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Cameron

X-Aviation
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Everything posted by Cameron

  1. Sounds like this: https://torquesim.atlassian.net/servicedesk/customer/portal/1/topic/a7a12d04-db0f-4347-9a15-b232956f57b1/article/128188431
  2. https://torquesim.atlassian.net/servicedesk/customer/portal/1/topic/a7a12d04-db0f-4347-9a15-b232956f57b1/article/128188431
  3. Nope, not the same. 404 means your license file isn't found on the computer. Normal when things are freshly installed. What kind of internet you got?
  4. Indeed. Please try the above what Coop said. This engine is intended to react this way. It's NOT an easy engine to start in real life. CitationMax actually covered this from his in real life experiences on his livestream the other day.
  5. This is likely a state trace we need to investigate. @Coop will take a look!
  6. The TBM is pressurized. Should you open a door? NO. Can you? Yes. Do we simulate breaking it beyond structural limits due to speed? No. You can certainly open a window and door at various airspeeds in a non pressurized piston. I know because I have experience doing it within structural limitations. At this point it's just being incredibly nit-picky. Fly the plane, not the door.
  7. I don't disagree. I also don't think the continual attempt to make comparisons is worthy. We're talking about a sim that in some instances will bleed light through areas with no seams in the mesh. Like I said, we'll look, but I'm not making promises.
  8. The product page product says 11.50 only. No, it will not be made to work with prior. 11.50 introduced code specifically for the development of this aircraft, thus I wouldn't expect Laminar to go back and put it in 11.41. What makes you think a non-pressurized, piston aircraft can't have its door open in flight??
  9. To be clear, I'm not making excuses, I'm giving explanations. X-Plane looks at the geometry of an object (fuselage, cockpit, windows) and determines how to bring light in. This is not something WE control. A stationair has high wings. I would expect things to be shaded a bit better, as sun angles can't get through the high wing to the window as easily, so I suppose that makes sense. Additionally, I do believe that G1000 is part of their custom, old XP10 coding, which was not optimized for X-Plane's rendering engine in v11. Nature of the beast. We can take a look, but on this one we can't make promises. X-Plane can be a little too smart.
  10. Sure is! Just want the official word there with the link to show we responded.
  11. Not every object (cockpit) and how X-Plane renders light is created equal. This has actually long been one of my X-Plane pet peeves. Cockpit sunlight angles just aren't great in general.
  12. Glad you guys are FLYING! Enjoy!
  13. This is X-Plane's lighting from the sun at play.
  14. Looking at your log, this is your issue: https://torquesim.atlassian.net/servicedesk/customer/portal/1/topic/a7a12d04-db0f-4347-9a15-b232956f57b1/article/128188431
  15. This error is caused by large text pushing other info off of the installer screen. To fix this, please set your text size back down to 100% during install. You may learn to do this here: http://windows.microsoft.com/en-us/windows7/Make-the-text-on-your-screen-larger-or-smaller
  16. You're running X-Plane 11.41. As the product page states, 11.50 is required and is the root of your keyboard issue.
  17. I'm happy to hear you've managed to get in the air. We'll definitely resolve the issues that cause roundabout situations like this.
  18. Post your log.txt file.
  19. Sounds like you don't have Gizmo installed, which is required and included in the install of this product.
  20. We'll get it sorted out. These things can frustrate us as well. Thanks for sticking it through!
  21. Sounds like you're in the Mac camp? :
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