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phalstar

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  1. So, this is coming from a place of betterment! You guys seem really agile and excited to better the product, so I hope this can be helpful! Some feedback on things I've noticed: Core stuff, flight model: a. the engines are a bit too perfect and therefore identically perfect to each other. In a twin, you'd expect to have to do a bit of adjusting to synch them, but these engines are always perfectly synched. This makes this plane seem like it's on rails, so to speak. Also there should be a binaural beat forming when the props are close to each other, that's a very good way of telling their synchronicity. Part of the fun of a twin without a synchrotron is manually adjusting it all! b. (post update) The engines are sluggish and underpowered on the ground, unable to get prop rpm up. Avionics: 1. GNS 530 map display doesn't correspond to display range (e.g. display range 35nm is showing something 12nm away all the way at the edge of the display, 12 should obv be around 1/3rd of the display away) 2. both HSI and Nav 2 needles don't deflect far enough on the lateral axis (maybe vertical as well, haven't tested), (e.g. if OBS is at 360, and VOR is bearing 270, the needle should be deflected all the way to the left, in sim it's only deflected about half to the left) 3. I've noticed some funny business with the "carb temp" gauges at the bottom of the engine cluster. I'm not sure what this gauge is showing; if it's carb temp then I believe it's displaying something wrong. At cruise the carb temp wouldn't heat itself with the carb heats off? Anyhow, to replicate a problem, during pre-takeoff excercises, you'll see this guage go up above 30C, then flick down to -10 or so and well it goes all over the place. Or adjusting mixture in flight will very oddly and artificially move this, this seems odd. 4. Radio produces sound even though bat is off (reproduce: tune an ATIS, then power off, reload and you'll hear the ATIS even with batt and everything else off) 5. Autopilot is aggressive when activated. Also, it seems the default command is an alt hold or even a neg vertical speed, I'm not sure but I think it should be roll and pitch hold? 6. HSI OBS control: the binding command is acting independent of the 3d cockpit control. Replication: using joystick command (OBS 1 up/down) turn OBS to a value, then using the 3d cockpit control turn it to another value. Then using the joystick, if you change it, it will snap to the last place the joystick set it. 7. ADF freq select will infinitely scroll downwards (i.e. when scrolling down below min range will pop to the top of the range) but doesn't infinitely scroll upwards (will max out a 1799 rather than popping to bottom of the range), this seems like a logic bug. 8. the ADF/autopilot units seem to have a very low refresh rate, this might be true-to-life (in this case this isn't a bug) but it seems off comparing to all other aircraft in X-Plane at least. tuning new freqs/altitudes, there's a very noticeable, about second long delay before new value is updated. 9. discrepancy with pop-up and 3d model GNS 530. VNAV button on popup and "TERR" button on 3d model, this brings up VNAV descent page for both displays, so TERR is likely erroneous? Lighting: a. no external light billboards set up for landing lights (those should be the strongest!) b. billboard for beacon is pretty tiny, if at all, c. billboards during the day are non-existent, the lights themselves should be alight and visible at least d. billboards in general are rather dim, they're almost non visible at a short distance at night Sound: a. I know this was adjusted in the update, but the sound still seems rather "muddy". Almost like an equalizer is on the audio, and suppressing mid and high frequency sounds. b. no/very little directionality (turning head doesn't seem to change sounds) c. no/very little positionality (sounds are essentially the same between front and rear of plane) d. brake squeaking (using toe brakes on my pedals) is short and repetitive, artificial sounding Not bugs, but would be nice to have: a. spill lighting for inside cockpit from lights b. binaural beats for props not synched c. performance tables and expanded documentation d. more comprehensive engine modelling, the engines feel like they're on rails.
  2. so not sure if it's this simple, but you have to drag the switches to use them. It's a bit odd (binary switches are usually clickable in X-Plane). Are you just clicking them or click-dragging them?
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