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  • Latest X-Plane & Community News

    News from all over the X-Plane world!
    • X-Pilot
      Mr. 3D has released his rendition of the Mitsubishi A6M Zero.
      This simulation boasts an all 3D interior and exterior, accurate and weathered textures, and utilizes the DreamEngine 3D Sound plug-in.
      Find out more or purchase the aircraft at the X-Plane.org store.

    • X-Pilot
      In case you missed it, Carenado has released their V35 Bonanza!
      The aircraft is available for $26.95 from Carenado's store, and includes four liveries, the option of tank tips, reportedly accurate flight model, and much more.
      Head on over to Carenado's website to check it out!

    • X-Pilot
      Beta 7 is out now. Note that to get it you need the new 3.1 installer. If you try to run the old installer, it will give you an error; if you simply update from the "about box", the new installer will be downloaded for you.
      With this new installer, the installer and updater are one program. See here for more info than you ever wanted to know.
      Lots of new art!!!
      The C-130 is included!
      Lit textures on cities and more city facades.
      Tuning of spill lights in the airport library to improve fps.
      Tuning and revision to natural terrain textures and forests.
      For users with the X-Plane 10 Global DVD, you will get Aerosoft's European airports if you install scenery for those areas, or if you update and have those areas already installed.

      Bug Fixes:
      Fixed crash when loading airplanes or quitting, introduced in beta 6.
      Fixed crash at EDDM on Linux (due to ATC taxi layout autogen running off the rails.)
      Fixed missing sky and clouds with P180, x737 and other wide panels when 4x SSAA and HDR are in use.
      Fixed the nasty bumps that airplanes were seeing when taxiing on runways at high altitude airports.
      Fixed multithreaded scenery load on Windows. This may help some users with flashing triangles.

      Rendering Engine & Scenery
      Object exclusion zones now also exclude autogen, so scenery packs that get rid of default buildings now get rid of the v10 default autogen. There is not going to be an "Exclude autogen" - just use the objects exclusion zone!
      Objects placed at high altitudes should now be at the correct location.
      Latest apt.dat data from Robin included.

      Plugin bug fixes, included in this beta:
      XPLM returns a version with an extra digit, to match v9.
      XPLM load/save data file APIs fixed.
      De-icing failure datarefs fixed.
      Datarefs.txt now matches the sim.


    • X-Pilot
      Laminar has now released Beta 4 of the 10.04 series. A list of changes/fixes are below:

      ATC:
      ATC checks aircraft altitude less frequently being a little more patient with pilots.
      New aircraft spawn "silently" which should drastically improve radio congestion.
      ATC should properly inform pilots of their expected approach and runway upon giving the pilot their FIRST vector for the approach.

      Scenery:
      Latest version of KSEA demo area has variable density of objects with the rendering settings. If you have a lower performance computer and run at medium object settings, the demo airport should have better framerate.

      Weather:
      Fixed black sky and broken transition from near to far terrain when flying over overcast cloud layers.
      Fog coloring tweaked in the clouds a bit... The color should be more realistic INSIDE of the clouds!
      More improvements in the read in of Real-Weather files... now handling more cloud types and report-types, including ones found in Europe!

      Joystick:
      Left and right brake BUTTONS should always work, as long as you do not have joystick AXIS assigned to left and right brakes!

      Joystick can now over-ride autopilot, as in reality. BUT, beware! The autopilot will be fighting you with the servos, and the trim as well, and in some airplanes, the trim is stronger than the flight controls themselves!

      Misc:
      Fixed white triangles in sky when looking straight up.
      Temporarily disabled alerts for illegally used ramp starts.
      Transition to supersonic engine dynamics a hair more realistic... applies to engine DRAG as well as thrust!
      Spherical and cylindrical projection corrected... See if you like it more! (If you have a pro-use key!)
      (real) Garmin430 and Garmin430 WAAS driven more perfectly now, with the ability to set the OBS on the Garmin unit or the X-Plane panel.


    • X-Pilot
      K&A Sim Development have released their latest version of the T28-C Trojan. This version is considered the 'Carrier' Edition, and has been re-written from the ground up. Some of the previous features that were available in 1.0 are not present in 2.0, though K&A state these will be available as purchasable and free extensions, along with other features that were not part of any prior release.
      It has been stated that customers who had purchased version 1.0 are eligible for version 2.0, though the logistics of this matter have not been fully sorted out by K&A. If you are not a previous owner of the T28-C, hop on over and purchase your copy today at the X-Plane.org store.

