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Showing content with the highest reputation since 07/19/2019 in all areas

  1. 2 points
    Hello again. I'd like to give another update. During our investigation into updating our NavData to the XP1100 format, it became apparent that this must be the way to go for long-term future compatibility and more reliable route calculations, including holds, but would require a significant rewrite of the FMS base architecture to do so. So over the last 4 weeks, we have done exactly that. We now have the beginnings of a 2nd FMS running in parallel with... but independently of.... our original FMS. We are running 'newFMS' on CDU1 and 'oldFMS' on CDU2. We will NOT be simulating dual FMCs though. This old/new arrangement only exists so we can compare the new with the old while developing the new. It is much like building a new bridge alongside an old bridge...and when the new one is ready, we will remove the old. Much of the challenges we have faced with regards to drawing routes / vnav have been related to the limited nature of the navData format we have used since we began the project. Moving to a format which have been designed expressly for "navigation processing" will go a long way towards easing our algorithm development. The image below shows the two CDUs, both on the "IDENT" page, but clearly displaying differing data as they use differing algorithms/databases....and for those curious, the pilot CDU displays 'odd' formatting simply because we were testing our new display drawing code. We are very excited moving to this new XP1100 format. We have, in 4 weeks, accomplished what took us over 24 months to accomplish originally. Of course we have the benefit of experience, but the elegance and efficiency of the new navData format and architecture allow us to focus on the FMS functionality by orders of magnitude more than before. With the new infrastructure complete, we will begin working on the route editing. The current navData set only supports about 8 different waypoint types. Arcs are not supported, as is common in today's RNAV procedures, but the new format contains all path/terminator types typical in today's procedures. As usual, we thank you for any patience you have managed to muster as we work to improve the IXEG 733. P.S. Jan and myself will be at Flight Sim Expo in Orlando, FL/USA in a few weeks if anyone wants to talk shop. -Tom Kyler
  2. 1 point
    Hi folks, I made a PDF document with all the Normal checklists from the official POH in only 2 pages, also I included some performance tables. I wanted to share it with the community. Let me know if I can improve it. Thanks for this great product! Cheers TBM-900 Condensed Checklist.pdf
  3. 1 point
    Really couldn't agree more with each comment above... The aircraft is one of the finest in XP, the development team is always on top of their game with updates and assistance in fixing issues or just helping out with the little things. The TBM 900 is not just a great aircraft and product... The HotStart team and the fact that you see that they care about it and it's end users experience with it that really make it stand out. Thanks to the whole HotStart team for bring this product and future products to XP!!!
  4. 1 point
    To all, and Jorge Uvo for the request. Virgin Express 00-LTU 2 x variants: 2 x Clean versions (1 x With White Nose) 2 x Dirty versions (1 x With White Nose) Issues/Changes: Apologies in advance, but on the right side rear door area, you'll see the fuselage glitch, this is out of my control and can not be rectified on my end (this has been the same issue with any of my liveries that have decals that cross this section of the aircraft) (not a painters fault) Black nose paint is not the shape on the real 00-LTU, but I made a compromise from a majority of Virgin Express 733's, as some are different shapes, so I went with the most used shape from looking at a variety of Virgin Express 733's, so I hope this isn't an issue for you. EDIT: changed '00-LTU' to 'OO-LTU' As i thought it was numbers in the pictures (my bad eyes, sorry) so please discard the ones in the pictures. Other than that, I really enjoyed painting this one! very challenging tail decal, there was a few moments I screamed a little but overall, great fun! Hope you all enjoy. Many Thanks, Nick Link: https://forums.x-plane.org/index.php?/files/file/51798-virgin-express/
  5. 1 point
    Today, almost 15.000 downloads!
  6. 1 point

