG is making when selling for Prepared and FSX. Jan
  22. If you get a crash to desktop then I would suspect that other plugins are causing a conflict. We had some problems with hardware interface plugins, JAR plugins, flywithlua, AI traffic plugins, etc... To troubleshoot you need to remove all your plugins (not just disable them), move them to another folder (you can later move them back) and then restart X-Plane. Let me know when you find the offending one? Thanks, Jan
  23. This sounds like a heat problem - the other bane of Mac hardware. VNAV doing weird stuff is a known issue and we will work on it as soon as we can! Jan
  24. I noted the request for a modified altitude alerter function. We have a few sound-fixes in for the next hotfix, please report back after that one? Thanks, Jan
  25. Hi, we would need a lot more information to recreate and fix this - can you read the "bug reporting guide" in the documents to help us out, please? Thank you very much, Jan
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