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  • Latest X-Plane & Community News

    News from all over the X-Plane world!
    • X-Pilot
      Maxx XP has released what is told to be the final push of UrbanMAXX Extreme. This version is labeled as 2.0 3D. Quoting the products website, it states "UrbanMAXX integrates into X-Planes 'Plausible' environment seamlessly but it also gives you the ability to dial down your rendering options for better performance."
      A review by XSimreviews is available for you to read on their blog website.
      UrbanMAXX Extreme 2 3D is priced at $7.95 and may be purchased at the Maxx XP webstore.

    • X-Pilot

      Go to the SETTINGS menu in X-Plane, INTERNET OPTIONS window, IPHONE/IPOD tab, and turn on the ForeFlight option. Then, get ForeFlight from the App Store if you are the last one to have not already done so and run it! This is a map system that myself, and most other people, use in the cockpit, which is about ten million times better than using paper charts! Go to the (MORE...) menu at the bottom of ForeFlight and the to DEVICES item on the left. Touch it, and see the X-Plane window that appears... touch that, too, and a window will come up that lets you ENABLE it. Now, simply fly X-Plane with ForeFlight running on the same wireless network and you can use ForeFlight just like you would in the cockpit! Cool!

      Supersonic engine thrust model improved to go from total pressure recovery to normal-shock recovery as you move towards the max inlet efficiency, and pass air subsonically to the compressor behind the inlet. This is still not a perfect inlet model since different inlets work in totally different ways, but this is the best superonic inlet model we have ever had, and the supersonic drag is now the best we have ever had as well. The supersonic drag model looks at each polygon of the acf model, finds its' normal vector and area, and treats it as a plate with a compression or expansion fan, and should now do a perfect job of tracking every single poly in the airplane.The new supersonic model, like ALL of the dynamics in X-Plane, considers all of the various bodies that you have created for the airplane. That is: ALL of the fuselage, misc bodies, nacelles, etc, are considered to be exposed to the airflow. This means that if you have multiple bodies one inside the other, the aero effects will be DOUBLED compared to reality! Also, if you have one body hiding right behind another, or behind the fuselage, then the drag effects will be DOUBLED compared to reality! This is why with the latest beta, some planes are not going supersonic that should: We are now computing the drag more accurately on each body, and having multiple bodies one behind the other simply add up the drag based on the frontal area of EACH BODY! A very simple case of this is an F-104 Starfighter model that uses a fuselage for the FRONT of the plane, and a misc body for the BACK! In this case, the front of the misc body is acting like a big flat-plate exposed to the air.. surely enough to keep the plane subsonic! So, to design a plane properly, do NOT use misc bodies and fuselage and nacelles stacked inside each other, or behind each other in a row. This will simply erroneously add up drag! When designing a plan e for X-Plane, the rule is really very very simple: Each fuselage, misc body, and nacelle has the local air aciting on it. That's it! So it is actually really simple. Now, there is ONE exception: Engine nacelles for jets. Engine nacelles for jets are assumed to NOT produce any drag. This is because the thrust for the engine that you enter in Plane-Maker is considered to already be based on installed thrust losses. So, if you want your ACF model to be accurate, then do not have hidden-away misc bodies with frontal area inside another body, and certainly do not have 2 bodies one behind the other to make a long body... the frontal area of the aft body will still be exposed to the air in X-Plane! If you want really detailed geometry (read: more than you can get out of a body in X-Plane, so you want to hook multiple bodies together) then it is time to build an OBJ for your airplane!
      ForeFlight support! Grab ForeFlight version 4.7 and you can now use X-Plane as a "GPS" to practice your flying.

      New commands: Spot lite on, off, and toggle... kind of sorely missing before!

      Helo rotor rpm trim runs 0 to 1, so it is an interpolation between the lo and hi rotor rpm trim. This way, motion of the trim always DOES something, even if only a high OR lo rotor rpm trim is entered in Plane-Maker!