    Version 1.1


    Rhineland-Palatinate, Germany. This is a relatively small airbase in the Eifel in Germany, in between Koblenz and Spangdahlem. It is home to the Taktisches Luftwaffengeschwader (TaktLwG) 33, operating the Panavia Tornado, and the USAF 702 Munitions Support Squadron. Since 2007 this base is the only German base hosting nuclear weapons (B61). The base consists of a main runway (2500x45 excl stopway & displaced thrsh) and a parallel taxiway. The main apron is quite small and suits fighters and general aviation. Large aircraft usually park on the parallel taxiway, for example at the run-up bay at the northern end. The fighters based here use the "loops" of dispersals on the south-east and south-west sides of the base. The QRA area is located in the northern loop. (I have named the ATC TaxiRoutes for the loops LE LW and LN, parallel taxiway is P, and the other taxiways A to F from north to south.) This scenery is partly a conversion of my own MSFS version, however it was expanded and edited big time for x-plane 10. Required libraries: Flags of the World, RuScenery, OpenSceneryX, Handy Objects Library, 3D People Library, RE Library, RD Library, BS2001. If you do not have these libraries installed, or if they have not been updated in a while, take a look here (click). The Cooper Airport Rotating Beacon by org user MKiii is included in this package.
  7. 1 point

    Version 1.0


    Version 1.0 is for XPLane 11. Version 1.0_10 is for XP10. Bariloche airport, simple, small and very chic. No external libraries needed. Please visit - http://axplane.blogspot.com.br/
  8. 1 point

    Version 1.0


    The file SBBE_1.0 is actually for X-Plane 11 - there's no 11 to choose in this form. The file SBBE_1.0_10 is the XP10 version (the only difference is there is no Ground Services). Belém/Val de Cans–Júlio Cezar Ribeiro International Airport (IATA: BEL, ICAO: SBBE) is the main airport serving Belém, Brazil. Val de Cans (sometimes spelled Val de Cães) is the name of the neighborhood where the airport is located. Since 13 April 2010 the airport is named also after Júlio Cezar Ribeiro de Souza (1837–1887) a researcher of balloons. It is operated by Infraero. Some of its facilities are shared with Belém Air Force Base of the Brazilian Air Force. Libraries required - none, theoretically. I used only the default lib (fence.fac) and Marginal's autogate. The rest is custom made.
  9. 1 point

    Version 3.0


    Carrasco International Airport, Montevideo, Uruguay. With GroundTraffic animations and Marginal's Autogate. Libraries suggested - not required. CDB LIBRARY FJS_Scenery_Library_v1.7 ff_library_extended_LOD MisterX_Library OpenSceneryX R2_Library ruscenery Visit: http://axplane.blogspot.com.br/
  10. 1 point

    Version 1.0.1


    OPPS:Bacha Khan International Airport,Pakistan,Peschawar The scenery is now complete.The scenery is not the best.The main thing is you can fly in OPPS now. Libraries:MisterX Libary, Lib/airport, CDB-Libary, Re_Libary,BS2001_Objects, 3D_people_libary, handyobkects, Fruitstand_aircraft and Vehicle Libary. Installation Unzip the file and put it in the custom scenery. Enjoy your flight in OPPS
  11. 1 point

    Version V2


    KCGX is now available for v9 and v10. Aerobridge Studios-Meigs Field Developed and designed by : Peter Tram, John Spahn, Juan Menedez Manual : Peter Tram Photography: Online resources Version 2.0 Merrill C. Meigs Field Airport (IATA: CGX, ICAO: KCGX) was a single strip airport that operated from December 1948 until March 2003. It was built on Northerly Island, the man-made peninsula that was also the site of the 1933–1934 Century of Progress in Chicago. The airport achieved international notoriety when Chicago Mayor Richard M. Daley ordered city crews to bulldoze the runway at night, and without the 30-day advance warning required by FAA regulations. From Wikipedia This release is a major update to the first release Features: - Photorealistic ground - Highly detailed airport buildings. - Photorealistic textures - Realistic asphalt textures in runways and taxiways - Real-world airport lighting shades - Main buildings include real night textures - Authentic Vegetation Support: Please contact us by emailing to aerobridge1nfo@gmail.com or by questioning us here on X-Pilot LICENSE AGREEMENT: Aerobridge Studios reserves all rights.Educational use, business use or commercial use, without a proper license is prohibited. Please contact us for license arrangements.Copying content for personal or other use not covered by the license is prohibited.
  12. 1 point

