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Showing content with the highest reputation on 12/16/2015 in all areas
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Hello Captains, I know a lot of you enjoy seeing some form of progress, so I'm providing you with a few screenshots showing off the exterior of the 737 Classic. As per usual, everything is a work in progress, but I hope you enjoy! Remember to click on the images to see a slightly larger version!9 points
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Hey devs, I just wanted to know if there is a chance that we can actually meet you at some flight sim show or something like that. You're really (already although it's not released yet) bringing flight simulation to a whole new level and I (and possibly others as well) would like to say thank you some time. Also I'd like to just get to know the guys behind this amazing project You were the final input that let me switch from FSX to X-Plane a few months ago and I never want to go back (just sad this switch happened that late for me )3 points
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Hi All, We've posted another video demonstrating some of the VNAV features during the climb phase. There are many different ways to control/affect the aircraft's vertical progress, including flaps, restrictions on speed and/or altitude and the MCP altitude knob. Follow along with Jan as he explains some of the features of the climb phase.2 points
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We are in favor of adding pilots to see from the external view (at a later time). It´s not so up close and personal, so you can get away with guys (or gals) that just sit there. Thanks for the offer, we might pick you up on that! Jan2 points
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With all the heat lately about "study sim", this puts everything to what is what. Not flicking few dummy switches, but real technical simulation. Leading Edge stuff! EDIT: Not ready for Christmas??? Who cares...2 points
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Updated September 2023, Version 1.5 Hi everyone. While it seems to be the economically "smart" thing to do to NOT talk about the shortcomings of your product (and then sometimes to just ignore the complaints after you cash in the money), we are trying to run things a bit differently here at IXEG. I would therefore like to share a list of things that will NOT be in version 1.5, and also give a little background of why, and wether we are planning to add it later. I will try to make this list as encompassing as possible, if I forget something, please don´t sue me! I will add/remove from this list as warranted. Aircraft visual 3D model Ancilliary vehicles (catering, fuel truck, loading crew) - this is now accomplished by using the XP11 native ground vehicles, the docking locations for those are correctly added in planemaker. Cockpit keypad entry mechanism Omitted due to security reasons. Deployable emergency slides.Omitted due to time constraints, planning to add later. Deploying oxygen masks. Omitted due to time constraints, planning to add later. Sound effects/visual model for passengers and their (assumed) behaviour. Too complex a simulation off it´s own, most likely won´t be added for fear of having something repetitive or cheesy. Cabin crew voice interaction. You can communicate via menues that are invoked by pressing the cabin call button, though. FMS Pilot entered HOLDS. While we have database-inherent holds (like at the end of a missed approach), we won´t feature the HOLD page where you could enter all sorts of HOLDS. Omitted due to time constraints, definitely planning to add later. RTA feature. Omitted due to time constraints, planning to add later, but low priority. OFFSET feature. Omitted due to time constraints,planning to add later, but low priority. ABEAM points (after shortcutting route, for example). Omitted due to time constraints, definitely planning to add later. You CAN enter stuff in the FIX page, and "find" a PBD point that way (enter a fix, enter a radial and a distance to see the green radial and distance-circle) Entering descent wind forecast (normal wind entry on PERF INIT page possible). Display of "RTE DATA" on EHSI/map, i.e. showing ETA and restrictions next to waypoint. You can see that on the LEGS page, for now. Omitted due to time constraints, definitely planning to add later. Automatic entry of performance data (weight, etc.). We might include that for the "ready to fly" scenario, not decided yet. For now it must be entered manually, if FMS performance assistance is desired (not mandatory). Fully working PROGRESS page - we started to code it, but much of the things shown are placeholders. We expect this to be one of the first things we will add soon after release. Full VNAV functionality for descents with speed and/or altitude restrictions. The FMS gets confused by changing the cruising altitude while enroute and multiple descent restrictions and restrictions of a certain type. Basic unrestricted descents work, though. GUI Dedicated flight-planning software. We feel that this is not necessarily within the scope of our add-on. We model the plane like you get it after delivery from Seattle (+ free lifetime fuel!). There are plenty of flight-planning solutions out there, we include a basic "ballpark" fuel calculator. Complex and visually appealing load+trim software. We feel that clicking empty seats to fill them and pulling sliders to