Ok, here's a real report. In the last few days, we have seen very, very few gizmo crashes (from my bad programming) with regards to FMS work. There are a few fringe cases, but they are getting very tough to reproduce and usually come about when you start punching buttons like that kid in the movie, Airplane 2. ...stuff most of you would not do. In prep for the final steps before letting beta folks test it, I have refactored (programmer speak for "cleaned up") the code to be more user friendly towards VNAV predictions and debugging VNAV performance values......and that is what we are currently working on. If you don't plan to use VNAV, well I'm sorry, the FMS was ready for you a long time ago....but once you do learn it, and it actually works as expected, its quite satisfying and fun to experience....hence our efforts to really make it work. So tomorrow I'll be flying some test routes to fine tune the descent code....and if all goes well, we want to let the beta testing folks have a hand at it asap. I think Jan is planning a "full flight" preview, but no promises, I can't speak for him, he may not have plans for that. (no micro-management here). Now I know most folks automatically assume that once a closed 'beta' begins, that will uncover a slew of other bugs, which adds to the development time, but I have to tell you now...that I have NEVER seen a tester like Captain Jan Vogel! (He IS that kid from Airplane 2), except with 100x the knowledge (very dangerous). This guy finds stuff that nobody will EVER try. and when this guy says, "its good for V1.0", then I will challenge the beta guys to find something we don't already know about. Now note I said, "know about". We know there's holes in the FMS, but feel its getting to the point to handle a good 90+% (or better) of use cases. If you are that super hard-core simmer that likes to explore the fringes of FMS usage....well...I'd say, "fly some normal routes first or wait". Work continues daily!
-tkyler