    Version 1.0.0


    This is detailed scenery for Dallas Love Field KDAL. Dallas Love Field (IATA: DAL, ICAO: KDAL) is a city-owned public airport 6 miles (10 km) northwest of downtown Dallas, Texas. It was Dallas' main airport until 1974 when Dallas/Fort Worth International Airport (DFW) opened. The corporate headquarters for Southwest Airlines is located at Love Field. The airport is also a focus city for Southwest as well as for Virgin America and Delta Airlines. Seven full service fixed base operators (FBOs) provide general aviation service: fuel, maintenance, hangar rentals, and charters. A special thanks to Tom aka tsw66. He should be considered a coauthor and deserves a ton of credit for helping me complete this project. Also as always thanks to Justin aka MisterX. X-plane is a better place due to his work. Please read included readme file.
  13. 1 point

    Version 2.0.0


    Fix for cut asphalt Some folks had a problem which caused the asphalt to be cut at the +31+034.dsf and +32.034.dsf meeting point (RW21 Vacating area) Donwload: http://www.mediafire.com/download/f9dwdj4fw5i5ns6/Earth+nav+data.zip and drop the folder inside the .zip file to the scenery's folder , and agree to replace the existing folder. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Ben Gurion V2* by IXPT is the most accurate and detailed rendition of the real thing. Features - Custom objects with UHD textures and specular effects - HD ground textures with many kinds of asphalt and concrete - Accurate and updated layout ; in real life the airport is changing , we will continue to update it of course! - 3D vegetation - Custom Ground traffic with Marginal's ground traffic plugin - Working VDGSs and animated marshalls for gates and hard stands respectively with Marginals' Autogate plugin (NO working jetways) - Fully compatible with "Real Land Israel" as well as the default scenery Before Installation - Please remove any scenery for this airport. - Open Scenery X is *required* (The newest version from 30 May 2015!!) : http://www.opensceneryx.com/ - Make sure you have the last stable version of Xplane - (Recommended but not required) Real Land Israel by IXPT: - (Recommended but not required) Marginal's Autogate plugin: http://forums.x-plane.org/index.php?app=downloads&showfile=5038 - (Recommended but not required) to get an accurate and the newest approaches to the airport , you'll need to purchase AIRAC: https://www.navigraph.com/ Installation - Open the zip file and drag it's content to Custom Scenery - Please make sure that within the scenery_packs.ini file SCENERY_PACK Custom Scenery/IXPT Ben Gurion LLBG/ is *HIGHER* than SCENERY_PACK Custom Scenery/Global Airports/ - If you are using it with Real Land Israel , apply the previous step , so "IXPT Ben Gurion LLBG" is higher than Real Land Israel folders. For conclusion , this is how it should look like if you are using it with Real Land Israel SCENERY_PACK Custom Scenery/IXPT Ben Gurion LLBG/ SCENERY_PACK Custom Scenery/IXPT Sde Dov LLSD/ SCENERY_PACK Custom Scenery/IXPT Tel Hashomer LLSM/ SCENERY_PACK Custom Scenery/IXPT Sourasky LLIC/ SCENERY_PACK Custom Scenery/Global Airports/ SCENERY_PACK Custom Scenery/IXPT Israel Landmarks/ SCENERY_PACK Custom Scenery/IXPT AutogenW/ SCENERY_PACK Custom Scenery/IXPTeam_Library/ SCENERY_PACK Custom Scenery/OpenSceneryX/ SCENERY_PACK Custom Scenery/IXPT Photoscenery/ SCENERY_PACK Custom Scenery/IXPT Israel Mesh/ Performance This airport is highly detailed , so expect it'll affect your FPS , however it mostly depends on your computer and Xplane's settings. Known Issues Terminal 1 building is not textured yet , we will get to it in a future update. Credits and Support given by other developers - MisterX6 , for some of the objects in this scenery. - Niv Tesler for the new tower and swissport objects - Marginal for the working VDGS and marshalls - This scenery is done by israeli Xplane Team (IXPT) Our next projects - Real Land Israel 08W - Another airport in the country Pictures https://www.flickr.com/photos/105003633@N02/sets/72157659486762602/
  14. 1 point

