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Coop

TorqueSim
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Everything posted by Coop

  1. See the link posted above, from the log that appears to be the issue.
  2. With the exception of the cowling, I believe the airframe is the same.
  3. Yes, this is a bug which we will be fixing in due order
  4. Can you provide your log.txt file and screenshots of the issue and describe what is going on with more detail?
  5. Pretty much
  6. This FMOD pack preview should get you sorted on that issue
  7. We have upgraded our coding toolchain, so you will need to install the latest Microsoft Visual C++ Redistributable. We have a guide for doing so here: https://torquesim.atlassian.net/servicedesk/customer/portal/1/topic/b5b1f8c9-451a-415f-9640-17e583e39fed/article/128188431 Let me know if anything else comes up!
  8. Coop

    Using HpA

    I just sent you a PM with the beta
  9. Perfect! We were able to go through and do a massive 3D mesh optimization, I am glad the performance issues are now resolved
  10. Updated the Islander G5 patch for 1.1! http://afms.im/G5Wiki
  11. Re 1, we talked with Austin at LR and they confirmed that this is an X-Plane bug and he is working on a fix. Re 2, I will look into that, odd. Thanks for letting me know
  12. Yes, it will be uploaded soon
  13. I'm not seeing anything in the log. We don't have a custom engine interface, it is purely default X-Plane for handling of throttle levers. Are the levers mapped in X-Plane settings to Prop 1 and Mixture 1?
  14. Ah, I see the issue is XGS landing speed plugin. The version you have prevents our plugin from loading. People have reported that the updating to the latest update of xgs has fixed the issue.
  15. From the log, it appears that you don't have the latest Microsoft Visual C++ Redistributable Installed. You can follow the instructions on our guide to get that fixed here: https://torques.im/FbwwAT
  16. As reported here by Threshold, UWXP has issues with certain manipulators, we use the same modern XP11 manipulators similar to what is in the Zibo/Default 737. https://www.thresholdx.net/news/uwxpai It is most likely this, but to make sure it isn't something else, can you upload your log.txt file?
  17. Do you have UWXP installed? Their recent update seems to have broken many different 3rd party aircraft.
  18. Coop

    Copilot

    Good idea! I have put it on our list of things to add.
  19. Integration into the 3D panel requires the aircraft developers to either integrate it (as similar to the RXP GTNs) or provide the source cockpit manipulator object in blender format to add in the screen space and manipulators.
  20. G5s can be rendered onto the 2D cockpit as just the screen, or popup windows can be located and used for them instead. Right now these features are in the 1.1.0 beta, PM me for access if you decide to use the G5.
  21. There is not.
  22. Yes, it will certainly have a lot more than this preview in the final version.
  23. Hm, yes please upload that as well. Gizmo certainly shouldn't be asking that every time. I am pinging @Cameron on this, he will have a better idea on what is going on.
  24. On the Ovation 2, the "Elev Trim" must be on for the Autopilot to function, can you confirm that is turned on?
  25. It will be next week most likely. We are still working on some final FMOD tweaks to get the sounds just perfect. We will be sending it to the store as soon as we are completely happy with it.
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