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Ch.Cole

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Everything posted by Ch.Cole

  1. If you need someone to assist you with the quality control, feel free to DM me. I've got experience in QA (both in general as well as in Flight Sim add-ons) and the MU-2B V1. Be it the model itself, of proof-reading the documentation.
  2. Did you read (and understand) the "props on the locks"-situation? That's part of the simulation See the Before Taxi Checklist (pg 46): Propellers..................................................TAKE OFF THE LOCKS a) Condition Levers...............................................TAKEOFF/LAND b) Power Levers........................................................REVERSE c) Power Levers....................................................GROUND IDLE d) Condition Levers.......................................................TAXI How to check: If you have dataref Editor, you can check the dataref sim/cockpit2/engine/actuators/prop_angle_degrees[0] If you're still on the locks, the angle will keep at around -2.5 if you advance the throttle. When you go into reverse, once you hit around -14, you are off the locks, and the angle will rise above -2.5 and allow you to take off.
  3. Works like a charm for me. Two things are important: 1) in X-Plane set the xPilot PTT-key/button 2) in the cockpit, make sure you have selected COM1 MIC or COM2 MIC (white triangle over the button left of the PFD), so the plane (and xPilot) knows on which channel you want to transmit. You can listen to both channels, just hit the COM1 and COM2 buttons
  4. I built something with DataRef("Torquenm", "sim/cockpit2/engine/indicators/torque_n_mtr","readonly",0) and imgui.TextUnformatted("Torque : " .. math.floor(Torquenm/30) .. "%") I just did some checks: The dataref-formula and the MFD match at values > 35% Lower than that, the dataref shows a lower value 10/16 20/25 30/32
  5. This looks fantastic! Take your time, it will be well worth it, from the looks you shared.
  6. You're in for a treat, there should be a discount for the V2 for MU-2 owners
  7. Sorry for the late reply, yes, that should be possible. Assign the command sim/engines/mixture_down to the button, and change the line " if mixthandle > SetTo and mixthandle < 4 then " to ... <3. I hope that works...
  8. I think his main point is not that it isn't working, but that you can not move the switch back to NORM.
  9. I noticed X-Plane "remembers" commands that are bound to buttons/ keys even when they do no longer exist in the plane. Unbound commands do disappear.
  10. You want the rightmost knob (outflow valve) to be closed, not open. Also, make sure HP Valves are AUTO.
  11. Yes, you were... Flying aeroplanes also involves outside cues...
  12. In his picture, they are in off, also, you usually shut them down on the ground to put less stress on the engines and they are to be set to off before engine shutdown. So them being off on loading seems possible. They are supposed to be off before engine start anyway.
  13. how does your overhead look like? did you reset the bleeds? Are your valves open?
  14. You can, of course, also assign keys to these commands.
  15. Sure! I like seeing new ideas and solutions.
  16. If you wand to make a script, you can just create commands that fire les/sf34a/acft/avio/mnp/dcp_dh_knob_dn_pilot and les/sf34a/acft/avio/mnp/dcp_dh_knob_up_pilot ten times
  17. Ch.Cole

    CTOT script

    This script creates two commands. "FlyWithLua/SF34/CTOT_toggle", "Toggle both CTOT switches" and "FlyWithLua/SF34/CTOT_winddown", "Wind down CTOT knob" the first one toggles the CTOT switches on and off, the second winds them down on a button press. wind down speed is set to 1% every 0.15 seconds, you can adjust that in line 23 Feedback appreciated. SF34 CTOT.lua
  18. script updated to use the same commands that manually using the pitch wheel uses: les/sf34a/acft/inst/mnp/airspeed_ind_bug_knob_dn_pilot les/sf34a/acft/inst/mnp/airspeed_ind_bug_knob_up_pilot sim/autopilot/vertical_speed_up sim/autopilot/vertical_speed_down SF34 Pitch.lua
  19. I mean... did you even look at the topics in the forum? the issue was there, even in the title... By the way, it's "should have", not "should of".
  20. re 3) check with the TQ viewer that your hardware and in-cockpit levers are not out of synch (the line should be in the box). Otherwise you can't move them. That's intended, I think.
  21. Ch.Cole

    V1.6.1 Anomalies

    3) seems to be correct according to archen on discord. Pilot Altimeter is digital, the other two are mechanical.
  22. Hi, I threw together a script vor the BN2T that implements an idle detent. How to use: - copy the script to your FlyWithLua script folder - assign Throttles 3 and 4 for left and right engine - assign a button to FlyWithLua/BN2T/detent_pressed (Press Throttle Detent) Notes: -Due to X-Plane, this only works correctly with running engines -I've implemented a warning "Check throttles" that pops up if your Hardware throttles are below idle and the levers are still on the idle stop. You can remove that by commenting line 49 by putting double dashes in front of do_every_draw("write_idle_warning()") Feedback is welcome! PS: If you only have one axis available, use the -one axis.lua and assign Throttle 5 BN2T-Throttle.lua BN2T-Throttle-one axis.lua
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