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Found 4 results

  1. Hello everyone! I'm having an error with the TBM 900 on the X-plane 11.50, when tuning the ILS frequency, the aircraft does not pick up the signal on the radio, but the green magenta appears on the g1000 panel, but the aircraft does not start the decision procedure, it doesn't seem to capture the Glide Slope, and the LOC bar in NAV1 doesn't appear as it should, and the rain effects don't work either, would anyone have a solution for such problems? Thank you.
  2. Rain rendering is not realistic. See pictures and video below...especially the video. I am using X-Plane 11.35. Fly With LUA scripts and other plug ins were disabled. Only SkyMaxx Pro v4, FS Global Real Weather, and Real Weather Connector were enabled though I was not using real weather. I used manually adjusted custom X-Plane weather for maximum precipitation and was flying the stock X-Plane Cessna 172. Although not depicted in the pictures below, this same rain rendering problem also happens in other stock X-Plane and third party aircraft. My computer configuration is Intel i9-9900k C
  3. My initial impression of SMP4 is fairly positive--cloud rendering looks better than v3, frame rates seem to be no worse (or not much worse), along with a few other virtues. However, to my eye the precipitation does not appear very realistic. For one thing, it's hard to distinguish rain from snow because at least some raindrops seem to fall at an unrealistically slow rate, and (in my estimation) are unrealistically large (playing around with configuration options, per the manual, does not seem to have a significant effect). I've tested this under various weather conditions using www.badbadweath
  4. Hi, I really miss a proper rain effect on windshield in X-Plane. There's something if you have a 2D cockpit, but most of the new planes comes with 3D cockpit and none of them so far has kind-of-a-real rain effect. It's tricky and/or resource heavy to calculate the raindrops. But since we can hack around OpenGL directly as a texture we might have a solution. This is done in WebGL: http://tympanus.net/Development/RainEffect/ Sadly I don't have time at the moment to pick this up and kick start the development but if somebody is interested, could be a good starting point If nobody picks up
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