    Version 1.45


    Oostwold, Groningen, Netherlands Oostwold Oldambt airport is a relatively small airfield in the northeastern corner of the Netherlands. This field was a private agricultural airfield for many years. More recently the airfield became public, welcoming visitors. The runway is long and wide, with grass/concrete slabs in the first two thirds of runway 25. Once every two years Oostwold is home to an airshow, hosting many vintage and modern visitors. An airport mainly occupied by general aviation company Tom van der Meulen, operating C172s (PH-LFB, LFA, KAD, JBB, TOL), C182 (PH-JSA), C206 (PH-TOO), Piper Cubs (PH-TOM & PH-TOP, many more in storage), Boeing Stearman (N60839), Harvard (PH-KLU), and the P-51D Mustang "D*mn Yankee" (PH-PSI). Charts & Procedures can be found on the airport's official website or at AIS Netherlands. Requires: OpenSceneryX RD_Library RE_Library Handy Objects Library R2_Library 3D People Library If you do not have these libraries installed, or if they have not been updated in a while, take a look here (click).
  15. 1 point

    Version 1.21


    This is my version of the Honolulu Intl. Airport (PHNL) on the Island of O'ahu, Hi. Even though it's not completely finished yet, I felt like sharing my progress with the community to enjoy. All in all it's a pretty accurate depiction of the airport using the Lego-Brick method with focus on the civilian part of the airport. All civilian terminals are modeled (Diamond Head, Central, EWA & Inter Island concourses) as well as the freight apron and the GA area in the South East. Special attention has been payed to taxi/apron markings which contribute nicely to the overall appearance. I plan to improve the package in future updates and include a more detailed Hickam AFB. This package works great with X-Aviation's RS Enhanced: Island of Oahu, HD Mesh V3 and X-Plane 10's default scenery. And last but definitely not least, I want to thank all authors for contributing their incredible work to the community and letting me use it for this scenery. Thank you very much!!! Features: Orthoimages from Pearl Harbor to Waikiki Main Concourses - Diamond Head, Central, EWA, Inter Island & GO Freight apron - main freight apron near the GA area in the East & small freight apron for Aloha Cargo west of the EWA concourse GA area - located in the south-east of the airport close to RWY4R with Hangars and marked tarmack tie downs Air National Guard - Ramp starts and shelters for fighter A/C in the far west of the airport F/A-22 Scramble post- located close to RWY8L Populated Gates - Gate are full with service vehicles and ramp equipment Autogate and DGSs - Marginal's awesome Autogate plugin has been used extensively to improve immersion HDR lights - nice lighting at night in the right places Highly accurate Taxiway-layout based on the ortho-imagery of RS Enhanced: Island of Oahu Highly accurate RWY/Taxi/Apron markings - including Gate Numbers, taxi restrictions, RWY & ILS holds as well as service roads Many ramp start locations - either for you to choose or for AI A/C to populate AI-Taxi-network - AI A/C taxi correctly along the specified taxiways Airport Flows - user and AI A/C will be assigned by ATC to the most appropriate RWY depending on wind conditions. (I'll try to include time rules as well to enable noise abatement during the night---> 4R & 8R for LDG) Test-features: High-rise buildings in Waikiki - I added a few skyscrapers to improve/create the skyline you normally see when departing eastbound Marina close to Honolulu Harbor - inspired by VogoonZarniwoop's "Friday Harbor Boats" package I added this to populate the airport surroundings If you like the Test-feature, tell me in the comments and I'll improve them in the next release. Requirements: OpensceneryX 2.0 - http://www.opensceneryx.com/ Ruscenery- http://ruscenery.x-air.ru/ FF Library - http://forums.x-plan...&showfile=12836 R2_Library: http://xplane.cz/en/r2-library/ Password: OK Optional but recommended: Marginal's Autogate plugin: http://forums.x-plan...s&showfile=5038 Real Terra Haze: http://forums.x-plane.org/index.php?app=downloads&showfile=22387 (Settings are included in the screenshots) As a last point I would like to ask the community for help. Now this package includes a wonderful Boeing B717 in Hawaiian's beautiful Pualani livery. All credit goes to Skycycle for granting permission to convert and use his model. Please ask for his permission, if you plan to use this object in your scenery package. Furthermore, I'd like to ask the community to create static A/C in Hawaiian Airlines liveries and post them here. Especially nice models of a B767 and an A330-200 would be very appreciated. Have fun!!!
  16. 1 point