load cargo is fun for a few times - but really all you get is a weight and a center of gravity. And you might just as well set those directly in the gui. We have simple sliders and click-buttons for that (or you can use the default X-Plane menus). No way to output any CDU, EADI or EHSI onto an external device like iPad or such. Would like to have that (especially for cockpit builders), though. Exception: it is possible to use AirFMC, available at the Apple App Store. No pop-out 2D displays of flight instruments/CDU/EFIS to make reading or entering stuff easier, no hiding of yoke to not obscure view. We feel that the ergonomics (or lack of) an airliner cockpit is an important part of the experience, so we don´t want to "help" too much. We have "preview pop-ups" of the EHSI when making changes on the EFIS control panel to help you see if you have the right setup. Other systems Wxr radar returns can only be displayed on the left EHSI/map. Omitted due to time constraints, definitely planning to add later. Terrain colour display can only be shown on the left EHSI(map. Omitted due to time constraints, definitely planning to add later. Operating circuit breaker (CB). We decided that most CBs will never be moved in normal operation. We will add moveable CBs with the yellow collar later (to be used in abnormal situations), and possibly some others as well (standby altimeter vibrator!). Automatic startup/shutdown "macros". Won´t add that. This plane is about realistic operation (it´s not hard!). If not desired, just select "ready to fly" or "turnaround-state". IRS using "false" position. It is not possible to deliberately enter a "false" position and have the IRS align to that. The entry will be rejected unless reasonably close to the real position. In the real plane the GPS would also "correct" your wrong entry (if close enough) or warn you. A position far from the old "shutdown" position would be rejected once. A wrong latitude would be detected during the alignment process...It would be a lot of coding effort to maintain a "wrong" position with the corresponding effects (map-shift, etc.) A dedicated way to fly the same plane together in multiplayer. Note that SmartCopilot has made great progress in making our plane flyable with a crew of 2, and while not perfect yet, it is working very well, going by user reports: http://forums.x-pilot.com/forums/topic/9714-smartcopilot-first-attempt/?page=1 Volume control for radios/navaid ident checking. We have implemented a better volume (more loud), but it can not be adjusted yet. We are trying to be as upfront about the shortcomings of our model as possible. I have myself bought many aircraft for flight-simulations boasting great things, only to be disappointed. I want to avoid that for everyone, so if you find a "must have" feature on this list, I encourage you to hold off on purchase until we added your feature in a later patch. I could make a feature list of things we have that would take you hours to read, but instead you can assume that our plane can do everything that the real one does, except for the things noted above. Cheers, Jan1 point
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SKBO El Dorado, Bogota Colombia, Charts http://www.aerocivil.gov.co/AIS/AIP/AIP%20Generalidades/Aerodromos/12%20SKBO.pdf1 point
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The trick is to dial in the new altitude on the MCP ALT window and punch FL CHG! No one really uses VNAV, we just put it in for the flight-simulator crowd. Jan1 point
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Indeed, those are SkyMaxx Pro clouds. People may misinterpret your title and video to think those clouds are produced by Ultra Weather XP. They are not.1 point
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It looks a lot to me like Ultra Weather XP is being used with SkyMaxx Pro in that video. Those look like SMP clouds to me, but the sky colors, reflections, etc. do not look like SMP. If so, that's a very misleading thing to post, since Ultra Weather XP positions itself as a cloud replacement like SMP.1 point
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Wing flex is uber-important to many folks. At least as important as tunring off/on the landing lights EXACTLY when passing 10.000ft - or else the landing-light police is going to hunt you down. Just look at the PSX 747 sim. It doesn't even offer a 3D Cockpit or an external model, just single 2D panels. Yet it's one of the most sophisticated sims an amateur can buy.1 point
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Thanks. After all, we all hang out on this forum for few years now and clossely follow the developement of this master peace. We all are aware how accurate this plane will be and already is, and also want to contribute anyway possible to this, I must say, future signiture plane of xplane comunity.1 point
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Fear not, we will make sure the 737 stays alive for many years to come Norwegian Air Shuttle actually is one of the reasons this project came alive. Will tell you the story over a beer one day1 point
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You are way above our minimum specs! You will need to unpress your TURBO button to run the 737...1 point
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CPU: Intel DX2-66Mhz Motherboard: Intel CLASSIC/PCI LPX RAM: 16MB GPU: Cirrus Logic 5440 with 1MB VRAM Monitor: Salora High Radiation 14 inches HD: Conner 512MB HDD1 point