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Showing content with the highest reputation on 04/30/2020 in all areas

  1. Windmilling Fans added. This example shows direct headwind and tailwind for simplicity. The magnitude is obviously diminished off-axis with practical limits..and the rotation speed is asymptotic, so 100 kt winds doesn't create unrealistic rotation animations. Tail winds are less effective on fan rotation than headwinds, due to wind turbulence through the vanes that saps energy. Also, alignment with the wind vector has to be closer for tailwinds than headwinds to yield fan rotation. -tkyler
    11 points
  2. We squeezed in native AviTab support. What a great product! We definintely encourage you to get it and support the software author with a donation. If you have AviTab installed, you should see a new preference checkbox to enable AviTab. If you do not have AviTab installed, you won't see this preference option available. The video below shows the implementation, along with a bit of coroute usage. -tkyler
    11 points
  3. You sure you didn't miss the section about the starter isolation switch? Manual page 2-4, first sentence.
    2 points
  4. So we have reached the "minimum" of what we need to put out an update. I want to make sure all understand the nature of this update. It is NOT a major fix of FMS stuff. This update has significance to us as developers, which will lead to significance for customers. From our perspective, its validation of our current toolchain, i.e. we can output code and flight model / 3D changes quickly with modern tools...being that the entire product has been generated from this new toolchain. From the customer perspective, it is mostly compatibility changes to the flight model given the changes in X-Plane 11.5....with a few visual enhancements added-in as able and tweaks to the coroute loaders, scrollwheel support, etc. Those visual enhancements, as of this post are simply some "sharpenings" of the engine 3D/animation and a tweak here or there to some textures. Between now and the update though (occuring soon after 11.50 goes final)....we will try and squeeze in fixes and enhancements as able. I am currently working on the front galley and main door animation...I'd really like to get that squeezed in to the next update if possible. If not, then it will be soon thereafter. We are also perusing some forum posts to see what else we can address in the estimated time-frame before release. I have also begun refactoring my VNAV code...in anticipation of addressing that (and holds) asap after the release. So to recap, the priorities after this update will be FMOD sounds, VNAV and holds. I am optimistic that being back full time on this, we can address the FMS deficiencies in a timely manner and get out some much needed improvements. Again, I am supremely grateful for our patient supporters and we will continue to work on making the IXEG the most immersive airliner simulation available.. -tkyler
    2 points
  5. Some people said the wanted to use the BN load manager, but don't want to see the passengers. Of course, you can switch off "use load manager" and use the default Edit/Weight&Balance, but then you can't see the load manager in real time. So until there is an official fix, I decided to make a small interface that lets you change CG, payload and fuel. How to use: 1) You need FlyWithLua 2) copy the script BN2P_loader.lua into your script folder 3) Bind the command FlyWithLua/BN2P/loader_window_toggle to a key or button to toggle the window The sliders should be self explanatory. Checkboxes: "Synch Fuel" means the Fuel 1 slider also adjusts the Fuel 2 slider. If you wand to fly asymmetrically, either change Fuel 2 after setting fuel 1 or deselect the checkbox. Use kgs switches payload units from lbs to kgs. Limitations: - All values are independent. so changing payload or fuel doesn't shift CG. I didn't bother creating the formulas. Warning: - I chose the possible values in a way that you can get out of the CG/gross weight envelope. Try it at your own risk If you have any suggestions, feel free to mention them. BN2P_loader.lua
    1 point
  6. I just pushed a new version of FMOD to the team to test. I gave myself a few days break from FMOD to allow my ears rest. If all testers give great feedback this will be in the next update. Props are louder, engine meatier, internal sound much much louder and reworked a bunch of other features, like the annoying trim wheel with autopilot and the ground interaction sounds like tire skids, touchdown, bumps, rolling, braking and the loud nosewheel on this plane. It's all been looked at, scrutinized and awaiting feedback.
    1 point
  7. First things first: I'm pretty new to VR myself. I've taken delivery of my first VR headset (a Pimax 5k Plus) just a few weeks ago. As far as I know, the Pimax tends to take an even bigger hit on frames than the HP Reverb due to its high FOV. As for the controllers, I'm using the Valve Index controllers. This shouldnt't be too important however, because I would assume that most/all VR controllers behave very similarly when it comes to rotating knobs, etc. My PC specs are similar to yours but instead of the Threadripper 2920x I've got an i9-9900k and "only" 32GB of RAM. Performance wise the 733 is just great! I'm always getting better frames in it than in other payware aircraft for the same scenario (Concorde FXP, Hotstart TBM, etc.; don't get me wrong, they also perform well enough on my system). The IXEG team has announced that they're going to update the aircraft's visuals in the upcoming patches (e.g. increasing polygon count on the exterior model such as engines, etc.) which might cost a few frames but I wouldn't be too worried about that because the IXEG devs are known to keep an eye on performance. One thing I did notice when I started to fly the 733 in VR was that it was very difficult to rotate knobs such as the heading dial, etc. since they were way too sensitive. As far as I know the IXEG team is aware of that and will fix that in one of the upcoming patches. Additionally, there is an inofficial mod out there that addresses this and a few other VR related issues/quirks in the meantime (which works like a charm for me). I'm not sure if I'm allowed to post a link to this mod but you can easily find it by searching for "ixeg 737 vr mod". However, please be aware that this or any other inofficial mod are not supported by IXEG and you should always back up the files you're replacing. I have yet to figure out if there is a way to access the IXEG specific windows such as the preflight manager, etc. in VR or if I have to do that in 2D prior to a flight. So, all in all, I would definitely recommend the IXEG 733 both in 2D and VR but I love it even more in VR. If you have any other questions, just let me know. Cheers!
    1 point
  8. look under the islander commands (afm/islander/cmd/switches) fuelPumpL_Off for example
    1 point
  9. @Coop Thanks for the feedback! I noticed that the dataref sim/aircraft/autopilot/preconfigured_ap_type is 6, which is "KAP-140 dual axis". Shouldn't it be 7 (KAP-140 dual axis with altitude preselect) from https://developer.x-plane.com/datarefs/ : 0=X-Plane custom, 1=Airliner, 2=GFC-700, 3=S-Tec 55, 4=S-Tec 55 with altitude preselect, 5=KAP-140 single axis, 6=KAP-140 dual axis, 7=KAP-140 dual axis with altitude preselect, 8=Piper Autocontrol, 9=Rockwell/Collins FCS-65 Although I'm not sure how that would be the problem at hand. Additionally, researching the KFC 225, I noticed that the VS and ARM buttons have switched places. (see https://www.bendixking.com/en/~/media/bendixking/files/006-18035-0000_1-kfc-225-ki-525a-pilot-s-guide.pdf for example ) From the above mentioned guide, I also found that UP/DN doesn't actually change the altitude mode
    1 point
  10. I did some testing to see if I could replicate. It seems that X-Plane decides to enter some sort of a semi-pitch change mode when those buttons are hit, but without adjusting the autopilot status datarefs (so we have no way to know!) I will gather some more data and file a bug with LR on this.
    1 point
  11. Hi This aircraft is fantastic great job. The only issue I have is the beacon light Is very dim, and the landing lights do illuminate the ground but when looking at them on the wings you can barely tell they are switched on. I don't know if this is down to my settings but other than that its a great airplane.
    1 point
  12. We have a fix for this in the works! Thanks for reporting
    1 point
  13. Leaning Lycoming Engines Watch how perfectly EGT and Airspeed interact! Absolute temperature values Fahrenheit to Celsius (ºF to ºC) for Leaning: 50F = 27C 100F = 54C 150F = 81C
    1 point
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