    Version 1.1


    Nothing special here - just a quick'n'dirty heliport (only the helipads, no taxiways, no custom buildings) in Cape Town, where I had the treat of a (real) sightseeing flight around the Cape Peninsula in November 2013. I did this "scenery" (primarily) for myself - and for those who want to do virtual sightseeing flights in Capetown from the original location. There are 4 or 5 heli charter companies operating there. In reality there is no ICAO code for it, so I created FACH (CH = Cape Town Heliport). As I meanwhile found out, there is an ICAO code FACH (Cookhouse Airport), which is not in X-Plane. Thus, I had to change the ICAO code for the Heliport to FAC1.
  17. 1 point

    Version 1.5


    S83 Shoshone County Airport Located just west of Kellogg, Idaho. Sits low in a narrow valley at 2200' surrounded by 3500' and 4000' peaks and ridges. It is between the St. Joe and the Coeur d'Alene mountain ranges. Test your hand flying skills, no instrument procedures, and a nice 5300' runway. In real life the airport can be a great test of your cross wind landing skills. Includes static aircraft, trees, exclusion zones so there should be no issues with the beta or future updates.
  18. 1 point

    Version v2.5


    Spokane, Washington State USA KGEG, Spokane International Airport, under construction. This airport has had several changes over the last two years and is in the process of taxiway reconfiguration, building a new ARFF facility, and several other projects. I am almost complete, but wanted some feedback. Version 3 will contain custom objects. I have the airfield side configured as it will look at the end of next summer when the taxiways are reconfigured. Right now I am using only the default objects. I have placed some airfield side ramp equipment. All the buildings, lighting and lights are placed as close as possible to real with default objects. I have excluded most of the default roads (wrong locations) at the airport due to new construction. I have placed new polygons where the roads and drives actually are. I added photo scenery and several more buildings surrounding the airport. Please see the attached txt file for some changes that need to be made to the earth_nav.dat file, otherwise the glide slope antenna for rwy 3, and localizer antenna for rwy 21 and the IM of rwy 3 will be in the wrong locations, two of them right in the middle of the runway. I have placed some fun stuff. I will have a few changes and additions to make but I didn't notice until I had everything zipped up. Let me know what you think. Thanks Chris
  19. 1 point



