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Showing content with the highest reputation since 12/13/2025 in Posts
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As much as I can understand the wish for some update to this feature or that - if someone wants "a flight model update" it makes me think he just wants an update because updates are cool (and perceived as additional value). Something that is fine does not need an update.4 points
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Still no new for the XP12 and specifically 12.3.1 upgrade ? at least now we can expect the new real weather wx radar ;-) For turbine fan, in addition of the XP12 EPIC1000 and PC12, a Piper M500 XP12 should be released rather soon3 points
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Unfortunately any time that X-Plane does the "loading flight" screen it resets the livery to whatever you selected on the initial flight configuration. You could consider reporting that as a bug to LR. *shrug* I would sometimes do this so I wrote a script to maintain the time at which I paused the sim when resuming. https://github.com/pilsnerish/FlyWithLua-Scripts/blob/main/PauseResume.lua2 points
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View File NAV Canada (fictional) Do not hesitate if you find glitches. Enjoy ! Submitter Christophe Submitted 12/26/2025 Category Hot Start Challenger 6502 points
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Yes, there are quite a few parameters to be met for an autoland approach to be legal (and safe), I think the crosswind limit was like 10 kts (it goes down with decreasing RVR). The 737´s autopilots have no access to the rudder, so it can not "decrab" or "sideslip" to counter crosswinds. It can also not maintain the centerline after touchdown (rollout), so all it does is fly you to touchdown (in full crab) and then the pilot has to take over and manage the rollout. Also keep in mind that some ILS localizers in X-Plane are not very well centered on the runway, this is due to inaccurate government data on localizer direction and also a certain leeway LR allows airport designers to place their runways (iirc it´s "within 5 meters" of the official runway end coordinate).2 points
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I suppose I should demonstrate some form of life. I'll have to get with Jan on that as our radar (best I recall) had most of the features of the real thing. As far as "coming out soon", here's what I'll say....and this is overdue for sure....and I'm not going to convince anyone to believe me or not on the timing. It will get looked at and updated at some point. As sure as this is my 20th year actively involved in X-Plane work, it will continue to be so. A year and a half ago, things changed for me when Laminar announced its new store initiative in Montreal. I took a job with Laminar to completely rewrite its developer documentation. This was a "look to the future" for both myself and X-Plane, at the cost of 'now'. Laminar are looking to embrace a future generation of developers and we need to have better learning materials to engage this generation to develop for X-Plane, so I'm that guy....thats for Laminar. For myself, I needed more stability and a cushion, as the add-on market for X-Plane is still too thin to have any kind of long term security. Taking on this work with Laminar has allowed me to close out all other obligations and stay in the X-Plane ecosystem for the foreseeable future. The 'problem' for my customers and X-Aviation thus far, is that the initial phase or work to revamp and deploy the documentation was/is huge. New developer web site, new manual formats, a new, interactive PlaneMaker manual, lots and lots of rewriting, new illustrations...etc....and that has taken a good while to develop and received all my focus to get to what we call the "initial deployment" of the docs out the door. That initial deploy is not terribly far off. After the initial deployment, I will settle into a more regular time schedule that will afford me the time to get back to my own work. It has been my effort over the last year to try and achieve a point where I can only work on X-Plane endeavors between now and my retirment......and there have been personal hurdles along the way that are neither anyone's concern or business, but real to me just the same. It is my intention to crack open the MU2 and 737 again in early October, to resume work on my 'X-Aviation' things. I have discussed this with X-Aviation also. Between now and then I am focused on getting an initial deployment of the new docs out the door for Laminar. We will look at the IXEG radar early on for sure. I want to remain developing for X-Plane fully and it is my firm belief that this path i've taken was the required path to do so, and I apologize for the silence and delays. -tkyler2 points
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Is there meant to be a discrepancy between the brightness of the cockpit screens and the pop-out ones? It makes reading difficult without excessively fiddling around with brightness controls. (And of course this screenshot shows the now regular issue of the hydraulic summary having gone crazy). Maps in particular are very difficult to read at times. I find brightness of displays/lighting quite a challenge to manage in general compared to other aircraft. The overhead panel lights on bright look like the aurora borealis. I'm sure some of this is X-Plane.1 point
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Hi Patrick, just reading this - I am happy that you got it solved - and thanks for reporting back with the solution! Happy flying!1 point
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Awesome, thanks for sharing that!1 point
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By experimenting, I found that significantly lowering the (apparently undocumented) dataref sim/private/controls/lights/legacy_luminance_spills to values around 5–10 helps a lot. It does increase the already unrealistic light bleed from the overhead lights into the cockpit, but IXEG behaves like this anyway, and those lights can simply be turned off (at least in flight). You can set it, for example, via a FlyWithLua script: set("sim/private/controls/lights/legacy_luminance_spills", 5)1 point
