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Litjan

IXEG
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Everything posted by Litjan

  1. Thanks for the links! I will watch them in a bit (wife on my case to go grocery shopping... real life keeps intruding! ) Jan
  2. Unfortunately I can´t play it with either media player or VLC Can you guys please try at TXKF airport? I suspect that using a custom airport or mesh could have something to do with it... If we can isolate the reason, it will be easy to code around it, I am sure! Thanks, Jan
  3. It could also be that these callouts are not getting triggered due to a complex computational situation - i.e. the condition "at 2500 RA" not lasting long enough for the code to catch it - can you do me a favour and try at TXKF? Thanks, Jan
  4. I could say "we are simulating that the pilots put on their noise-compensated headsets now" - would that make you feel better? (but it would be a lie...) We will check, Jan
  5. Thank you, Phlippe, and sorry if I came across a bit snappy. We worked very hard on getting the flightmodel as close as this - within the confines of the simulation platform. I am sure you know what a battle this can be. Then it hurts a bit if someone says "you are good, but not perfect!". Of course we are not perfect, but I don´t think it is possible to be perfect with any of these simulators. We had to twist, bend and tweak many aspects of X-Plane´s default flightmodel and engine model, and in the end it will always be an approximation. From a pilots perspective I can only say that it is very rare to have an airplane that flies exactly according to the book. There are so many variations influencing this (atmospheric conditions, engine age, manufacturing tolerance, ...) and we are often surprised how much/little power an airplane needs in a give situation. If we are within "almost 1 degree", "a slight gap" and "acceptable tolerance" coming from someone as knowledgable as you - then I am happy . Of course we can tweak and improve - but for now we have bigger bugs to stomp and crashes to hunt down... Merci, Jan
  6. Dear Phillipe, I am thankful for your very close scrutiny of our flight-model and the constructive criticism. I am sure that you being a developer for the competing platform - FSX has nothing to do with you trying to pick holes into it: http://www.flightsimlabs.com/index.php/about-us/ You will find that real aircraft have a slight variance in performance, ESPECIALLY when comparing them to the official documentation. Almost all aircraft flying out there are a few percent "worse" than the manufacturers specification and sales catalogue - I wonder why? I would bet that it is possible to find discrepancies between real performance and simulator performance in every simulation, X-Plane, FSX, PMDG and even the LEVEL-D simulators. I understand that developers from "that other" simulation may find our level of fidelity threatening, but we don´t come into your forums to pick apart your product, either. Thanks, Jan
  7. Also read some custom scenery could be the culprit - especially high-texture use! Jan
  8. Well, if you say so... Coincidentially this is an airwork that all fledgling airliner students have to go through - there is even a line in the scripts where they need to jot down the distance and time required to slow down. Because it is worlds apart from a propeller airplane or jet-fighter. Jan
  9. Bruce, may I ask what OS you are running (version)? Oh, and just for grins - can you try without "fly with lua"? Thanks, Jan
  10. While I am quite the beancounter myself, we have some bigger fish to fry right now . But in the future, when we get bored, who knows? Jan
  11. Interesting - will check that out! Jan
  12. We are still trying to reproduce this bug "in house" so far with no success. And nobody has been able to provide a video of it happening... Jan
  13. Yeah, this sound stuff is elusive - some people hear more sounds with 1.0.3, some less... we are still investigating! Thanks for the reports, Jan
  14. Good report, Xplana - we will look into it! There should be reflections, I think! Jan
  15. Or maybe Aliens, riding along....
  16. Many users have reported that upgrading their OS on Mac helped them. Benjamin, did you try on your "other" Mac yet? Thanks, Jan
  17. I guess it could - in a while . Jan
  18. It is not decided - and our 737 is not modeled after one particular airframe. Jan
  19. Just turning the switch on will not radiate - only when the WXR pushbutton is used, will the weather radar start transmitting... Jan
  20. Hi and thanks for the report: 2:) Default X-Plane modeling, no custom oil pressure or temp model yet 5.) It does here - sure you pressed it long enough (like on the real aircraft)? 6.) probably because you didnt give it time to reset the pack valve to close and did you turn the temperature selector to cooler? Might just get the next trip right away, otherwise. 7.) EGT is standard X-Plane modeling no custom EGT model yet (except during startup) 10.) It depends on a lot of factors - but for me the acceleration feels about right. It looses too much speed in turns, but that is X-Plane´s ground model at work :-( Jan
  21. JAR plugin incompatibility (ground handling, tow master, etc) See if you can grab an update from them.... Jan
  22. Not that I know of.. Good luck! (Did you reboot after making the new choice?) Jan
  23. Let us know how that goes! Jan
  24. Sorry about that. Don´t know why that is. Jan
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