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Showing content with the highest reputation on 08/04/2020 in all areas

  1. This will serve as a formal forum announcement that we have released the version 1.0.1 update for the SR22 Series. All customers who have purchased the SR22 Series up till now have been sent an e-mail by X-Aviation with complete instructions on how to obtain your update. We have made this a very simple process! For those that purchase the SR22 Series from today forward, your purchased download will already be updated to version 1.0.1 for you. With this update, we have made major enhancements to the aircraft all around and fixed a wide assortment of bugs. We have resolved the most significant of issues, including the CTD some users experienced when loading and/or activating the aircraft, and some incompatibilities with other plugins. As always, we are working away on ensuring the best X-Plane experience! Make sure to report any issues you may encounter so we can get to fixing them ASAP. What if I didn't get the update e-mail? If you did not receive your update e-mail don't fret! X-Aviation has updated our system to allow all customers to update with ease, regardless of whether you received an e-mail for the update! Here's what to do: 1. Login to your X-Aviation account here: https://www.x-aviation.com/catalog/account_history.php 2. Find your original SR22 Series download and re-download the file. It will download as the latest version! The following is a list of additions/fixes included: Improvements / New Features: [SR22-376] - Resolve the CTD and inter-plugin incompatibility bugs [SR22-337] - FS Economy support (ability to disable custom load manager to use default) [SR22-348] - Show load readout in gallons on load manager [SR22-353] - Allow weight configuration for pax and baggage in the load manager [SR22-354] - Simulate door closing with airflow over aircraft (airspeed, rpm, spiraling slipstream, temperature, air density, and more all are part of this simulation!) [SR22-20] - FMOD Improvements and Modifications [SR22-150] - Improved VR Config file Bug Fixes: [SR22-338] - YD could be on at cold/dark [SR22-340] - G1000 Checklist Cruise climb airspeed too high on SR22 Normally Aspirated [SR22-350] - Glass reflectivity persistence [SR22-351] - Add support for the main "-" character in the livery editor [SR22-352] - Oil temp could be frozen by fast power lever movements [SR22-357] - Airframe replace button now also fixes all X-Plane failures [SR22-362] - PFD buttons didn't work when MFD is off [SR22-363] - Flap animation could cause issues in replay mode [SR22-368] - CHT caution stayed on when back in green range [SR22-377] - Oxygen system refill logic improved [SR22-342] - Milkshake visibility persists between loads [SR22-344] - Engine less prone for flooding, faster flooded start [SR22-369] - Higher EGT increase on single magneto [SR22-373] - Improve RSG Popup functionality with older RSG plugins [SR22-29] - Improve interior lighting [SR22-54] - New 3D pilots and pax [SR22-367] - Animate GCU knobs [SR22-78] - Flap animation axis fixed [SR22-208] - Engine sound not depending of engine combustion [SR22-285] - Paint Kit (Available on X-Pilot Forums for Download) [SR22-320] - Alt static source selector doesn't move [SR22-336] - External lighting bugs [SR22-339] - Side stick AP Disconnect Command was incorrect [SR22-356] - Ice light turns no longer turns off with landing light [SR22-358] - SR22 Electronic trim sound doesn't shut off after using trim. [SR22-359] - Key animation fixed [SR22-360] - External sound depends on door [SR22-364] - PFD mislabeled knob [SR22-245] - FMOD Physics Connection [SR22-349] - Rotating GCU knobs [SR22-365] - G1000 Pixel Effect Visibility [SR22-366] - Commands for Exterior Items As always, thanks for being a customer with X-Aviation. We appreciate your feedback and support! Enjoy these latest updates, and stay tuned to the forum as we continually announce the latest happenings.
    2 points
  2. There was a misconfigured object file in the 1.0.1 initial update where the heads of the pilots could disappear at certain weights. This has now been patched on the installer side, and we have the patch files here if you prefer to not run the installer again. We also have a quick adjustment to night lighting brightness. SR22_PILOTS1.obj goes into SR22 (and SR22TN)/objects/PPL and replaces the file with the same name SR22_INT_1_LIT.dds goes into SR22 (and SR22TN)/objects and replaces the file with the same name If you don't want to do it manually, you can always just rerun the installer and it will handle it all for you SR22_PILOTS1.obj SR22_INT_1_LIT.dds
    1 point
  3. Their heads weigh that much???? Keep up the good work guys, this is my #1 bird in the bird cage for sure. Here's a thought on the disappearing heads, have them fly off if you use the CAPS system..
    1 point
  4. There was a swap out of the installer mid-way through the process. If you get this warning redownloading the installer should resolve it.
    1 point
  5. I've been incorporating the sim into my cockpit so needed all the commands and datarefs as well. So anyone needing them I might save you some time. Hope this helps! As a note this is only for the TN verison - however I would imagine they are both using the same refs. Commands.txt Datarefs.txt
    1 point
  6. That's normal; we only implemented that effect for landing lights. As I recall X-Plane's API for plugins doesn't give us enough information about where the strobes and nav lights are to do it for them.
    1 point
  7. Unfortunately not - maintaining the ability to detect and run different code for XP10 and XP11 has grown in scope, there are new datarefs in XP11 that we take advantage of and the new flightmodel. It was simply not feasible anymore, especially in light of the small numbers of users still on XP10. Cheers, Jan
    1 point
  8. So as one does I purchased my 14 hour old SR-22 on FSE. Now ferrying it up to the Caribbean from Central Brazil. After a 4.5 hour flight I prepared for descent into Barbados. I knew thunderstorms where ahead but winds were reporting 11kts gusting to 15kts with potential shear in the area. Well long story short 16nm from the airport the shear kicked in and erased any thoughts about an "on rails" flight model (it flew so well I questioned it a bit). Once I hit shear it abruptly noses up, I fought 3 to 4 of these before it caught be off guard. On the 5th nose up I lost all nose down attitude the plane immediately went 90 degrees straight and proceeded to stall sending the nose backwards over the tail into an almost uncontrollable series of loops and just when I thought I had it under control, upside down and headed to the earth with throttles chopped I went to pull it back level. Just as I was about to breathe a shy of relief another shear hit that culminated in me just starting to enter a flat spin at 3500 feet. It was a battle from start to finish about 45 seconds into fighting for recovery I looked at my altitude and saw me broaching 1800 feet, I had roughly 800 feet to make a decision. Can this be saved? Should I go for the CAPS? I was on the edge - decided to continue to fight - at ~950 feet recovery happened, I waited too long but I did it! What could have been a disaster of pilot error flying into conditions they probably shouldn't, low on fuel and oxygen - nowhere else to go I saved it. I was now 8 miles from the airport at which I decided I would finish at 1500 feet, shaking from adrenaline. It's the first time in a VERY long time that a simulator actually had me sitting on the ramp, engine off, thinking holy cow that was hard, interesting, exciting, scary, challenging and a true practice of years of simulator practice paying off in a very practical way. I felt accomplished! To the group who made the plane and continue to improve it. Thank you - this weekend has been fun, but this afternoon has been a resharpening on things I need to practice more and be a little less lazy about - flight planning w/ alternate routes, stall and spin recovery, and most importantly having fun! And importantly - I now know the flight model is pretty darn accurate! ;-)
    1 point
  9. Flying west in the evening, not good Idea Too Many rays Just right
    1 point
  10. Cool giveaway! Any of that would go great with my simulator! I'm glad to see you guys aren't totally insane. When I first saw the topic I thought it would be the full RSG Cirrus Perspective package and thought I would have to hire a bot farm to help me win LOL!
    1 point
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