      Automatic crash reporter no longer catches crashes that occur because of plugins. This is important so that plugin authors can get crash data from their users without us stealing it from them.

      UI Buttons in all products have been improved to be...well...like every other button you've ever used outside of X-Plane. Actions happen on the up-click, not the down-click giving you a chance to change your mind while also giving you visual feedback of the press itself.

      Fixed Vacuum pressure and Oil Pressure gauges in the default C-172
      Fixed SR-71 flight model

      This build should fix the bug where the shadows would jitter and shake wildly with HDR enabled; the shadows should now be about the same with HDR on or off. (Global melt your GPU looks better with HDR on.) Some airplanes that previously did not shadow properly are now fixed. I am still working on shadow tuning.

      Bug Fixes
      Joystick Dialog now consolidates axis display so more device axis are visible. Important for people with many devices.
      Joystick calibration ranges from 10.05R1 are now blown away to prevent corrupt axis on an update. NOTE: This will require EVERYONE to recalibrate their devices on updating.
      Fixed broken "alt" button on Windows
      Fixed buttons on some home-cockpit devices such as the MJoy16-C1
      You can now save a situation and then load it again without exiting X-Plane to re-scan the file list.
      Landing lights and all other lights should go across to the external visuals now.
      Much less turbulence in light to moderate precip... but same trubulence in major (red) precip
      QuickFlight startup does put you on the ramp now, if set up as such in Operations and Warnings window.
      Weather goes to ALL the external visuals now, not just a random ONE of them! ;-P
      Right Click/Zoom no longer control the sim from IOS station.
      Fixed bug in planemaker causing resource copying to create invalid files on Windows.
      Fixed dlerror __stack_chk_fail_local on Linux machines. Ideally, plugin authors should be compiling with -fno-stack-protector but in the meantime, this will let them run again.
      Roads shouldn't cut into buildings at low view angles.
      Fixed crash when starting up with IOS enabled and quick flight showing on startup.
      Fixed cursor being hidden in joystick calibration wizard.
      Fixed cut-off object names in Plane-Maker main screen.
      Fixed prioritization up/down buttons in plane-maker misc objects screen.
      Added error checking for airplanes whose use of panel texture is inconsistent. You can't mix and match ATTR_cockpit and ATTR_cockpit_region!!!!
      Plugins are now exempt from breakpad; if a plugin crashes, the normal OS crashes happen so that the user can send a report to the plugin author, rather than the crash going into our database.
      Fixed camera instrument to not turn green during the day with panel regions.

    • X-Pilot
      Leading Edge Simulations, creators of the award winning Douglas DC-3 for X-Plane 9 and 10, has posted new shots of their upcoming Saab 340A product.
      It has been some time since updates were provided for the Saab 340A product, and this update is a welcome addition with many enhancements compared to when we last saw images of this aircraft!
      To read the news and view images, check out this post in the forums.

    • X-Pilot
      X-Pilot is pleased to announce the opening of our Download File Library!
      After many requests from our community members over time we have implemented a free download section to this website for everyone to upload and share their creations, and for our users to download and enjoy them!
      More information on this announcement can be found here.

    • X-Pilot
      Laminar Research has released Beta 8 of X-Plane 10.10. This release includes the following bug fixes:
      Quick-Look now supports our new 2D panel scrolling
      Quick-Flight is now under the file menu
      Major revisions to the Baron and Kingair
      Global scenery terrain regions tuned.
      Added "TEXTURE_CONTROL_NOWRAP" to correspond to TEXTURE_CONTROL. This is needed to make orthophoto pol files with decals.

      10.10 beta 6 attempted to mark older cockpit objects as 'glass'. This seemed like a clever way to make HDR work but actually breaks more aircraft than it helps. This change has been removed for beta 7. As a result, the CRJ and other aircraft that use the panel texture as a window will not show clouds correctly in HDR mode. These aircraft will need an update to work with HDR enabled, but will work correctly with HDR disabled. X-Plane cannot guess-and-auto-update these aircraft for HDR.
      The cockpit now contains most of the same options in Plane-Maker as the attached objects.
      Invalid use of ATTR_cockpit is now detected and logged.

