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Everything posted by Litjan
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Thank you for placing your order. You will be able to download the 99 copies very shortly. Have a great time with your new product(s)!
- 70 replies
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- 11
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I have updated the list in post no. 1 of this thread to todays status. While mostly removing things, I had to add that the PROGRESS page didn´t quite make it into 1.0. I also considered adding: a totally bug-free experience with no soft-crashes as something that will NOT be in 1.0. While we worked hard to find as many faults as possible, we are fully prepared to receive a flurry of reports (both real and due to lack of understanding) over the next few days. We will be hear to listen, help, catalogue and fix them - and it is our goal to get an update to fix any critical problems to you VERY swiftly. Happy landings, everyone, Jan
- 335 replies
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- 12
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Hi guys, nothing much to add to Morten´s reply. The -500s and -400s simply saved money during certification by omitting FLAPS 1 takeoff certification. Tailstrike concerns might have played a part for the -400s. In general, FLAPS 1 will get you both a more quiet, faster and less fuel consumption climbout - so unless field lenght or close-in obstacles are an issue, FLAPS 1 is the choice for takeoffs. Jan
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You have to memorize them (if you didn´t, your instructor would send you home crying on your first day of your type-rating) For those with beginning Alzheimer (like me) there is a quick-reference table on the backside of that laminated "checklist" that you can pull out of it´s holder on the glareshield. Jan
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My head shake is set to "45 years old" . No, seriously, I am using the built-in camera shake (no third party) and it is simply an "on or off" affair. Jan
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This is the effect of a "high" flap setting. It is most pronounced with flaps 40, but also there with flaps 30. It is an effect that is quite palpable in the real aircraft, too. Jan
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No - the light effects are "default X-plane" - adjusted for colouring and intensity. We are not going to add a custom randomized flashing pattern for V1.0. Pretty happy about this complaint, though. If this is the stuff that people are picking at, we have indeed come a long way Now it IS possible that by coincidence you might JUST see the flashing pattern in the video on a real plane, too - but in our plane you will see it like this all the time (I think). Jan
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Hi guys, yeah, sorry about the bad sound levels - guess the noise level in the cockpit is a bit too realistic! I found out that I am hard to hear after finishing the shoot and then had no time to redo it. Jan
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There is no special tweaking of the flightmodel outside of the normal envelope by us. So what you will get will depend on X-Plane´s flight model. This is - by the way - the same as in the big Level D simulators. Certified flightmodel only within the envelope, outside its just extrapolation and guesswork. Jan
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They most certainly are - he is putting in crazy time and detail - and it shows! Just remember: If you download anything from the Gateway, make sure to delete that again when it becomes part of the regular X-Plane distribution. Otherwise you run the risk of being stuck with a stagnant airport that will never get improved (simply because your downloaded "custom" airport will always suppress the corresponding "global" airport). And even if Beda´s airports can hardly be improved much, he will most likely work them over when 10.50 is released, to include the new options for that update will bring. So you´d miss out on those improvements. Jan
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I guess this whole 3000 feet thing serves to demonstrate one thing very well: There may be errors in the database, and finding and rectifying them is the duty of the pilot. In this case, nothing would really happen - this is an ILS approach, and you would capture the GS at the 7.9DME waypoint to follow it down to the runway. If you really fly an RNVAV GPS approach, regulations require you to check the approach for correct values before you fly it. The essence: Don´t trust your database. Don´t trust your airplane. Monitor and verify and take action if things don´t go as expected. Jan
- 185 replies
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- 12
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That´s how we are struttin´ it here in Germany!
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Oh, I wish...
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Thanks for the credits - but quite the opposite is true! Since I tend to operate the plane the way it was intended, I don´t cover the way that 90% of our customers will use it. They don´t know or don´t care for the proper procedures, limitations and system behaviour. We have to get ready for a myriad of support questions like "you guys forgot the mixture lever!" and "wtf, I can´t find the ignition keys!" Few customers will really know or take the time to learn how to operate this plane, and we want to see where our model is showing faults. This is why this second round of beta-testers will focus on people with no real 737 experience. We already know that this plane behaves correctly when flown correctly - now we want to find out if it behaves correctly when flown by Kerbals! Cheers, Jan
- 185 replies
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Hi, You can watch the movies we did (I mention and show the effect of airflow sounds changing on a few occasions, iirc.) to see how we modulate cockpit sounds. Since the 737 has no pneumatically driven "demand pumps", driving the flaps in the same situation will not have an audible effect, though. You would see a spike in EGT - as the electrically driven hydraulic pump B has to struggle to satisfy hydraulic power demand, and therefore the APU has to generate more electricity. At the same time you could see a marked drop in hyd B pressure - with flaps driving a lot slower than on EDPs. Cheers, Jan
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a.) Not for 1.0 This is something that real airline pilots use very rarely, well, except for adding the fix "HOME" so they can input the coordinates of their house. Complex missed-approaches are part of the database, or can be made with conditional waypoints (PBD). But for 1.0 we won´t have conditional waypoints, but you can use the FIX page to "visualize" maneuvers that are off the normal FIXES. b.) not sure what exactly you mean - the acceleration altitude is the altitude at wich the plane should start to accelerate, this has nothing to do with the thrust rating. Thrust is reduced (usually from TO or R-TO to CLB) at the thrust-reduction altitude. This altitude can be set on the TAKEOFF REF page (it defaults to 1500AGL). If you push the N1 button below this altitude, then the autothrust will set the current thrust limit (which will be R-TO or TO). You can change the thrust limit manually on the N1 LIMIT page, though. c.) Yes, of course. But - as in the real plane - you must be at a different altitude than the one set in the altitude window. So you can´t be at 3000 feet, have the altitude window set to 3000 and then expect to engage V/S. It is not allowed (technically the aircraft intercepts the 3000´ again before you even start to gain any vertical speed). To start a final approach descent in V/S just put the MCP ALT to something suffiicently "high", then dial it down to missed approach altitude when you have safely descended from it. Jan
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Exactly right. While technically reading forums and posting stuff takes time (that could be used for development) it doesn´t work like that. Even coders are human beings that have other needs and desires besides coding . And if you neglect those other needs (like breathing, eating, OR partaking in forum discussions), productivity suffers. Here is my favourite example: I know the whole team enjoys the discussions (mostly) and even getting annoyed is sometimes helpful as it masks the pain of coding an FMS... Jan
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Well, part of the blame is on us - we start an official "progress update" thread, then post more snippets of "updates" in replies to questions and comments. So sometimes the latest "piece of news" from us is not in the latest "progress update" thread, and it can become a bit confusing. I was thinking about doing regular reports, but these would get a bit repetitive on the edge of silly if we go "this last week we worked on the FMS... AGAIN... " Jan
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Don´t spoil Tom, he will get used to it and next thing you know he wants 4 days off!
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I talked to Nils who made "me" and the FO, and the textures for the heads will not be encrypted - so anyone with a camera and a bit of photoshop wits should be able to make a version of himself. Note that the 3D head is tailored to my head, so your results may vary. I personally think we should have asked Lena for help, here... . Jan
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I asked the team to make me 20 years younger and have full hair again, but they were cruel enough to take present-day pictures .
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Not sure, how is the carbon footprint?
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Damnit, too late! https://www.simuwelt.de/bus-simulator-16.html
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Or how about we just make the wheels a lot bigger and drive them directly with some sort of combustion engine and a transmission, maybe diesel-fueled, add a steering wheel instead of a yoke, and make the thing small enough to travel on regular streets? We wouldn´t even need airports anymore!
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This means that someone with normal skills will need a week or two, though .