    About KOLM KOLM Olympia Regional is a general aviation airport located along the I-5 corridor just south of Washington’s capital. It is a public use facility owned by the Port of Olympia. KOLM offers two paved asphalt runways, an instrument landing system (ILS), the Olympia VOR nav aid, 100LL and Jet-A fuel services, flight schools, oxygen, hangars, tiedowns, and aircraft maintenance facilities. KOLM is also home to the Washington State Patrol’s aviation division and the Olympic Flight Museum. The museum puts on an annual air show offering numerous civil and military static displays, aerobatic and warbird flight demonstrations and usually a US Military jet fighter or two. In 2009, Olympia Regional averaged 131 air operations per day, the vast majority of which were general aviation related. My Rendition KOLM was an airport I have wanted to build in WED ever since I got started in scenery building. It is much larger than all the others I have built thus far and I really wanted to save it until I had properly honed my design skills to do it justice. Having attended the annual, “Olympic Airshow,” here on several occasions, I was highly motivated to bring a good quality version of KOLM to XPlane. Well…here we are! Setting out in the design, I was very pleased to find that the default apt.dat for KOLM was already very well laid out with great lines and a majority of the taxi signs already accurately placed and labeled. Though it still required a significant amount of tweaking, having a good base to build on really made my life a lot easier from the start, helping the rest of the airport design fall into place. As is the case with all of my other airports, I have sought to make KOLM as accurately rendered as possible utilizing available resources. You’ll quickly notice that this scenery package includes several custom modeled building objects expertly designed by our own Brian Godwin, the designer of the excellent and hugely popular KDFW Dallas Ft. Worth project. While consulting with Brian regarding custom ATC routes, he generously offered to model several of the buildings for me. It really worked out well as I was able to provide my own photos for use in the textures as well as a, “boots on the ground,” perspective. The end result is a scenery package that is exponentially more accurate than I could have created on my own. Included in the download and packaged with the scenery are two separate ICAO’s, WN70 Northwest Helicopters, and 0WN4 Olympia Heliport. Northwest Helicopters in directly on site and didn’t really require much from me. Olympia Heliport, however, to the immediate southeast of KOLM, is modeled more plausibly, though it’s still a nice place to fly rotorcraft. KOLM features custom ATC routes and numerous custom buildings. I have also included some, “in hangar,” start locations to add to the immersion level so the user has the choice of making Olympia Regional their home field. Enjoy! Acknowledgements Thanks to the following for the big and small contributions made to this scenery: - Ben Supnik (creator of WED), none of this would be here without you! - Jacques Brault (creator of several buildings and objects used in this scenery) - The many contributors to OpensceneryX - walterblenny (horizontal fuel tanks and anemometer and wind vane objects) - Mr 3D and chris noe (Real Flag, Flags of the World, Flags of the USA states) - Aerospace (consultation) - Pierre Lavaux (consultation/testing) - Lightman (consultation/testing/encouragement) Special Thanks KOLM is really a joint project on so many levels. A very special thanks goes first and foremost to Brian Godwin for all your help bringing this project to life. Thanks for devoting so much of your time and energy to this, from 3D modeling to consultation, advice, and encouragement. I couldn’t have done it without you! Thanks also to tubakid2347 for the fantastic looking custom segmented circle object.
  20. 1 point

    Version 1.0


    My first upload with X-Pilot and my 16th on the .Org is KFFA First In Flight Airport on the same island that the Wrights were the First to Fly. It's an small GA airport with no buildings and one runway. X-Plane simulates it with an extra runway, 19/01, that in actuality is a road. In the "KFFA First Flight Airport _NORMAL" file the extra runway has cars and trucks on it like an road and in the "KFFA First Flight _FR" file the runway has taxiways connecting to the normal runway and is easily accessible with an Piper Cub or an Stinson L5. Enjoy, vsully
  21. 1 point



    Located on the scenic Maine Coast, Wiscasset Airport is a lovely little General Aviation airport for your next jaunt over the Pine Tree State. I decided to build this airport after seeing a request for it from another user in the comments section for another one of my sceneries. I was delighted to find that the default apt.dat for KIWI was already very accurately laid out and only required minor fixes and adjustments on my part. The layout of the airport is accurate and current with buildings being the major plausible approximations. Thanks to the following: Ben Supnik, Brian Godwin, Jacques Brault (buildings and static aircraft), the many talented contributors to opensceneryx, Lightman, and Sakai7 for the great request! Note: Please be sure to have, "runways follow terrain contours," off. Otherwise you will have an extremely uneven surface for the eastern end of the ramp.
  22. 1 point

