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Coop

TorqueSim
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Everything posted by Coop

  1. In X-Plane, are you loading the new Islander G5 aircraft? There are two aircraft that you can pick from when loading once the G5 patch is installed.
  2. The link that Cam sent should get the plugin loading. Once that is loading, one thing that has changed in the V4 beta is that the menu now is a small tab on the left side of the screen, visible when you hover the mouse near the left edge.
  3. I would recommend checking your joystick control bindings for the elevator trim to make sure it is set that way in X-Plane, as well that there isn't an axis set to elevator trim causing the buttons to not have a function. Also, you can check the circuit breaker panels to make sure the elevator trim breaker is not popped.
  4. Try these steps. I think running the per-aircraft installer is wiping out the Islander G5 config file (when there is a patch, running the per-aircraft installer is not necessary): Rerun Islander installer Download Islander G5 patch Copy files of Islander G5 patch to the Islander folder Do not run the per-aircraft installer. Let me know how this works!
  5. Both work, experimental flight model will have some minor performance differences, but advantages in other handling areas. It is up to you. That sounds like a bug - issue logged Experimental aircraft with no published G-limits. We don't simulate the wings snapping with overloading as in reality the control authority and possible control force would be the limiting factor. CG is most likely fine - the aircraft has a pretty darn high lift wing and when you get it to fast speeds, it is generating a bunch of lift -- too much actually. Nose down is to compensate for that. Most planes with a more narrow operating envelope wouldn't have this issue, but this plane is a bit unique.
  6. Hi James, both the pitch angle and pull up arrows are features of the default laminar x1000. The pitch angle is implemented to mimic real behavior (if you have videos showing the G1000 of a real G1000 behavior with 90º pitch up or down, we will gladly take another look). Arrows are drawn in over pitch up conditions and LR only stops showing them when pitch is returned to near-neutral. Not sure on the click, we will look into it.
  7. That sounds like the plugin might not be loading. Can you provide your log.txt file so we can see what is going on? (Instructions here)
  8. See the link posted above, from the log that appears to be the issue.
  9. With the exception of the cowling, I believe the airframe is the same.
  10. Yes, this is a bug which we will be fixing in due order
  11. Can you provide your log.txt file and screenshots of the issue and describe what is going on with more detail?
  12. Pretty much
  13. This FMOD pack preview should get you sorted on that issue
  14. We have upgraded our coding toolchain, so you will need to install the latest Microsoft Visual C++ Redistributable. We have a guide for doing so here: https://torquesim.atlassian.net/servicedesk/customer/portal/1/topic/b5b1f8c9-451a-415f-9640-17e583e39fed/article/128188431 Let me know if anything else comes up!
  15. Coop

    Using HpA

    I just sent you a PM with the beta
  16. Perfect! We were able to go through and do a massive 3D mesh optimization, I am glad the performance issues are now resolved
  17. Updated the Islander G5 patch for 1.1! http://afms.im/G5Wiki
  18. Re 1, we talked with Austin at LR and they confirmed that this is an X-Plane bug and he is working on a fix. Re 2, I will look into that, odd. Thanks for letting me know
  19. Yes, it will be uploaded soon
  20. I'm not seeing anything in the log. We don't have a custom engine interface, it is purely default X-Plane for handling of throttle levers. Are the levers mapped in X-Plane settings to Prop 1 and Mixture 1?
  21. Ah, I see the issue is XGS landing speed plugin. The version you have prevents our plugin from loading. People have reported that the updating to the latest update of xgs has fixed the issue.
  22. From the log, it appears that you don't have the latest Microsoft Visual C++ Redistributable Installed. You can follow the instructions on our guide to get that fixed here: https://torques.im/FbwwAT
  23. As reported here by Threshold, UWXP has issues with certain manipulators, we use the same modern XP11 manipulators similar to what is in the Zibo/Default 737. https://www.thresholdx.net/news/uwxpai It is most likely this, but to make sure it isn't something else, can you upload your log.txt file?
  24. Do you have UWXP installed? Their recent update seems to have broken many different 3rd party aircraft.
  25. Coop

    Copilot

    Good idea! I have put it on our list of things to add.
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