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You need to run X-Plane under Rosetta for it to work.1 point
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I have noticed this artefact as well. A few versions ago, sometime within the last half year…1 point
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I've just gone round Birmingham and it works fine, with not winds or turbulance.. I'm guessing it has to be smooth (Not a bunch of turbulance etc) air for it to work and no more than 10kts of crosswind?.. You'll have to excuse my ignorance on that then.. I rarely use Autoland but just been experimenting with it, just in case I need it. Seems I've opened up some interesting areas with that, as in I have read that there is a bunch of criteria to be met when doing a full auto land (Which makes sense.) Cheers for double checking though. Often too easy to be lulled into thinking something isn't right, cos someone else thinks so, I feel better now. The whole flight model thing stemmed from this but I already learned when to cut power at different flap settings or correctly trim the aircraft. I will accept that It's most likely user error.1 point
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Looking good to me, how the dual channel autoland working for you?.. I might be missing something.. I'll try again mi self in a bit with it.1 point
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@Vanadeo I just flew a pattern at TXKF with about 50 tons of weight (just under max landing weight), using flaps 40 and autobrake 3 for landing. The Vref was 131 and the Vtgt was 136 (no wind). On the replay it looks like the autobrake was disarmed at landing, but this was due to it being replay... I don´t feel that the nosewheel is coming down hard at all - if you are using autobrakes, the deceleration (especially at higher settings) sets in almost instantly and the resultant deceleration force will make the plane pitch down (like a car slamming the brakes also pitches down).1 point
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Not really, no .. I think for the most part it does feel fine, flies great. I'll be honest Jan, the fact that I am asking over a flight model update above anything else should at least put a smile on your face, maybe you should perhaps ask what areas I think are not quite right. I'm not saying it's bad.. I dunno you're the bloody 737 pilot, tell me that a 737 looses elevator authority, flaps 40 during flare. I literally cut power at 10foot now and that helps, could be right, I dunno. Either occasion as soon as the main gear touch down the nose wheel hits firm (Found that to be when autobrakes kick in) .. Could be correct, then other aircraft don't seem to be as abrupt. I'm having issue with dual channel autoland.. tried different airports, either slams me into the ground or I'm way off from centreline, never did this before. Folk crying over opening doors and textures and specific sounds, Yet I come along and mention a flight model update and I get ridiculed xD.. Might just be some tweaking needed.. All of what I am experiencing now.. I never had an issue with a year ago maybe or with XP11 for sure. Otherwise I wouldn't say owt.. you can keep your opening doors, FMOD, shaking engines, waving pilots.. etc... Ugh I'm having another beer/... Merry christmas.1 point
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Thanks Jan, Your help is greatly appreciated!1 point
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View File 2026 Customs and Border Decal Replace existing decals.dds in main objects folder, or add to specific livery objects folder Submitter Nemenoid Submitted 12/17/2025 Category Hot Start Challenger 6501 point
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The DA40NG Main Menu is missing and no keys to start the engine. I am running XP 12.0.9-rc-5. Installed the XP 12 version 1.0.2 (twice) of the aircraft. I see that the plugin is listed under the PluginAdmin.1 point
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It doesn't warrant an update? I think it absolutely does. Other aircraft have had an operational weather radar for some time now, but it's been missing from the CL650 - one of the most expensive aircraft addons available. I rarely fly the CL650 now because it is missing Wx Radar. It's a great aircraft, but incomplete since it's missing critical functionality. I routinely receive updates for other expensive aircraft addons ive purchased, but not a single update has been released for the CL650 and I've owned it for 5 months now.1 point
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Now that the final version of XP12 has been released, is there any timeline for the CL650 weather radar to be implemented?1 point
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I respectfully disagree. The lack of any weather radar functionality in the CL650 had made me temporarily shelve the aircraft. Too many times I got torn up in some CBs because I couldn't see them at night. WXR is the feature that many of us have been eagerly waiting for. I want to fly her again in all weather conditions.1 point
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I second that 100% ! What has been done about the new weather radar helps a lot to avoid TS and severe Turb (it was already the case with some addons before but now as a matter of fact (even if we are still in beta), it is much more accurate in terms of depiction in the skies, especially by night, it helped me twice to avoid huge cell TSRA, one flying the FF772 last update LFPO/SOCA and the other, flying the Baron 58/REP VFR ) I also recall that I've been stuck in TS/severe icing condition by night flying the CL650 and I almost crashed before regaining control of the aircraft 8000 ft below LFPQ/ENSR IVAO , a MAYDAY MAYDAY MAYDAY was sent out to the ATC, no radar on board, the great CL650, now grounded, lost its certification based on BEA investigations "Violation of safety regulations " Shame on me! I tried to accuse @Cameron but his lawyers were stronger than mine, far enough! Otherwise I entirely understand that it is a complex addon which deserves more time to make that new weather radar fully functional, so I'll be patient! Can't wait, keep up the good work devs! All my support!1 point
