Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 04/29/2020 in all areas

  1. So we have reached the "minimum" of what we need to put out an update. I want to make sure all understand the nature of this update. It is NOT a major fix of FMS stuff. This update has significance to us as developers, which will lead to significance for customers. From our perspective, its validation of our current toolchain, i.e. we can output code and flight model / 3D changes quickly with modern tools...being that the entire product has been generated from this new toolchain. From the customer perspective, it is mostly compatibility changes to the flight model given the changes in X-Plane 11.5....with a few visual enhancements added-in as able and tweaks to the coroute loaders, scrollwheel support, etc. Those visual enhancements, as of this post are simply some "sharpenings" of the engine 3D/animation and a tweak here or there to some textures. Between now and the update though (occuring soon after 11.50 goes final)....we will try and squeeze in fixes and enhancements as able. I am currently working on the front galley and main door animation...I'd really like to get that squeezed in to the next update if possible. If not, then it will be soon thereafter. We are also perusing some forum posts to see what else we can address in the estimated time-frame before release. I have also begun refactoring my VNAV code...in anticipation of addressing that (and holds) asap after the release. So to recap, the priorities after this update will be FMOD sounds, VNAV and holds. I am optimistic that being back full time on this, we can address the FMS deficiencies in a timely manner and get out some much needed improvements. Again, I am supremely grateful for our patient supporters and we will continue to work on making the IXEG the most immersive airliner simulation available.. -tkyler
    23 points
  2. Hi, I've got the following issue: When I want do decend from ALT, I turn in the next alt and hit ARM. I then push the DN button for my desired vertical speed, and the plane starts decending, but the annunciated mode is still ALT. Shouldn't it say VS? Cheers, Chris
    1 point
  3. We squeezed in native AviTab support. What a great product! We definintely encourage you to get it and support the software author with a donation. If you have AviTab installed, you should see a new preference checkbox to enable AviTab. If you do not have AviTab installed, you won't see this preference option available. The video below shows the implementation, along with a bit of coroute usage. -tkyler
    1 point
  4. X-plane 11 Beta 6 Test
    1 point
  5. Leaning Lycoming Engines Watch how perfectly EGT and Airspeed interact! Absolute temperature values Fahrenheit to Celsius (ºF to ºC) for Leaning: 50F = 27C 100F = 54C 150F = 81C
    1 point
  6. Hi Cameron, What a difference a day makes ! This update of the Fmod has transformed the aeroplane - i dont use the headset however Love those brake sounds and the islander really is that loud on the ground ! - but just to keep you working - you need to add "tink - tink plink tink whack tink tink crack!" when you put the prop de-ice on in icing conditions as the ice shoots off the props scaring the sh1t out of the nervous pax mate Rudder needed a tweak in settings as I couldnt keep it straight under full power on the ground. Rotating beacon is a little weak when looking from the outside Now Im looking forward to doing a mail run from "Tingers" (Tingwall). All we need now is a talented painter to paint Oscar Papa G-BJOP at Foula - Photo credit to 'Mike Charlton's Postcard site http://www.novembertango.co.uk/MC/index2.htm - WELL WORTH A LOOK !!
    1 point
  7. Hi mmerelles, I got to the issue while in another flight while hand selecting the radios, so I think that is not the issue. I will try to remove some plugins etc, of which I don't have many anyway, and struggle on for a while. Good to know it should work. Also the map setting of the radios is there some years already afaik Edit: the problem lies in the Reality XP GTN, with this plugin loaded the problem arises. Thanks
    1 point
  8. Another small bug. The crashbar for the power and gen switches is always up when you reload the plane. I always put it down when shutting down after a flight.
    1 point
  9. Great work, looking forward to it. My only issue at the moment with sound is it seems a little quiet in the cockpit with the head set off. Also if you open the pilots side window in flight (not a great idea really) you don't get blown out of the cockpit with the noise.
