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Coop

TorqueSim
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Everything posted by Coop

  1. The tank will take a few minutes to fill after hitting the button. Since the tank is simulated, instantly refilling it could cause serious issues, so we slowly feed oxygen into the tank, as it would in real life as well.
  2. Use the throttle to increase when needed. The manual rpm limit is meant to minimize debris and make sure you aren't riding the brakes. Different terrains and grades can affect taxi rpm.
  3. Thanks for the log, looking into this now
  4. The aircraft is equipped with Air Conditioning, FIKI TKS, and the Oxygen system all add quite a bit of weight, reducing useful load. The weight of the passengers is visible if you navigate to the SR22 folder -> plugins/sr_systems/settings Inside settings.cfg there are pax1-pax4 as alterable weights. We plan to add configuring these weights in the UI shortly.
  5. Right now there is not a distinct DME unit integrated, it is something we will consider.
  6. We are adding an automatic disabling system, so if HDR is not on, or VR is enabled, it will turn off. There will also be a setting in the setting file to stop the effect if it still doesn't look right with the add-ons you have installed.
  7. We are still working on this (most annoying) pesky CTD bug; in the meantime, can you try what @JYW said and just see if loading straight into the SR22 works?
  8. I'll bring this up with Laminar, the GCU functionality was implemented by them. Thanks for reporting!
  9. Looks like a G1000 state tracking bug, we are looking into it. Thanks for reporting!
  10. Coop

    G5 Pop out

    If you go into the X-Plane Settings -> Keyboard page, search G5 for commands and there are commands for Toggle G5 A and Toggle G5 B. Bind these to a key on your keyboard and then those will popup as in-sim popups instead of external window popups.
  11. Loading in with the "Blank" default livery instead of "Default" will allow changing the custom tail number. The default livery is the base textures, not livery textures, so we can't modify those.
  12. The right two passengers had a export bug, we are fixing for 1.0.1
  13. 13" or 16" MBP? Inside the central console there is a flowmeter that needs to be set for the altitude you are flying at. It does take longer to return to normal, as it would in reality, with our simulation though, than the standard X-Plane speed.
  14. The graphical bugs are being worked on. Regarding the icing fluid, that is as-designed, as the lines need to be primed for a few minutes to alleviate fluid pressure warnings
  15. It could be, X-Plane crashes stop most things from further processing. You can check to see what was changed out after running an inspection by looking in X-Plane 11/Output/SR22/logbook
  16. Looks great! Love the tail number design
  17. Hi Lon, The bezel less popup commands appear when 2 way communication is established between the RSG and SR22 plugins. RealSimGear has the download links and the set-up guide showing our window placement saving utility demonstrated here: http://help.realsimgear.com/en/articles/4011455-setup-for-realsimgear-cirrus-perspective-hardware-and-torquesim-sr22
  18. Yup! We recommend the experimental flight model.
  19. Regarding the G1000, do you have any physical hardware that has an avionics switch that is turned off? Something is causing the X-Plane G1000 to not turn on. With the menu, there is a weird glitch it seems with windowed mode if the window are resized after loading the plane (where the default menu position can be off screen) the bottom edge of the window is draggable, so you can move it around using that.
  20. We are using the same system as the TBM, so that would be the shared reasoning. I believe VNAV altitudes need to be assigned for the pathways to be visible, but I am not positive on that.
  21. We just started this page: https://torquesim.atlassian.net/servicedesk/customer/portal/1/topic/a7a12d04-db0f-4347-9a15-b232956f57b1/article/421724195 and we will try to keep it up to date as we receive bug reports. Besides that, this forum is the main bug reporting forum. We will be working on the rest of the manipulators to get them working ideally in VR!
  22. Is the starter cranking, but it just won't turn over? This can happen (rather easily) if the engine was flooded. The IO-550 is very finicky with getting the right fuel in to prime, too much and it won't go easily. Prime it for a second or two (three max). Then boost pump on, throttle to 1/4", mixture rich and crank the starter. This process works like a charm for me.
  23. Thanks for letting me know - we are glad you are flying now. Hopefully we will have a fix for this pesky bug really soon!!
  24. Just looks like a missing Microsoft Visual C++ redistributable, you can update those following our guide here: https://torquesim.atlassian.net/servicedesk/customer/portal/1/topic/a7a12d04-db0f-4347-9a15-b232956f57b1/article/128188431
  25. Hi Chris, This was just a small oversight as 1.1.1 changed nearly nothing in the main plugin (it was mainly texturing/other changes) - you can verify you have 1.1.1 by the file Version.txt in the main Islander folder.
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