    Version 1.31


    YPAD Adelaide Australia Airport Photoreal (XP10) Version 1.31 Release Mar 04, 2013 __________________________________________________________ Features: Photorealistic terrain at 15cm/pix resolution Accurately modelled Taxiways, Tarmac, Markings, and Signage Accurately modelled Control Towers and Field Support buildings Complete X-Plane 10 Compliant ATC/AI Taxi Flow System Accurately Modelled Airport grounds and 3D Object placement Customized HDR Lighting w/accurate light-stand models and positions Customized HDR Lit Windsocks for landing visibility Customized Terminal Entrance and Passenger drop-off zone Signage Customized Gate Number Lighting Customized Hangars and Localised Signage Customized Runway Hold-Short Lighting Animated Jetways and Autogate DGS System Animated Terminal Doppler Radar Animated Service Vehicles Accurate Field Obstacles, Gables, and Bollards Custom Forests, Trees, Vegetation, Grass, and Reeds Customized (Non-Autogen) Terminal Roadway Lighting Current Advertising and Billboard Signage Custom vehicles, parking lots, and associated vehicle HDR lighting Accurate Helipads, Lighting, Markings, and Training Areas Full "Gritty" Texture Support ....And most important... 4 Different Restaurants to Choose From! (See if you can find them all) __________________________________________________________ New in 1.1: Added Marginal's Amazing New Animated Glass Jetways (Autogate). Get The Plugin here: http://forums.x-plane.org/index.php?app=downloads&showfile=5038 Now with full x86_64 bit support Removed AWSS Tower and Field Grass due to FPS Issues with some users Added Some additional Exclusion zones on RWY 05 Approach Removed CBD Buildings (to make way for another ISDG scenery package which includes a much better CBD; coming soon...) __________________________________________________________ New in 1.2: Removed artifact on orthophoto (Tile 12-6 near terminal gate). Refactored ISDGLibrary __________________________________________________________ New in 1.31: New taxiway and runway edge grass; Gives a nice soft touch to the scenery. Replaced Windsocks with Australian Style Windsocks w/HDR Lighting. Added new Long Grass and Reed Areas via Facades; Little-to-no FPS Impact. Added Yellow Warning lighting in key ares (Incursion Hotspots as per AIP) Added guidance markers for main tarmac/ramp entrance/exit areas Updated ISDG Library Updated Autogate 1.40 (with LIT night textures) __________________________________________________________ Scenery and 3D Object work: Copyright © 2012-2013 by the ISDG (International Scenery Development Group) All other derived materials are Copyright their respective rights holders, used with permission. __________________________________________________________ Who Are We: Ropeless - Orthophoto Guru, ATC Taxi Flow Master, HDR Lighting Overlord, and Photoshopping Machine. SkyFlyer - Photoshopping, 3D Signage and Modelling, Stenciller, and our Local "Man on the Ground" who owns a nice camera. Sethesus - 3D Modeller, Animations, and Johnny-on-the-spot for most of the custom objects you see. Chris K - WED Addict, Taxiway paver, Object Rotator, Scenery Assembler, Gardener. __________________________________________________________ Derived Object and Scenery Credits: - Barry (Baz) Roberts: Original AussiePak1 Objects fixed for XP10 and re-textured - GaryBKK (Gary): Containers and Ships - Nearmap.com: Orthophotos under Free Derivative Creative Commons Licence ISDGLibrary/Forests/tree_textures: Copyrights are owned by Andras Fabian, Albert Laubi, and Laminar Research. They are used unmodified with permission of Andras Fabian. See ISDGLibrary/Forests/tree_textures/README.txt ISDGLibrary/Forests/grass: Contains material produced by "Simon W.". Used under the licence implied in: ISDGLibrary/Forests/grass/How to grow grass.pdf ISDGLibrary/Objects/vehicles: Car and truck objects sourced from "Vehicle Library Extension" http://forums.x-plane.org/index.php?app=downloads&showfile=16812. Also in "New auto traffic" http://forums.x-plane.org/index.php?app=downloads&showfile=15244. Used with permission from Jeff M. (Joyfulsongsters) and Cami de Bellis. See ISDGLibrary/Objects/vehicles/README.txt __________________________________________________________ Requirements: - X-Plane 10.20 or better We know the art library in the 10.20 beta runs may change, if it does, we'll issue a fix. - OpensceneryX 2.0 (http://opensceneryx.com/) - A Modern Video Card with MINIMUM 512Mb VRAM. This scenery (Plus X-Plane 10) use ~500 Mb of VRAM when loaded at "very high" with compression enabled. - You will want to run this scenery at "very high" or "extreme" Texture Resolution. - X-Plane 10.20 64-bit and 1 Gb VRAM Video card is recommended for the Higher Texture resolutions. - Charts for YPAD: http://www.airservicesaustralia.com/aip/aip.asp __________________________________________________________ This scenery is designed to work best with: Vehicle Library Extension (http://forums.x-pilot.com/index.php/files/file/125-additional-vehicle-library-extension-xp9xp10-isdg/) FlyJSim Asphalt Textures (http://forums.x-plane.org/index.php?app=downloads&showfile=16270) SkyMAXX sky colouring using "Vivid Skies" (http://forums.x-plane.org/index.php?app=downloads&showfile=15821) BeachMAXX Ocean Textures (http://forums.x-plane.org/index.php?app=downloads&showfile=17311) Autogate DGS System (http://forums.x-plane.org/index.php?app=downloads&showfile=5038) Wide Taxiway Markings (http://forums.x-plane.org/index.php?app=downloads&showfile=18490) __________________________________________________________ Still to fix: - Some buildings are still a little too "glow in the dark" at night. These are converts from AussiePak1 which were toned down, but could use some HDR lighting instead of _LIT. __________________________________________________________ License: This scenery is Postcard-Ware. Send us a postcard if you like the work! We'd love to hear from you. See the included README.RTF for our address. __________________________________________________________ Contact us anytime: chris k ropeless skyflyer sethesus karingka __________________________________________________________ Other ISDG Group Member's Sceneries: YSSY Sydney Australia - http://forums.x-plane.org/index.php?app=downloads&showfile=16986 YSCN Camden Australia - http://forums.x-plane.org/index.php?app=downloads&showfile=14867 NZCH Christchurch NZ - http://forums.x-plane.org/index.php?app=downloads&showfile=15673 KPDX Portland OR USA - http://forums.x-plane.org/index.php?app=downloads&showfile=11248 KRMN Stafford VA USA - http://forums.x-plane.org/index.php?app=downloads&showfile=15638 Glenelg, South Australia - http://forums.x-plane.org/index.php?app=downloads&showfile=18226 KSEA Seattle WA, USA - http://forums.x-plane.org/index.php?app=downloads&showfile=18147 KBOS Boston, MA, USA - http://forums.x-plane.org/index.php?app=downloads&showfile=15851 __________________________________________________________ Copyright © 2012-2013 by the ISDG (International Scenery Development Group) (Note: We seem to have lost the previous file page here at x-pilot; hence the re-upload as a new file)
  23. 1 point
    How can we open the doors?
  24. 1 point