    1 point
  10. Thank you for your kind words, we greatly appreciate the encouragement. Cheers @jc55jc
    1 point
  11. Whether this has any link to it all. Since turning off the shadows the text on the warning panel next to AP disconnect, is much more readable now. Just noticed that. Anthony
    1 point
  12. Hi Guys, I created a new livery: The RAF ZH536 https://forums.x-plane.org/index.php?/files/file/61213-torquesim-bn-2-islander-raf-zh536/ Cheers, C
    1 point
  13. Half bank is fixed and will be in the update. Update is imminent.
    1 point
  14. So, this is coming from a place of betterment! You guys seem really agile and excited to better the product, so I hope this can be helpful! Some feedback on things I've noticed: Core stuff, flight model: a. the engines are a bit too perfect and therefore identically perfect to each other. In a twin, you'd expect to have to do a bit of adjusting to synch them, but these engines are always perfectly synched. This makes this plane seem like it's on rails, so to speak. Also there should be a binaural beat forming when the props are close to each other, that's a very good way of telling their synchronicity. Part of the fun of a twin without a synchrotron is manually adjusting it all! b. (post update) The engines are sluggish and underpowered on the ground, unable to get prop rpm up. Avionics: 1. GNS 530 map display doesn't correspond to display range (e.g. display range 35nm is showing something 12nm away all the way at the edge of the display, 12 should obv be around 1/3rd of the display away) 2. both HSI and Nav 2 needles don't deflect far enough on the lateral axis (maybe vertical as well, haven't tested), (e.g. if OBS is at 360, and VOR is bearing 270, the needle should be deflected all the way to the left, in sim it's only deflected about half to the left) 3. I've noticed some funny business with the "carb temp" gauges at the bottom of the engine cluster. I'm not sure what this gauge is showing; if it's carb temp then I believe it's displaying something wrong. At cruise the carb temp wouldn't heat itself with the carb heats off? Anyhow, to replicate a problem, during pre-takeoff excercises, you'll see this guage go up above 30C, then flick down to -10 or so and well it goes all over the place. Or adjusting mixture in flight will very oddly and artificially move this, this seems odd. 4. Radio produces sound even though bat is off (reproduce: tune an ATIS, then power off, reload and you'll hear the ATIS even with batt and everything else off) 5. Autopilot is aggressive when activated. Also, it seems the default command is an alt hold or even a neg vertical speed, I'm not sure but I think it should be roll and pitch hold? 6. HSI OBS control: the binding command is acting independent of the 3d cockpit control. Replication: using joystick command (OBS 1 up/down) turn OBS to a value, then using the 3d cockpit control turn it to another value. Then using the joystick, if you change it, it will snap to the last place the joystick set it. 7. ADF freq select will infinitely scroll downwards (i.e. when scrolling down below min range will pop to the top of the range) but doesn't infinitely scroll upwards (will max out a 1799 rather than popping to bottom of the range), this seems like a logic bug. 8. the ADF/autopilot units seem to have a very low refresh rate, this might be true-to-life (in this case this isn't a bug) but it seems off comparing to all other aircraft in X-Plane at least. tuning new freqs/altitudes, there's a very noticeable, about second long delay before new value is updated. 9. discrepancy with pop-up and 3d model GNS 530. VNAV button on popup and "TERR" button on 3d model, this brings up VNAV descent page for both displays, so TERR is likely erroneous? Lighting: a. no external light billboards set up for landing lights (those should be the strongest!) b. billboard for beacon is pretty tiny, if at all, c. billboards during the day are non-existent, the lights themselves should be alight and visible at least d. billboards in general are rather dim, they're almost non visible at a short distance at night Sound: a. I know this was adjusted in the update, but the sound still seems rather "muddy". Almost like an equalizer is on the audio, and suppressing mid and high frequency sounds. b. no/very little directionality (turning head doesn't seem to change sounds) c. no/very little positionality (sounds are essentially the same between front and rear of plane) d. brake squeaking (using toe brakes on my pedals) is short and repetitive, artificial sounding Not bugs, but would be nice to have: a. spill lighting for inside cockpit from lights b. binaural beats for props not synched c. performance tables and expanded documentation d. more comprehensive engine modelling, the engines feel like they're on rails.
    1 point
  15. @Skymatix @louism @lupedelupe @Webbe This was a really tough one to track down. After running several variants of Windows, I think I've finally found what was causing this. New installers are now up for Windows on the server. Please re-download and try again. This was not affecting all Windows users, and affected no Mac users.
    1 point
  16. This is caused by a bug in the SVS system, it is being worked on by us and HotStart and we will push a fix once it is ready.
    1 point
  17. Certainly once we get all the 3D assets converted to the new workflow, a cargo variant would not be terribly difficult. We'll put this on the wish list. -tkyler
    1 point
  18. Did you not read the reply above your post?
    -1 points
×
×
  • Create New...