      Bug Fixes:
      Fixed crash on Windows with facades with empty meshes. This fixes the crash using the "Classic 3" airport facade.
      Added support for some out-of-spec PFC Yokes
      Fixes to solve some strange button behavior on various joysticks (ie. Cyborg Evo)
      Fixed bus_load_amps dataref to read proper value
      Landing lights accurately reflect their load on electrical busses now.
      G430,G1000 and Avidyne instruments now work with panel regions.
      Fixed some cases where water fog looks funny - there are still some bugs with water and fog.
      Fixed black line when shadows on "Melt your GPU" with NV cards.
      Fixed missing cockpit objects in Chinook and other older-style planes.
      Fixed missing transponder on P32R and other panels that mix translucency and panels.
      Fixed intermittent drawing of airports in sectional map.
      Fixed plugin glue code: XPLMNavAid can find stand-alone DMEs.
      Fixed incorrect culling of trees when forest exclusion zones go outside a DSF boundary.
      Moved power tower wires to a later drawing group to avoid artifacts.
      Fixed world being very dark for the first few frames in HDR mode.

      Other tweaks:
      If you ask to start on the ramp under operations and warnings, then the quick-flight screen honors that

      Real-weather should grab dew-point to display in ATIS reports, which is kind of nice.

      Supersonic model for bodies over-hauled a bit... should be more realistic now (the supersonic model for the wings should remain un-changed)

    • X-Pilot
      Virtavia, mostly know for their work in the Microsoft Flight Sim world, has released their C-17 Globemaster for X-Plane! The aircraft comes with versions suited for X-Plane 9 and 10, and will mark Virtavia's first product for X-Plane.
      The aircraft features include:
      High resolution glass EFIS panels, with double FSX resolution, 6 screens to choose from.
      High quality animated, folding HUD with 3 de-clutter modes.
      Unique custom animated 3D menu for easy access to door animations, Fuel load, Payload
      Functional FMS computer - Plugin enhanced systems for greater system functionality.
      Mission computers

      More information and features may be found at the X-Plane.org Store.

    • X-Pilot
      X-Aviation and Drawbridge Designs are pleased to announce the release of Wilmington International Airport!
      Utilizing all-new shader technology, combined with accurately placed orthophotos, trees, light poles, powerlines, and ultra realistic looking 3D airport buildings, Wilmington International Airport is the start of a new wave of products that will blow you away! The attention to detail is incredible, and the experience within X-Plane has never been better.
      No matter if your X-Plane adventures have you be a general aviation flyer, a regional jet pilot, or a heavy airliner captain, Wilmington International Airport is for you! And, if you like to simulate realism you can take that awesome CRJ-200, ERJ series aircraft, Dash 8, Airbus A320, Douglas DC-9, or your MD-80 series aircraft to or from places where Wilmington has commercial air service, like Delta Air Lines and Delta Connection to New York and Atlanta, US Airways Express to Philadelphia and Washington D.C., American Eagle to Chicago O'Hare, US Airways and US Airways Express to Charlotte, and Allegiant Air to Orlando/Sanford International Airports.
      More information as well as a detailed set of screenshots are provided on the product page at X-Aviation.com.

    • X-Pilot
      Ramzzess Aviation Design, the developer responsible for add-ons like the SSJ-100 and other Russian aircraft, has announced a joint project with Philipp Avionics. Philipp Avionics is run by Philipp Muenzel, the creator of the systems for the Take Command! CRJ-200.
      The Boeing 777-200LR will be a "Licensed by Boeing" product, featuring custom systems and avionics, including a custom FMC. More information about this upcoming product may be found in the official forum announcement thread located at X-Plane.org.

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