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I would humbly argue that it does warrant an update as it is a critical feature involved in all phases of flight. That said, I know 12.3 is only in beta, and just barely at that. I do understand that it will take time to integrate this new feature into what already is the most accurate and thoroughly simulated aircraft in the market (which got to this state because it was done right instead of rushed). I'm just very excited to have a weather radar that actually performs a volumetric scan and correctly depicts what is scanned. As long as it will happen at some point, consider me happy.1 point
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I assume by recent posts you mean the update dated 1st Feb 24? Which was useful in laying out what IXEG intend to tackle in the short/ medium term, but was over one and a half years ago. Or perhaps you mean your most helpful one word update on progress - "Great" on the 6th May 24? It's fair to say that a status update from the IXEG team is due, so people at least have an idea of what is being worked on by the IXEG team, and how the team are progressing. The majority of people in this forum are asking because they care and they really like the IXEG aircraft; NOT to diminish or detract from the excellent work already done or to pester the team.1 point
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I don't really want to sound like a broken record, but it is getting worked on. We've been working on the 650 and the TBM, with Saso trying to get as much of the 650 updates done as possible for V1.8. Now that 1.8 is out, we can both dedicate more time to the TBM, and finally get that wrapped up as quickly as possible.1 point
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Sorry. I hope you can find some happiness in the other 490 changes in this update while you wait for that specific update.1 point
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The Challenger can be hard work on the approach and landing, but when it all comes together it's very rewarding. All the beta testers had difficulty learning how to land, it's all part of the fun. On approach be aware that unlike aircraft like the 737, the pitch response to power is reversed, that means a power increase will see the aircraft pitch down for a moment. This can lead to an oscillation developing, so be sure to fly the pitch attitude accurately. If you find you're wobbling up and down, aim to make smooth power changes, and remember the HUD flight path vector is useful tool, but can get you into trouble too. A useful check is 0.6 on the AoA index on approach. If it's higher than that, you're too slow. Remember Vref +5, and check your weights on the approach ref page. For the landing flare, lift the nose to to arrest the rate of descent, starting at just below 40 ft. Make a smooth power reduction and fly the aircraft onto the runway. The pitch attitude in the flare is around 3 degrees, but look at the end of the runway, not the HUD! You'll have plenty of time for butter later, so for now put the aircraft down positively in the touchdown zone. If you go butter hunting, you'll only find little bounces - ask me how I know! Once you've landed, extend the flight spoilers (the ground spoilers are automatic, but the flight spoilers need to be raised by pulling the lever), use the reversers and you're down. And stay away from that HLIS button, it'll trick you into making your landings worse!1 point
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Hello All! I had help from Real Simgear and the solution is: You need to set all screens in X-Plane as 2d panel ( for G1000 and MD302 ), so this way that gauges will load in that screens. Fly safe my friend! Jean from Macbare Cockpits in Brazil.1 point
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That worked. 1. Uninstalled DA40NG 2. Moved all third party plugins 3. Reinstalled DA40NG 4. Ran X-Plane 5. Loaded aircraft 6. Registered aircraft with Gizmo 7. Verified RSG Diamond DA40NG menu is visible and accessible 8. Exited X-Plane 9. Moved back third party plugins 10. Repeated steps 4, 5 and 7 (2X) - All good. Thanks for your help.1 point
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Recommended Videos: Reflected Reality Simulations: Preparation and Power Up Reflected Reality Simulations: Fuelling Foxtrot Alpha Aviation: Walkaround Foxtrot Alpha Aviation: Power Up APU and Electrical Foxtrot Alpha Aviation: Panel Checks and FMS Setup Foxtrot Alpha Aviation: Power Up Oxygen and Hydraulics Foxtrot Alpha Aviation: SPS, Radios and Avionics Foxtrot Alpha Aviation: EFIS Setup and Takeoff Briefing Foxtrot Alpha Aviation: Before Start, Start and After Start Foxtrot Alpha Aviation: Taxi Checks Foxtrot Alpha Aviation: Takeoff, Climb and Cruise Foxtrot Alpha Aviation: Weight and Balance1 point
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ATC may not like being told to be quiet. ATS can remain on and it will automatically pull back at around 50ft as you pull back.1 point
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It’s not a manual, but I’ve addressed the fuelling stuff and basic FBO interaction in my first video, which shows the initial procedures, up to the point you’d transfer to the simulated FO. 25 minutes or so that should help any new 650 driver get started, further videos will follow too.1 point
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In Challenger_manuals a user upload complete manuals for 605 (quite similar to 650)1 point
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I would really like to see a user manual that elaborates on some non-aircraft specific features, like the HotStart FBO and such.1 point
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I'm guessing they want people to pay big bucks for those who use the manuals for training or official flight use? I find it hard to think that someone who is completely unfamiliar with the airframe to know it in and out from just the provided manuals. Hotstart has made a wonderfully complex aircraft here. If any aircraft for X-Plane has ever deserved a full on manual, it's this one.1 point