    Version 1.2


    Vehicle Library Extension v1.2 October 27, 2012 Chris K Quick Description: This file puts a lot more and different types of cars and trucks on the highways (Instead of just the 5 or 6 'default' ones). Traffic on highways and roads look much more realistic.! Detailed Description: The file extends X-Plane 9 and X-Plane 10's default library of cars and trucks. It adds additional entries to be chosen at random when X-Plane (or any scenery for that matter) requests either the car or the car_or_truck vehicle objects. This provides immediate variety to any scenery or roadways which use the default library system (which is most of them). This is effectively a re-posting of the file by Joyfulsongster (JeffM) http://forums.x-plan...&showfile=15244 However, The method I chose to use here to make this work is via a library extension, and a LIBRARY_EXTEND directive; rather than having you muck about with the internal workings of the default scenery directories. This makes it work for both X-Plane 9, and X-Plane 10; is easy to install, and is easy to delete. ________________________________________ Installation: Copy "Vehicle Library Extension" into "Custom Scenery". That's it. Uninstall: Delete "Vehicle Library Extension" from "Custom Scenery". That's it. ________________________________________ Jeff's (Joyfulsongsters's) Original Description: © 2010-2012 joyfulsongster and uwespeed - Library files provided © 2012 ISDG - International Scenery Development Group
  25. 1 point

    Version 1.1


    This is Jamestown Municipal Airport 2A1. Located in the quiet town of Jamestown, Tennessee, this airport is known for it's scenic location and southern hospitality. Situated on the Cumberland Plateau, this airport is prone to fog, strong crosswinds and fast changing weather conditions. This is one of the first airports that I've modeled and my first upload. For X-Plane 10 only! Read the README.txt For LIT fixes! Made with WED 1.2. Commercial use of these files is prohibited. No redistribution without my approval. More scenery to come! Have fun! NR