    • X-Pilot
      Only a few days after Beta 2's release, Beta 3 is hot off the press!
      Beta 3 contains a few fixes to bugs introduced earlier in the beta, as well as some experimental stuff.
      DRM: X-Plane 10.04 beta 3 will remember that it has seen a DVD for 24 hours, alleviating the need to keep the DVD in the drive all of the time. Chris will blog about this in more detail later.
      Rendering artifacts: X-Plane 10.04 beta 2 introduced a bug where the internal visibility could become a negative number. This introduced a ton of weird artifacts, including missing pieces of runway and broken lighting. Beta 3 fixes this. Please read the following carefully.
      If you reported a rendering artifact bug for X-Plane 10.04 beta 2 _and_ if that bug was _new_ to X-Plane 10.04 beta 2 _and_ if the bug is not fixed in beta 3, please re-report the bug.

      Please do _not_ re-report rendering artifact bugs that were also in beta 1. We already have those bugs in our database; we only want to see how many of the new beta 2 artifacts were fixed by this single change.

      Other Fixes:
      Beta 2 was overly sensitive about misplaced airport beacons and windsocks. At this point you should be able to load any custom scenery that loaded in previous versions of X-Plane 10. If your apt.dat contains misplaced beacons and airports you will get a log warning.
      Facades that consist of one floor plus an angled roof should now work like v9.
      The internal version for .sit and .rep has been incremented because the formats are changed slightly.


    • X-Pilot
      Well, Captains, it's that time again! Laminar has released yet another update with a laundry list of improvements. Check it out below and get your updaters going!

      All buttons on the FMS's should work properly even if there are two different FMS's in the airplane.

      Wind-shear and turbulence model refined a little more to be more complex in it's randomness, and not always quite so strong in what are requested to be moderate conditions, and to change in a reasonable way with altitude. This should help improve wind and turbulence modeling, especially with Real-Weather turned on.

      X-15 drop and Space-Shuttle-carry missions should work properly now.

      Right-mouse drag to look around in 3-D cockpit command-look view, and mouse scroll wheel zooms. This is a pretty convenient way to look around the 3-D cockpits. (This works in "command" look mode, not mouse look mode! So when you are not right-mouse dragging, the view stays still and you can manipulate the 3-d panel.)

      Track-IR functions in ALL 3-d cockpit views now... It has WORKED for years, but is now easier to find since it engages in ALL 3-d cockpit views, not just one.

      Cool new feature for QuickTime movies: Movie quality! Set it high or low depending on how good you want it to look... and how much disk space you want to burn!

      External visuals should sync-up faster in the multi-machine setups, which should save some time in real flight-training scenarios.

      Landing lights, spotlights, and spotlight aiming-angles all go from master machine to external visuals now.

      Plane-Maker system screen: Option to auto-load with current values, or not, airspeed, vertical speed, and altitude when a new autopilot mode is engaged.

      Visibility tuned to change with altitude in a more accurate way to follow the reported weather more closely.

      AI planes should be better about holding desired altitude now, resulting in less annoyed air traffic controllers.

      Fixed: incorrect warnings about missing scenery

      Fixed (partly): the ocean shading should have fewer sharp lines on it. Far view shading of the ocean is still a work in progress...more color tuning in a future beta.

      Fixed: wing flex now works - X-Plane was incorrectly zeroing out wing-flex on some v10 planes.

      Fixed: sharp turns in taxiway lines now render correctly at KSEA and other airports.

      Fixed: right button on Linux is now the "right" button, not the scroll wheel itself.

      Fixed: plugins won't crash if they try to read the weather from XPluginStart

      Facades:
      Roof behaviors now match v9 for legacy facades
      A bunch of new features to control the exact appearance of facade-attached objects - docs coming soon!

      New facade features: attached objects on facades appear and disappear with "objects" rendering setting for better performance.


    • X-Pilot
      Precision Manuals Development Group (PMDG) has announced their entry into the X-Plane 10 market. A developer from the X-Plane community has been brought on to assist in the transition.
      Robert Randazzao, Owner and Operator of PMDG, stated:
      "I have seen/read a bunch of hyperbole on this topic of late- so I wanted to make very clear that yes, PMDG is going to develop a product for Xplane10. It is going to be a conversion of either the BAe JS4100, the NGX or the [secret project: censored]."
      You can read the full announcement in this post on their support forums .
      Additionally, some X-Pilot community members have chimed in on this subject and you can too! Check out this thread here in the forums.

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