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Coop

TorqueSim
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Everything posted by Coop

  1. Version 1.0.0

    202 downloads

    PSD PHOTOSHOP FORMAT (Affinity format here) This is the official paint-kit for the TorqueSim/RealSimGear Take Command! SR22 Series. This layered paint-kit allows for full customization of the whole exterior and interior of the aircraft in a single, nicely organized PSD file, perfect for painters! We look forward to seeing all the amazing liveries you will make! This paint-kit/texture pack is licensed under CC BY-NC-SA 4.0. To view a copy of this license, visit https://creativecommons.org/licenses/by-nc-sa/4.0 You are free to: Share — copy and redistribute the material in any medium or format Adapt — remix, transform, and build upon the material Under the following terms: Attribution — You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. NonCommercial — You may not use the material for commercial purposes. ShareAlike — If you remix, transform, or build upon the material, you must distribute your contributions under the same license as the original. No additional restrictions — You may not apply legal terms or technological measures that legally restrict others from doing anything the license permits.
  2. Is this for the popups when clicking the screen or the bezel-less popups?
  3. This seems to be mainly rooted in the CTD issue as the physics/engine/systems status seems to be failing to persist. We have identified the issue and are implementing the fix.
  4. We are looking into this; there is a good chance this is the result of something with the same issue causing the CTD issue, which will be fixed ASAP (issue has been identified, fix is being implemented).
  5. That is just how the X-Plane flight plan infrastructure functions, if you loaded into any aircraft that shares the same X-Plane internal flight plan, it would be loaded.
  6. Can you go through and try recharging the batteries in the SR22 aircraft menu?
  7. I believe this is just a 3D bug, this will be addressed.
  8. The guide for installing the latest redistributable can be installed here: https://torquesim.atlassian.net/servicedesk/customer/portal/1/topic/a7a12d04-db0f-4347-9a15-b232956f57b1/article/128188431
  9. Fixed, thanks for making the livery!!
  10. Coop

    G5 Pop out

    That is on the list to get implemented. Thanks for the feedback!
  11. Something I have had luck with in the past is deleting the X-Plane.prf file in X-Plane 11/Output/Preferences. Sometimes old graphics settings get locked in with X-Plane updates, hurting frames. I recommend saving a backup of this file and then deleting the file, you will lose some settings in X-Plane, but there typically is a good performance boost
  12. Thanks for the feedback, We have identified the cause and we our implementing the fix currently! We will get the 1.0.1 update with this out ASAP With the custom engine model, there are quite a few edge cases we are finding. 1.0.1 will have our first (of as many as it needs) iterations improving behaviors. We will still be optimizing the mesh, and we plan on offering a 2K texture pack once the paint kit is ready. We are adding an FS Economy override. This will either be in 1.0.1 or the following update (the CTD bug is our priority, so we will push that update as soon as it is ready) There is certainly a lot more to come with the SR22
  13. Thanks for the video! Definitely looks like some sort of a bug, investigating
  14. Can you try these VR config files out? This should hopefully address the starter issue. These just replace the files with the same name in X-Plane 11/Aircraft/X-Aviation/SR22 Series ... Thanks! SR22_vrconfig.txt SR22TN_vrconfig.txt
  15. The GCU commands can be triggered using the command afm/sr/cmd/popup/PFD_NOBEZEL and afm/sr/cmd/popup/MFD_NOBEZEL These can be found in the X-Plane setting keyboard command browser and navigating through the command tree, these can just be bound to any key shortcut on your keyboard you deem fit.
  16. CHT warning bug has been identified and fixed on our end, will roll out with the next update. I know LR is working on a known performance issue right now with b16, that could possibly be it, Metal mode should always perform at least as well as OpenGL I believe, so that seems like a bug in LRs court.
  17. Do you have a screenshot of it it not fully closed?
  18. Error 127 is typically caused by an old version of XGS landing speed plugin being installed, please update to the latest version of that and you should be set. Details: https://torquesim.atlassian.net/servicedesk/customer/portal/1/topic/a7a12d04-db0f-4347-9a15-b232956f57b1/article/154042450
  19. Not totally sure, once the oxygen PSI is up do you see the ball moving inside the flowmeter?
  20. In X-Plane 11.50, Laminar Research added GCU functionality (the keypad and knobs to control the G1000, as in the SR22). These commands only exist in X-Plane 11.50 so that is why we say X-Plane 11 only. (Note, the rest of the aircraft still functions in 11.41, it is only the GCU that doesn't work in 11.41). The aircraft works just fine in either Metal/Vulcan mode or OpenGL mode in X-Plane as well. Nobody is under any obligation to purchase the SR22.
  21. Can you upload your log.txt? Also, do you have any hardware that has a throttle, mixture, prop axis, ignition switch, or something else that could be killing the engine?
  22. Damage model is in there, I will look into the flap logic and make sure that is working as designed. Engine, oh you can definitely damage it and same with wheels. There was a post on our Discord today from someone who decided to take the plane up to 31,000 ft (not a good idea), and all the engine damage that ensued (loss of a cylinder from detonation, etc). These planes are built with large safety factors, most simulation failure models are way less forgiving than the real aircraft are, we have a failure model that fails when it should, not more than it should for the effect. Avionics switch on the SR22s doesn't work the same as other aircraft, it only controls the Avionics bus which the most obvious items on it are the transponder and audio panel. The rest of the graphical bugs are known and being worked on, along with sounds Thanks for the report!
  23. We looked into this further and found a bug in the oxygen system, it will be remedied to speed up the oxygen refill time.
  24. Got first/last annunciation on the list to get added!
  25. We have made some significant progress in debugging the issue. While we are still working on a fix to get everything back to normal, we seem to have found a potential aggregator, why some people are getting CTDs all the time, and others nearly never. If you have any Lua based plugins installed, these seem to be what is aggravating the issue to lead to the CTD. This is not an issue with those other plugins, but removing them temporarily seems to be a potential remedy to get you flying for now until we get an official fix out there. If you are experiencing the CTDs, if you can, please test by temporarily removing all Lua-affiliated plugins (with the exception of Gizmo) and test? I want to reiterate, this is not an issue with Lua, or those plugins, but simply a symptom of the deeper issue we are working on.
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