Ben Russell
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Everything posted by Ben Russell
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Mouse click and drag not working in fullscreen
Ben Russell replied to anubhavs's topic in Hardware/Cockpit Dev
Have you tested any other aircraft? Is this problem specific to the IXEG product or is it a bug with X-Plane? -
Gizmo requires write permission to X-Plane/X-Aviation/license_db.bin Now that you've run X-P as admin you should be able to locate the file and take ownership, granting yourself write permissions. That said; Windows UAC might get in the way and try and magically hide the file updates from Gizmo leading to the endless loop you had. It's been a general rule not to put X-Plane into Program Files folders for some time because Windows likes to intervene. With the advent of Steam however, this location is basically default, which can lead to the occasional annoyance. Glad you sorted it out, sorry for the hassle. Hope the info above helps you remove the admin tag from X-Plane.exe..
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[FAQ]Solution to freeze and stutter using FMC
Ben Russell replied to sthenion's topic in Bug Reports
Given the overheard of terrain scanning this does not surprise me at all. Well spotted. I'll be sure to raise it. -
Throw in end user light conditions with regards to monitors, gamma, room lighting, natural lighting, glare, etc, and all bets are well and truly off. The dynamic range of the average monitor is like looking at the world through a drinking straw.
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[FAQ]Solution to freeze and stutter using FMC
Ben Russell replied to sthenion's topic in Bug Reports
Better performance is something the team strives for with every release. It is however secondary to correct performance. The IXEG systems code is a considerably large and complex piece of work. It is unreasonable to expect a complete performance review in one point release. Instead I encourage the team to make performance revisions on each sub system of code that they actively work on over time. This let's them most effectively attack both objectives of rich systems simulation and performance improvements with the limited man hours they have to work with. -
This feature was considered. It is not being added because it is possible to "instantly" de-auth an old machine from the new machine you're needing to use, in-sim, as a quick additional step in the registraion process. Adding this functionality to the main site is redundant and adds to long term code maintenance overhead for no gain.
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https://technet.microsoft.com/en-us/library/cc753659(v=ws.11).aspx "Take ownership" of the gizmo folder that's troubling you and delete it.
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Yes. This is fine. You can activate three machines at the same time. When you try and activate number four it will ask you to deactivate one of the other three.
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Sorry if I come across the wrong way. I'm not annoyed. I'm just sharing the technical realities. It's something I'd definitely like to see fixed but it's a mult layer problem. Being able to write an algorithm that works is easier than writing one that works in ever shrinking time slices. (Where we usually had about 16ms to work with (60fps) we now have a target of about 8ms. (VR...)) Great fun and definitely part of the art of programming for game loops.
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The code involved is; A; In Tom's hands, requiring his intimate knowledge of the FMC. B; At the cutting edge of changes. Likely to be revised, renewed and generally re-worked from version to version. This means that I can't fix it or optimize it. 1. Get it right. 2. Make it go faster Fast code that produces wrong results is useless. Teaching Tom to "shard" his code across frames by introducing a bunch of book keeping code will also make his life much much harder when it comes to debugging. (and probably introduce a whole pile of secondary bugs related to sharding...)
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There are two things going on here. Sub optimal programming. The task needs to be broken up into a manner more friendly to game engines. JIT memory thrash. The scripts are subject to the LuaJIT processing which is what sends MS Defender crazy.
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This will be fine. The DRM only cares about the number of different machines you install on. You can have as many copies as you like on one machine.
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You are the shopping mall equivilant of the loud annoying asshole that shoves to the front of the line interrupting everyone elses day to get themselves priority service. I have no patience for it.
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ok. Now you've crossed the line into flat out troll territory. This isn't bit rock. This isn't your problem. This isn't your thread to throw a tantrum in. Grow up. This is a pathetic attempt to draw attention to your pet issue. Camerons at FS Con. Your timing couldn't be any worse.
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75% of customers have moved to XP11.
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This won't be changing. Sorry.
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Downloads Don't Work Be Leery Before you Buy!
Ben Russell replied to Stovall7671's topic in General Discussion
If you're going to shit post at least do it properly with references so people can make a truly informed choice; https://www.bbb.org/central-florida/business-reviews/modeling-and-simulation/x-aviation-in-port-orange-fl-90323303/reviews-and-complaints "Numerous"; aka "4 complaints closed with BBB in last 3 years | 2 closed in last 12 months" -
Here's what I think; http://www.bobatkins.com/photography/technical/optical_illusion.html
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Randomly enable the built-in IXEG failures - LUA script
Ben Russell replied to Tom Stian's topic in General Discussion
This was generated with php rand() on Windows which probably calls the same base functions as math.random() for plugins on Windows. As you can see the distribution isn't very random. -
[FAQ]Solution to freeze and stutter using FMC
Ben Russell replied to sthenion's topic in Bug Reports
I'm aware of the issue and working on a patch. Thanks for reporting. -
Excellent. Glad to hear you got it working. Thanks for coming back to confirm the issue is resolved. Much appreciated.
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Gizmo supports copy and paste so the first thing I'd try is to type your password into Notepad or similar, copy and paste it into Gizmo and make sure we're not having a typing error. If that fails, you can change your X-A password here: https://www.x-aviation.com/catalog/password_forgotten.php This should not be necessary as this was one of the bugs that I wanted to resolve. If it does resolve it I'd be interested to know. (It would result in an exhaustive set of tests to figure out exactly which character triggers the bug.) The code is all new so bugs are definitely a possibility... Thanks for your patience..
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Time and computers is a remarkably complicated subject. Check out this list; http://infiniteundo.com/post/25326999628/falsehoods-programmers-believe-about-time
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Take Command! IXEG 737 Classic v1.1 Update Released!
Ben Russell replied to Cameron's topic in General Discussion
Still investigating. A very small % of users are affected... Sorry for the delay. -
The account you have used to activate has no license for the SoundMAXX plugin. (As shown in your screenshot. 1 Product. Only the IXEG.) If you believe this is a system error please contact support@x-aviation.com so we can audit your account purchase records and verify the new DRM is working as designed. If this plugin was purchased under some other email account that is a family account you'll need to do the same thing and explain the situation and we may be able to consolidate your content libraries under one XA store account. Thanks.